Academic literature on the topic 'Online interaction analysis'

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Journal articles on the topic "Online interaction analysis"

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Zayabalaradjane, Zayapragassarazan, and Thomas V. Chacko. "Interaction Analysis of FAIMER Mentor-Learner Web Online Collaborative Learning Session." Malaysian Online Journal of Educational Technology 8, no. 2 (April 1, 2020): 12–27. http://dx.doi.org/10.17220/mojet.2020.02.002.

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Meredith, Joanne. "Conversation Analysis and Online Interaction." Research on Language and Social Interaction 52, no. 3 (July 3, 2019): 241–56. http://dx.doi.org/10.1080/08351813.2019.1631040.

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Meredith, Joanne. "Conversation analysis, cyberpsychology and online interaction." Social and Personality Psychology Compass 14, no. 5 (April 23, 2020): 285–94. http://dx.doi.org/10.1111/spc3.12529.

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Hussain, Zaheer, and Mark D. Griffiths. "A Qualitative Analysis of Online Gaming." International Journal of Cyber Behavior, Psychology and Learning 4, no. 2 (April 2014): 41–57. http://dx.doi.org/10.4018/ijcbpl.2014040104.

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The popularity of Massively Multi-Player Online Role-Playing Games (MMORPGs) has risen dramatically over the last decade. Some gamers spend many hours a day in these virtual environments interacting with other gamers, completing quests, and forming social groups. The present study set out to explore the experiences and feelings of online gamers. The study comprised 71 interviews with online gamers (52 males and 19 females) from 11 different countries. Many themes emerged from the analyses of the interview transcripts including (i) engaging in social interaction, (ii) being part of a community, (iii) learning real-life skills, (iv) gaining in-game rewards, (v) playing never-ending games (vi) escaping from real life, (vii) playing longer than intended, and (viii) being obligated towards other gamers in-game. These findings specifically showed the many positives of online gaming (including the social interaction and the community aspects of belonging) as well as the in-game features within MMORPGs that in some cases can lead to excessive online gaming. The implications of these findings are discussed in relation to previous qualitative and quantitative research in the area.
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Baek, Seung Ik, and Young Min Kim. "Longitudinal analysis of online community dynamics." Industrial Management & Data Systems 115, no. 4 (May 11, 2015): 661–77. http://dx.doi.org/10.1108/imds-09-2014-0266.

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Purpose – The purpose of this paper is to explore the dynamics of an online community by examining its participants’ centrality measures: degree, closeness, and the betweenness centrality. Each centrality measure shows the different roles and positions of an individual participant within an online community. To be specific, this research examines how an individual participant’s role and position affects her/his information sharing activities within an online community over time. Additionally, it investigates the differences between two different online communities (a personal interest focussed community and a social interest focussed community), in terms of the interaction patterns of participants. Design/methodology/approach – For this research, the authors collected log files from Korean online discussion communities (café.naver.com) using a crawler program. A social network analysis was used to explore the interaction patterns of participants and calculate the centrality measures of individual participants. Time series cross-sectional analysis was used to analyze the effects of the roles and the positions on their information sharing activities in a longitudinal setting. Findings – The results of this research showed that all three centrality measures of an individual participant in previous time periods positively influenced his/her information sharing activity in the current periods. In addition, this research found that, depending on the nature of the discussion issues, the participants showed different interaction patterns. Throughout this research, the authors explored the interaction patterns of individual participants by using a network variable, the centrality, within a large online community, and found that the interaction patterns provided strong impact on their information sharing activities in the following months. Research limitations/implications – To investigate the changes of participant’s behaviors, this study simply relies on the numbers of comments received and posted without considering the contents of the comments. Future studies might need to analyze the contents of the comments exchanged between participants, as well as the social network among participants. Practical implications – Online communities have developed to take a more active role in inviting public opinions and promoting discussion about various socio-economic issues. Governments and companies need to understand the dynamics which are created by the interactions among many participants. This study offers them a framework for analyzing the dynamics of large online communities. Furthermore, it helps them to respond to online communities in the right way and in the right time. Social implications – Online communities do not merely function as a platform for the free exchange and sharing of personal information and knowledge, but also as a social network that exerts massive influence in various parts of society including politics, economy, and culture. Now online communities become playing an important role in our society. By examining communication or interaction behaviors of individual participants, this study tries to understand how the online communities are evolved over time. Originality/value – In the area of online communities, many previous studies have relied on the subjective data, like participant’s perception data, in a particular time by using survey or interview. However, this study explores the dynamics of online communities by analyzing the vast amount of data accumulated in online communities.
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Watson, Mohinder, Susi Peacock, and Derek Jones. "The analysis of interaction in online focus groups." International Journal of Therapy and Rehabilitation 13, no. 12 (December 2006): 551–57. http://dx.doi.org/10.12968/ijtr.2006.13.12.22471.

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Thawonmas, Ruck, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen. "Analysis of revisitations in online games." Entertainment Computing 2, no. 4 (January 2011): 215–21. http://dx.doi.org/10.1016/j.entcom.2011.01.003.

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Gunawardena, Charlotte N., Constance A. Lowe, and Terry Anderson. "Analysis of a Global Online Debate and the Development of an Interaction Analysis Model for Examining Social Construction of Knowledge in Computer Conferencing." Journal of Educational Computing Research 17, no. 4 (December 1997): 397–431. http://dx.doi.org/10.2190/7mqv-x9uj-c7q3-nrag.

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This study attempts to find appropriate interaction analysis/content analysis techniques that assist in examining the negotiation of meaning and co-construction of knowledge in collaborative learning environments facilitated by computer conferencing. The authors review strengths and shortcomings of existing interaction analysis techniques and propose a new model based on grounded theory building for analyzing the quality of CMC interactions and learning experiences. This new Interaction Analysis Model for Examining Social Construction of Knowledge in Computer Conferencing was developed after proposing a new definition of “interaction” for the CMC context and after analyzing interactions that occurred in a Global Online Debate. The application of the new model for analysis of collaborative construction of knowledge in the online debate and in a subsequent computer conference are discussed and future research suggested.
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Soukal, Ivan. "Novel Interaction Cost Analysis Applied to Bank Charges Calculator." Computers 8, no. 3 (September 4, 2019): 64. http://dx.doi.org/10.3390/computers8030064.

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This paper presents an online calculator for bank charges, motivated by information asymmetry in the market for payment accounts. The calculator provides users with a personalized list of the most suitable bank accounts based on required services and monthly fee criteria. This paper outlines the conceptual foundation, workflows, and matrix of the data for the underlying logic of the calculator, as well as the design of the user interface. The proposed calculator was validated by performing an interaction cost analysis. This paper presents a novel methodology for conducting this analysis, including rules for expressing interactions in graphs for the objective evaluation of the usability of the user interface. Scenarios were defined and analyzed with the intended goal of choosing the best bank account. The interaction cost analysis then confirmed the differences in cost between traditional approaches (interacting with various web interfaces) and using a specialized online service (the calculator). The consistency of the layout and navigation contributed significantly to the final results being in favor of the proposed bank charges calculator. These conclusions are applicable not just within the selected market, but also in many others that are prone to problems arising from price information asymmetry.
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van Eck, Christel W., Bob C. Mulder, and Art Dewulf. "Online Climate Change Polarization: Interactional Framing Analysis of Climate Change Blog Comments." Science Communication 42, no. 4 (July 28, 2020): 454–80. http://dx.doi.org/10.1177/1075547020942228.

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While increasingly more is known about how to reframe the relevance of climate change, much less is known about how people deal with situations in which they are confronted with frames that are incompatible with their own frames. The current research conducts an interactional framing analysis to investigate how users in climate change blog comments interactively construct the meaning of issues, identities and relationships, and their interactions. Results show that most framing differences start with issue framing but thereafter shift to identity and relationship or process framing. Finally, users mostly deploy polarizing interaction strategies to deal with these framing differences.
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Dissertations / Theses on the topic "Online interaction analysis"

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Meredith, Joanne. "Chatting online : comparing spoken and online written interaction between friends." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14321.

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This thesis addresses the question of whether or not online interactional practices are systematically different from interaction in other contexts, particularly spoken interaction. I will establish how the organization of online interaction demonstrates participants orientations to the technological affordances of the online medium. The dataset for the study comprises one-to-one interaction between friends, conducted using the chat application of the social networking site, Facebook. Chat logs and screen capture data were used to analyze how participants engaged in, and managed, their unfolding interaction. The data were analyzed using conversation analysis (CA). CA was developed originally for the analysis of spoken talk, but in this dissertation it provides an empirical basis for comparing Facebook chat and spoken interaction. The thesis demonstrates how CA can be used for analyzing online interaction. The first analytic chapter provides an overview of how participants organize the generic orders of interaction. The findings suggest that participants draw on their knowledge of both spoken and written interaction when managing the particular interactional constraints and affordances of Facebook chat. The second analytic chapter focuses on chat openings, comparing them to openings in spoken interaction. The findings reveal some similarities, but also systematic differences which orient to the design of the chat software. The third analytic chapter examines topic management, including topic-initiation, topic change and the management of simultaneous topics. The findings suggest that the CA categorization of topic-initiating turns could potentially be extended by also analyzing action-orientation and also the epistemic stance displayed. The analysis also reveals remarkable similarities between topic change in spoken interaction and in Facebook chat. Finally in this chapter I show how organizational components of spoken interaction, such as adjacency pairs and tying techniques, are used to manage simultaneous topics. The final analytic chapter focuses on self-repair in Facebook chat. The analysis reveals that self-repairs completed during message construction orient to the same interactional contingencies as self-repairs in spoken interaction. However, the affordances of Facebook chat enable these repairs to be hidden from the recipient. Visible repairs tend to be corrections, with the affordances impacting the sequential placement of such repairs. Finally, I show how participants self-repair in response to the actions of their co-participant. Overall, the findings reveal a number of similarities between the organization of Facebook chat and spoken interaction. The analysis also reveals that participants attend to the technological affordances of Facebook in a variety of ways. Finally, this thesis demonstrates that, while there are differences between the interactional practices of spoken and online written interaction, CA can be used to analyze, and subsequently explain, such differences.
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Markus, Marcia. "Politeness in Interaction : An analysis of politeness strategies in online learning and teaching." Thesis, Högskolan i Halmstad, Sektionen för humaniora (HUM), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-16446.

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Teaching and learning online has become widespread but for some teachers there are a number of challenges involved.  This study looks at politeness strategies used in teacher-student and student-student interaction, to what extent they are used and what effects these politeness strategies have on the communication as a whole.
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Almqvist-Ingersoll, Petter. "..what should I say? : – A feminist analysis of the intricacies of online dating." Thesis, Linköpings universitet, Institutionen för samhälls- och välfärdsstudier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-132456.

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As new technology develops, society develops with it; we find new ways to interact with our business associates, our friends, and our family. This study looks specifically at the ways individuals in our contemporary community express sexuality and how dating and forming new relationships is being affected. We begin with a brief history on the study of sex and sexuality, and continue with a section exploring theories and more contemporary research on the subject. Focusing on current social phenomenon such as gender objectification and the anonymity pertaining to online interactions, we investigate social media and phone/computer applications focused on dating. We look for answers to questions regarding how the evolution of sexuality influences power structures within a community, through empirical interviews and hidden online observations, and from a feminist perspective. The intricacies of text communication and the interpretation of such interactions is a cornerstone of modern dating, which this thesis analyses closely by looking at how the participants initiate contact with potential partners.
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Kylmänen, Ester, and Emma Tysk. "Online networking and real-time interaction for musicians." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446815.

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Despite the many technological advancements made in the music industry in recent years, there is still not a single widely adopted platform for musicians to play music together online. In 2020, the Covid-19 pandemic and the subsequent quarantine pushed the need for such a platform into the spotlight. As a response, the music company Elk Audio launched their new product: Aloha. Aloha is a combined hardware and web application that allows musicians to play music in real-time over the Internet. Aloha is currently only intended for musicians who already know each other to connect and play. However, Elk's ambition is to make it the go-to platform for musicians to expand their network.  The purpose of this Master's Thesis is to design the next version of the web application of Aloha, focusing on social interactions. This Master's Thesis investigates musicians' current social and musical behaviour, and their opinions of how this can be done online. Qualitative data was collected by performing semi-structured interviews with musicians of different backgrounds. The study revealed many different goals and needs of potential users of Aloha. Furthermore, we found several determining factors which enable and encourage musicians to form new musical relationships online. The final suggested design is based on the analysed data and founded in theory regarding persuasive and recommending system design, among others.
Trots de tekniska framstegen som gjorts inom musikindustrin de senaste åren, finns det fortfarande inte ett enda allmänt accepterat alternativ för musiker att spela musik tillsammans online. Covid-19 pandemin och den åtföljande karantänten förde behovet för en sådan plattform till rampljuset. I början av år 2020 insåg musikföretaget Elk Audio att de kunde fylla denna lucka med sin nya produkt: Aloha. Aloha är en kombinerad hårdvara och webbapplikation som möjliggör musiker att spela musik i realtid över Internet. Aloha är för närvarande endast avsedd för musiker som redan känner varandra. Elks ambition är dock att göra Aloha till en plattform för musiker där de kan utöka sitt musikaliska nätverk. Syftet med detta examensarbete är att utforma nästa version av Alohas webbapplikation, med fokus på sociala interaktioner. Detta examensarbete undersöker musikers nuvarande sociala och musikaliska beteenden och deras åsikter om musikaliska interaktioner online. Kvalitativa data samlades in genom att utföra halvstrukturerade intervjuer med musiker från olika bakgrunder. Studien avslöjade de många olika målen och behoven hos potentiella användare av Aloha. Dessutom fann vi flera avgörande faktorer som möjliggör och uppmuntrar musiker att skapa och underhålla nya musikrelationer online. Den slutliga föreslagna designen baseras på det analyserade datat och grundas i teori om design av rekommendationssystem, m. fl..
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Fidalgo, Patrícia Seferlis Pereira. "Learning networks and moodle use in online courses: a social network analysis study." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2012. http://hdl.handle.net/10362/8862.

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Dissertação para obtenção do Grau de Doutor em Ciências da Educação Especialidade em Tecnologias, Redes e Multimédia na Educação e Formação
This research presents a case study on the interactions between the participants of the forums of four online undergraduate courses from the perspective of social network analysis (SNA). Due to lack of studies on social networks in online learning environments in higher education in Portugal we have choose a qualitative structural analysis to address this phenomenon. The context of this work was given by the new experiences in distance education (DE) that many institutions have been making. Those experiences are a function of the changes in educational paradigms and due to a wider adoption of Information and Communication Technologies (ICT) from schools as well as to the competitive market. Among the technologies adopted by universities are the Learning Management Systems (LMSs) that allow recording, storing and using large amounts of relational data about their users and that can be accessed through Webtracking. We have used this information to construct matrices that allowed the SNA. In order to deepen knowledge about the four online courses we were studying we have also collect data with questionnaires and interviews and we did a content analysis to the participations in the forums. The three main sources of data collection led us to three types of analysis: SNA, statistical analysis and content analysis. These types of analysis allowed, in turn, a three-dimensional study on the use of the LMS: 1) the relational dimension through the study of forums networks and patterns of interaction among participants in those networks, 2) the dimension relative to the process of teaching and learning through content analysis of the interviews; 3) and finally the dimension related to the participants' perceptions about the use of LMS for educational purposes and as a platform for creating social networks through the analysis of questionnaires.With the results obtained we carried out a comparative study between the four courses and tried to present a reflection on the Online Project of the University as well as possible causes that led to what was observed. We have finished with a proposal of a framework for studying the relational aspects of online learning networks aimed at possible future research in this area.
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Martinviita, A. (Annamari). "Online community as experience and discourse:a nexus analytic view into understandings of togetherness online." Doctoral thesis, Oulun yliopisto, 2017. http://urn.fi/urn:isbn:9789526216430.

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Abstract This thesis studies online community as a discursive phenomenon and as an experience. The ethnographic approach employed in this study allows the open exploration of meanings and experiences associated with community by site members, designers and outside commentators in three online environments. Extensive participant observation is supplemented by interviews, surveys and analysis of the interaction surrounding the topic of community. Nexus analysis provides an understanding of social action as the intermingling of historical bodies, interaction orders and discourses embedded in the scene of action. The thesis argues that the concept of community functions as a boundary object, taking different meanings in each context it is employed in. Community can be used to describe strong community experiences or lighter varieties of togetherness online; it can be a pragmatic term simply referring to the user base of a site; or it can incorporate many understandings related to the shared identities and shared practices in the social scene being referred to. The work thus provides a theoretical contribution to ongoing academic discussions related to defining online community, as well as a great deal of empirical knowledge on how experiences of togetherness are created online. Such knowledge may be used to inform future technology development and administrative practices that are sensitive to the many elements affecting social interaction in online spaces
Tiivistelmä Tämä väitöskirja tarkastelee verkkoyhteisöllisyyttä diskursiivisena ilmiönä sekä kokemuksena. Väitöskirjassa tutkitaan, minkälaisia merkityksiä ja kokemuksia kolmen eri verkkoympäristön jäsenet, kehittäjät ja ulkopuoliset kommentoijat liittävät yhteisöllisyyteen. Tutkimuksen etnografinen lähestymistapa sekä neksusanalyyttinen ote mahdollistavat sen, että sosiaalista toimintaa voidaan analysoida tapahtumapaikkaan eli verkkoympäristöön ja -yhteisöön liittyvien historiataustojen, vuorovaikutusjärjestysten ja diskurssien sulautumana. Tutkimusaineisto koostuu pitkäkestoisesta osallistuvasta havainnoinnista, haastatteluista, kyselytutkimuksista sekä yhteisöllisyyttä käsittelevästä vuorovaikutuksesta tutkituissa verkkoympäristöissä. Väitöstutkimus esittää, että yhteisön käsite toimii rajaobjektina eli se saa eri merkityksiä kussakin kontekstissa, jossa se esiintyy. Ensinnäkin yhteisö-käsitteellä voidaan viitata vahvoihin yhteisöllisyyden kokemuksiin tai keveämpiin yhdessäolon muotoihin. Toiseksi yhteisö-käsite voi toimia käytännöllisenä synonyymina tietyn sivuston käyttäjäkunnalle. Kolmanneksi yhteisö-käsite voi sisältää yhtä aikaa monenlaisia merkityksiä, jotka liittyvät puheenaiheena olevan verkkoympäristön yhteisiin identiteetteihin ja käytänteisiin. Väitöstutkimus tuo uuden teoreettisen näkökulman yhteisö-käsitteen määritelmiä pohtiviin akateemisiin keskusteluihin sekä paljon empiiristä tietoa siitä, miten yhdessäolon kokemukset rakentuvat verkossa. Tätä tietoa erilaisista verkkovuorovaikutusta muokkaavista elementeistä voidaan hyödyntää muun muassa uusien teknologioiden ja ylläpitotoimintojen kehittämisessä
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Becher, David. "Examining student discussion forum participation| A critical analysis of interaction in a fully online classroom." Thesis, University of Pennsylvania, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3721012.

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Student participation in online classroom discussion fora is becoming an increasingly important subject to examine and analyze because of the potential implications participation can have on student performance and persistence. The objective of this study was to determine if a student’s participation level in online course discussion fora at a fully online institution serving more than 110,000 students was, associated with the grade earned in the course and the likelihood that the student would reenroll for additional courses within a three-month time frame. An analysis also was performed on data collected from a survey administered to a sample of students; the survey asked for their perceptions of their own participation as it related to the online courses they recently completed. This study was unique compared to other studies addressing student participation in the online classroom because the sample of data analyzed consisted of more than 91,000 unique students, 433 unique courses, more than 16,000 course sections, and more than seven million discussion forum posts consisting of more than 1.2 billion words. However, the results of this study were not unique and mirrored other studies’ results in that, students who had higher participation rates in the classroom, as measured by the size and number of discussion forum posts, tended to earn higher grades and enroll in additional courses. Results from the survey showed that students more strongly agreed that they participated in the discussion fora on a regular basis than spending time doing things such as helping other students or having fun in other classroom conversations.

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Anderson, J. C., James Lampley, and Donald W. Good. "Learner Satisfaction in Online Learning: An Analysis of the Perceived of Learner- Social Media and Learner-Instructor Interaction." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/247.

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Buchanan, Lauren-Ashley. "The dilemmatic nature of luring communication: an action-implicative discourse analysis of online predator and P-J member interaction." Diss., University of Iowa, 2016. https://ir.uiowa.edu/etd/3054.

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The occurrence of child sex abuse in the United States has long been considered a problem of paramount importance (e.g. Durkin, 2002; Howitt, 2008; Jenkins, 1998). Historically, the primary assumption was that the sexual solicitation of children occurred face-to-face. However, with the advent of communication technologies, people began to realize the internet's role in child solicitation. In an effort to combat this mode of child luring, a concerned citizen created P-J, an organization that seeks to identify and incriminate online predators (OPs). Members of this organization (PJMs) wait in online spaces for OPs to approach them. Then PJMs communicate as if they are minors to gather incriminating evidence against the OPs. PJMs and OPs have incompatible goals for their interactions. OPs' aim to foster a sexual relationship with a minor without being punished for it. PJMs' aim to gather enough evidence against OPs to convict them and prevent the future luring of children. To accomplish these goals, PJMs and OPs communicate with each other and face unique dilemmas in doing so. The current dissertation employs Action-Implicative Discourse Analysis (AIDA; Tracy, 1995), a theory-method package that helps identify strategies used by interactants to address their institutionally based communicative dilemmas, to answer the research questions: 1) How do PJMs communicatively address their dilemma of encouraging online predators to pursue sexual contact without entrapping or making OPs suspicious, and 2) How do OPs communicatively address their dilemma of seducing their targets without getting caught or scaring off the presumed minor? By doing so, the project expands extant knowledge of grooming and computer-mediated self-presentation. It also extends the use of AIDA to contexts beyond organizations and formal institutions. Through the sampling and constant comparison procedure of 40 PJM-OP instant messenger transcripts provided by the organization's website, the researcher identified four overarching categories of strategies that PJMs used to manage their dilemma: Target Presentation, OP Safety, Sexual/Relational Contribution Management, and Bust Facilitation. The researcher also identified five overarching categories of strategies for OPs: Identity Establishment, Relationship Management, Safety Precautions, Sexual Communication Engagement, and Meet Facilitation. Within these categories are many strategies PJMs and OPs utilized in an effort to address their dilemmas of attaining their goals while avoiding risks. By identifying the aforementioned strategies, the researcher satisfied her primary goal of recognizing and understanding how PJMs and OPs attempt to reach their respective goals while avoiding risks. In addition to fulfilling this primary goal, the results of this project entail implications for several different lines of research. Specifically, the results of this dissertation extend research on traditional and online grooming, self-presentation online, and AIDA. The results also provide practical implications concerning what adolescents should be wary of when communicating with unknown others online. Additionally, the study has the capacity to help PJMs become more aware of OPs' strategies as well as their own. This awareness could help PJMs more efficiently train new PJMs and gain a deeper understanding of their interactions.
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Andersen, Jeffery C. "Learner Satisfaction in Online Learning: An Analysis of the Perceived Impact of Learner-Social Media and Learner-Instructor Interaction." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etd/1115.

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The purpose of this study was to determine the relationships between general course satisfaction, learner-instructor interaction, and the learner-social media interaction scores of participants. This study used an online survey with 60 questions to gather the participants’ demographic data, learner-instructor interaction data, learner-social media interaction data, and general course satisfaction data. Data from the survey were examined through the use of independent sample ttests, one-way ANOVAs, and Pearson Correlations based on 10 participant demographic variables. Of the 10 demographic variables, age, GPA, athletic team participation, and work status were found to have a statically significant relationship with the three constructs. The findings indentified statistical significance between age, work status of participants, and the construct of learner-instructor interaction; between gender, athletic team participation, and the construct of social-media interaction; and between the age, GPA, work status, and the construct of general course satisfaction. Furthermore, learner-instructor interaction and learner-social media interaction had a statistically significant relationship with general course satisfaction. Overall, there was a strong positive correlation between both constructs of learner-instructor interaction and learner social media interaction with general course satisfaction.
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Books on the topic "Online interaction analysis"

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Stories and social media: Identities and interaction. New York: Routledge, 2012.

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Peñalvo, Francisco José García, and Antonio M. Seoane Pardo. Online tutor 2.0: Methodologies and case studies for successful learning. Hershey, PA: Information Science Reference, an imprint of IGI Global, 2014.

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Meta-communication for reflective online conversations: Models for distance education. Hershey, PA: Information Science Reference, 2012.

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Thaler, Verena. Sprachliche Höflichkeit in computervermittelter Kommunikation. Tübingen: Stauffenburg Verlag, 2012.

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Fang, Binxing, Publishing House of Electronics Industry Staff, and Yan Jia. Online Social Network Analysis: Groups and Interaction. De Gruyter, Inc., 2019.

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Social Interaction in Second Language Chat Rooms. Edinburgh University Press, 2014.

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Jenks, Christopher. Social Interaction in Second Language Chat Rooms. Edinburgh University Press, 2014.

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Spoken and Written Discourse in Online Interactions: A Multimodal Approach. Taylor & Francis Group, 2015.

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Stories and Social Media: Identities and Interaction. Routledge, 2013.

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Spoken And Written Discourse In Online Interactions A Multimodal Approach. Routledge, 2013.

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Book chapters on the topic "Online interaction analysis"

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Zhu, Miaoqi, and Xiaowen Fang. "A Lexical Analysis of Nouns and Adjectives from Online Game Reviews." In Human-Computer Interaction: Interaction Technologies, 670–80. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_62.

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Pugh, Joseph, and Christopher Power. "Swimming the Channels: An Analysis of Online Archival Reference Enquiries." In Human-Computer Interaction – INTERACT 2015, 99–115. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22698-9_8.

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Worth, Robin. "Foreign language resistance: Discourse analysis of online classroom peer interaction." In AILA Applied Linguistics Series, 245–71. Amsterdam: John Benjamins Publishing Company, 2008. http://dx.doi.org/10.1075/aals.3.14wor.

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Cukurova, Mutlu, Manolis Mavrikis, Rose Luckin, James Clark, and Candida Crawford. "Interaction Analysis in Online Maths Human Tutoring: The Case of Third Space Learning." In Lecture Notes in Computer Science, 636–43. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61425-0_80.

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Dong, Jie, and Xixi Liu. "Construction of User Information Interaction Behaviors Analysis System of Participatory Online Video Websites." In Advances in Intelligent Systems and Computing, 785–90. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53980-1_115.

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Truong, Hong-Linh, and Schahram Dustdar. "Online Interaction Analysis Framework for Ad-Hoc Collaborative Processes in SOA-Based Environments." In Transactions on Petri Nets and Other Models of Concurrency II, 260–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00899-3_15.

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Zablocki, Agnieszka, Bodo Schlegelmilch, and Michael Houston. "Influence of Different Types of Online Interaction on Brand Attitudes: A Cross-Cultural Analysis." In Rediscovering the Essentiality of Marketing, 227–28. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29877-1_48.

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Amarasinghe, Ishari, Sven Manske, H. Ulrich Hoppe, Patricia Santos, and Davinia Hernández-Leo. "Using Network Analysis to Characterize Participation and Interaction in a Citizen Science Online Community." In Collaboration Technologies and Social Computing, 67–82. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85071-5_5.

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Lee, Dae Hyun, Yen-Woo You, and Yong Kim. "An Analysis of Online Learning Tools Based on Participatory Interaction: Focused on an Analysis of the Minerva School Case." In Advances in Computer Science and Ubiquitous Computing, 1199–206. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-7605-3_191.

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Andrade, Alejandro, Bryan Maddox, David Edwards, Pravin Chopade, and Saad Khan. "Quantitative Multimodal Interaction Analysis for the Assessment of Problem-Solving Skills in a Collaborative Online Game." In Communications in Computer and Information Science, 281–90. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-33232-7_24.

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Conference papers on the topic "Online interaction analysis"

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Muirhead, Jessica. "Information quality analysis of online content." In Proceedings of the 32nd International BCS Human Computer Interaction Conference. BCS Learning & Development, 2018. http://dx.doi.org/10.14236/ewic/hci2018.193.

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Bauer, Christine, and Michael Schiffinger. "Self-Disclosure in Online Interaction: A Meta-analysis." In 2015 48th Hawaii International Conference on System Sciences (HICSS). IEEE, 2015. http://dx.doi.org/10.1109/hicss.2015.435.

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Zadeh, Amir. "Micro-opinion Sentiment Intensity Analysis and Summarization in Online Videos." In ICMI '15: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2818346.2823317.

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Wang, Yonggu, and Xiaojuan Li. "Social Network Analysis of Interaction in Online Learning Communities." In Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icalt.2007.228.

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Li, Yanyan, and Ronghuai Huang. "An Analysis of Online Interaction Discourse in Knowledge Forum." In 2008 International Conference on Computer Science and Software Engineering. IEEE, 2008. http://dx.doi.org/10.1109/csse.2008.34.

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Breakiron, Daniel A., Eric Fouh, Sally Hamouda, and Clifford A. Shaffer. "Analysis of interaction logs for online tutorials (abstract only)." In the 45th ACM technical symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2538862.2544274.

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Li, Xinzhu, and Xin Kang. "Audience Gatekeeper: Analysis for Online Artistic Experience and Interaction." In CNIOT2021: 2021 2nd International Conference on Computing, Networks and Internet of Things. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3468691.3468694.

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White, Alissa, Jennifer C. McIntosh, Lin Ma, Bryan G. Moravec, and Jon Chorover. "TRACING WATER-ROCK INTERACTION AND ESTIMATING GROUNDWATER CONTRIBUTION TO STREAMFLOW WITH U-SERIES AND SR ISOTOPE MIXING ANALYSIS." In GSA 2020 Connects Online. Geological Society of America, 2020. http://dx.doi.org/10.1130/abs/2020am-360063.

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Sheng, Shiying, Xiaoju Dong, and Chunyuan Wu. "Online dynamic graph drawing with inverse Markov analysis." In VINCI'2019: The 12th International Symposium on Visual Information Communication and Interaction. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3356422.3356448.

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Ribeiro, Karen da Silva Figueiredo Medeiros. "A gender analysis of interaction in online work meeting tools." In IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3424953.3426647.

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Reports on the topic "Online interaction analysis"

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Thomas, Catherine, and Lynne Koontz. 2020 national park visitor spending effects: Economic contributions to local communities, states, and the nation. National Park Service, May 2021. http://dx.doi.org/10.36967/nrr-2286547.

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The National Park Service (NPS) manages the Nation’s most iconic destinations that attract millions of visitors from across the Nation and around the world. Trip-related spending by NPS visitors generates and supports economic activity within park gateway communities. This report summarizes the annual economic contribution analysis that measures how NPS visitor spending cycles through local economies, generating business sales and supporting jobs and income. In 2020, the National Park System received over 237 million recreation visits (down 28% from 2019). Visitors to national parks spent an estimated $14.5 billion in local gateway regions (down 31% from 2019). The estimated contribution of this spending to the national economy was 234,000 jobs, $9.7 billion in labor income, $16.7 billion in value added, and $28.6 billion in economic output. The lodging sector saw the highest direct effects, with $5 billion in economic output directly contributed to this sector nationally. The restaurants sector saw the next greatest effects, with $3 billion in economic output directly contributed to this sector nationally. Results from the Visitor Spending Effects report series are available online via an interactive tool. Users can view year-by-year trend data and explore current year visitor spending, jobs, labor income, value added, and economic output effects by sector for national, state, and local economies. The interactive tool is available at https://www.nps.gov/subjects/socialscience/vse.htm.
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Hotsur, Oksana. SOCIAL NETWORKS AND BLOGS AS TOOLS PR-CAMPAIGN IMPLEMENTATIONS. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11110.

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The article deals with the ways in which social networks and the blogosphere influence the formation and implementation of a PR campaign. Examples from the political sphere (election campaigns, initiatives), business (TV brands, traditional and online media) have revealed the opportunities that Facebook, Telegram, Twitter, YouTube and blogs promote in promoting advertising, ideas, campaigns, thoughts, or products. Author blogs created on special websites or online media may not be as much of a tool in PR as an additional tool on social media. It is noted that choosing a blog as the main tool of PR campaign has both positive and negative points. Social networks intervene in the sphere of human life, become a means of communication, promotion, branding. The effectiveness of social networks has been evidenced by such historically significant events as Brexit, the Arab Spring, and the Revolution of Dignity. Special attention was paid to the 2019 presidential election. Based on the analysis of individual PR campaigns, the reasons for successful and unsuccessful campaigns from the point of view of network communication, which provide unlimited multimedia and interactive tools for PR, are highlighted. In fact, these concepts significantly affect the effectiveness of the implementation of PR-campaign, its final effectiveness, which is determined by the achievement of goals. Attention is drawn to the culture of communication during the PR campaign, as well as the concepts of “trolls”, “trolling”, “bots”, “botoin industry”. The social communication component of these concepts is unconditional. Choosing a blog as the main tool of a marketing campaign has both positive and negative aspects. Only a person with great creative potential can run and create a blog. In addition, it takes a long time. In fact, these two points are losing compared to other internet marketing tools. Further research is interesting in two respects. First, a comparison of the dynamics of the effectiveness of PR-campaign tools in Ukraine in 2020 and in the past, in particular, at the dawn of state independence. Secondly, to investigate how/or the concept of PR-campaigns in social networks and blogs is constantly changing.
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