Academic literature on the topic 'Ogre 3D'

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Journal articles on the topic "Ogre 3D"

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Sampaio, Paulo Maia, Duarte Ornelas Teixeira, and Duarte Fernandes. "Creating 3D Scenarios with OGRE Creativity Labs." Journal on Interactive Systems 4, no. 1 (2013): 1. http://dx.doi.org/10.5753/jis.2013.626.

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Currently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since the
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Wu, Di, Xiao Yan Li, Shun De Gao, Yuan Shan Lin, and Xin Wang. "Crawler Cranes Modeling Method Based on OGRE." Advanced Materials Research 97-101 (March 2010): 2983–86. http://dx.doi.org/10.4028/www.scientific.net/amr.97-101.2983.

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According to the crawler crane’s structure and the scene management principle of OGRE (Object-Oriented Graphics Rendering Engine), this paper presents a new 3D parameterized modeling method of crawler cranes. By integrating the interactive modeling using 3DSMAX and the geometrical graphics modeling, the new method can solve the problem about rendering speed, vivid and parameterized models and how to obtain the position of key points. A case is described in order to demonstrate the use of the developed method and to illustrate its reliability.
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Qingfeng Wu, Huailin Dong, and Tianmao Xu. "Research on 3D Visualization Framework via CEGUI in OGRE Engine." Journal of Convergence Information Technology 7, no. 19 (2012): 538–45. http://dx.doi.org/10.4156/jcit.vol7.issue19.63.

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Wang, Jian Guo, Qiang Ji, and Xiao Yu Jiang. "The Combined Development of Ogre and WPF Based on its Applications in the Field of Medical Education Software." Advanced Materials Research 403-408 (November 2011): 2296–99. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.2296.

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Ogre (Object-Oriented Graphics Rendering Engine) is a scenario-oriented, versatile 3D engine developed in C++ language. Its serves the purpose of allowing the developers easier and more direct usage of hardware acceleration in the development and applications of 3 dimensional graphics system. This library has hidden all details involved in bottom system library (for example: Direct 3D and OpenGL) and provided an interface based on world object and other intuitions. The Ogre engine affords developers an open source, Multi-Systems support as well as comprehensive 3D drawing engine abilities amon
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Mu, Cheng Po, Xian Lei Zhang, Chao Han, and Ji Yuan Wang. "The Research of Infrared Image Generation Method Based on the OGRE." Advanced Materials Research 710 (June 2013): 623–27. http://dx.doi.org/10.4028/www.scientific.net/amr.710.623.

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Infrared thermal imaging technology in various fields has been widely used. This paper firstly sets up the three-dimensional targets infrared radiation models and the atmospheric transmission model, and then generates the associated radiation data; Secondly building target 3D geometric model, the radiation data is mapped to the three-dimensional model, target in the 3D space is reconstructed of the infrared radiation characteristics; Finally it is using OGRE image engine rendering technology and GPU programmable pipeline technology that generate the target infrared image. This will have import
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Zhao, Chun Ju, Hua Wei Zhou, Yi Hong Zhou, and Chun Yu Wang. "3D Digitalization Modeling for Visualization of Dam Construction Process." Advanced Materials Research 594-597 (November 2012): 2951–56. http://dx.doi.org/10.4028/www.scientific.net/amr.594-597.2951.

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It is established a visualization simulation mechanism of dam construction process at first. Then terrain contours are converted into grid mesh by contours discrete method to establish the terrain model. The 3D dam model, foundation pit, construction road are built. Then the dam model is digitalized to create the dam database. After that, all of the models are rendered by using 3DSMax, and then documents of models and materials are exported with a plugin of OgreMaxSceneExporter to assure that they can be identified by an effective graphics rendering engine--OGRE. Finally, a dam construction pr
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Wang, Xin, Jing Zhang, Shun De Gao, and Di Wu. "A 3D Modeling System for Construction Work Simulation Based on Rendering and Dynamic Engines." Advanced Materials Research 97-101 (March 2010): 3455–58. http://dx.doi.org/10.4028/www.scientific.net/amr.97-101.3455.

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Modeling System for Construction task Simulation (MSCS) presented in this paper is a 3D computer-aided drawing tool which is designed for construction task planners. It is based on OGRE (Object-oriented Graphics Rendering Engine) and Bullet Dynamic Engine, therefore the model created by MSCS has both geometric and dynamic properties. MSCS has already been used in Crawler Crane’s Lifting Simulation System which is developed by Dalian University of Technology in China to draw the work environment and the loads to be lifted.
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Jin, Shoko, Eva K. Grebel, and Raoul Haschke. "An OGLE view of the bulge and Sagittarius." Proceedings of the International Astronomical Union 9, S298 (2013): 415. http://dx.doi.org/10.1017/s1743921313006820.

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AbstractWe use observations of OGLE-III ab-type RRLyrae stars towards the Galactic centre (Soszyński et al. 2011, AcA 6,1) to study the metallicity and 3D spatial distribution of the old and metal-poor component of the Galactic bulge. Metallicities and distances to the RRLyrae stars are derived photometrically from Fourier-component analyses of their light curves, allowing the determination of distances accurate to ~7% from 0 to 40 kpc. The distance distribution of the RRLyrae stars peaks at 8.8 kpc, with the data indicating the presence of a bar-like structure inclined at ~30° to the line of
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Qiu, Chun, and Cheng Lan Liu. "3D Dynamic Numerical Simulation of Water Flow in Stilling Basin with Flaring Gate Pier." Applied Mechanics and Materials 580-583 (July 2014): 1971–74. http://dx.doi.org/10.4028/www.scientific.net/amm.580-583.1971.

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3D numerical simulation is carried out for the water flow in stilling basin with X shaped flaring gate pier when the radial gate uses four different opening velocities. The space-time change law of hydraulic characteristics is obtained. The water level in the stilling basin is relatively higher while using lower opening velocities during the processes. The negative pressure exists on weir surface while the relative opening degree is less than 0.55; the maximal pressure on the slab of ogee section and stilling basin increases and moves to downstream with the gate opening. The results can provid
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Chanel, Paul G., and John C. Doering. "Assessment of spillway modeling using computational fluid dynamics." Canadian Journal of Civil Engineering 35, no. 12 (2008): 1481–85. http://dx.doi.org/10.1139/l08-094.

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Throughout the design and planning period for future hydroelectric generating stations, hydraulic engineers are increasingly integrating computational fluid dynamics (CFD) into the process. As a result, hydraulic engineers are interested in the reliability of CFD software to provide accurate flow data for a wide range of structures, including a variety of different spillways. In the literature, CFD results have generally been in agreement with physical model experimental data. Despite past success, there has not been a comprehensive assessment that looks at the ability of CFD to model a range
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Dissertations / Theses on the topic "Ogre 3D"

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Bratta, Raffaele. "OGRE: analisi di un motore grafico 3D." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/3153/.

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In questa tesi descriveremo e analizzeremo il motore grafico OGRE, acronimo di Object-Oriented Graphics Rendering Engine. La scelta di analizzare proprio questo motore grafico è legata a diverse considerazioni. Innanzitutto, OGRE è rilasciato con licenza open source e quindi rende disponibile il suo codice sorgente. Questo è molto importante, in un contesto di studio e sperimentazione come quello universitario, perché permette di comprendere e analizzare anche il funzionamento interno del motore grafico. Inoltre, OGRE è un progetto maturo e stabile con una vasta comunità di sviluppatori e util
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Ondrejíček, Marián. "Vizualizace grafických scén v knihovně OGRE." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236611.

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The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg language and connecting them with OGRE library. The Bullet library which is often used in visualization applications for physics calculations is analyzed as well. The second part describes implementation of the demo application. In the end, the results are discussed, including possibilities of future development.
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Záleta, Martin. "Srovnání volně dostupných zobrazovacích knihoven." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236408.

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The main purpose of this paper is to provide a detailed analysis of some of the major available open source rendering libraries with the emphasis on their notable characteristics, and an in-depth comparison among them with regards to their possible practical use. Specifically, the selected rendering libraries in this paper are the following - OpenSceneGraph, Ogre 3D, Irrlicht Engine, Crystal Space and OpenSG, but a sidenote is given to some of the others as well. Last but not least, self-made examples of their usage are also included, and are meant to demonstrate some of the mentioned characte
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Books on the topic "Ogre 3D"

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Kerger, Felix. OGRE 3D 1.7 beginner's guide: Create real time 3D applications using OGRE 3D from scratch. Packt, 2010.

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Pro OGRE 3D Programming (Pro). Apress, 2006.

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Book chapters on the topic "Ogre 3D"

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Liu, Jiayu, and Liang Han. "The 3D Model Conversion Tool for OGRE System." In AsiaSim 2012. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34387-2_33.

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Conference papers on the topic "Ogre 3D"

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Xie Mei, Zhen Zheng, Zhang Fan, Wu Bingrong, and Li Guo. "A cross-platform extendable 3D Virtual Reality system based on OGRE and Python." In 2009 International Conference on Communications, Circuits and Systems (ICCCAS). IEEE, 2009. http://dx.doi.org/10.1109/icccas.2009.5250486.

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Aksenov, A. A., A. M. Danilishin, Y. V. Kozhukhov, and A. M. Simonov. "Numerical simulation of gas-dynamic characteristics of the semi-open 3D impellers of the two-element centrifugal compressors stages." In OIL AND GAS ENGINEERING (OGE-2018). Author(s), 2018. http://dx.doi.org/10.1063/1.5051886.

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