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Journal articles on the topic 'Online interactive animated tours'

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1

Candra, Rudi Arif, Arie Budiansyah, Taufiq Abdul Gani, Dirja Nur Ilham, and Siti Rusdiana. "Animated Pathway Interactive Map." SinkrOn 4, no. 1 (October 28, 2019): 256. http://dx.doi.org/10.33395/sinkron.v4i1.10394.

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A map is one of the cartographic scientific products that is used as a guide to access locations or places. The use of information technology and computer systems in cartography can increase the value of map products to be interactive and can be accessed online via the internet. This interactive map of the Unsyiah Director Office building is the development of an interactive map product of the author with the addition of an animated pathway from the reference point to the location point. With these additions, it will be easier for visitors to access the location
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Greussing, Esther, Sabrina Heike Kessler, and Hajo G. Boomgaarden. "Learning From Science News via Interactive and Animated Data Visualizations: An Investigation Combining Eye Tracking, Online Survey, and Cued Retrospective Reporting." Science Communication 42, no. 6 (October 13, 2020): 803–28. http://dx.doi.org/10.1177/1075547020962100.

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Relying on a multimethod approach with eye tracking, cued retrospective reporting, and a memory test, this experimental study ( N = 45) shows how individuals engage with static, interactive, and interactive-animated data visualizations embedded in online science news. The results suggest that interactivity and animation engage participants most strongly: The second part of the news article is fixated the longest by participants exposed to the interactive-animated visualization, which translates into higher learning outcomes. However, the dynamic process of news reception requires a nuanced und
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Hickok, John. "Web library tours: using streaming video and interactive quizzes." Reference Services Review 30, no. 2 (June 1, 2002): 99–111. http://dx.doi.org/10.1108/00907320210428660.

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Many academic library Web sites offer online “tours” to provide basic orientation of their collections and services. However, these tours are often merely photos, floor plans, or written descriptions. In 1999, the library at California State University, Fullerton sought to improve its own Web site orientation, by using more engaging Web technologies; namely, streaming video and interactive tutorials. A project of videotaping a full‐motion, narrated tour of the library, and then placing it on the Web site as streaming video segments, was undertaken. Additionally, interactive tutorials – quizzes
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Aulianto, Dwi Ridho. "Inovasi Perpustakaan Melalui Pemanfaatan Teknologi Augmented Reality Dan Virtual Reality di Era Generasi Z." Nusantara - Journal of Information and Library Studies 3, no. 1 (June 30, 2020): 103. http://dx.doi.org/10.30999/n-jils.v3i1.482.

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This study aims to determine the benefits of Augmented Reality and Virtual Reality technology applied to libraries in the Z generation era. The research method used study of literature by collecting several reference as sources that are relevant to the study material and and interviews with several generation Z informants. The results of the study found that the implementation of Augmented Reality technology can be used to create and read the Interactive Opac Brochure with AR; Utilization of Library Collection Display; Utilization for Searching Library Collections in Shelves through AR; Utiliz
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Setyowati, Erna, Ika Septi Hidayati, and Toto Hermawan. "PENGARUH PENGGUNAAN MULTIMEDIA INTERAKTIF TERHADAP PEMAHAMAN KONSEP DALAM PEMBELAJARAN MATEMATIKA DI MTs DARUL ULUM MUHAMMADIYAH GALUR." Intersections 5, no. 2 (August 1, 2020): 26–37. http://dx.doi.org/10.47200/intersections.v5i2.553.

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At the time of the Covid-19 pandemic, all learning was carried out online or online learning, while schools and students had to follow the existing curriculum in their schools, which of course not all of their lessons were happy. Mathematics is one of the subjects that is always a scourge for students, regardless of those who enjoy mathematics. The reasons vary, some say the lessons are difficult to understand, students are not interested in learning mathematics, the teachers are boring, and so on. So that many parents of students who provide additional tutoring for their children by hiring ma
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Quinn, Diana, Edward Cioffi, Steve Hill, Mat Kor, Anna-Clare Longford, Robert Moller, and Pramila Rathore. "Implementing work-integrated learning in online construction management courses." Journal of University Teaching and Learning Practice 16, no. 1 (January 1, 2019): 122–36. http://dx.doi.org/10.53761/1.16.1.9.

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Implementing online learning can pose serious pedagogical challenges particularly when programs contain work-integrated learning (WIL) components. One such component is the site visit, where student groups are led by subject matter experts through an authentic environment. These WIL experiences help students relate the theory learnt in classrooms to practice. Construction management students particularly benefit from repeated visits to the same building site to appreciate the spatial and temporal constraints and how they change over the life of the building project. Unfortunately, logistics an
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Poggiali, Jennifer. "Student responses to an animated character in information literacy instruction." Library Hi Tech 36, no. 1 (March 19, 2018): 29–42. http://dx.doi.org/10.1108/lht-12-2016-0149.

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Purpose This paper reports on a grant-funded project to create a hand-drawn, custom-made animated character named Jasmyn. Drawing on animation theory, the purpose of this paper is to use qualitative research to investigate student responses to the medium of animation, the character’s design, and three presentation strategies. Design/methodology/approach The researchers held three student focus groups to investigate the following research questions: Will students endorse animation as a medium for library instructional videos on the grounds of its entertaining, subversive, or playful qualities?
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Heilig, Leah. "Silent Maps as Professional Communication: Intersections of Sociospatial Considerations and Information Accessibility." Business and Professional Communication Quarterly 81, no. 4 (September 30, 2018): 421–39. http://dx.doi.org/10.1177/2329490618802446.

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Using interactive digital maps is now common practice for most universities. Increasingly, more users are introduced to their academic workplaces through online content such as Google Street View and virtual tours. Students with disabilities depend on environmental information to navigate the barriers they face on campus. While most webmasters for postsecondary institutions in the United States know their legal obligations for accommodation in the delivery of web content, legal conformance does not necessarily reflect awareness for social or spatial considerations in the design of campus digit
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Zavlavsky, Ilya. "A New Technology for Interactive Online Mapping with Vector Markup and XML." Cartographic Perspectives, no. 37 (September 1, 2000): 65–77. http://dx.doi.org/10.14714/cp37.810.

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As Internet cartography matures from static map images to interactive and animated maps, and embraces extensive GIS functionality, the limitations of presenting Web maps as image files become obvious. In this paper, a new technology for Internet cartography is demonstrated that uses direct vector rendering in a browser to create highly interactive virtual maps from distributed sources of geographic data. This technology is made possible by the advent of XML (eXtensible Markup Language) and XML applications for 2D vector rendering such as VML (Vector Markup Language) and SVG (Scalable Vector Gr
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Phoebus, Patrick, Michael L. Rutledge, and Kim C. Sadler. "Meeting the Giants in Our Midst: Developing an Interactive Online Arboretum Guide to Promote Ecological Literacy." American Biology Teacher 80, no. 8 (October 1, 2018): 572–76. http://dx.doi.org/10.1525/abt.2018.80.8.572.

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Trees are the largest organisms students usually encounter in their daily lives. However, most are unaware of the critical roles trees play in their local environments. As critical components of green infrastructure, trees improve air quality, mitigate storm-water runoff, and provide food and habitat for other organisms. Using the cross-platform and open-source software Bioimages Collection Manager (BCM), we created an online interactive arboretum guide for a university campus arboretum. Faculty, students, and visitors can scan tree tags with their mobile devices and access biological metadata
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Dulamă, Maria Eliza, Sanda Vereş, Ioana Magdaș, and Oana-Ramona Ilovan. "Using animation films in formal activities at Natural Sciences during the COVID-19 pandemic. Instruction problems and models." Journal of Educational Sciences & Psychology 11 (73), no. 1 (2021): 49–65. http://dx.doi.org/10.51865/jesp.2021.1.06.

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Animation films were used frequently during online didactic activities during the COVID-19 pandemic. We have not identified research that focuses on the problems that teachers face when using animated films to enable students’ learning of Natural Sciences and on the training models that can be organized based on this resource. Therefore, we analysed the problems faced by teachers and, to solve them, we identified, analysed, and described several instruction models based on animation films: illustrative, expositive, interactive, flipped classroom, learning through discovery, and learning throug
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Baek, Eunsoo, Ho Jung Choo, Xiaoyong Wei, and So-Yeon Yoon. "Understanding the virtual tours of retail stores: how can store brand experience promote visit intentions?" International Journal of Retail & Distribution Management 48, no. 7 (May 19, 2020): 649–66. http://dx.doi.org/10.1108/ijrdm-09-2019-0294.

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PurposeAs consumers spend more time shopping online, traditional retailers are facing a decline in on-site shoppers. To help the industry in the omnichannel era, we propose that a virtual tour of a store could affect brand equity and promote store visit intentions, based on a well-established brand experience account.Design/methodology/approachThe virtual tour stimuli were created using 360-degree photos of real stores. Participants explored the store virtually and then completed an online survey. With 240 responses drawn from the general population in the US, structural equation modelling (SE
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Nie, Sen, and Yan Liu. "Analysis of Application of Digital Media Arts." Advanced Materials Research 989-994 (July 2014): 4223–25. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4223.

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In 21st century, with the leaping advances in science and technology, computers and the rapid development of science and technology industry, formed by combining human intelligence and high-tech digital content industry that corresponds to the rapid development, and developing at an astonishing speed into a pillar industry of the knowledge economy in the new century. It is well known that digital media are based on digitized text, sound, images, Graphics, animation and video images as information carriers, through means of dissemination and development of science and technology. Basic characte
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Cabezos-Bernal, P. M., P. Rodriguez-Navarro, and T. Gil-Piqueras. "DOCUMENTING PAINTINGS USING GIGAPIXEL SFM PHOTOGRAMMETRY." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (August 28, 2021): 93–100. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-93-2021.

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Abstract. Capturing paintings with gigapixel resolution (resolution around 1000 megapixels or greater) is an innovative technique that is starting to be used by some important international museums for documenting, analysing, and disseminating their masterpieces.This line of research is extremely interesting, not only for art curators and scholars, but also for the general public. The results can be disseminated through online virtual tours, offering a detailed interactive visualization. These virtual tours allow the viewer to delve into the artwork, in such a way, that it is possible to zoom
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Mormer, Elaine. "What's in Your Teaching Toolbox?" Seminars in Hearing 39, no. 01 (February 2018): 107–14. http://dx.doi.org/10.1055/s-0037-1613710.

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AbstractEducators are faced with an array of tools available to enhance learning outcomes in the classroom and clinic. These tools range from those that are very simple to those that are sufficiently complex to require an investment in learning time. This article summarizes a collection of teaching tools, ordered by the time involved in learning proficient use. Simple tools described include specific online blogs providing support for faculty and student writing and a simple method to capture and download videos from YouTube for classroom use. More complex tools described include a Web-based a
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Bedford, Simon, and Jon Mason. "How to impart tacit knowledge: “Blending Chess and Chemistry”." New Directions in the Teaching of Physical Sciences, no. 3 (February 23, 2016): 59–63. http://dx.doi.org/10.29311/ndtps.v0i3.421.

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Retrosynthesis has been likened to the game of chess. There are relatively simple rules to learn, but only through experience and practice can a learner acquire the tacit knowledge required for mastery of the subject. This makes it a challenging topic to teach effectively to a large and diverse cohort of learners. Lectures are a good way of transmitting knowledge, but do not provide the engagement and training that is essential in developing a deep understanding of retrosynthesis. Therefore, students tend to struggle to achieve success in this topic. This project aimed to alleviate this proble
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Lebeaux, Pamela, Joseph Meheski, Jennifer Stuart, and Robin Christians. "Internet Outreach in Statewide Long-Range Planning: New Jersey Experience." Transportation Research Record: Journal of the Transportation Research Board 1817, no. 1 (January 2002): 120–29. http://dx.doi.org/10.3141/1817-15.

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The New Jersey Department of Transportation (NJDOT) recently tested the use of a public involvement website devoted to statewide long-range planning. The website, www.njchoices.com, was launched in April 2000 as a cornerstone of the public involvement program for the current plan update. This initiative allowed NJDOT to explore the use of Internet technology for dialogue concerning long-range investment priorities. In addition, NJDOT gained a better understanding of the technical and administrative requirements of maintaining an interactive site. Along with information on the planning process
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Myadzelets, A. V., and N. M. Luzhkova. "GIS mapping to solve environment education tasks: interactive map of vegetation “Along the Doppelmair’s trail”." Geodesy and Cartography 955, no. 1 (February 20, 2020): 7–18. http://dx.doi.org/10.22389/0016-7126-2020-955-1-7-18.

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Environmental education is an important function of Protected Areas among them nature reserves. It includes development of visible and available materials on tours and routes, on geographical and environmental features of a territory, and on unique species of flora and fauna. Interactive map of vegetation “Along Doppelmair’s trail” is an example of scientific information visualization. It was made for a distant and restricted core area in Barguzinsky Nature Reserve. We applied traditional geographical approaches and methods (field research, geobotanical descriptions) and modern GIS technologie
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Wondrak, Stephan. "Proposals for enhancements of topographic maps for high alpine tours." Abstracts of the ICA 1 (July 15, 2019): 1. http://dx.doi.org/10.5194/ica-abs-1-405-2019.

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<p><strong>Abstract.</strong> Today we have diverse and high-quality bases for the planning of high alpine tours. Most widely used are topographic maps, tour guides and online portals. In combination with a topographic map or a map extract, photos and topos, the textual description of a tour guide gives us a comprehensive and detailed picture of our planned high alpine tour. However, this picture can still be improved. The character of a high alpine tour is determined by many criteria. Some of the most important ones can be examined with a topographic map:</p><ul>
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Zakharova, Svetlana G., Sergey N. Yashin, Lyudmila F. Sukhodoeva, Natalia S. Somenkova, and Sergey V. Tumanov. "Assessment of the professional competencies formation in students in the course of implementing online digital learning technologies." SHS Web of Conferences 103 (2021): 02006. http://dx.doi.org/10.1051/shsconf/202110302006.

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The article substantiates the relevance of research on the assessment of students’ professional competencies in the course of implementing online digital learning technologies at universities, as well as unpacks the features of the flipped learning system as a means of determining the assimilation of competencies by students in the studied disciplines. The authors consider the flipped learning implementation methods, such as information collection, analysis, systematization, understanding, application, and competencies. It is shown that digital technologies in education, being a complicated mu
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Boutsi, Argyro-Maria, Charalabos Ioannidis, and Sofia Soile. "An Integrated Approach to 3D Web Visualization of Cultural Heritage Heterogeneous Datasets." Remote Sensing 11, no. 21 (October 26, 2019): 2508. http://dx.doi.org/10.3390/rs11212508.

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The evolution of the high-quality 3D archaeological representations from niche products to integrated online media has not yet been completed. Digital archives of the field often lack multimodal data interoperability, user interaction and intelligibility. A web-based cultural heritage archive that compensates for these issues is presented in this paper. The multi-resolution 3D models constitute the core of the visualization on top of which supportive documentation data and multimedia content are spatial and logical connected. Our holistic approach focuses on the dynamic manipulation of the 3D
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Oliynik, Viktor V., Oleksandr M. Samoylenko, Ilona V. Batsurovs’ka та Nataliia A. Dotsenko. "ФОРМУВАННЯ ПРОФЕСІЙНИХ КОМПЕТЕНЦІЙ МАЙБУТНІХ АГРОІНЖЕНЕРІВ У КОМП’ЮТЕРНО ОРІЄНТОВАНОМУ СЕРЕДОВИЩІ ЗАКЛАДУ ВИЩОЇ ОСВІТИ". Information Technologies and Learning Tools 68, № 6 (27 грудня 2018): 140. http://dx.doi.org/10.33407/itlt.v68i6.2525.

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The article considers the technology of competences acquirement for the higher education applicants of specialty ‘Agricultural engineering’ in the conditions of information and educational environment. There are analyzed the concepts of competency and competences. Thre are considered the general and professional competences of the future agricultural engineers in accordance with the current standards. It is proposed the methods for coding competences and their structural components. There are provided the tools of the information and educational environment, with the help of which it is possib
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Barkova, Julia. "APPLICATION FEATURES OF ELECTRONIC TEACHING MATERIALS IN PROFESSIONAL TRAINING OF SPECIALISTS IN THE FIELD OF PHYSICAL EDUCATION AND SPORTS." Continuing Professional Education: Theory and Practice, no. 4 (2020): 66–74. http://dx.doi.org/10.28925/1609-8595.2020.4.8.

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The article considers the peculiarities of the use of electronic learning tools in the process of training future specialists in physical education and sports. An analysis of the scientific literature on the use of electronic tools in the educational process in higher education is conducted. The experience of using e-learning tools in the process of training specialists in physical education and sports at Zaporizhia National University is generalized. A classification has been formed and four groups of e-learning tools have been substantiated for the training of future specialists in physical
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Day, Suzanne, Allison Mathews, Meredith Blumberg, Thi Vu, Stuart Rennie, and Joseph D. Tucker. "Broadening community engagement in clinical research: Designing and assessing a pilot crowdsourcing project to obtain community feedback on an HIV clinical trial." Clinical Trials 17, no. 3 (February 3, 2020): 306–13. http://dx.doi.org/10.1177/1740774520902741.

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Background/Aims Community engagement is widely acknowledged as an important step in clinical trials. One underexplored method for engagement in clinical trials is crowdsourcing. Crowdsourcing involves having community members attempt to solve a problem and then publicly sharing innovative solutions. We designed and conducted a pilot using a crowdsourcing approach to obtain community feedback on an HIV clinical trial, called the Acceptability of Combined Community Engagement Strategies Study. In this work, we describe and assess the Acceptability of Combined Community Engagement Strategies Stud
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Bavington, Melissa. "Engaging Children with Herbarium Specimens at Royal Botanic Gardens Kew’s Science Festival." Biodiversity Information Science and Standards 2 (June 15, 2018): e25933. http://dx.doi.org/10.3897/biss.2.25933.

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The Kew and Wakehurst Science Festivals consists of five days of activities over two weekends. Workshops and tours allow visitors to engage with the scientists and their research. We designed an interactive experience, so children could understand what a herbarium sheet is and the process of making one. The Herbarium accessions an average of 30,000 specimens per year and because specimens need to have a long life and be able to withstand being handled for hundreds of years they need to be ‘mounted’ according to strict protocols and guidelines. Botanical specimens are vital to research at Kew a
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Caniza, M., M. Homsi, and C. Rodriguez-Galindo. "#80: Developing and Implementing an Infectious Diseases Training Seminar for Global Healthcare Providers for Children with Cancer." Journal of the Pediatric Infectious Diseases Society 10, Supplement_1 (March 1, 2021): S13. http://dx.doi.org/10.1093/jpids/piaa170.037.

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Abstract Background Well-trained and dedicated personnel for infection care and prevention is essential for optimal care in pediatric oncology centers. Feedback from global collaborators consistently identifies education and training as a priority. We collaboratively designed and implemented a blended methodology training course focused on four essential themes: infectious complications in pediatric cancer; quality in infection care; quality in infection prevention; and, sustainability, research, and dissemination. Methods Using our team’s subject matter expertise and experience developing tra
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Powers, Jacquelyn M., and Deborah I. Thompson. "The Development of Ironchild: A Web-Based Intervention to Improve Adherence in Children with Iron Deficiency Anemia." Blood 134, Supplement_1 (November 13, 2019): 2163. http://dx.doi.org/10.1182/blood-2019-124181.

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INTRODUCTION Iron deficiency anemia (IDA) affects approximately 3% of children 1 to 3 years of age and is associated with poor neurocognitive outcomes. Children of Hispanic/Latino ethnicity, from primarily Spanish-speaking homes, and/or those of low socioeconomic status, are disproportionately affected. Oral iron therapy for 3 to 6 months is considered standard care therapy and mitigates these effects. Yet non-adherence often results in treatment failure, prolonging the treatment course and negative health consequences of IDA. Limited previous work has focused on interventions to improve adher
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Erickson, Alyssa Huber. "The Iterative Redesign of an Online University Course: NDFS 100, Essentials of Nutrition." International Journal of Designs for Learning 8, no. 2 (November 8, 2017). http://dx.doi.org/10.14434/ijdl.v8i2.23744.

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This design case looks closely at the unique elements of redesigning an online nutrition course from April 2016 to April 2017. The online course was designed, developed, and offered for students through Brigham Young University Independent Study (BYUIS). During the course of one year, the author and stakeholders collaborated and made several iterative changes to the original online course. These iterations were based on the unique context of BYUIS, which included two paradigm shifts: moving courses to a semester-based schedule for BYU Online and shifting to a new Learning Management System (LM
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Martzoukou, Konstantina. "“Maddie is online”: an educational video cartoon series on digital literacy and resilience for children." Journal of Research in Innovative Teaching & Learning ahead-of-print, ahead-of-print (December 8, 2020). http://dx.doi.org/10.1108/jrit-06-2020-0031.

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PurposeThis paper examines children's development of digital literacy, resilience and citizenship in the online environment, addressing active engagement and participation via cartoon videos. Previous research has emphasised the positive role of cartoons in different educational contexts, as important agents of attracting children's attention and interest with opportunities to engage in contextual and collaborative learning.Design/methodology/approachThe work describes the design and an initial pilot study of the animated cartoon video series, with a group of 30 children in an S1 class, at a s
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Hahn, Troy, and Patricia A. Curtis. "Developing and delivering food systems training programs for 21st century audiences." International Journal of Food Studies 5, no. 1 (April 18, 2016). http://dx.doi.org/10.7455/ijfs.v5i1.251.

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Expectations for training programmes today are very different from expectations for training programmes in the past, because today’s audiences are not only multigenerational, but the younger generations learn in distinctly different ways from older, more traditional audiences. To meet the needs of these multigenerational audiences, the Auburn University Food Systems Institute (AUFSI) has developed on-demand, online courses that offer a variety of ways for learners to interact with training materials. For example, a typical course may offer not only traditional text, but audio, video, simulatio
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Nansen, Bjorn. "Accidental, Assisted, Automated: An Emerging Repertoire of Infant Mobile Media Techniques." M/C Journal 18, no. 5 (October 14, 2015). http://dx.doi.org/10.5204/mcj.1026.

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Introduction It is now commonplace for babies to begin their lives inhabiting media environments characterised by the presence, distribution, and mobility of digital devices and screens. Such arrangements can be traced, in part, to the birth of a new regime of mobile and touchscreen media beginning with the release of the iPhone in 2007 and the iPad in 2010, which stimulated a surge in household media consumption, underpinned by broadband and wireless Internet infrastructures. Research into these conditions of ambient mediation at the beginnings of life, however, is currently dominated by medi
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Desmarais, Robert. "These Books will Inspire Kids of All Ages!" Deakin Review of Children's Literature 1, no. 2 (October 16, 2011). http://dx.doi.org/10.20361/g25k5z.

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Dear Reader, In this latest collection of children’s books you will find something for every age and taste. I have always found that good children’s books are always inspirational or educational in some way, but they are not always easy to find in the annual deluge of new titles from the publishing houses. Indeed, the number of children’s books being published grows each year, which makes it difficult to separate the wheat from the chaff. Our reviews make it easy to find the kind of book you are looking for, thanks to a dedicated team of reviewers from the University of Alberta Libraries who r
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Brown, Adam, and Leonie Rutherford. "Postcolonial Play: Constructions of Multicultural Identities in ABC Children's Projects." M/C Journal 14, no. 2 (May 1, 2011). http://dx.doi.org/10.5204/mcj.353.

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In 1988, historian Nadia Wheatley and indigenous artist Donna Rawlins published their award-winning picture book, My Place, a reinterpretation of Australian national identity and sovereignty prompted by the bicentennial of white settlement. Twenty years later, the Australian Broadcasting Corporation (ABC) commissioned Penny Chapman’s multi-platform project based on this book. The 13 episodes of the television series begin in 2008, each telling the story of a child at a different point in history, and are accompanied by substantial interactive online content. Issues as diverse as religious diff
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Stojanovski, Jadranka. "New directions in scholarly publishing: journal articles beyond the present." Septentrio Conference Series, no. 1 (December 8, 2014). http://dx.doi.org/10.7557/5.3228.

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>> See video of presentation (28 min.) The primary goal of scholarly communication is improving human knowledge and sharing is the key to achieve this goal: sharing ideas, sharing methodologies, sharing of results, sharing data, information and knowledge. Although the concept of sharing applies to all phases of scholarly communication, most often the only visible part is the final publication, with the journal article as a most common type. The traditional characteristics of the present journals allow only limited possibilities for sharing the knowledge. Basic functions, registration, di
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Brahnam, Sheryl. "The Impossibility of Collaborating with Kathy, ‘The Stupid Bitch’." M/C Journal 9, no. 2 (May 1, 2006). http://dx.doi.org/10.5204/mcj.2605.

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Kathy works entirely online. She is an indefatigable worker and is never too engrossed with her own pursuits to deny another’s request for assistance. Her expertise is focused, and her suggestions are generally valuable. She constantly reviews her communications to search for ways of increasing her effectiveness. An analysis of her interactions, however, raises concerns. Approximately 7% of the communications Kathy receives are insulting and nearly 20% are sexual in nature (Brahnam). She is frequently called a bitch and told her ideas are stupid. Although Kathy refuses to talk about sex, her c
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Forsyth, Ellen. "Collecting Community Stories: Local Studies Collections and What They Can Tell You About the Community." M/C Journal 22, no. 3 (June 19, 2019). http://dx.doi.org/10.5204/mcj.1523.

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IntroductionThis article investigates how local studies collections in public libraries can help people explore the experiences of regional Australia. Some of this discovery can be done online, but as not all local studies material has been catalogued, is online or available in a digital format, some of this exploration will need to be onsite at public libraries throughout Australia. This exploration could be combined with other investigations into regional areas. What are local studies collections in public libraries? These collections are defined as beinginclusive of local history and so the
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Mitchell, Peta, and E. Sean Rintel. "Editorial." M/C Journal 5, no. 4 (August 1, 2002). http://dx.doi.org/10.5204/mcj.1968.

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This time last year we proposed the theme of the 'loop' issue to the M/C collective because it sounded deeply cool, satisfying our poststructuralist posturings about reflexivity and representation, while also tapping into everyday cultural objects and practices. We expected that the 'loop' issue would generate some interesting and varied responses, and it did. We received submissions about music, visual art, language, child development, pop-cultural artefacts, mathematics and culture in general. These explorations of disparate fields seemed, however, to be tied together by a common thread: the
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Maguire, Emma. "Home, About, Shop, Contact: Constructing an Authorial Persona via the Author Website." M/C Journal 17, no. 3 (June 7, 2014). http://dx.doi.org/10.5204/mcj.821.

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Introduction Let me start by telling you about my “first-world problem”: I study girls’ autobiographical practice in digital spaces but the conceptual tools in my field have been developed chiefly in order to read and analyse printed books. Girls’ digital engagements with self-representation—such as web comics and blogs—are fascinating texts and I want to know what they can tell us about how girls’ written selves connect in complex ways to broader cultural constructions of girlhood. The Greek roots of the word autobiography autos, bios, and graphe (self, life, writing) inform the kinds of appr
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O.Arata, Luis. "Creation by Looping Interactions." M/C Journal 5, no. 4 (August 1, 2002). http://dx.doi.org/10.5204/mcj.1978.

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Creation is at a most basic level a somewhat lasting combination of parts arranged in new ways. On the one hand there is creation by competitive selection from random mutations. On the other is the deliberate work of authors masterminding creations. What these two processes tend to have in common is that the parts that go into the creative process are treated as rather neutral objects, much like clay to be shaped in meaningful ways. But what if the parts have a say in the process? Could the medium itself become a prime mover in acts of creation? If the parts that combine are not passive but ca
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O'Meara, Radha. "Do Cats Know They Rule YouTube? Surveillance and the Pleasures of Cat Videos." M/C Journal 17, no. 2 (March 10, 2014). http://dx.doi.org/10.5204/mcj.794.

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Did you see the videos where the cat jumps in the box, attacks the printer or tries to leap from the snowy car? As the availability and popularity of watching videos on the Internet has risen rapidly in the last decade, so has the prevalence of cat videos. Although the cuteness of YouTube videos of cats might make them appear frivolous, in fact there is a significant irony at their heart: online cat videos enable corporate surveillance of viewers, yet viewers seem just as oblivious to this as the cats featured in the videos. Towards this end, I consider the distinguishing features of contempor
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Brien, Donna Lee. "A Taste of Singapore: Singapore Food Writing and Culinary Tourism." M/C Journal 17, no. 1 (March 16, 2014). http://dx.doi.org/10.5204/mcj.767.

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Introduction Many destinations promote culinary encounters. Foods and beverages, and especially how these will taste in situ, are being marketed as niche travel motivators and used in destination brand building across the globe. While initial usage of the term culinary tourism focused on experiencing exotic cultures of foreign destinations by sampling unfamiliar food and drinks, the term has expanded to embrace a range of leisure travel experiences where the aim is to locate and taste local specialities as part of a pleasurable, and hopefully notable, culinary encounter (Wolf). Long’s foundati
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Tuters, Marc, Emilija Jokubauskaitė, and Daniel Bach. "Post-Truth Protest: How 4chan Cooked Up the Pizzagate Bullshit." M/C Journal 21, no. 3 (August 15, 2018). http://dx.doi.org/10.5204/mcj.1422.

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IntroductionOn 4 December 2016, a man entered a Washington, D.C., pizza parlor armed with an AR-15 assault rifle in an attempt to save the victims of an alleged satanic pedophilia ring run by prominent members of the Democratic Party. While the story had already been discredited (LaCapria), at the time of the incident, nearly half of Trump voters were found to give a measure of credence to the same rumors that had apparently inspired the gunman (Frankovic). Was we will discuss here, the bizarre conspiracy theory known as "Pizzagate" had in fact originated a month earlier on 4chan/pol/, a messa
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Leotta, Alfio. "Navigating Movie (M)apps: Film Locations, Tourism and Digital Mapping Tools." M/C Journal 19, no. 3 (June 22, 2016). http://dx.doi.org/10.5204/mcj.1084.

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The digital revolution has been characterized by the overlapping of different media technologies and platforms which reshaped both traditional forms of audiovisual consumption and older conceptions of place and space. John Agnew claims that, traditionally, the notion of place has been associated with two different meanings: ‘the first is a geometric conception of place as a mere part of space and the second is a phenomenological understanding of a place as a distinctive coming together in space’ (317). Both of the dominant meanings have been challenged by the idea that the world itself is incr
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Flynn, Bernadette. "Towards an Aesthetics of Navigation." M/C Journal 3, no. 5 (October 1, 2000). http://dx.doi.org/10.5204/mcj.1875.

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Introduction Explorations of the multimedia game format within cultural studies have been broadly approached from two perspectives: one -- the impact of technologies on user interaction particularly with regard to social implications, and the other -- human computer interactions within the framework of cybercultures. Another approach to understanding or speaking about games within cultural studies is to focus on the game experience as cultural practice -- as an activity or an event. In this article I wish to initiate an exploration of the aesthetics of player space as a distinctive element of
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O'Meara, Radha, and Alex Bevan. "Transmedia Theory’s Author Discourse and Its Limitations." M/C Journal 21, no. 1 (March 14, 2018). http://dx.doi.org/10.5204/mcj.1366.

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As a scholarly discourse, transmedia storytelling relies heavily on conservative constructions of authorship that laud corporate architects and patriarchs such as George Lucas and J.J. Abrams as exemplars of “the creator.” This piece argues that transmedia theory works to construct patriarchal ideals of individual authorship to the detriment of alternative conceptions of transmediality, storyworlds, and authorship. The genesis for this piece was our struggle to find a transmedia storyworld that we were both familiar with, that also qualifies as “legitimate” transmedia in the eyes of our prospe
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Lewis, Tania, Annette Markham, and Indigo Holcombe-James. "Embracing Liminality and "Staying with the Trouble" on (and off) Screen." M/C Journal 24, no. 3 (June 21, 2021). http://dx.doi.org/10.5204/mcj.2781.

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Setting the Mood Weirdly, everything feels the same. There’s absolutely no distinction for me between news, work, walking, gaming, Netflix, rock collecting, scrolling, messaging. I don’t know how this happened, but everything has simply blurred together. There’s a dreadful and yet soothing sameness to it, scrolling through images on Instagram, scrolling Netflix, walking the dog, scrolling the news, time scrolling by as I watch face after face appear or disappear on my screen, all saying something, yet saying nothing. Is this the rhythm of crisis in a slow apocalypse? Really, would it be possib
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Goggin, Gerard. "‘mobile text’." M/C Journal 7, no. 1 (January 1, 2004). http://dx.doi.org/10.5204/mcj.2312.

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Mobile In many countries, more people have mobile phones than they do fixed-line phones. Mobile phones are one of the fastest growing technologies ever, outstripping even the internet in many respects. With the advent and widespread deployment of digital systems, mobile phones were used by an estimated 1, 158, 254, 300 people worldwide in 2002 (up from approximately 91 million in 1995), 51. 4% of total telephone subscribers (ITU). One of the reasons for this is mobility itself: the ability for people to talk on the phone wherever they are. The communicative possibilities opened up by mobile ph
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