Dissertations / Theses on the topic 'Online data collection'
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Scott, Kimberly M. Ph D. Massachusetts Institute of Technology. "Online data collection for developmental research." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/127709.
Full textCataloged from PDF version of thesis. Page 140 blank.
Includes bibliographical references (pages 134-139).
The strategies infants and young children use to understand the world around them provide unique insight into the structure of human cognition. However, developmental research is subject to heavy pragmatic constraints on recruiting large numbers of participants, bringing families back for repeat sessions, and working with special populations or diverse samples. These constraints limit the types of questions that can be addressed in the lab as well as the quality of evidence that can be obtained. In this dissertation, I present a new platform, "Lookit," that allows researchers to conduct developmental experiments online via asynchronous webcam-recorded sessions, with the aim of expanding the set of questions that we can effectively answer. I first present the results of a series of empirical studies conducted in the laboratory to assess difficulty faced by infants in integrating information across visual hemifields (Chapter 2), as an illustration of the creative workarounds in study design necessary to accommodate the difficulty of participant recruitment. The rest of this work concerns the development of the online platform, from designing the prototype (Chapter 3) and initial proof-of-concept studies (Chapter 4) to the demonstration of an interface for researchers to specify and manage their studies on a collaborative platform (Chapter 5). I show that we are able to reliably collect and code dependent measures including looking times, preferential looking, and verbal responses on Lookit; to work with more representative samples than in the lab; and to flexibly implement a wide variety of study designs of interest to developmental researchers.
by Kimberly M. Scott.
Ph. D.
Ph.D. Massachusetts Institute of Technology, Department of Brain and Cognitive Sciences
Jordan, James W. Tommerdahl Mark Allen. "Centralized collection of experimental data in an online database." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2007. http://dc.lib.unc.edu/u?/etd,949.
Full textTitle from electronic title page (viewed Dec. 18, 2007). "... in partial fulfillment of the requirements for the degree of Master of Science in the Department of Biomedical Engineering." Discipline: Biomedical Engineering; Department/School: Medicine.
Shakeri, Alireza. "Optimising remote collection of odontological data." Thesis, Högskolan i Gävle, Datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-37044.
Full textReynolds, D'Arcy James. "ONLINE DATA COLLECTION FOR PSYCHOTHERAPY PROCESS RESEARCH: SESSION IMPACT AND ALLIANCE EVALUATIONS." Oxford, Ohio : Miami University, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1091453348.
Full textWashha, Mahdi. "Information quality in online social media and big data collection : an example of Twitter spam detection." Thesis, Toulouse 3, 2018. http://www.theses.fr/2018TOU30080/document.
Full textThe popularity of OSM is mainly conditioned by the integrity and the quality of UGC as well as the protection of users' privacy. Based on the definition of information quality as fitness for use, the high usability and accessibility of OSM have exposed many information quality (IQ) problems which consequently decrease the performance of OSM dependent applications. Such problems are caused by ill-intentioned individuals who misuse OSM services to spread different kinds of noisy information, including fake information, illegal commercial content, drug sales, mal- ware downloads, and phishing links. The propagation and spreading of noisy information cause enormous drawbacks related to resources consumptions, decreasing quality of service of OSM-based applications, and spending human efforts. The majority of popular social networks (e.g., Facebook, Twitter, etc) over the Web 2.0 is daily attacked by an enormous number of ill-intentioned users. However, those popular social networks are ineffective in handling the noisy information, requiring several weeks or months to detect them. Moreover, different challenges stand in front of building a complete OSM-based noisy information filtering methods that can overcome the shortcomings of OSM information filters. These challenges are summarized in: (i) big data; (ii) privacy and security; (iii) structure heterogeneity; (iv) UGC format diversity; (v) subjectivity and objectivity; (vi) and service limitations In this thesis, we focus on increasing the quality of social UGC that are published and publicly accessible in forms of posts and profiles over OSNs through addressing in-depth the stated serious challenges. As the social spam is the most common IQ problem appearing over the OSM, we introduce a design of two generic approaches for detecting and filtering out the spam content. The first approach is for detecting the spam posts (e.g., spam tweets) in a real-time stream, while the other approach is dedicated for handling a big data collection of social profiles (e.g., Twitter accounts)
Patsimas, Tatiana, Karen E. Schetzina, and Gayatri Bala Jaishankar. "Improving the Provision of Health Information and Support to Parents and Caregivers through Online Data Collection." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/5070.
Full textComrie, Fiona S. "An evaluation of the effectiveness of tailored dietary feedback from a novel online dietary assessment method for changing the eating habits of undergraduate students." Thesis, Available from the University of Aberdeen Library and Historic Collections Digital Resources, 2008. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?application=DIGITOOL-3&owner=resourcediscovery&custom_att_2=simple_viewer&pid=25224.
Full textLoverus, Anna, and Paulina Tellebo. "There ain ́t no such thing as a free lunch : What consumers think about personal data collection online." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-315656.
Full textDenna uppsats undersöker hur konsumenter resonerar och tänker kring insamling av personlig data på Internet. Fokus är att utreda ifall konsumenter anser att denna insamling har konsekvenser, och ifall dessa anses vara oetiska. Detta fokus baseras delvis på resultat som visar på skillnader i vad konsumenter uttrycker för åsikter kring detta ämne, och deras faktiska beteende på Internet. Undersökningen utgår ifrån forskningsfrågan som lyder Hur uppfattar och motiverar konsumenter insamling av personlig data på Internet? Studiens teoretiska ramverk består av modellen An Issue-Contingent model of Ethical Decision- Making som är utvecklad av Jones (1991), och modellen används därmed i en ny kontext. Studiens data samlades in genom fokusgrupper. Detta val baserades på Jones (1991) modell, som menar att etiskt beslutsfattande alltid sker i en social kontext. De resultat som kommit fram visar att konsumenter ser både positiva och negativa aspekter och konsekvenser av att ha sin personliga data insamlad, däremot utan att anse att insamlingen i sig är oetisk. Detta bekräftar delvis tidigare resultat, men förklarar inte varför de åsikter konsumenter uttrycker kring ämnet inte stämmer överens med hur de sedan faktiskt beter sig. Därmed kan den här uppsatsen ses som ett första försök att klargöra hur konsumenter resonerar kring insamling av personlig data på Internet. Det har bedömts finnas mycket potential för framtida studier inom samma område, för att fortsatt undersöka och förstå konsumenters beteende på Internet.
Michailidou, Christina. "Low back pain, quality of life and function in people with incomplete spinal cord injury in USA, UK and Greece." Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/7041.
Full textManalo, Cornejo Darryl, and Ali Sabet. "Online Social Lookup: A Study of a Future Employment Tool." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186402.
Full textÄnda sedan den dagen telefonen skapades av Antonio Meucci och Alexander Graham Bell har människan letat efter nya sätt att kommunicera med varandra via teknologin som finns idag. Internet har introducerade nya sätt att dela olika typer av data världen över. Varje dag får fler och fler människor tillgång till internet det betyder då också att mer data skickas via nätet. Som med alla plattform där antalet individer växer skapas då nya affärsmodeller. Olika företag erbjuder olika typer av tjänster och många av dessa företag fördjupar sig inom kommunikationssektorn så att människor kan integrera med varandra. Socialmedia är bland de populäraste webbsidorna idag och här kan användarna dela data och information med varandra. Dessa data är viktiga för annonseringsföretagen då de vill rikta rätt reklam till användarna. Detta ser vi nu eftersom sociala mediernas största inkomstkälla kommer ifrån säljandet av data till annonsering bolagen. Man skulle kunna ta all data som dessa företag har sparat på sina användare för att sammanställa hur de använder tjänsten. I vår rapport ville vi se om det dann något intresse för att samla in denna typ av data för att utveckla vår affärsmodell där individens data och information säljes till en tredje part. Vi ville även undersöka hur användaren känner när det gäller datasamling på internet. För att få en uppfattning på vad för data som kan samlas in på internet har vi undersökt två företag för att se vad för data de tar. När det gäller vår affärsmodell har vi kontaktat och intervjuat rekryterare från olika företag för att se om vår affärsmodell är något som de behöver. Focused Groups och enkäter skickades ut till studenter som nästan har sin examen för att höra vad de har för åsikt är gällande datainsamling och vår affärsmodell. Vår undersökning visade att datainsamling inte var eftertraktad, men de ville däremot samla kompetens information istället. Information så som utbildning, projekt och arbetskarriär. Enkäten och Focused Groups visade även där att personlig datainsamling inte var något som de ville ha. Med de data vi fått under vår undersökning tydde det på att vår affärside inte var riktad mot rätt målgrupp, men en justering av vår affärsmodell i form av datainsamling av kompetens information var något de ville ha.
Toivonen, Elisa. "Surveillance? : The influence of information asymmetry on consumers’ perceptions of online personalization." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22056.
Full textGreen, Tonya Merlene. "The Refusal Problem and Nonresponse in On-Line Organizational Surveys." Thesis, University of North Texas, 1995. https://digital.library.unt.edu/ark:/67531/metadc332568/.
Full textJimenez, Bree A., Pamela J. Mims, and Joshua N. Baker. "The Effects of an Online Data-Based Decisions Professional Development for In-service Teachers of Students with Significant Disability." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/308.
Full textBunea, Robert, and Kajsa Ivarsson. "Insamling och användning av data för vidareutveckling av spel : Med fokus på multiplayer datorspel." Thesis, KTH, Integrerad produktutveckling, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-298032.
Full textDigital games have become an increasingly common means of entertainment where the industry has seen a huge increase in users, something that is likely to continue in the future. These games have increased in complexity in line with technological developments from the 1990s to the present day, where the Internet has had a major impact and introduced new possibilities. One of these opportunities is the collection of different types of data with different purposes and different uses within a game development company. The industry has thus attracted a lot of research regarding processes and methods involved in the creation of these complex products, where the pre-processing and actual creation of digital games is in the vast majority of studies compared to the further development of these digital games after launch. The aim of this paper is therefore to contribute knowledge to the less explored area of the post-launch development process of online multiplayer games, as well as the investigation of data collection and its integration into the further development process. The first important part of the report is a theory section, created through literature review where this consisted of identifying and finding scientific articles with knowledge on the topic, where these were important to create a theoretical basis for this study. This was mainly done through scientific databases and search services, using keywords related to important theories. The second important part is empirical studies in the form of semi-structured interviews based on an interview guide with respondents from different game development companies. The companies the respondents worked for were Ghost Ship Games, Jagex, and Bohemia Interactive. These interviews were then analysed and important themes were identified based on the respondents’ answers. Respondents mentioned different types of data that could cover different parts of the company, but when it comes to further game development, three types were mentioned to have the most impact. These types were data points on how the game is used by individuals, quality data of the game's performance, and feedback from users. The methods for collecting the aforementioned data types consist mainly of surveys, which all respondents mentioned that the respective companies use to collect feedback, report bugs or suggest areas for improvement. In addition, more general information is also collected through digital tools or the game client for the respective game. Where these tools are created within the company or managed by a separate company. Ghost Ship Games has an ideal image of how the game should be balanced that the company strives for, which is taken into account when decisions are made by the developers themselves that cover the respective issues. Within Jagex, the whole team decides together on changes or additions to the game. An interesting aspect is that within Jagex, users are a part of the decision making process through opinion polls. Decision-making within Bohemia Interactive is mainly done through the Quality Assurance department, where they filter collected information and then delegate identified problems to the appropriate developers within the company. Further development within the companies is mainly done through balancing using the game engine for each game. Ghost Ship Games may also focus on further development of existing features, systems and tools, by reworking some of the previously mentioned elements. In Bohemia Interactive regarding Arma 3, are hotfixes or completely new game content through DLC used for example. Similar is also done in Jagex in the form of hotpatches. Overall, the further development process is similar between the companies, through the different steps identified in this report. These can be described as an iterative process in which companies identify problems or proposals for further development, collect data or investigate existing data, implement the solution or proposal, collect feedback and act on the feedback.
Rezai, Farhad, and Pontus Ånimmer. "Varför beter jag mig såhär? : En studie om hur attityd och kunskap kring datainsamling kan påverka online-beteende." Thesis, Uppsala universitet, Institutionen för informatik och media, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387359.
Full textUnder 2000-talet har användningen av digitala tjänster exploderat. Företag blir bättre på att samla in och använda data för deras egen vinning. Den ökade datainsamlingen har bidragit till en ökad oro kring personlig data hos många. Denna uppsats undersöker hur internetanvändares attityd och kunskap kring datainsamling kan påverka deras online-beteende. För att undersöka detta utfördes en enkätundersökning. Studiens resultat indikerar att det finns ett paradoxalt beteende hos respondenterna då de flesta har en negativ syn till datainsamling men vidtar inte åtgärder för att spegla denna attityd. Vidare tyder resultatet på att kunskap kring datainsamling agerar som den primära motivatorn för att vidta åtgärder för att skydda deras data. Nyckelord: Datainsamling, online-beteende, Privacy Paradox, GDPR, attityd, kunskap. integritets-oro
Badr, Hanan A. "EFFECTS OF POSTPARTUM FATIGUE AND DEPRESSIVE COGNITIONS ON LIFE SATISFACTION AND QUALITY OF LIFE IN POSTPARTUM WOMEN: THE INTERVENING ROLE OF RESOURCEFULNESS." Case Western Reserve University School of Graduate Studies / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=case153193055061821.
Full textSilva, Jesús, Naveda Alexa Senior, Suarez Ramiro Gamboa, Palma Hugo Hernández, and Núẽz William Niebles. "Method for Collecting Relevant Topics from Twitter supported by Big Data." Institute of Physics Publishing, 2020. http://hdl.handle.net/10757/652145.
Full textChiarella, Andrew Francesco 1971. "Enabling the collective to assist the individual : a self-organising systems approach to social software and the creation of collaborative text signals." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=115618.
Full textForty undergraduate students read two texts on topics from psychology using CoREAD. Students were asked to read each text in order to write a summary of it. After each new student read the text, the text signals were changed to reflect the current group of students. As such, each student read the text with different text signals presented.
The data were analysed for each text to determine if the text signals that emerged were stable and valid representations of the semantic content of the text. As well, the students' summaries were analysed to determine if students who read the text after the text signals had stabilised produced better summaries. Three methods demonstrated that CoREAD was capable of generating stable typographical text signals. The high importance text signals also appeared to capture the semantic content of the texts. For both texts, a summary made of the high signals performed as well as a benchmark summary. The results did not suggest that the stable text signals assisted readers to produce better summaries, however. Readers may not respond to these collaborative text signals as they would to authorial text signals, which previous research has shown to be beneficial (Lorch, 1989). The CoREAD project has demonstrated that readers can produce stable and valid text signals through an unplanned, self-organising process.
Shih-LinChiu and 邱仕林. "Collection and Management of Online Interactive Data." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/45qp7b.
Full text國立成功大學
電腦與通信工程研究所
105
In today's era of the Internet environment, there are many jobs we want to use an online platform to complete the jobs. However, in reality there are lots of data collection which are still using paper collection today. Therefore, we want to develop an online data-collecting system which is able to help data collection and meet any situation of data requirements. Therefore, we have designed an online interactive data collection system in an attempt to provide flexible data collection function. The design of the system can be divided into three parts. In the first part, to promote the usage of the system, we designed the system to adopt open authorization. Users can directly use the community website account to enter our system for data collection. The second part, we designed some mechanisms to enable users to set up what kinds of data that are needed to collect. Finally, we designed the system to allow the users to submit the data and to follow the data collection settings.
Faria, Salvador Martinho Rodrigues. "An online platform for real-time sensor data collection, visualization, and sharing." Master's thesis, 2010. http://hdl.handle.net/10400.13/333.
Full textUniversidade da Madeira
Jetté, Virginie. "Traque-moi si je le veux : à la recherche d'un cadre juridique entourant la publicité comportementale." Thèse, 2017. http://hdl.handle.net/1866/20384.
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