Academic literature on the topic 'Oedipus complex in motion pictures'

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Journal articles on the topic "Oedipus complex in motion pictures"

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Datan, Nancy. "The Oedipus Cycle: Developmental Mythology, Greek Tragedy, and the Sociology of Knowledge." International Journal of Aging and Human Development 27, no. 1 (July 1988): 1–10. http://dx.doi.org/10.2190/xap9-uqp1-rnmw-v7r8.

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The Oedipus complex of Freud is based on the inevitability of the tragic fate of a man who fled his home to escape the prophecy of parricide. Thus, he fulfilled it by killing a stranger who proved to be his father. As Freud does, this consideration of the tragedy of Oedipus takes as its point of departure the inevitability of the confrontation between father and son. Where Freud looks to the son, however, I look to the father, who set the tragedy in motion by attempting to murder his infant son. Themes ignored in developmental theory but axiomatic in gerontology are considered in this study of the elder Oedipus. The study begins by noting that Oedipus ascended the throne of Thebes not by parricide but by answering the riddle of the Sphynx and affirming the continuity of the life cycle which his father denied. In the second tragedy of the Oedipus Cycle of Sophocles, Oedipus at Colonus, this affirmation is maintained. As Oedipus the elder accepts the infirmities of old age and the support of his daughter Antigone, Oedipus the king proves powerful up to the very end of his life when he gives his blessing not to the sons who had exiled him from Thebes, but to King Theseus who shelters him in his old age. Thus, the Oedipus cycle, in contrast to the “Oedipus complex,” represents not the unconscious passions of the small boy, but rather the awareness of the life cycle in the larger context of the succession of the generations and their mutual interdependence. These themes are illuminated by a fuller consideration of the tragedy of Oedipus.
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Simon, Bennett. "“Incest—See under Oedipus Complex”: The History of an Error in Psychoanalysis." Journal of the American Psychoanalytic Association 40, no. 4 (December 1992): 955–88. http://dx.doi.org/10.1177/000306519204000401.

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This paper is intended as a contribution to the understanding of errors in our field. The title refers to the index entries “incest” in several classic psychoanalytic texts. In a way that is analogous to the defenses utilized by survivors of incest, psychoanalysis has both known and not known, avowed and disavowed, the traumatic impact of actual incest. It is argued that psychoanalysis erred in (a) focusing too heavily on the implications of incest for the Oedipus complex instead of its implications for every stage of development, and (b) missing out on the full and detailed description of the clinical pictures of incest victims and of treatment issues, including transference and countertransference. The author presents an overview of the history prompted by Masson's original attack on Freud for abandoning the “seduction hypothesis.” Topics covered are: Freud's early papers, the Freud-Ferenczi controversy (1932), and the state of psychoanalytic awareness in the 1960's of the importance of actual incest. Certain features of our field make it all too likely that new errors can be generated that may similarly lake decades to recognize and undo. These include the politics of our discipline, and negative attitudes toward systematic gathering and assessment of evidence.
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Betancourt, Michael. "The “material function” in cinema: Resolving the paradox of the glitch." Semiotica 2020, no. 236-237 (December 16, 2020): 251–73. http://dx.doi.org/10.1515/sem-2019-0006.

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AbstractGlitches pose expressive challenges for digital motion pictures. These problematics reveal a “material function” that determines their identification and prescribes their semantics on-screen. These issues of materiality are familiar from the ideological critiques of avant-garde film in the 1970s, but have not been explored in relation to the semiotics of digital cinema. Developing an understanding of these problematics shows the complex problematics of using glitches for critical and expressive purposes in motion pictures.
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Kelly, L. P. "Using Silent Motion Pictures to Teach Complex Syntax to Adult Deaf Readers." Journal of Deaf Studies and Deaf Education 3, no. 3 (July 1, 1998): 217–30. http://dx.doi.org/10.1093/oxfordjournals.deafed.a014352.

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Kosonogov, Vladimir, José M. Martínez-Selva, Ginesa Torrente, Eduvigis Carrillo-Verdejo, Aurelio Arenas, and Juan P. Sánchez-Navarro. "Head Motion Elicited by Viewing Affective Pictures as Measured by a New LED-Based Technique." Multisensory Research 32, no. 7 (2019): 575–88. http://dx.doi.org/10.1163/22134808-20191363.

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Abstract The complex sensory input and motor reflexes that keep body posture and head position aligned are influenced by emotional reactions evoked by visual or auditory stimulation. Several theoretical approaches have emphasized the relevance of motor reactions in emotional response. Emotions are considered as a tendency or predisposition to act that depends on two motivational systems in the brain — the appetitive system, related to approach behaviours, and the defensive system, related to withdrawal or fight-or-flight behaviours. Few studies on emotion have been conducted employing kinematic methods, however. Motion analysis of the head may be a promising method for studying the impact of viewing affective pictures on emotional response. For this purpose, we presented unpleasant, neutral and pleasant affective pictures. Participants were instructed to view the pictures and to remain still. Two light-emitting diodes (LEDs) were attached to the foreheads of participants, and a Wii Remote controller, positioned 25 cm away, detected the position of the LEDs in the medial–lateral and anterior–posterior axes. We found more sway in response to unpleasant pictures. In addition, unpleasant pictures also provoked faster movements than both neutral and pleasant pictures. This response to unpleasant pictures, in contrast to pleasant ones, might reflect the readiness or predisposition to act. Our data also revealed that men moved faster than women, which is in accordance with previous findings related to gender differences.
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Borden, Amy E. "Shadows, Screens, Bodies, and Light." Screen Bodies 5, no. 1 (June 1, 2020): 1–17. http://dx.doi.org/10.3167/screen.2020.050102.

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Considering how American publications wrote about x-ray, still, and photochemical motion pictures as shadows reveals a discursive bridge among the three varieties from the performance practice of ombromanie (shadowgraphy). This process produced shadows of performing bodies where the bodies were accompanied by the impression created by the interaction of the bodies and the light source. That organization of bodies and technology, as complex as a body and a fluoroscope or as low-tech as hands, a candle, and a screen, can help historians contextualize popular narratives of early cinema that suggested audiences believed that motion pictures were real enough to jump offscreen. The resulting images drag the profilmic event and the peculiarities of the medium into a cultural understanding of cinema’s potential to both represent and display life in motion.
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Li, Xiangkun, Guoqing Sun, and Yifei Li. "Human Motion Representation and Motion Pattern Recognition Based on Complex Fuzzy Theory." Complexity 2021 (October 14, 2021): 1–12. http://dx.doi.org/10.1155/2021/9923748.

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With the development of science and technology, the introduction of virtual reality technology has pushed the development of human-computer interaction technology to a new height. The combination of virtual reality and human-computer interaction technology has been applied more and more in military simulation, medical rehabilitation, game creation, and other fields. Action is the basis of human behavior. Among them, human behavior and action analysis is an important research direction. In human behavior and action, recognition research based on behavior and action has the characteristics of convenience, intuition, strong interaction, rich expression information, and so on. It has become the first choice of many researchers for human behavior analysis. However, human motion and motion pictures are complex objects with many ambiguous factors, which are difficult to express and process. Traditional motion recognition is usually based on two-dimensional color images, while two-dimensional RGB images are vulnerable to background disturbance, light, environment, and other factors that interfere with human target detection. In recent years, more and more researchers have begun to use fuzzy mathematics theory to identify human behaviors. The plantar pressure data under different motion modes were collected through experiments, and the current gait information was analyzed. The key gait events including toe-off and heel touch were identified by dynamic baseline monitoring. For the error monitoring of key gait events, the screen window is used to filter the repeated recognition events in a certain period of time, which greatly improves the recognition accuracy and provides important gait information for motion pattern recognition. The similarity matching is performed on each template, the correct rate of motion feature extraction is 90.2%, and the correct rate of motion pattern recognition is 96.3%, which verifies the feasibility and effectiveness of human motion recognition based on fuzzy theory. It is hoped to provide processing techniques and application examples for artificial intelligence recognition applications.
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Lorteije, Jeannette A. M., J. Leon Kenemans, Tjeerd Jellema, Rob H. J. van der Lubbe, Frederiek de Heer, and Richard J. A. van Wezel. "Delayed Response to Animate Implied Motion in Human Motion Processing Areas." Journal of Cognitive Neuroscience 18, no. 2 (February 1, 2006): 158–68. http://dx.doi.org/10.1162/jocn.2006.18.2.158.

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Viewing static photographs of objects in motion evokes higher fMRI activation in the human medial temporal complex (MT+) than looking at similar photographs without this implied motion. As MT+ is traditionally thought to be involved in motion perception (and not in form perception), this finding suggests feedback from object-recognition areas onto MT+. To investigate this hypothesis, we recorded extracranial potentials evoked by the sight of photographs of biological agents with and without implied motion. The difference in potential between responses to pictures with and without implied motion was maximal between 260 and 400 msec after stimulus onset. Source analysis of this difference revealed one bilateral, symmetrical dipole pair in the occipital lobe. This area also showed a response to real motion, but approximately 100 msec earlier than the implied motion response. The longer latency of the implied motion response in comparison to the real motion response is consistent with a feedback projection onto MT+ following object recognition in higher-level temporal areas.
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Bu, Dongdong, Shuxiang Guo, and He Li. "sEMG-Based Motion Recognition of Upper Limb Rehabilitation Using the Improved Yolo-v4 Algorithm." Life 12, no. 1 (January 3, 2022): 64. http://dx.doi.org/10.3390/life12010064.

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The surface electromyography (sEMG) signal is widely used as a control source of the upper limb exoskeleton rehabilitation robot. However, the traditional way of controlling the exoskeleton robot by the sEMG signal requires one to specially extract and calculate for complex sEMG features. Moreover, due to the huge amount of calculation and individualized difference, the real-time control of the exoskeleton robot cannot be realized. Therefore, this paper proposes a novel method using an improved detection algorithm to recognize limb joint motion and detect joint angle based on sEMG images, aiming to obtain a high-security and fast-processing action recognition strategy. In this paper, MobileNetV2 combined the Ghost module as the feature extraction network to obtain the pretraining model. Then, the target detection network Yolo-V4 was used to estimate the six movement categories of the upper limb joints and to predict the joint movement angles. The experimental results showed that the proposed motion recognition methods were available. Every 100 pictures can be accurately identified in approximately 78 pictures, and the processing speed of every single picture on the PC side was 17.97 ms. For the train data, the mAP@0.5 could reach 82.3%, and mAP@0.5–0.95 could reach 0.42; for the verification data, the average recognition accuracy could reach 80.7%.
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Guo, Huiling, Hongyu Wang, Jing Zhao, and Yong Tang. "Realistic Rendering Algorithm for Bubble Generation and Motion in Water." Electronics 11, no. 22 (November 10, 2022): 3689. http://dx.doi.org/10.3390/electronics11223689.

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A simplified bubble model and its solver optimization method are proposed to solve the problem of poor realistic simulation and complex solutions for bubble-motion behavior in water. Firstly, the internal velocity of the bubble was avoided, and the bubble model was established by only considering the net flux of the inlet and outlet bubbles, which reduced the computational complexity. The bubble constraint was then introduced into the motion equation of water, and the mixed Euler–Lagrangian method was used to solve it. FLIP particles tracked the bubble position, velocity, and deformation, and the mesh updated the vector field. At the same time, the viscosity term was simplified. Finally, it was combined with implicit incompressible SPH particles to achieve the purpose of volume correction. The experimental results show that the method in this paper can present a simulation effect of bubbles in water with rich detail and a realistic sense, whether compared with actual pictures or with existing methods.
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Dissertations / Theses on the topic "Oedipus complex in motion pictures"

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Varotsis, George. "Approaching the screenplay as a complex system : underlying mechanics, interrelating dynamics and the plot-algorithmic process." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/4477/.

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The advancement of theoretical screenwriting has been limited to popularized “how-to” techniques to further investigate the field. These techniques were based on internalised rules-of-thumb drawn from inductive observations of existing screenplays. Such analyses failed to provide answers to two troubling fundamental questions: first, what makes stories emerge in the context of narrative, and second, what are the underlying dynamics that allow a screenplay to function as a unified whole? The contribution of Screenplectics lies in first, by explaining how a screenplay functions synergistically, and appropriating the necessary metaphors, systemically. And second, by explaining the mechanism that is employed between compositional interactions in various structural levels that allows the coherent accumulative derivative we call story to emerge. The transition from an empirical to a theoretical perspective is achieved by examining such dynamics under the prism of holism and through the introduction of characteristics of complex systems: a network of components arranged hierarchically that interact parallel to one another in non-linear ways. This hierarchy shapes the foundation of the different layers of structure in a screenplay: deep, intermediate and surface structure. This research consolidates the notion that for the comprehension of such complex dynamics a more comprehensive theory of narrative is required.
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Mohapatra, Deepankar. "Automatic Removal of Complex Shadows From Indoor Videos." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc804942/.

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Shadows in indoor scenarios are usually characterized with multiple light sources that produce complex shadow patterns of a single object. Without removing shadow, the foreground object tends to be erroneously segmented. The inconsistent hue and intensity of shadows make automatic removal a challenging task. In this thesis, a dynamic thresholding and transfer learning-based method for removing shadows is proposed. The method suppresses light shadows with a dynamically computed threshold and removes dark shadows using an online learning strategy that is built upon a base classifier trained with manually annotated examples and refined with the automatically identified examples in the new videos. Experimental results demonstrate that despite variation of lighting conditions in videos our proposed method is able to adapt to the videos and remove shadows effectively. The sensitivity of shadow detection changes slightly with different confidence levels used in example selection for classifier retraining and high confidence level usually yields better performance with less retraining iterations.
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Books on the topic "Oedipus complex in motion pictures"

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Warren, Buckland, ed. Puzzle films: Complex storytelling in contemporary world cinema. Malden, MA: Wiley-Blackwell, 2009.

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Krämer, Lucia. Bollywood in Britain: Cinema, brand, discursive complex. New York: Bloomsbury Academic, 2016.

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Goldsmith, Ben. Cinema cities, media cities: The contemporary international studio complex. Woolloomooloo NSW: Australian Film Commission, 2003.

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Edipo classico e contemporaneo. Hildesheim: Georg Olms, 2012.

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Duclos, Denis. The werewolf complex: America's fascination with violence. Oxford: Berg, 1998.

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Freytag, Julia. Die Tochter Elektra: Eine verdeckte Figur in Literatur, Psychoanalyse und Film. Köln: Böhlau Verlag, 2013.

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The wedding complex: Forms of belonging in modern American culture. Durham: Duke University Press, 2002.

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Krämer, Lucia. Bollywood in Britain: Cinema, Brand, Discursive Complex. Bloomsbury Publishing Plc, 2017.

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The Lost Child Complex in Australian Film. Routledge, 2019.

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Buckland, Warren. Puzzle Films: Complex Storytelling in Contemporary Cinema. Wiley & Sons, Limited, John, 2009.

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Book chapters on the topic "Oedipus complex in motion pictures"

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Brennan, Nathaniel. "The Cinema Intelligence Apparatus." In Cinema's Military Industrial Complex. University of California Press, 2018. http://dx.doi.org/10.1525/california/9780520291508.003.0008.

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This chapter, by Nathaniel Brennan, discusses the efforts of the Museum of Modern Art Film Library to make use of captured enemy motion pictures on behalf of the federal government’s wartime intelligence programs during World War II. While the chapter presents an overview of the film library’s governmental intelligence work, ranging from matters of storage to the challenges of training analysts, the central case study examines the work of British anthropologist Gregory Bateson, whose work at the film library consisted of trying to define an objective approach to the study of culture through cinema and the preparation of a test film that would instruct American soldiers about the peculiarities of the German character. Although Bateson’s plans did not materialize, the efforts of Margaret Mead to adapt Bateson’s anthropological film methodology for the Cold War nonetheless influenced the development of postwar film studies and the analysis of national cinemas.
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Andrew, Dudley. "Moving Peoples and Motion Pictures: Migration in Film and Other Media." In Refugees and Migrants in Contemporary Film, Art and Media. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2022. http://dx.doi.org/10.5117/9789463724166_ch01.

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Nearly from the start, cinema has registered, dramatized, and produced images of migration and its attendant anxieties. Indeed, movies have been fuelled by the movements of peoples thanks to the striking stories and images these always engender. After glancing at two distinct efforts in the 1960s in which cinema aimed to capture a mass phenomenon for a mass audience (one from Classic Hollywood, the other from the periphery of India), I will interrogate 21st-century strategies to come to terms with what the art form’s limitations may be. Can cinema get its arms around something so complex, multidimensional, and contested as migration? Jia Zhangke’s success in bringing internal Chinese migration to light may not be easily replicated by filmmakers in other nations faced with migration issues that cluster at their borders. Perhaps other art forms are naturally more capable in this regard. To isolate what cinema has done best, however, I will draw attention to films set on the edges of Europe.
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Ladjailia, Ammar, Imed Bouchrika, Nouzha Harrati, and Zohra Mahfouf. "Encoding Human Motion for Automated Activity Recognition in Surveillance Applications." In Computer Vision, 2042–64. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5204-8.ch089.

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As computing becomes ubiquitous in our modern society, automated recognition of human activities emerges as a crucial topic where it can be applied to many real-life human-centric scenarios such as smart automated surveillance, human computer interaction and automated refereeing. Although the perception of activities is spontaneous for the human visual system, it has proven to be extraordinarily difficult to duplicate this capability into computer vision systems for automated understanding of human behavior. Motion pictures provide even richer and reliable information for the perception of the different biological, social and psychological characteristics of the person such as emotions, actions and personality traits of the subject. In spite of the fact that there is a considerable body of work devoted to human action recognition, most of the methods are evaluated on datasets recorded in simplified settings. More recent research has shifted focus to natural activity recognition in unconstrained scenes with more complex settings.
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Ladjailia, Ammar, Imed Bouchrika, Nouzha Harrati, and Zohra Mahfouf. "Encoding Human Motion for Automated Activity Recognition in Surveillance Applications." In Applied Video Processing in Surveillance and Monitoring Systems, 170–92. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1022-2.ch008.

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As computing becomes ubiquitous in our modern society, automated recognition of human activities emerges as a crucial topic where it can be applied to many real-life human-centric scenarios such as smart automated surveillance, human computer interaction and automated refereeing. Although the perception of activities is spontaneous for the human visual system, it has proven to be extraordinarily difficult to duplicate this capability into computer vision systems for automated understanding of human behavior. Motion pictures provide even richer and reliable information for the perception of the different biological, social and psychological characteristics of the person such as emotions, actions and personality traits of the subject. In spite of the fact that there is a considerable body of work devoted to human action recognition, most of the methods are evaluated on datasets recorded in simplified settings. More recent research has shifted focus to natural activity recognition in unconstrained scenes with more complex settings.
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Waddell, Calum. "Sex Morality Plays: Character in Adult Cinema." In The Style of Sleaze, 64–73. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474409254.003.0005.

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This chapter discusses the use of complex characterisation in sexploitation cinema – arguing that the character motivation and narrative causality is often more conservative than many might assume. A comparison is also made to the concurrent evolution of the sexual dynamics that begin to creep into Hollywood cinema via such notable motion pictures as ‘Last Tango in Paris’. This chapter argues that often the ‘underground’ sex films of the period featured more interesting and radical female portrayals.
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Conference papers on the topic "Oedipus complex in motion pictures"

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Kobus, C. J., and Y. P. Chang. "Teaching Kinematics and Kinetics From a Project-Based Experience Analyzing Sci-Fi Motion Pictures: A Star Trek Example." In ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-88215.

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In engineering subjects both simple and complex, retention is an issue. Interested students appear to excel in such subjects, but the retention rates for everyone else suffer somewhat. In this paper an example is laid out of how to utilize motion pictures, and specifically the scientific errors therein, to create interesting problems that this author has found helps in student retention of complex engineering material. Why linking elements of entertainment aids in retention is due to creating emotionally arousing stimuli that enhances memory for central details, as has been shown in neurological studies. The example here focuses on dynamics in general, and calculating kinematic and kinetic elements in particular. The problem from motion pictures is both interesting and complex enough to engage students in a meaningful experience where engineering tools are utilized.
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Inui, Masatomo, and Makoto Takano. "Fast and Smooth NC Milling Animation Using Partial Redrawing Technique." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21260.

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Abstract Animation display of the NC milling process is helpful for detecting potential problems of a cutter path prior to actual machining. In the milling animation, machined shape of the workpiece is repeatedly computed and displayed after every short motion of the cutter. A single cutter motion usually removes very small portion of the workpiece, therefore most part of two successive pictures in the animation becomes the same. Based on this characteristic of the pictures, the authors develop “partial redrawing technique” for fast and smooth animation of the NC milling process. This method efficiently generates a new picture of the workpiece by properly modifying a limited part of the latest picture in the screen. The picture area to modify is determined based on the removed shape of the workpiece. An experimental system is implemented and some animations of complex milling processes are demonstrated.
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Davanlou, Ashkan. "Integration of Fiber Optic Sensors in Measuring Machines." In ASME 2013 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/imece2013-65057.

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The production metrology of today is still dominated by tactile probing systems. However some special metrological tasks cannot be fulfilled by this technique, one example is in the high precision manufacturing of surfaces and structures, which become ultra-miniaturized, complex and fragile. The inspection of small boreholes and cavities is also an example with very tight tolerances which demands non-contact miniaturized sensors. Particularly the measurement of the shape of spray holes in modern fuel injection nozzles for diesel engines fits this statement, as its shape represents the key factor for maximal motor efficiency, as well as minimal pollutant emissions. Any deviation from its design shape significantly affects spray breakup and can lead to unequal distribution of flow and pressure changes. These holes can have diameter of 150 microns, with a tendency to even smaller diameters in future systems. Within this work the integration of a fiber optic sensor for distance measurements in measuring machines, specifically for borehole inspection, is described. The used device is a form-tester (Mahr GmbH, MMQ-400) with 3 degrees of freedom. The motion of the machine axis will be controlled with help of image processing operation which are based on pictures taken from the specimen’s top surface. For this mean a micro camera will be mounted on the form-tester. By applying in-house developed MATLAB codes, the exact position of the boreholes and that of the fiber optic probe is obtained, so that an automated positioning and measurement (e.g. round-out and roundness tests) could be performed. This process enhances both the precision due to an optimized sensor positioning and speed of the measurement rather than manual execution. Different positioning scenarios will be discussed and compared in this paper, to prove the capability of the proposed system as well as its adaptivity.
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