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Books on the topic 'Online gaming'

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1

Sherman, Jill. All about online gaming. Lake Elmo, MN: Focus Readers, 2017.

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2

Online gaming and entertainment. San Diego, CA: ReferencePoint Press, 2012.

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3

Poolos, Jamie. Careers in online gaming. New York: Rosen Pub., 2014.

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4

Inc, ebrary, ed. Korea's online gaming empire. Cambridge, MA: MIT Press, 2010.

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5

McQuade, Samuel C. Internet addiction and online gaming. Edited by Gentry Sarah, Colt James P, and Rogers Marcus K. New York: Chelsea House, 2011.

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6

Veale, Kevin. Gaming the Dynamics of Online Harassment. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60410-3.

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7

Frequently asked questions about online gaming addiction. New York: Rosen Pub., 2010.

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8

K, Gosling Victoria, and Light Ben, eds. Online gaming in context: The social and cultural significance of online games. Milton Park, Abingdon, Oxon: Routledge, 2011.

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9

Reisner, Meirav. Online interactive gaming: Research, design, and implementation of a multi-user online game. Oxford: Oxford Brookes University, 2002.

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10

Inc, Aspatore. Gaming law litigation strategies: Leading lawyers on avoiding potential lawsuits and negotiating settlements for casino owners, reservations, and online gaming companies. United States]: Aspatore, 2014.

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11

Dille, Ed. The online gaming starter kit: Reviews, how-tos & hot tips for all major multiplayer games. Research Triangle Park, NC: Ventana Communications Group, 1997.

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12

O'Keeffe, Gwenn Schurgin. CyberSafe: Protecting and empowering kids in the digital world of texting, gaming, and social media. Elk Grove Village, Ill: American Academy of Pediatrics, 2011.

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13

Fantasy freaks and gaming geeks: Epic quest for reality among role players, online gamers, and other dwellers of imaginary realms. Guilford, Conn: Lyons Press, 2008.

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14

Jin, Dal Yong. Korea's Online Gaming Empire. MIT Press, 2018.

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15

Sherman, Jill. All About Online Gaming. Focus Readers, 2017.

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16

Jin, Dal Yong. Korea's Online Gaming Empire. The MIT Press, 2010. http://dx.doi.org/10.7551/mitpress/9780262014762.001.0001.

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17

Crawford, Garry. Online Gaming in Context. Routledge, 2013. http://dx.doi.org/10.4324/9780203869598.

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18

Poolos, J. Careers in Online Gaming. Rosen Publishing Group, 2013.

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19

Sherman, Jill. All about Online Gaming. North Star Editions, 2017.

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20

Online Gaming and Playful Organization. Taylor & Francis Group, 2013.

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21

Online gaming safety and privacy. Rosen Publishing Group, 2014.

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22

Lenahan, Sean, and P. A. Wikoff. Imprisoned Online: Gaming the System. Independently Published, 2019.

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23

Warmelink, Harald. Online Gaming and Playful Organization. Taylor & Francis Group, 2016.

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24

Culp, Jennifer. Online Gaming Safety and Privacy. Rosen Publishing Group, 2013.

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25

Online Gaming: The Surge of Esports and Mobile Gaming. Rosen Publishing Group, 2018.

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26

Online Gaming: The Surge of Esports and Mobile Gaming. Rosen Publishing Group, 2018.

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27

The New York Times Editorial Staff. Online Gaming: The Surge of Esports and Mobile Gaming. Rosen Publishing Group, 2018.

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28

Jin, Dal Yong. Korea's Online Gaming Empire. MIT Press, 2010.

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29

The Everything Guide to Online Gaming. Casinobonusandfreechip.com, 2012.

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30

Veale, Kevin. Gaming the Dynamics of Online Harassment. Springer International Publishing AG, 2021.

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31

SARMA, Rajiv. T0p 50 Interesting Facts about Online Gaming: Gaming Facts-Volume-01. Independently Published, 2020.

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32

Frequently Asked Questions about Online Gaming Addiction. Rosen Publishing Group, 2010.

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33

IMGS. Versus Books Presents: Massive Online Gaming, Vol. 1. Versus Books, 2002.

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34

Roesler, Jill. Online Gaming: 12 Things You Need to Know. Bookstaves, LLC, 2016.

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35

Roesler, Jill. Online Gaming: 12 Things You Need to Know. Bookstaves, LLC, 2016.

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36

Veale, Kevin. Gaming the Dynamics of Online Harassment: Crowdsourced Terrorism. Springer International Publishing AG, 2020.

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37

Crawford, Garry, Ben Light, and Victoria K. Gosling. Online Gaming in Context: The Social and Cultural Significance of Online Games. Taylor & Francis Group, 2013.

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38

Crawford, Garry, Ben Light, and Victoria K. Gosling. Online Gaming in Context: The Social and Cultural Significance of Online Games. Taylor & Francis Group, 2013.

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39

Crawford, Garry, Ben Light, and Victoria K. Gosling. Online Gaming in Context: The Social and Cultural Significance of Online Games. Taylor & Francis Group, 2013.

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40

Crawford, Garry, Ben Light, and Victoria K. Gosling. Online Gaming in Context: The Social and Cultural Significance of Online Games. Taylor & Francis Group, 2013.

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41

Crawford, Garry, Ben Light, and Victoria K. Gosling. Online Gaming in Context: The Social and Cultural Significance of Online Games. Taylor & Francis Group, 2013.

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42

Crawford, Garry, Ben Light, and Victoria K. Gosling. Online Gaming in Context: The Social and Cultural Significance of Online Games. Taylor & Francis Group, 2013.

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43

Online Gaming in Context: The Social and Cultural Significance of Online Games. Taylor & Francis Group, 2011.

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44

Careers in Gaming: Print Purchase Includes Free Online Access. Salem Press, Incorporated, 2020.

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45

Colt, James P., McQuade Samuel C. III, and Neel M. Sampat. Online and Electronic Gaming: Fun, Abuse, Compulsion, and Crime. ABC-CLIO, LLC, 2013.

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46

McCloud, Ace. Gaming Addiction : Online Addiction : Internet Addiction: How To Overcome Video Game, Internet, And Online Addiction. Pro Mastery Publishing, 2017.

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47

Gilsdorf, Ethan. Fantasy Freaks and Gaming Geeks. Globe Pequot Press, The, 2010.

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48

Rossignol, Jim. This Gaming Life: Travels in Three Cities. U of M Digt Cult Books, 2009.

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49

This Gaming Life: Travels in Three Cities. University of Michigan Press, 2008.

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50

Rossignol, Jim. This Gaming Life: Travels in Three Cities. University of Michigan Press, 2010.

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