Dissertations / Theses on the topic 'Online business games'
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Andrivet, Sébastien. "Customer research, customer-driven design, and business strategy in Massively Multiplayer Online Games." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39531.
Full textBista, Sanat K. "Computational models of trust for cooperative evolution : reputation based game theoretic models of trust for cooperative evolution in online business games." Thesis, University of Bradford, 2010. http://hdl.handle.net/10454/4424.
Full textAlba, Begazo Nadia Alejandra, Pérez Santiago Alonzo Barrios, Angeles Olga Alexandra Blanco, Ruiz Angela Maria Ganoza, and Velasco Cristian Noe Huamantupa. "Plataforma web de rifas online: Rifus." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/651771.
Full textBazan, Sanchez Andy Alí, Garcia Oscar Bernales, Arotinco Ines Odaliz Huauya, Espino Pedro Franco Leon, and Bonifaz Gerson Jose Palomino. "Proyecto Game Legend." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/651772.
Full textGrundy, David. "An empirical investigation into the drivers of re-subscription in massively multiplayer online games : a commitment trust theory approach." Thesis, Northumbria University, 2010. http://nrl.northumbria.ac.uk/3754/.
Full textFigueira, Bruno Filipe Tavares. "Perspetivas do comércio eletrónico na vertente dos serviços on-line." Master's thesis, Instituto Superior de Economia e Gestão, 2015. http://hdl.handle.net/10400.5/11147.
Full textAhlstrom, A. Michelle Elton. "Marital Satisfaction among Married Couples in which One or Both Members Play a Massively Multiplayer Online Role-Playing Game (MMORPG)." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1761.
Full textRen, Qun. "Market share competition in the Chinese online game industry." Thesis, Bournemouth University, 2010. http://eprints.bournemouth.ac.uk/17505/.
Full textZackariasson, Peter. "World Builders : A Study on the Development of a Massively Multiplayer Online Role-Playing Game." Doctoral thesis, Umeå : Umeå School of Business, Umeå University, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1134.
Full textO'Regan, Ryan Timothy. "A Look at the Game Theory of Online Auctions: The Choice Between End-Time Formats on Yahoo! Auctions." Thesis, Boston College, 2005. http://hdl.handle.net/2345/406.
Full textBoone, Kristy L. "A content analysis of the game and excellence theory elements in public relations articles in Entrepreneur's online magazine." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1390650.
Full textZackrisson, Patrik. "Changing the Game : a Pre-Study to Marketing Planning in a Local Squash Club." Thesis, University of Gävle, Department of Business and Economic Studies, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-6796.
Full textArpin, Rachel Ann. "The Effectiveness of Digital Escape Rooms to Deliver Leadership Training: A Mixed-Methods Study." Franklin University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=frank1620315747289854.
Full textJonquière, Étienne. "Investigating the role of eSport on the free to play business model: An analysis of league of legends economic success." Master's thesis, 2020. http://hdl.handle.net/10071/20782.
Full textHsieh, Ting-yu, and 謝定諭. "A Case Study of Business Strategy on Online Game." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/88804619839412827853.
Full textChang, Yu-Ling, and 張鈺聆. "A Study of Business Models of Online Game and Mobile Game in Taiwan." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/89062358463549291411.
Full textWu, Chun, and 吳俊. "A Study of Business Models of Online Game Companies in Taiwan." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/83639646429336556007.
Full textHuang, Shih-hui, and 黃詩惠. "The Standardized Contract for Online Game and the Business Risk Management-Case of the Game Operating Agents." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/28639323728753634858.
Full textLU, CHI-TSE, and 呂其澤. "Using Online Simulation Game in Learning - A Case of 8-Cross Business Model & Decision Simulation Game." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/4zdgwq.
Full textHsieh, Meng-Sung, and 謝孟松. "Applications of Business Valuation and Operating Strategies:A Case Study of the Online-Game Industry." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/70156984370348840349.
Full text曾宥澈. "Research on the Influencing Profitability of the Business Model for the Innovative Online Game." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/6ax276.
Full textHsu, Cheng-Ting, and 許丞廷. "The Business Strategy of a Taiwan PC Online Game Company: The Case Of Gamania." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/j28jt2.
Full textLIANG, LAI HSIN, and 賴信良. "A study of system dynamic to simulate business models of online game companies in Taiwan." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/01645405871308112446.
Full textLin, Zong-Hua, and 林宗樺. "The Transformation of Business Model for Online Game Companies: The Case of Listing in OTC." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/48447267425682901155.
Full textChew, Zhi-Liang, and 丘智良. "Best Practices for Marketing DLC in the Online Video Game Industry Using Customer Surveys as a Business Model." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/67804908392867429125.
Full textHuang, Tzu-Chiang, and 黃自強. "A Study on Business Strategy of Online Game Company: A Case Study of Cayenne Entertainment Technology Co., Ltd." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/9483w3.
Full textKe, Xuqing. "Essays on ad-supported business model competition, cost asymmetry and forward trading." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-05-3120.
Full textBankova, Kamelia, and Pavlina Stancheva. "How Social Media Influencers Co-Create Brand Value in the Digital World? : Exploratory research investigating Gamers and Opinion Leaders as Social Media Influencers and the process of Brand Value Creation in the Digital World." Thesis, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54576.
Full textGendron-Saulnier, Catherine. "Essays in economics of information." Thèse, 2015. http://hdl.handle.net/1866/12378.
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