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Dissertations / Theses on the topic 'Online interactions'

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1

Usera, Daniel Alexander. "Online dating interactions : a discursive look." Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/4778.

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The most important aspect of online dating is the messaging. Resting upon that argument, this project discursively analyzes naturally-occurring interactions between users on two online dating sites. Current facework, relationship initiation, and online dating research lacks a systematic understanding of the conversational processes involved in establishing a relationship online. This thesis addresses that deficit of understanding. Results show that there is a sequence and a set of resources that online dating users draw upon to get acquainted; suggesting a new typology of opening gambits based
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O'Donnell, Nicholas. "Narrative gamification of online civic interactions." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/213590/1/Nicholas_O%27Donnell_Thesis.pdf.

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This thesis presents a conceptual framework for the meaningful gamification of online civic interactions and demonstrates how narrative gamification can be incorporated into these interactions to make them more valuable and more meaningful experiences for citizens. The thesis reports the results of three online quantitative studies that identified the impact narrative gamification has on a range of measures for the user experience of motivation and meaningfulness. These studies ascertained that different doses of narrative gamification do have different effects on the user experience; and dete
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Erlandsson, Fredrik. "Human Interactions on Online Social Media : Collecting and Analyzing Social Interaction Networks." Doctoral thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15503.

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Online social media, such as Facebook, Twitter, and LinkedIn, provides users with services that enable them to interact both globally and instantly. The nature of social media interactions follows a constantly growing pattern that requires selection mechanisms to find and analyze interesting data. These interactions on social media can then be modeled into interaction networks, which enable network-based and graph-based methods to model and understand users’ behaviors on social media. These methods could also benefit the field of complex networks in terms of finding initial seeds in the inform
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Abdalla, Mikhaeil Christine. "Integrating Online-Offline Interactions to Explain Societal Challenges." Thesis, Paris Sciences et Lettres (ComUE), 2017. http://www.theses.fr/2017PSLED062/document.

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Malgré une littérature abondante sur les conséquences des technologies de l'information et de la communication (TIC), cette littérature n'aborde que trop peu les conséquences sociétales, qu'elles soient positives ou négatives, intentionnelles ou non. Parce que les interactions se propagent au-delà de l'espace en ligne et de ces conséquences paradoxales, les défis sociétaux sont un problème complexe. C'est pour ces raisons que nous avons besoin d'une meilleure compréhension des problèmes sociaux complexes. Pour ce faire, nous avons adopté le modèle de la thèse sur travaux. Les trois études de c
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Budiman, Adrian M. "Virtual Online Communities: A Study of Internet Based Community Interactions." Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1215559506.

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Satar, Hatice Muge. "Social presence in online multimodal communication : A framework to analyse online interactions between language learners." Thesis, Open University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.533112.

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New technologies permeate every aspect of life, not least human communication. Collaboration and social interaction have become buzz words in online communication and education mediated by Web 2.0 technologies and inspired by socio-constructivist theories of learning. Social presence theory explores this mediation through which individuals project themselves socially and emotionally into the community (Rourke, Anderson, Garrison, & Archer, 1999). Understanding the experience of social presence is crucial for its strategic use in online learning, while the pivotal role of communication makes so
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Allan, Mary Katherine. "Conceptualising Social Space in Cyberspace: A Study of the Interactions in Online Discussion forums." Thesis, University of Canterbury. Education, 2005. http://hdl.handle.net/10092/1051.

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The study introduces an alternative analytic framework for the investigation of online discussion forums. It focuses on the social dynamics occurring in online discussion threads situated within a tertiary e-learning context, and advocated by social learning theories. Online discussion forums are perceived as conducive environments for the evolvement and support of collaborative and socio- constructivist learning. However, the literature reviewed, revealed a growing need for finding empiric frameworks for ascertaining the materialisation of these perceptions. Attempting to address the ident
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Kim, Ariel. "Agency at Play: Impoliteness and Korean Language in Online Interactions." Thesis, University of Oregon, 2019. http://hdl.handle.net/1794/24531.

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(Im)politeness research has often focused on either the importance of social norms or on the intentions of the speaker, overlooking the active role played by the recipient(s) in assigning social meaning. This limitation pertains particularly to so-called “discernment languages” such as Korean and Japanese. This work addresses this gap by focusing on recipient agency in interpretations/evaluations of impoliteness. Two sets of data are drawn from the naturally occurring computer-mediated communications that appeared in two popular internet portal sites in South Korea. Both sets of data contain m
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Papanastasiou, Effrosyni. "Feasibility of Interactions and Network Inference of Online Social Networks." Electronic Thesis or Diss., Sorbonne université, 2024. http://www.theses.fr/2024SORUS173.

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Cette thèse traite du problème de l'inférence de réseau dans le domaine des réseaux sociaux en ligne. L'hypothèse principale des problèmes d'inférence de réseau est que le réseau que nous observons n'est pas celui dont nous avons réellement be-soin. Cela est particulièrement vrai dans l'espace numérique actuel, où l'abondance d'informations s'accompagne généralement d'un manque crucial de fiabilité, sous la forme de bruit et de points manquants dans les données. Cependant, les approches existantes ignorent ou ne garantissent pas l'inférence de réseaux d'une manière qui puisse expliquer les don
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Rakoczy, Monika. "Exploring human interactions for influence modeling in online social networks." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLL010/document.

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De nos jours, la popularité des réseaux sociaux (RS) est en constante progression. En effet, de plus en plus d’utilisateurs interagissent dans le monde virtuel, soit en y exprimant des opinions, en partageant des expériences, en réagissant aux avis d’autrui ou encore en échangeant des idées, en fonction de leurs qualités : influents, populaires, dignes de confiance, etc.. Dans la littérature, l’influence a fait l'objet d'une attention particulière ces dernières années. En effet, de nombreux domaines, dont l’Analyse des Réseaux Sociaux (ARS) et les systèmes de recommandation ont étudié l’influe
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Rakoczy, Monika. "Exploring human interactions for influence modeling in online social networks." Electronic Thesis or Diss., Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLL010.

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De nos jours, la popularité des réseaux sociaux (RS) est en constante progression. En effet, de plus en plus d’utilisateurs interagissent dans le monde virtuel, soit en y exprimant des opinions, en partageant des expériences, en réagissant aux avis d’autrui ou encore en échangeant des idées, en fonction de leurs qualités : influents, populaires, dignes de confiance, etc.. Dans la littérature, l’influence a fait l'objet d'une attention particulière ces dernières années. En effet, de nombreux domaines, dont l’Analyse des Réseaux Sociaux (ARS) et les systèmes de recommandation ont étudié l’influe
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Sethi, Srishti. "Making serendipity stick : translating short, live online interactions into meaningful relationships." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98618.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 109-111).<br>Deep personal connections foster rich learning. Making such connections is one of the most valuable benefits of attending face-to-face conferences. Online technologies offer the opportunity to meet with more people at a fraction of the cost. However, it is more challenging to experience the immediacy of face-to-face meetings in online gatherings an
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Padilla, Rodriguez Brenda Cecilia. "Instructional interactions and online course effectiveness at a large Mexican organisation." Thesis, University of Leicester, 2014. http://hdl.handle.net/2381/28980.

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This research focused on the relationship between online interactions and course effectiveness in a corporate setting. The research questions were: How do learners interact with the content, the teacher and other learners in online courses? How effective are online courses characterised by high levels of different types of interactions? Which online course design (i.e., emphasising learner-content, learner-teacher or learner-learner interactions) results in the highest levels of effectiveness? The research was conducted in a large Mexican organisation, involving 163 students, 30 teachers and 3
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Nwankwo, Alex Azike. "Students' Learning Experiences and Perceptions of Online Course Content and Interactions." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/188.

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The recent economic downturn has increased demand for higher education. Because most postsecondary schools offer online courses, it is necessary to assess the effectiveness of those offerings and provide information that will assist colleges and universities in meeting citizens' educational needs. This qualitative case study was used to examine the learning experiences and perceptions of students in online courses at a university in the western United States. Moore's transactional distance learning theory was used to assess interactions among students, instructors, and course content. Purposiv
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Laugier, Léo. "Analysis and control of online interactions through neural natural language processing." Electronic Thesis or Diss., Institut polytechnique de Paris, 2022. http://www.theses.fr/2022IPPAT035.

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Le traitement automatique du langage naturel est motivé par des applications où les ordinateurs doivent acquérir une compréhension sémantique et syntaxique du langage humain. Récemment, le domaine a été impacté par un changement de paradigme. Les architectures d'apprentissage profond couplées à des techniques d'apprentissage auto-supervisé sont devenues le cœur des modèles correspondant à l'état de l'art en compréhension et génération du langage naturel. Parfois considérés comme des “foundation models”, ces systèmes ouvrent la voie à de nouveaux cas d'utilisation. Née d'un partenariat académiq
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Agostinho, Shirley Flavia Corrent. "Interactions in a web-based learning environment creating an online learning community /." Access electronically, 2000. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20061024.154536/index.html.

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Guo, Chenhui, and Chenhui Guo. "Empirical Studies on Incentives, Information Disclosure, and Social Interactions in Online Platforms." Diss., The University of Arizona, 2016. http://hdl.handle.net/10150/621773.

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Nowadays, people have many business activities and entertainments on a variety of online platforms. Despite their various functionalities, online platforms have a fundamental administrative problem: How do platform designers or administrators create proper online environments, including mechanisms and policies, to better manage user behaviors, in order to reach the goals of the platforms? Starting with a taxonomy of online platforms, I introduce three critical dimensions that help to characterize such platforms, including revenue model, heterogeneity in the role of users and level of user inte
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Bhargava, Aparna. "Adolescents’ Perceptions of the Quality of Interactions in a Virtual High School." Thesis, NSUWorks, 2016. https://nsuworks.nova.edu/fse_etd/92.

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This applied dissertation was designed to provide better access to current information for best practices in kindergarten to Grade 12 (K-12) online learning. Virtual schooling is becoming a mainstream option for high school students, especially when some courses are not offered in every traditional school. Despite its increased popularity, very few studies had been conducted in K-12 virtual schooling. There was a need for more research based on the perspectives of adolescent students to understand the importance of quality interactions that can bridge the psychological and communications gap t
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Barbro, Patrick A. "Content and Context: Consumer Interactions with Digital Decision Aids." Diss., Temple University Libraries, 2015. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/332469.

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Business Administration/Marketing<br>Ph.D.<br>Through four essays, this dissertation contributes to the body of marketing literature by advancing understanding of consumer interactions with digital decision aids. Different aspects of the content contained within digital decision aids are explored in several contexts. First, the drivers of consumer interactivity in an online review community are examined and it is found that violations of community norms are an important factor in stimulating consumer action. Second, a tool is developed to facilitate the normalization of online review content a
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Schwab, Pierre-Nicolas. "Online complaint handling practices and the role of politeness in firm-customer interactions." Doctoral thesis, Universite Libre de Bruxelles, 2015. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/217742.

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Following the call for further research on the organisational side of complaint handling, this research aims to explore actual firms’ complaint handling practices with a special focus on the role of politeness in firms-complaints interactions. This research is largely based on a dataset of naturally occurring exchanges obtained from the online public forum Les Arnaques – “The Scams” (www.lesarnaques.com). The setting is similar to a double-deviation scenario: the consumers had already complained once through the relevant company but were unsatisfied with the response. By lodging their complain
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Sheng, Jie. "Managing big data from the crowd : strategic firm engagement with online social interactions." Thesis, University of Bristol, 2018. http://hdl.handle.net/1983/0fffae64-51e3-4da2-83f6-e5fd7d4b1bcc.

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In today’s digital economy, information sharing has become common practice and significantly influences individuals’ behaviours and preferences. The interactive and participative environment fosters customer engagement in voicing and communicating in the virtual network. The sheer amount of user-generated content from online social interactions offers intriguing opportunities for businesses to develop sustainable competitive advantages; yet, how firms can create value by managing and capitalising on crowd voices remains an under-explored facet of big data research. This thesis discusses strate
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Bullock, Katherine Mary. "The Reproduction of Hypermasculinity, Misogyny and Rape Culture in Online Video Game Interactions." Thesis, North Dakota State University, 2017. https://hdl.handle.net/10365/28667.

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Playing video games is a popular past time for many, and the introduction of online gaming allows people of various backgrounds to interact with one another. Yet, it is clear in the wake of incidences such as Gamergate which saw threats directed towards women, that gaming is still considered a male space that is hostile towards women. Through content analysis of online spaces, this research sought to understand how violence towards femininity manifests in gaming. Through Louis Althusser?s (1972) concept of Ideological State Apparatuses (ISAs) I explore how hypermasculine and misogynistic ideol
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Chappuis, Scott Owen. "Using Online Community Interactions to Explore Parasocial Relationship and Friendship Formation and Development." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1407062496.

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Carlsson, Jesper, and Joakim Sund. "Students’ Experiences of Intense and Personally Meaningful Interactions in English-Mediated Online Communities." Thesis, Högskolan Väst, Avd för utbildningsvetenskap och språk, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-16447.

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Students spend more time using English out-of-school compared to in school. Situated in previous research on Extramural English, this study will be drawing on interviews with a specially selected sample of upper secondary school students who engage in intense and personally meaningful interactions in English-mediated communities online. This qualitative research study seeks to answer how and where these students communicate. Furthermore, the students’ experiences of use of English in school and in online communities will be explored. Results are based on a thematic content analysis. Based on t
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Conner, Karen G. "Student Interactions, Connectedness, and Retention in an Online MBA Program: An Exploratory Study." W&M ScholarWorks, 2019. https://scholarworks.wm.edu/etd/1563898859.

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The market for online education is competitive, especially for graduate programs such as the Master of Business Administration (MBA). Attrition rates vary widely, and educators must understand the needs of online students and create engaging quality programs to be competitive. Social interaction and student connectedness are particularly important in online MBA programs where one of the expected benefits is the opportunity for students to build strong professional networks. This mixed methods study explores the student interactions, connectedness, and retention in the Online MBA Program at Wil
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Martin, David. "User ID/entity: Examining the Role of Online Interactions in Black Racial Identity Formation." Thesis, University of Oregon, 2017. http://hdl.handle.net/1794/22691.

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Racial identity formation has been extensively studied but lacks an adequate accounting of one of the dominant forms of modern communication: social media interactions. Existing literature acknowledges an implicit and complex relationship between various forms of communication and racial identity formation. Nevertheless, the role of online interactions, and how they affect the development of multi-layered and complex identities, remains largely underexplored. This dissertation explores how the Internet, and its related technologies, provide new forms of communications that facilitate the forma
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Nghiem, Thi Phuong. "Enhancing the use of online 3d multimedia content through the analysis of user interactions." Phd thesis, Toulouse, INPT, 2014. http://oatao.univ-toulouse.fr/11960/1/nghiem.pdf.

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Recent years have seen the development of interactive 3D graphics on the Web. The ability to visualize and manipulate 3D content in real time seems to be the next evolution of the Web for a wide number of application areas such as e-commerce, education and training, architecture design, virtual museums and virtual communities. The use of online 3D graphics in these application domains does not mean to substitute traditional web content of texts, images and videos, but rather acts as a complement for it. The Web is now a platform where hypertext, hypermedia, and 3D graphics are simultaneously a
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Chen, Hsinchun, and Vasant Dhar. "Online Query Refinement on Information Retrieval Systems: A Process Model of Searched System Interactions." ACM, 1990. http://hdl.handle.net/10150/105597.

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Artificial Intelligence Lab, Department of MIS, University of Arizona<br>This article reports findings of empirical research that investigated information searchers online query refinement process. Prior studies have recognized the information specialists' role in helping searchers articulate and refine queries. Using a semantic network and a Problem Behavior Graph to represent the online search our study revealed that searchers also refined their own queries in an online task environment. The information retrieval system played a passive role in assisting online query refinement, which was
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CILENTO, FRANCESCA. "PRENDERE FORMA NELLA RETE: DALL’IDENTITÀ ALL'INTERSOGGETTIVITÀ NELLE INTERAZIONI ONLINE." Doctoral thesis, Università Cattolica del Sacro Cuore, 2009. http://hdl.handle.net/10280/416.

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La diffusione di Internet e delle Nuove Tecnologie nella vita quotidiana ha offerto la possibilità agli utenti di costruire liberamente diversi profili, anche protetti dall’anonimato. Molti autori si sono interessati del rapporto tra immagine online e Identità e il dibattito ha spostato il focus da un concetto monolitico di Identità all’adozione di una prospettiva dialogica. La domanda di ricerca nasce dall’esigenza di chiarire come si prenda forma online e quanto queste parziali presentazioni si discostino dalle immagini create durante le interazioni faccia a faccia. La ricerca si basa su una
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CILENTO, FRANCESCA. "PRENDERE FORMA NELLA RETE: DALL’IDENTITÀ ALL'INTERSOGGETTIVITÀ NELLE INTERAZIONI ONLINE." Doctoral thesis, Università Cattolica del Sacro Cuore, 2009. http://hdl.handle.net/10280/416.

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La diffusione di Internet e delle Nuove Tecnologie nella vita quotidiana ha offerto la possibilità agli utenti di costruire liberamente diversi profili, anche protetti dall’anonimato. Molti autori si sono interessati del rapporto tra immagine online e Identità e il dibattito ha spostato il focus da un concetto monolitico di Identità all’adozione di una prospettiva dialogica. La domanda di ricerca nasce dall’esigenza di chiarire come si prenda forma online e quanto queste parziali presentazioni si discostino dalle immagini create durante le interazioni faccia a faccia. La ricerca si basa su una
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Albloushi, Shaima Abdullah. "Online Collaborative Learning and Interaction Among Pre-Service Teachers." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1553088752167938.

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Balasubramaniyan, Vijay A. "Effective identities for trusted interactions in converged telecommunication systems." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/44920.

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Telecommunication systems have evolved significantly and the recent convergence of telephony allows users to communicate through landlines, mobile phones and Voice over IP (VoIP) phones. Unfortunately this convergence has resulted in easy manipulation of caller identity, resulting in both VoIP spam and Caller ID spoofing. In this dissertation, we introduce the notion of effective identity which is a combination of mechanisms to (1) establish identity of the caller that is harder to manipulate, and (2) provide additional information about the caller. We first use effective identities to address
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Eråker, Niklas, and Fredrik Persson. "Dysfunctional customer behaviour in online chat support interactions : the perspective of service scripts and roles." Thesis, Karlstads universitet, Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-42672.

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Purpose: Previous research has highlighted that dysfunctional customer behaviour is commonplace in service exchange interactions. However, most research has focused on what forms of dysfunctional behaviours that are prevalent in a face-to-face context. Instead of focusing on traditional face-to-face interactions, this thesis will address and consider dysfunctional customer behaviour in a live chat support context. Moreover, the reason why certain behaviours are perceived as dysfunctional in an online context will also be discussed from a role discrepancy perspective. Methodology: The methodolo
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Ricker, Gina Maria. "Student Learning Management System Interactions and Performance via a Learning Analytics Perspective." ScholarWorks, 2019. https://scholarworks.waldenu.edu/dissertations/6656.

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Enrollment in full-time, virtual, K-12 schools is increasing while mathematics performance in these institutions is lacking compared to national averages. Scholarly literature lacks research studies using learning analytics to better predict student outcomes via student learning management system (LMS) interactions, specifically in the low performing area of middle school mathematics. The theoretical framework for this study was a combination of Hrastinski's theory of online learning as online participation and Moore's 3 types of interactions model of online student behavior. The purpose of th
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Lee, Ji Eun. "Examining the Effects of Discussion Strategies and Learner Interactions on Performance in Online Introductory Mathematics Courses: An Application of Learning Analytics." DigitalCommons@USU, 2019. https://digitalcommons.usu.edu/etd/7583.

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This dissertation study explored: 1) instructors’ use of discussion strategies that enhance meaningful learner interactions in online discussions and student performance, and 2) learners’ interaction patterns in online discussions that lead to better student performance in online introductory mathematics courses. In particular, the study applied a set of data mining techniques to a large-scale dataset automatically collected by the Canvas Learning Management System (LMS) for five consecutive years at a public university in the U.S., which included 2,869 students enrolled in 72 courses. First,
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Vojtko, Rubí Jennifer. "Learning how to learn: students’ interactions with the online components of a flipped Spanish language program." Diss., University of Iowa, 2017. https://ir.uiowa.edu/etd/5870.

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Using a grounded theory approach, the purpose of this research study is to generate a learning-how-to-learn training model for learners in flipped language course. The model is grounded in the interactions and comments from college students enrolled in an elementary Spanish I class at a large Midwestern university. The study participants video recorded themselves on two occasions during the semester as they worked online to study and learn new vocabulary. Twice during the semester the participants discussed with their classmates how they approached the online course work, offering tips and sug
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Benzigar, Sasikumar. "A Survey Study of the Association between Perceptions of Interactions,Learning and Satisfaction among Undergraduate Online Students." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1394725752.

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Coduto, Kathryn D. "Understanding Receiver Effects of the Hyperpersonal Model Using the Imagined Interactions Framework." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587728475851046.

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Mackin, Kevin, and Simon Skogman. "Online brand community : Värdeskapande genom interaktioner och aktiviteter." Thesis, Linköpings universitet, Företagsekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129901.

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Online brand communityn (OBC) innebar ett kraftfullt, och potentiellt värdeskapande, verktyg för företag. Det har dock visat sig att företag hade svårt att bemöta sina OBC:er. Det resulterade i att företag gick miste om de potentiella värden OBC:n hade. För att öka kunskapen kring värdeskapande och bemötande av OBC:er har Minecraft och Netflix respektive OBC:er undersökts med hjälp av netnografi. Studien undersökte hur interaktioner och aktiviteter bidrog till värdeskapande i form av ökat varumärkeskapital och ny innovation. Den belyste även hur OBC:er skiljde sig åt beroende på om OBC:erna va
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Vendemia, Megan Ashley. "Seeing Is Believing? Perceptions of Interactivity in Company-Consumer Interactions on Social Networking Sites." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1429804081.

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Fahad, Ahmed K. "Understanding How Power and Identity Work in Interactions between Native and Non-Native English Speakers." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1490698649076512.

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Smith, Janeal Crane. "Patterns of One-Course Cohort Participation in Online Teacher Education Programs." ScholarWorks, 2016. https://scholarworks.waldenu.edu/dissertations/1865.

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Online higher education is a field that can benefit significantly from further research on innovative pedagogical methods designed to support students and decrease attrition rates. One method shown to improve engagement and retention of students in online environments is to include interactive engagement. This case study explored the patterns of students' interactions and assessment performance in an introductory teacher education one-course cohort. The study used a conceptual framework incorporating Bandura's social learning theory and Siemens' theory of connectivism. The study assessed archi
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Stone, Bessie Gay. "The affordances of online multiplayer games for the social interactions of middle-primary-school-aged students with ASD." Thesis, Australian Catholic University, 2018. https://acuresearchbank.acu.edu.au/download/f4cd5a0358eeade34196f4ed94bfdb85f780eb4108a9034804b99186e2536199/3529400/STONE_2018_The_affordances_of_online_mulitplayer_games.pdf.

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This descriptive ethnographic case study investigates the potentials and constraints of online multiplayer games for the social interactions of students with an autism spectrum disorder. Minecraft® was selected as the online multiplayer game platform of focus within the research context, given its popularity among primary-school students. The study also describes the multimodal forms of social communication that students with an autism spectrum disorder used as they engaged with online multiplayer games. It investigates students, parent, and teacher perspectives of the enabling and constrainin
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44

MORONI, CHIARA. "Discourse and negotiation in web forums: using the linguistic lens to observe discursive interactions in online learning environments." Doctoral thesis, Università Politecnica delle Marche, 2008. http://hdl.handle.net/11566/242444.

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45

Stone, Bessie. "The affordances of online multiplayer games for the social interactions of middle-primary-school-aged students with ASD." Thesis, Australian Catholic University, 2018. https://eprints.qut.edu.au/198403/1/57592642.pdf.

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Abstract:
This descriptive ethnographic case study investigates the potentials and constraints of online multiplayer games for the social interactions of students with an autism spectrum disorder. Minecraft® was selected as the online multiplayer game platform of focus within the research context, given its popularity among primary-school students. The study also describes the multimodal forms of social communication that students with an autism spectrum disorder used as they engaged with online multiplayer games. It investigates students, parent, and teacher perspectives of the enabling and constrainin
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46

Chiu, Yi-Ching Jean, and res cand@acu edu au. "Exploring Student and Teacher Interactions for Critical Thinking in Face-to-Face and Online Environments in an EFL Course in Taiwan." Australian Catholic University. School of Education, 2006. http://dlibrary.acu.edu.au/digitaltheses/public/adt-acuvp108.11092006.

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Current literature indicates a lack of exploration of factors relating to Taiwanese students’ critical thinking in the field of English as a Foreign Language (EFL). The research study was a case study based on the social constructivist framework. The aim of this study was to explore how teacher and students interactions online impacted critical thinking by addressing the social norm in Confucius Heritage Culture (CHC). The characteristics of the social norm of CHC do not readily support verbalizing thoughts and challenging others face-to-face in public, which are important to the practice of c
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47

Yelne, Samir. "Measures of User Interactions, Conversations, and Attacks in a Crowdsourced Platform Offering Emotional Support." Wright State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=wright1482330888961028.

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Presi, Caterina. "Investigating Identity Communication Online in Forum-Based Virtual Communities of Consumption with Comparison to Face-to-Face Social Interactions." Thesis, University of Leeds, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.485262.

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How identity is communicated in forum-based Virtual Communities of Consumption (VCCs) and the role of the medium in identity communication are investigated by comparing what occurs online and face-to-face, using a conceptual framework of Symbolic Interactionism and Medium Theory. Ten qualitative case studies are applied, where one individual's online and offline experience represents a case. Principal data gathering techniques in the two environments (online and omine) were observations and semi-structured interviews. Data were analysed using socio-semiotics and grounded theory. The findings r
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Morrow, Revonda G. "Interactivity in an Online Learning Environment: A Case Study of Participant Experience in Professional Development." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/367435.

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The role of interactivity in learning is seen as important to the processing of content and the creation of new understandings. Whether this interactivity is viewed as internal interaction with the content by individuals or a broader socio-cultural concept of interaction among others, interactivity is seen as critical to learning. What has not been so clearly defined, however, are the ways that interactivity functions for individuals and groups whose learning is increasingly taking place outside the traditional face-to-face methods, supported and managed by information and communication techno
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Gomes, Alan Keller. "Representação, extração e avaliação de interações entre usuários de redes sociais online." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-26082013-105631/.

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Com a popularidade e o crescimento das Redes Sociais Online, o interesse pelo entendimento de como seus usuários interagem entre si também tem crescido, configurando assim um cenário rico no qual são criadas oportunidades para melhorar o design de interfaces, compreender a organização de movimentos sociais, o marketing viral e a distribuição de conteúdos multimídia, dentre outros. Na investigação dessas oportunidades de pesquisa, um modelo de representação da atividade dos usuários amplamente empregado é baseado na construção de um grafo. Embora as atividades dos usuários em uma Rede Social On
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