Dissertations / Theses on the topic 'Online digital games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 39 dissertations / theses for your research on the topic 'Online digital games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Moon, Kyung Seob. "Consistency Maintenance Algorithms for Multiplayer Online Digital Games." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/367081.
Full textLiao, Yi-Yao. "PROMOTING ONLINE DISCUSSION PARTICIPATION BY INTEGRATING IDENTITY-ENHANCING FEATURES FROM DIGITAL GAMES." Ohio University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1193847811.
Full textPeterson, Jeff Lynn. "Incidental Learning of Japanese through Reading Online, in Print, and in Digital Games." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/5799.
Full textChan, Pauline B. "Narrative participation within game environments: role-playing in massively multiplayer online games." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37126.
Full textBroderick, Amy Colleen. "The Use of Digital and Online Games as a Tool for International Development." Thesis, The University of Arizona, 2013. http://hdl.handle.net/10150/311753.
Full textSchliemann, Erik. "Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.
Full textPearce, Celia. "Playing ethnography : a study of emergent behaviour in online games and virtual worlds." Thesis, University of the Arts London, 2006. http://ualresearchonline.arts.ac.uk/2300/.
Full textEklund, Lina. "The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity." Doctoral thesis, Stockholms universitet, Sociologiska institutionen, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-83163.
Full textBoyer, Steven Andrew. "L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium." Atlanta, Ga. : Georgia State University, 2009. http://digitalarchive.gsu.edu/communication_theses/53/.
Full textBäcke, Maria. "Power Games : Rules and Roles in Second Life." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00496.
Full textRios, Pino Luis Felipe. "Players Attitudes Towards In-Game Advertising." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655075.
Full textGauteul, Loraine. "The Digital Myth of Women on The Battlefield : A Reception Analysis of Female Soldiers in the Online Discourse of Battlefield V." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, HLK, Medie- och kommunikationsvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44575.
Full textStagevik, Markus, and Cecilia Benson. "The effectiveness of digital online games as an extramural activity for facilitating motivation and vocabulary acquisition in L2 English learning: student and teacher perspectives." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-30606.
Full textTurner, Wesley. "SLOTZ: A Game-Based Measure of Problem Gambling." Thesis, Griffith University, 2018. http://hdl.handle.net/10072/380999.
Full textWeissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Full textDua, Akshay. "Trust-but-Verify: Guaranteeing the Integrity of User-generated Content in Online Applications." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/1425.
Full textCapasso, Caio Assis. "Dimensões do conteúdo gerado por usuário em videogames: cultura participativa e a intervenção criativa através do Modding." Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/18146.
Full textCoussieu, Wilfried. "La construction sociotechnique des joueurs coproducteurs : Ethnographie des pratiques de modification d’un logiciel de jeu : Kerbal Space Program." Electronic Thesis or Diss., Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLT031.
Full textJohansson, Emil, and Hannes Premmert. "Sociala relationer online : En undersökning om hur digitala plattformar främjar sociala relationer online." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42172.
Full textCruz, Daniel Viana Abs da. "Juventude e jogos digitais : envolvimento e relações sociais através dos Massively Multiplayer Online Role-Play Games." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/70055.
Full textArpin, Rachel Ann. "The Effectiveness of Digital Escape Rooms to Deliver Leadership Training: A Mixed-Methods Study." Franklin University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=frank1620315747289854.
Full textSödergran, Philip, and David Söderlund. "Interaktiv digital utbildning för gasansvariga inom Region Uppsala." Thesis, Uppsala universitet, Tillämpad materialvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448081.
Full textPeng, Xiaoyue. "The study of digital gamebased learning on motivating Chinese primary students to study mathematics." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-80607.
Full textASSIS, Bruno Monte de. "Amazônia Virtual no game Brasil Ragnarök Online: representações, construção e circulação de sentidos sobre a região." Universidade Federal do Pará, 2015. http://repositorio.ufpa.br/jspui/handle/2011/7303.
Full textSato, Adriana Kei Ohashi. "Imaginário e design: resignificação do jogo eletrônico por meio da linguagem expressiva." Universidade Presbiteriana Mackenzie, 2007. http://tede.mackenzie.br/jspui/handle/tede/1943.
Full textYu, Po-ren, and 游博仁. "Developing an online encyclopedia for little people and their family with multimedia technologies and digital games." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/877zzv.
Full textSilva, Diego Oliveira Telles da. "Distribuição online de jogos eletrônicos: análise tributária." Master's thesis, 2019. http://hdl.handle.net/10316/90417.
Full textHuang, Li Song, and 黃麗松. "Online Engineering Material Laboratory—Digital Game-Based Learning." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/76986824805774075502.
Full textWu, Chih-Kuang, and 吳志光. "Analysis of Distribution Strategies of Online Digital Contents by Game Theory." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/35960071727259371153.
Full textHo, Chih-yen, and 何治彥. "The choosing factors research of digital product for customer-case of online-game." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/hv8t75.
Full textChang, ChiaJu, and 張佳儒. "Conclusion and Rescission of Trading Contract of The Digital Products in Online Game." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/47649798074242067438.
Full textMota, Diogo Carvalho dos Santos. "GameOn: A Game-Theoretic Approach to Digital Marketing and Online Lead Generation for Oligopoly Markets." Master's thesis, 2015. http://hdl.handle.net/10362/21803.
Full textShen, Chih-Fan, and 沈芝帆. "An empirical study of the purchase intention for digital props sold in online game stores." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/77628185868045959104.
Full textWu, Ciou-Lan, and 吳秋蘭. "The Exploratory Study of Research Digital Learning Materials Design from the Attarct Factors of Online Game." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/80409166466935631677.
Full textKuo, Yu-Jen, and 郭昱仁. "The Implementation of Digital Game Based On Online Collaborative Learning Assessment System in Multi-user Virtual Environments." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/e32v3k.
Full textNAN, HSU PING, and 許丙楠. "The Relationships of Brand image, Service Quality and Customer Satisfaction: An Example of Online Game in Digital Content Industry." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/6syzsx.
Full textLin, Jui-Ling, and 林瑞琳. "A Study of the Influence among Online Game Player’s Involvement, Satisfaction and Loyalty to the Purchase Intention of Digital Props." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/b2fk4c.
Full text(6622946), Bianca Batti. "Worldbuilding in Feminist Game Studies: Toward a Methodology of Disruption." Thesis, 2019.
Find full textBankova, Kamelia, and Pavlina Stancheva. "How Social Media Influencers Co-Create Brand Value in the Digital World? : Exploratory research investigating Gamers and Opinion Leaders as Social Media Influencers and the process of Brand Value Creation in the Digital World." Thesis, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54576.
Full text