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Dissertations / Theses on the topic 'Of Computer Science'

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1

Seendani, Ajmal. "TEACHING COMPUTER SCIENCE WITHOUT COMPUTER : Teaching Computer Science in Afghan Secondary Schools." Thesis, Karlstads universitet, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32350.

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Computers have become so significant in todays’ world, most of the people use such kind of technology for different purposes in their life: such as computing, designing, calculation and so on. This kind of technology can help the teachers and students in learning process, or we can say that they can be used as a facilitator of the learning process. This study circulates on how the teachers teach computer science in Afghan schools grade (10 to 12), although there are no computers in the classrooms and students just have textbooks for learning computer science. The teachers teach computer theore
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Locklair, Gary H. "Foundations of Computer Science A Survey of Computer Science via its Grand Ideas." NSUWorks, 2002. http://nsuworks.nova.edu/gscis_etd/680.

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This dissertation constitutes findings on research into the grand ideas of computer science and a philosophical framework for the grand ideas. By way of illustration, this dissertation is in the form of a college-level text meant to demonstrate both the grand ideas of computer science and a potential framework for them. The text is a sophisticated survey of the foundational concepts which form the basis of computer science. The text may serve as an introduction to computer science for those new to the discipline and also as a concise review of topics for those familiar with the discipline. The
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Stevens, William Eugene. "Computer Science Teacher Certification And Student Success on the Advanced Placement Computer Science Examinations." NSUWorks, 1991. http://nsuworks.nova.edu/gscis_etd/861.

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4

Sauls, Jaimie Elizabeth. "Changing Perceptions of Computer Science." Thesis, The University of Arizona, 2012. http://hdl.handle.net/10150/244791.

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Students misperceive computer science as only programming; such misperceptions may contribute to students' negative views and reluctance to join this field of study. The Laboratory for Computer Science creates online lessons for high school students that introduce computing theories in an interactive way. A study was conducted to examine how students' perceptions of computer science change upon completion of these labs. The focus of the study is on the student's perspective of computer science and their place in the field irrespective of their identification with a specific minority group. Ide
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Behnke, Kara Alexandra. "Gamification in Introductory Computer Science." Thesis, University of Colorado at Boulder, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3743653.

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<p> This thesis investigates the impact of gamification on student motivation and learning in several introductory computer science educational activities. The use of game design techniques in education offers the potential to make learning more motivating and more enjoyable for students. However, the design, implementation, and evaluation of game elements that actually realize this promise remains a largely unmet challenge. This research examines whether the introduction of game elements into curriculum positively impacts student motivation and intended learning outcomes for entry-level compu
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Bewley, Samantha. "High School Computer Science Education." Thesis, Villanova University, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13426311.

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<p> One of the challenges in the field of computer science is teaching the subject at the high school level. Thirteen computer science teachers, one technology teacher and one department chair for technology were interviewed to determine how they thought computer science education could be improved at the high school level. The qualitative research addressed curriculum, professional development, educational computer science standards and frameworks, technology, and pedagogy. Institutional Review Board approval was obtained for the research. Nvivo was used to analyze the interviews. When the re
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7

Pickrell, Nathan. "Efficiently managing the computer engineering and Computer Science labs." Thesis, California State University, Long Beach, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=1522647.

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<p> University lab environments are handled differently than corporate, government, and commercial Information Technology (IT) environments. While all environments have the common issues of scalability and cross-platform interoperability, educational lab environments must additionally handle student permissions, student files, student printing, and special education labs. The emphasis is on uniformity across lab machines for a uniform course curriculum.</p><p> This thesis construes how a specific set of Computer Science labs are maintained. It describes how documentation is maintained, how t
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Ertugrul, Erkan. "Computer-aided course enrollment system for Computer Science Curriculum Office." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA296129.

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9

Jackson, Samuel. "Sustainability in Computer Science, Human-Computer Interaction, and Interaction Design." Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1329.

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Sustainability is a growing concern in a world where climate change threatens to inflict massive environmental and human damage in the coming decades. As climate change becomes a global issue, researchers and professionals from many pursuits are beginning to rally around the cause of bringing about an economically and environmentally sustainable future. Computer science and the related fields of human-computer interaction and interaction design have both a moral obligation and profound opportunity to contribute to environmental sustainability. In this thesis, I will examine the efforts of comp
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10

Janzing, Dominik. "Computer science approach to quantum control." Karlsruhe : Univ.-Verl. Karlsruhe, 2006. http://www.uvka.de/univerlag/volltexte/2006/175/.

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11

Gibson, Benjamin Ian. "Educational Games for Teaching Computer Science." Thesis, University of Canterbury. Computer Science and Software Engineering, 2013. http://hdl.handle.net/10092/9239.

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Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the students learn from playing educational games. The current work in this field does not seem to be particularly cohesive, so there is no clear idea of what has already been done, and what works. The focus of this thesis is to provide a clearer picture of the range of games available for teaching Computer Science, and to provide guidelines for designing and evaluating them. The first and primary part of the thesis was to find and provide detailed info
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12

Tannis, Tamika P. "Teaching computer science principles using StarLogoTNG." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85510.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 81-83).<br>This thesis outlines the development of a 3-module set of lesson plans implemented using StarLogoTNG. The purpose of these lesson plans are to serve as a vehicle for teaching and reinforcing specific learning objectives of the CollegeBoard's Advanced Placement Computer Science Principles course, which has 7 main themes. Each lesson plan has as its focus a subset of learning obje
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Huang, Jianyuan. "Computer science graduate project management system." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3250.

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This project is a development and tracking system for graduate students in the Department of Computer Science of CSUSB. This project will cover front-end web site development, back-end database design and security. This website provides secure access to information about ideas for projects, status on on-going projects, and reports of finished projects using My SQL and Apache Tomcat.
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Asokan, Abhishek. "IMPACT OF OFFSHORING IN COMPUTER SCIENCE." Kent State University / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=kent1164081419.

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15

Ni, Lijun. "Building professional identity as computer science teachers: supporting high school computer science teachers through reflection and community building." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42870.

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Computing education requires qualified computing teachers. The reality is that too few high schools in the U.S. have computing/computer science teachers with formal computer science (CS) training, and many schools do not have CS teacher at all. Moreover, teacher retention rate is often low. Beginning teacher attrition rate is particularly high in secondary education. Therefore, in addition to the need for preparing new CS teachers, we also need to support those teachers we have recruited and trained to become better teachers and continue teaching CS. Teacher education literature, especially te
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Fukuda, Kyoko. "Computer-Enhanced Knowledge Discovery in Environmental Science." Thesis, University of Canterbury. Mathematics and Statistics, 2009. http://hdl.handle.net/10092/2140.

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Encouraging the use of computer algorithms by developing new algorithms and introducing uncommonly known algorithms for use on environmental science problems is a significant contribution, as it provides knowledge discovery tools to extract new aspects of results and draw new insights, additional to those from general statistical methods. Conducting analysis with appropriately chosen methods, in terms of quality of performance and results, computation time, flexibility and applicability to data of various natures, will help decision making in the policy development and management process for e
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Lambert, James Alexander. "The relationship between physics and computer science." Thesis, University of Bristol, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.559478.

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This dissertation explores the relevance of computer science to physics. Beginning with a thorough technical analysis of the concept of information and theoretical computer science I distinguish between computation simpliciter and the narrower notion of digital computation which I define as symbol manipulation. I develop a detailed account of what it means to say a physical system implements, or carries out, a computation. I discuss the difference between analogue and digital computation and conclude it is a false dichotomy. A new category of device known as an experimental computer is propose
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Hernandez-Martinez, Paul. "Mathematics in an undergraduate computer science context." Thesis, University of Leeds, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.432339.

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19

Lowhorn, Greg L., and Anthony Pittarese. "Business Literacy for the Computer Science Professional." Digital Commons @ East Tennessee State University, 2008. https://dc.etsu.edu/etsu-works/3011.

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Excerpt: Business literacy is becoming more popular among business practitioners in multiple fields, including accounting, finance, human resources, training and development, leadership, health care, and other disciplines. However, little attention has been paid to business literacy for the computing professional in the literature.
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20

Prottsman, Christie Lee Lili. "Computational Thinking and Women in Computer Science." Thesis, University of Oregon, 2011. http://hdl.handle.net/1794/11485.

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x, 40 p. : col. ill.<br>Though the first computer programmers were female, women currently make up only a quarter of the computing industry. This lack of diversity jeopardizes technical innovation, creativity and profitability. As demand for talented computing professionals grows, both academia and industry are seeking ways to reach out to groups of individuals who are underrepresented in computer science, the largest of which is women. Women are most likely to succeed in computer science when they are introduced to computing concepts as children and are exposed over a long period of time. In
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Müller, Meinard, Thomas Prätzlich, and Christian Dittmar. "Freischütz Digital: When Computer Science Meets Musicology." Allitera Verlag, 2016. https://slub.qucosa.de/id/qucosa%3A23347.

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22

Peterson, Cynthia Lynn. "Using computer technology to enhance science education." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2109.

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23

Ryu, Mike Dongyub. "Improving Introductory Computer Science Education with DRaCO." DigitalCommons@CalPoly, 2018. https://digitalcommons.calpoly.edu/theses/1943.

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Today, many introductory computer science courses rely heavily on a specific programming language to convey fundamental programming concepts. For beginning students, the cognitive capacity required to operate with the syntactic forms of this language may overwhelm their ability to formulate a solution to a program. We recognize that the introductory computer science courses can be more effective if they convey fundamental concepts without requiring the students to focus on the syntax of a programming language. To achieve this, we propose a new teaching method based on the Design Recipe and Cod
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24

Hickey, Peter J. "A microcomputer network for computer science education." Thesis, University of Ottawa (Canada), 1986. http://hdl.handle.net/10393/5023.

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25

Wiggberg, Mattias. "Unwinding processes in Computer Science student projects." Licentiate thesis, Uppsala universitet, Avdelningen för datorteknik, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-85844.

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This thesis investigates computer science student projects and some of the processes involved in the running of such projects. The reason for this investigation is that there are some interesting claims concerning the use of projects as learning approach. For example, they are supposed to give an extra challenge to the students and prepare them for working life, by adding known development methods from industry the sense of reality is emphasized, and involving industry partners as mock clients also increases the feeling of reality, but still unclear if these features contribute to the students
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Mitchell, Carmen L. (Carmen Lois). "The Contributions of Grace Murray Hopper to Computer Science and Computer Education." Thesis, University of North Texas, 1994. https://digital.library.unt.edu/ark:/67531/metadc278692/.

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This study explored the life and work of the late Grace Murray Hopper, Rear Admiral United States Naval Reserve. The study emphasized Hopper's contributions to computer science and computer science education, including her philosophy of teaching and learning, and her pedagogical legacy for today's teachers and scholars of computer science and computer science education.
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27

Webster, Linda D. "Measuring change in computer self-efficacy and computer literacy of undergraduates in an introduction to computers course /." free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p3164548.

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Tarnoff, David. "Episode 0.0 – Prologue." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/3.

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29

Goudie, Robert J. B. "Bayesian structural inference with applications in social science." Thesis, University of Warwick, 2011. http://wrap.warwick.ac.uk/78778/.

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Structural inference for Bayesian networks is useful in situations where the underlying relationship between the variables under study is not well understood. This is often the case in social science settings in which, whilst there are numerous theories about interdependence between factors, there is rarely a consensus view that would form a solid base upon which inference could be performed. However, there are now many social science datasets available with sample sizes large enough to allow a more exploratory structural approach, and this is the approach we investigate in this thesis. In the
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Ellis, David Norman. "An evaluation of BASIC computer language as a prerequisite to university computer science." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28214.

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This study was undertaken to determine how prior knowledge of BASIC computer language affects the achievement in introductory computer science courses at university. It looked at comparisons of achievement in introductory computer science courses at the University of British Columbia (U.B.C.) among groups who have learned BASIC, or who have learned other languages, or who have learned no languages. It investigated comparisons of achievement among demographic factors: gender, age, Faculty, and major. Achievement differences in first year FORTRAN courses, in first year Pascal courses and in a se
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31

Hewner, Michael. "Student conceptions about the field of computer science." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45890.

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Computer Science is a complex field, and even experts do not always agree how the field should be defined. Though a moderate amount is known about how precollege students think about the field of CS, less is known about how CS majors' conceptions of the field develop during the undergraduate curriculum. Given the difficulty of understanding CS, how do students make educational decisions like what electives or specializations to pursue? This work presents a theory of student conceptions of CS, based on 37 interviews with students and student advisers and analyzed with a grounded theory approac
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Prayaga, Lakshmi. "Game development environment to teach computer science concepts." [Pensacola, Fla.] : University of West Florida, 2007. http://purl.fcla.edu/fcla/etd/WFE0000089.

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English, John. "A building blocks approach to computer science education." Thesis, University of Brighton, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.485950.

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The workdescribed here was undertaken at the University ofBrighton between 1986 and 2006 in order to assist Computer Science students to acquire practical software development skills, primarily in the areas of real-time systems and object-oriented programming. The contribution to knowledge represented by this work is the development of a set of design principles for educational software, and a variety of software artefacts which demonstrate the applicability ofthese principles. The publications span two decades and describe artefacts covering a number of areas in the curriculum related to soft
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Whobrey, Darren J. R. "Aspects of qualitative consciousness : a computer science perspective." Thesis, City University London, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.301049.

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Stejskal, Ryan. "Test-Driven Learning in High School Computer Science." Thesis, University of Nebraska at Omaha, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1554641.

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<p> Test-driven development is a style of software development that emphasizes writing tests first and running them frequently with the aid of automated testing tools. This development style is widely used in the software development industry to improve the rate of development while reducing software defects. Some computer science educators are adopting the test-driven development approach to help improve student understanding and performance on programming projects. Several studies have examined the benefits of teaching test-driven programming techniques to undergraduate student programmers,
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Enström, Emma. "On difficult topics in theoretical computer science education." Doctoral thesis, KTH, Teoretisk datalogi, TCS, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-152357.

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This thesis primarily reports on an action research project that has been conducted on a course in theoretical computer science (TCS). The course is called Algorithms, data structures, and complexity (ADC) and is given at KTH Royal Institute of Technology in Stockholm, Sweden. The ADC course is an introduction to TCS, but resembles and succeeds courses introducing programming, system development best practices, problem solving, proving, and logic. Requiring the completion of four programming projects, the course can easily be perceived as a programming course by the students. Most previous res
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Adams, Saira-Banu. "Gaming and computer science: Bridging the gender-gap." University of the Western Cape, 2019. http://hdl.handle.net/11394/6764.

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>Magister Scientiae - MSc<br>According to the literature, women are still unrepresented in the field of information technology. Although many women study computer science at first year level, the dropout rate for women—before they graduate—is high, and if they graduate many decide neither to continue with their studies nor to work in the field of information technology. Research has shown that women who have been exposed to computing at some point during their school career or early in their lives, tend to be more open to choosing a career in computer science and are in many cases succe
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Wu, Jichuan. "Web-based e-mail client for computer science." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2462.

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The project is a web e-mail application to provide a web page interface for all CSCI faculty, staff and students to handle their e-mails. The application is written by JSP, Java Servlets, JavaScript and custom JSP tag libraries. Regular e-mail capabilities have been enhanced by the feature of allowing users to store and manage messages by day (store to daily folders, view in daily folders, append notes for that day).
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Aldakheel, Eman A. "A Cloud Computing Framework for Computer Science Education." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1322873621.

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Hunter, Jeffrey C. "Student Engagement in a Computer Rich Science Classroom." Ohio University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1426713813.

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Mubark, Athmar. "Computer Science Optimization Of Reverse auction : Reverse Auction." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-68140.

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Many people still confused and misunderstand the differences between auction types: In fact, we have only two major types of auctions which are the forward auction and Reverse auction[22]. In a forward auction a single seller offers an item for sale with many competitive buyers driving the price upward: In a Reverse Auction, a single buyer wants to purchase a service or an item from many sellers, they drive the price downward: There are many differences between these type of auction: Including the progress of the auctions; winner selection criterion and other factors: The Reverse Auction nowad
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Sall, Malkit Singh. "Variables predicting achievement in introductory computer science courses." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28487.

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This study examined the problem of predicting achievement for introductory computer science courses at the college or university level. A questionnaire was developed based on 22 predictor variables that were identified in the review of the literature to predict the final course examination score and the final course grade. The predictor variables were grouped into secondary subject areas and other prior characteristics of each student. The total score on the questionnaire, the score on the KSW Test (Konvalina, Stephens and Wileman, 1983) and the 22 variables were correlated with the final cou
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Kancans, Envall Mattis, and Axel Lewenhaupt. "The Swype Input MethodDegree Project in Computer Science." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-135974.

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Typing is probably always going to be an contemporary topic, with the absolute goal of transferring text between the user and a technical device freely. This report means to examine a typing technique, where user drawn continuous lines on a virtual keyboard get transfered into words, also known as swype. The report concludes that using a fairly simple algorithm combined with a few optimizations, it is possible to implement a swype accurate enough to be considered a realistic alternative to current typing methods on devices with touch screens.<br>Textinmatning kommer troligtvis alltid vara ett
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Watson, Jason. "Monitoring computer-based training over computer networks." Thesis, University of Huddersfield, 1999. http://eprints.hud.ac.uk/id/eprint/6910/.

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As time is becoming an ever more precious commodity in today's workplace, effective training is also taking on an increasingly important role, but finding the time to train today's workforce is becoming increasingly difficult. With employees in diverse locations across the country and across the world and some working from home, on the road or "hot-desking" we have to take a new approach to training. Fortunately computer-based training can solve many of the traditional problems such as the need to bring all trainees together in the same location at the same time. With today's sophisticated com
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Zilli, Davide. "Smartphone-powered citizen science for bioacoustic monitoring." Thesis, University of Southampton, 2015. https://eprints.soton.ac.uk/382943/.

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Citizen science is the involvement of amateur scientists in research for the purpose of data collection and analysis. This practice, well known to different research domains, has recently received renewed attention through the introduction of new and easy means of communication, namely the internet and the advent of powerful “smart” mobile phones, which facilitate the interaction between scientists and citizens. This is appealing to the field of biodiversity monitoring, where traditional manual surveying methods are slow and time consuming and rely on the expertise of the surveyor. This thesis
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Walsh, Brian Kendall. "Computer-aided mechanical ventilation." Thesis, Rush University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10111109.

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<p> <b>Statement of the problem:</b> The systematic implementation of evidence-based practice through the use of guidelines, checklists and protocols has been shown to mitigate the risks associated with MV, yet variation in practice remains prevalent. Recent advances in MV, physiologic monitoring, device-to-device communication, computer processing and software engineering have allowed for the development of an automated point-of-care access to real-time goal setting and practice variance identification. Our aim was to assess the utility of a computer-aided MV (CAMV) system that displays varia
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Nadarajah, Kumaravel. "Computers in science teaching: a reality or dream; The role of computers in effective science education: a case of using a computer to teach colour mixing; Career oriented science education for the next millennium." Thesis, Rhodes University, 2000. http://hdl.handle.net/10962/d1003341.

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Science education in South Africa is not improving much. Many science educators do not have appropriate science qualifications. Majority of the learners have limited facilities to learn science. In this dilemma the move to OBE may result in further substantial deterioration of science education. A possible way out is to use computers in science education to facilitate the learning process. This study was designed to investigate how computers contribute to learners’ skills development in a physics course. A series of interactive computer simulations of colour mixing and a number of closely rela
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Praritsantik, Supachai. "Web-based interactive self-evaluation system for computer science in generic tutorial system for the sciences project." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2273.

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The goal of this master project is to promote and facilitate the use of new web-based and Java-based technologies in the development of self-evaluation systems for computer science; in particular, analysis of sorting algorithms.
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Sawsaa, Ahlam. "A generic model of ontology to visualize information science domain (OIS)." Thesis, University of Huddersfield, 2013. http://eprints.hud.ac.uk/id/eprint/17545/.

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Ontology has been a subject of many studies carried out in artificial intelligence (AI) and information system communities. Ontology has become an important component of the semantic web, covering a variety of knowledge domains. Although building domain ontologies still remains a big challenge with regard to its designing and implementation, there are still many areas that need to create ontologies. Information Science (IS) is one of these areas that need a unified ontology model to facilitate information access among the heterogeneous data resources and share a common understanding of the dom
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Huang, Xuewen. "Comparisons Between Swedish and Chinese Students in Computer Science." Thesis, Uppsala University, Department of Information Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-108981.

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<p>This thesis presents some results concerning similarities and differences between Chinese and Swedish Computer Science students in how they view their studies. The results are drawn from interviews with both Chinese and Swedish students studying Computer Science at Uppsala University, as well as from literature surveys. Of interest have been to study the impact of cultural and educational background, Eastern or Western countries, on their attitudes towards their Computer Science studies. The study reports on dreams before starting their studies, the approach to problem solving, how they com
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