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Journal articles on the topic 'Online museum'

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1

Sizova, Irina A. "Museum as an Active Participant in Continuing Education." Vestnik Tomskogo gosudarstvennogo universiteta, no. 464 (2021): 225–31. http://dx.doi.org/10.17223/15617793/464/25.

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The article presents a qualitative analysis of museum educational products. These products have been studied in terms of the possibility of their use in formal, non-formal and informal education. Thus, the role of the museum as an actor of continuing education has been determined. The role of continuing education in the educational process is becoming more obvious for most participants, and informal education plays a huge role in this process. It is urgent now to develop high-quality educational environment. Due to museums and their offline and online educational products, it is possible to ge
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Sizova, Irina A. "Monetizing online museum products: Mechanisms, strategies, and examples." Issues of Museology 13, no. 1 (2022): 140–48. http://dx.doi.org/10.21638/spbu27.2022.110.

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The quarantine and post-quarantine restrictions have forced museums to pay close attention to digital content. Initially, this was done to maintain their audience and public interest, and after that, they began to think about monetizing these products. Monetizing digital content can help them recover lost revenue. Monetization of online museum products refers to the process of converting free or paid online products and services developed by museums themselves or in collaboration with developers. In this article, the author identifies mechanisms and strategies for monetizing museum online prod
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Santos, Edmea, Frieda Marti, and Rosemary dos Santos. "O MUSEU COMO ESPAÇO MULTIRREFERENCIAL DE APRENDIZAGEM: RASTROS DE APRENDIZAGENS UBÍQUAS NA CIBERCULTURA." Revista Observatório 5, no. 1 (2019): 182–201. http://dx.doi.org/10.20873/uft.2447-4266.2019v5n1p182.

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As novas relações que se estabelecem entre a técnica e a vida social geram novas formas de comunicação, de produção cultural e fenômenos sociotécnicos, desenvolvendo uma nova cultura contemporânea, a cibercultura. Diante desse novo contexto sociotécnico, os museus passaram a fazer uso das tecnologias digitais em rede e móveis, visando potencializar a experiência comunicacional e educacional de/com seus visitantes. Este artigo tem como objetivo discutir o espaço museal na cibercultura, apresentando-o como rede educativa e espaço multirreferencial de aprendizagem, e mostrar exemplos de usos das
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ZHAO, J., and O. YEZHOVA. "STRATEGY OF DESIGN ONLINE MUSEUM EXHIBITION CONTENTS FROM THE PERSPECTIVE OF ARTIFICIAL INTELLIGENCE." Art and Design, no. 2 (August 8, 2024): 80–89. http://dx.doi.org/10.30857/2617-0272.2024.2.8.

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Purpose: analyzes the use of artificial intelligence to improve artistic design in online museum exhibitions. Methodology. The work combines a literature review with an analysis of design examples of online museums using artificial intelligence technologies. In particular, the following online museum cases were analyzed: the British Museum (England), the Louvre (France), the Shanghai Museum (China), the Vatican Museum (Vatican), as well as the Mei Lanfang digital project. The results. As a result of the analysis, it was found that artificial intelligence has a profound effect on the artistic c
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ZHAO, J., and O. YEZHOVA. "IMPACT OF DIGITAL ART ON DESIGN OF ONLINE MUSEUM: USER-CENTERED DESIGN, NARRATIVE DESIGN, AND INTEGRATION OF TECHNOLOGY." Art and Design, no. 3 (November 11, 2023): 92–100. http://dx.doi.org/10.30857/2617-0272.2023.3.8.

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This research aims to explore the means by which digital art presented in online museum exhibitions will contribute to an improved visitor experience of the museum exhibition. Theoretical and practical research methods are used, namely, analysis of scientific and professional literature on the impact of digital culture on museum exhibits, analysis of design analogs of online museums. Based on the research analysis, the influence of digital culture on art museums was established, which allowed them to go beyond physical spaces, display digital art and implement virtual reality technologies. The
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ZHAO, J., and O. YEZHOVA. "DESIGN OF APPLICATIONS FOR ACCESS TO DIGITAL ART WORKS IN ONLINE MUSEUMS." Art and Design, no. 1 (April 1, 2024): 68–77. http://dx.doi.org/10.30857/2617-0272.2024.1.6.

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The purpose. The research aims to explore the integration of digital art with online exhibitions in museums, focusing on the design of application interfaces and museum exhibitions. Methodology. The study uses a mixed approach that combines theoretical research, analysis of scientific research with analysis of practical examples. Results. It has been found that the use of digital art has a significant impact on museum online exhibitions, contributing to more interactive, immersive, and inclusive visitor access. The integration of ICT into the museum sector, while primarily focused on digitizat
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Milutinović, Jovana, and Kristinka Selaković. "Pedagogical Potential of Online Museum Learning Resources." Revija za elementarno izobraževanje 15, Spec. Iss. (2022): 131–45. http://dx.doi.org/10.18690/rei.15.spec.iss.131-145.2022.

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The COVID-19 era has changed the way most institutions operate, including museums and their educational activities. The aim of this paper is to investigate the types of online learning resources represented on museum websites, as well as to analyse their pedagogical features. Mixed research was applied, while the sample consists of museums included in the relevant portals that provide visibility for cultural institutions in Serbia. The analysis of the research results made it possible to determine the current level of development of pedagogical features of online museum learning resources and
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Jin, Mei Zi, and Ja Joon Koo. "The Impact of Online VR Museum Experience Characteristics on Visitor Satisfaction : A Case Study of Chinese Cultural Heritage Museums." Korea Institute of Design Research Society 9, no. 4 (2024): 654–67. https://doi.org/10.46248/kidrs.2024.4.654.

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This study aims to analyze the impact of the experiential characteristics of Chinese cultural heritage online VR museums on visitor satisfaction. With the advancement of digital technology, online museums have emerged as an innovative way to provide cultural experiences beyond the constraints of time and space. The study identifies four key characteristics of online VR museum experiences: realism, immersion, interactivity, and ease of use. Based on these dimensions, three online VR museum cases from China were examined. Additionally, empirical analysis was conducted using multiple regression a
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Gordin, Valery E., and Irina A. Sizova. "Museum Educational Online Products: Creation Prerequisites and Development Prospects." Observatory of Culture 18, no. 1 (2021): 80–92. http://dx.doi.org/10.25281/2072-3156-2021-18-1-80-92.

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This article examines online educational products developed by museums both independently and in cooperation with educational institutions. The analysis revealed a pool of museum online products, including mass open online courses (MOOCs), specialized professional online courses (SPOCs), educational games, mobile apps, and podcasts. The authors identify advantages and features of each type of the museum online products (MOPs) and determine the prospects for their inclusion in the educational process.The study aims to reveal the activity of different kinds of museums and museum communities in t
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Cao, Kai. "Development and Design Case Function Comparison of Panoramic Roaming System of Virtual Museum Based on Pano2VR." Mobile Information Systems 2022 (July 5, 2022): 1–11. http://dx.doi.org/10.1155/2022/7363221.

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The development of modern information technology gives birth to virtual museums. The exhibition of physical museums is evolving into online virtual exhibition, allowing users to have an immersive experience of museums without leaving home. Through content analysis, this study analyzes the status quo of online virtual museums in China and discovers two major problems: the exhibits are mainly brief introductory graphs and texts, and the exhibition module is independent of the panoramic roaming module. To solve the problems, Pano2VR was used to develop and design a virtual museum panorama roaming
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Huo, Hong, Keqin Shen, Chunjia Han, and Mu Yang. "Measuring the relationship between museum attributes and visitors: An application of topic model on museum online reviews." PLOS ONE 19, no. 7 (2024): e0304901. http://dx.doi.org/10.1371/journal.pone.0304901.

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In recent years, cultural tourism has increasingly embraced museum visits. Museums serve as both cultural heritage guardians and integral parts of tourist destinations, significantly impacting visitor satisfaction and experience. Moreover, online museum reviews have become a crucial indicator of museum service quality, visitor experience, and public feedback in the digital age. An analysis of online reviews on major tourism websites and social media platforms can assist museums in developing appropriate management strategies. This study employed the structural topic model (STM) to analyze onli
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Jackson, Jason Baird. "Museum Anthropology Online." Museum Anthropology 30, no. 1 (2007): 1–2. http://dx.doi.org/10.1525/mua.2007.30.1.1.

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biswas, Shuvajit. "Online Chatbot Based Ticketing System." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 05 (2025): 1–9. https://doi.org/10.55041/ijsrem47718.

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Abstract - In recent years, the digitization of public services has significantly improved user experiences across various sectors. However, many museums still rely on outdated manual ticket booking systems, which often lead to long queues, booking errors, and visitor dissatisfaction. This research paper proposes the development of an online chatbot-based ticketing system designed specifically for museums to overcome these limitations. The chatbot integrates multilingual support, automated ticket issuance, and a secure payment gateway to offer a seamless and efficient booking process. By lever
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Fedorova, Nadiia. "Museums as platforms for the development of creative industries." Theory and Practice of Intellectual Property, no. 6 (December 17, 2023): 102–9. https://doi.org/10.33731/62023.293369.

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The article examines the museum business in the context of museums as platforms for the development of creative industries.The author emphasizes that museums as a platform for the development of creative industries are successfully used in other countries. Numerous examples of such use are given, such as the following museums: The Prague Museum of Warsaw, «The Computerspielemuseum » in Berlin, the interactive city museum «Museum642» in Pesnek (Germany), the Green Museum «Det Gronne museum» in Auning (Denmark), and «The MAS» museum in Antwerp.It is argued that museums that have developed channe
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Buršić, Edgar, Tea Golja, and Hermina Maras Benassi. "Analysis of Croatian public museums’ digital initiatives amid COVID-19 and recommendations for museum management and governance." Management 28, no. 1 (2023): 211–26. http://dx.doi.org/10.30924/mjcmi.28.1.14.

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The COVID-19 pandemic has presented challenges for public museums in Croatia. This study examines how museum management and professionals have responded to the closure of museums during the pandemic by exploring digital initiatives and online engagement with remote audiences. The authors analysed data from 162 Croatian museums registered in the Museum Documentation Centre in Zagreb to investigate the relationship between socioeconomic and demographic indicators and museums’ digital activities using multiple regression analysis. The findings revealed that half of the museums in the sample were
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Li, Taili. "Practice and Reflection of Art Museum Education in Cross-cultural Comparison." International Journal of Education and Humanities 19, no. 1 (2025): 250–53. https://doi.org/10.54097/8amtdm85.

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This paper explores art museum education in a cross-cultural context, analyzing global practices and revealing opportunities/challenges faced by art museums. It reviews museum development, educational evolution, and lays a theoretical foundation using learning and sociocultural theories. Case studies of major museums (e.g., British Museum, Metropolitan Museum, Palace Museum) highlight educational similarities/differences and influencing factors. Facing cultural barriers and tech innovations, the paper emphasizes global networks, innovative forms, and practitioner training, especially cross-cul
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Walsh, David, Mark M. Hall, Paul Clough, and Jonathan Foster. "Characterising online museum users: a study of the National Museums Liverpool museum website." International Journal on Digital Libraries 21, no. 1 (2018): 75–87. http://dx.doi.org/10.1007/s00799-018-0248-8.

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Muravska, Svitlana, and Iryna Hnidyk. "Ukrainian Museums' Exhibitions and Educational Programmes During the First Six Months of War." Museum and Society 21, no. 2 (2023): 33–39. http://dx.doi.org/10.29311/mas.v21i2.4295.

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The extraordinary and brave work of Ukrainian museum workers to protect collections and to continue activities in the face of war exemplifies the possibilities for similar institutions in conflict situations. This paper illustrates some of the main activities of Ukrainian museums from the period of the outbreak of war on 24 February 2022 through to August of the same year, focusing especially on exhibitions, educational programmes, and events, both online and on-site. This research is based on thematic and chronological approaches, using data from descriptions of educational projects on museum
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Jokanović, Milena. "Perspectives on Virtual Museum Tours." INSAM Journal of Contemporary Music, Art and Technology, no. 5 (December 15, 2020): 46–57. http://dx.doi.org/10.51191/issn.2637-1898.2020.3.5.46.

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As a number of world museums have closed their doors for the public due to pandemic of the new Corona virus, curators are thinking of alternative ways of audience outreach: 3D virtual galleries are increasingly created, video guided tours shared, digitized collections put online. The new circumstances unquestionably bring potentials for growth, but carry numer­ous risks and inconsideration, as well. Many theoreticians argue that the cri­sis of this scale will undoubtedly fasten the digital transformation in muse­um and arts sector and consequently, in a much more wide sense influence the ident
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Ray, Joyce. "Digital curation in museums." Library Hi Tech 35, no. 1 (2017): 32–39. http://dx.doi.org/10.1108/lht-12-2016-0154.

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Purpose The purpose of this paper is to present a perspective on the development of digital curation education and practice in museums in the USA. Design/methodology/approach Methods used include: a historical overview of the development of digital curation, originally as a field of practice – primarily in the sciences – and then as a field of study; a case study of the adaptation of a digital curation curriculum (DigCCurr) framework developed in schools of library and information science (LIS) to a museum studies program; and a discussion of trends in digital curation practices in museums. Fi
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Thelwall, Mike. "Can museums find male or female audiences online with YouTube?" Aslib Journal of Information Management 70, no. 5 (2018): 481–97. http://dx.doi.org/10.1108/ajim-06-2018-0146.

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Purpose The purpose of this paper is to investigates if and why audience gender ratios vary between museum YouTube channels, including for museums of the same type. Design/methodology/approach Gender ratios were examined for public comments on YouTube videos from 50 popular museums in English-speaking nations. Terms that were more frequently used by males or females in comments were also examined for gender differences. Findings The ratio of female to male YouTube commenters varies almost a hundredfold between museums. Some of the difference could be explained by gendered interests in museum t
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Ferreiro Rosende, Erica. "Museum brand identity model approach: An online Delphi Study." methaodos revista de ciencias sociales 10, no. 2 (2022): 160–76. http://dx.doi.org/10.17502/mrcs.v10i2.544.

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Museum brand management is a practice increasingly used in the museum sector, at least at a primary level. The scarce academic literature on the subject has created the opportunity to approach museum brand management from a deeper perspective, including its brand identity. For this purpose, an online Delphi study consisting of three rounds of questions was developed. A total of 12 experts, from the public and private sector, as well as academia, participated in the process, which was carried out between 2019 and 2021. The main objective was to identify a brand identity model for museums and it
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Dr. S. Parvathi, P. Ajith, J. Daniel Tharmaraj, and T. R. Dharaneeshl. "Online Chatbot-Based Ticketing System." International Research Journal on Advanced Engineering Hub (IRJAEH) 3, no. 05 (2025): 2671–75. https://doi.org/10.47392/irjaeh.2025.0396.

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Museums often face operational challenges such as managing high visitor volume, language barriers, and outdated ticketing systems. Our project introduces an intelligent ticketing platform powered by a multilingual chatbot, designed to streamline the visitor experience. Users can interact in their preferred language, book tickets for entry and shows, and receive real-time updates—all through a smart conversational interface. The system integrates secure payment gateways and generates gate passes digitally, minimizing manual effort and queue times. By providing an analytics dashboard, museum adm
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Povroznik, Nadezhda. "Digital History of Virtual Museums." Digital Humanities in the Nordic and Baltic Countries Publications 3, no. 1 (2020): 125–36. http://dx.doi.org/10.5617/dhnbpub.11183.

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Many thousands of virtual museums exist on the Internet, demonstrating very diverse and significant museum resources, showcasing the treasury of humankind. These resources have come a long way in their evolution over past decades. The history of virtual museums began long before they appeared on the Internet, and the concept of virtual museums needed to be established in order to become an essential and effective means of accomplishing new museum functions in the digital age. Through the designing of such a concept, the creation and development of museums' information resources, websites and v
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Jokanović, Milena. "Space Crisis: Encounter in the Museum Building or Online?" INSAM Journal of Contemporary Music, Art and Technology, no. 9 (December 15, 2022): 74–87. http://dx.doi.org/10.51191/issn.2637-1898.2022.5.9.74.

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After witnessing a huge turnaround in the wider social context in the previous period, it seems that the question of the future of museums in the digital environment has begun to take on a very optimistic tone full of potential. There is a growing visibility of these heritage institutions on social networks and an increasingly diverse offer of virtual tours, as well as the use of modern virtual and augmented reality technologies in the interpretation and presentation of cultural heritage, while some works of art and collections are created exclusively for cyberspace. Nevertheless, the museum a
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Antonenko, Volodymyr, and Volodymyr Khutkyi. "Museums as a Tourist Resource in the Conditions of the COVID-19 Pandemic: Challenges and New Opportunities." Bulletin of Kyiv National University of Culture and Arts. Series in Tourism 4, no. 1 (2021): 54–73. https://doi.org/10.31866/2616-7603.4.1.2021.235149.

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It is becoming increasingly clear that museum activities and tourism are among the sectors of culture and economy most affected by the COVID-19 pandemic. Despite the fact that museum visits and tourist travel during the pandemic have been reduced to a minimum, museums around the world are looking for a way out of the predicament, using every opportunity to recover and offer innovative museum and tourism products. For many museum institutions, the COVID-19 pandemic and its implications for the cultural sphere as a whole are a challenge that needs to be used to rethink their activities, to intro
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Helmreich, Anne. "A snapshot of the Getty Foundation’s Online Scholarly Catalogue Initiative." Art Libraries Journal 40, no. 2 (2015): 56–59. http://dx.doi.org/10.1017/s0307472200000225.

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What is a page in the digital age? The Getty Foundation’s Online Scholarly Catalogue Initiative (OSCI) was launched in 2009 to create new models for the publication of museum collection catalogues in the online environment. Five years later, all eight museums participating in the grant programme have published pioneering online catalogues. A final report on the initiative, which will share lessons learned and remaining challenges, as well as core information of value for any museum considering online publishing, will be presented by the Foundation later this year.
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Cunningham, Kelly J. "Functional profiles of online explanatory art texts." Corpora 14, no. 1 (2019): 31–62. http://dx.doi.org/10.3366/cor.2019.0160.

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Writing about art and the teaching of art writing are becoming important issues in the art world. Furthering our understanding of art texts can inform the practice and teaching of art writing. In an effort to expand linguistic understanding of art writing, this study examines a corpus of 180 online explanatory art museum texts from the online collections of nine US museums using a functional profiles perspective. I use cluster analysis to group the 180 texts into functional profiles based on their use of twenty-one linguistic features. The cluster analysis resulted in five clusters that are in
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Díaz Meneses, Gonzalo, Miriam Estupiñán Ojeda, and Neringa Vilkaité-Vaitoné. "Online Museums Segmentation with Structured Data: The Case of the Canary Island’s Online Marketplace." Journal of Theoretical and Applied Electronic Commerce Research 16, no. 7 (2021): 2750–67. http://dx.doi.org/10.3390/jtaer16070151.

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This paper’s primary objective is to segment the online marketplace of the Canary Islands’ museums by using different conversion funnel metrics. Little systematic research exists on digital user behaviour, and much less is known about how to segment cultural users with structured data from manually extracted and SEO software sources. With this aim in mind, we built a database with data related to the different phases of the conversion funnel of the museums to segment this online museum marketplace. In the findings, not only do we acknowledge the existence of different segments, but we also pro
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Zakaria, Nevine Nizar. "Distance Learning through the Grand Egyptian Museum: Leveraging Modern Technology to Teach about Ancient Egypt among Schools and National Museums." Education Sciences 14, no. 7 (2024): 714. http://dx.doi.org/10.3390/educsci14070714.

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By considering the increasing emphasis on lifelong learning and the ongoing significant debates over the value and utility of digital technologies in accelerating long-established learning tasks, the paper suggests new approaches for the national museums of Egypt to incorporate distance learning and museum-based online programs as a means to improve their traditional educational programs. This would significantly help school students better understand the ancient history of Egypt, “Pharaonic Egypt”, which is an essential part of their formal school curriculum. Moreover, it provides much-needed
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Anderson, Maxwell L. "Online museum co‐ordination." Museum International 51, no. 4 (1999): 25–30. http://dx.doi.org/10.1111/1468-0033.00226.

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Abbey, Heidi N. "Does a decade make a difference? Comparing the web presence of North American art museum libraries and archives in 1999 and 2011." Art Libraries Journal 37, no. 3 (2012): 34–40. http://dx.doi.org/10.1017/s0307472200017582.

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The number of North American art museums with a presence on the internet has more than doubled since 1999. This is not surprising given the power of new media to transform the experiences that museum visitors have with our cultural institutions. Every year museums attract thousands of visitors to view, both in person and online, their specialized collections and unique exhibitions. Developing in tandem with these resources and largely unfamiliar to the general, museum-going public, the libraries and archives of these institutions have contributed to the research mission, educational programmin
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Sundjaja, Arta Moro, Ford Lumban Gaol, Sri Bramantoro Abdinagoro, and Bahtiar S. Abbas. "The Behavior of Online Museum Visitors on Facebook Fan Page of the Museum in Indonesia." Binus Business Review 8, no. 3 (2017): 237. http://dx.doi.org/10.21512/bbr.v8i3.3742.

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The objective of this research was to discover the behavior of museum visitors on Facebook fan page in Indonesia based on the user motivation, user expectation, online community involvement, and Facebook fan page of the museum. This research used a quantitative approach to descriptive analysis. The population was the Facebook users who had followed the Facebook fan page of the museum in Indonesia. The samples used were 270 respondents. The researchers distributed the questionnaire to a Facebook group managed by museums or communities. Based on the demographic profile of respondent, the researc
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Barić, Mislav. "Earthquake and the pandemic on top of old problems – work of the Croatian History Museum after the Zagreb earthquake of March 2020 and during the Covid-19 pandemic." Libellarium: časopis za istraživanja u području informacijskih i srodnih znanosti 13, no. 1 (2022): 143–58. http://dx.doi.org/10.15291/libellarium.3472.

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Purpose. The aim of the paper is to present the work the Croatian History Museum (CHM) has done to preserve cultural heritage and the use of its digital strategy to present that work. This was applied in the CHM’s plan as the digital editorial board was formed to oversee and curate the Museum’s presence on the social media and the internet. Approach/methodology. The paper showcases the increase of online visitors and users that consume cultural heritage on online platforms through the examples of virtual exhibitions, social media posts and gathered data. The maintenance of a specifically targe
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Ayuningtyas, Fitria, Uljanatunnisa Uljanatunnisa, Luqman Hakim, Drina Intyaswati, and Witanti Prihatiningsih. "MUSEUM NASIONAL PROGRAM “BELAJAR MENARI” ONLINE DURING THE COVID-19 PANDEMIC THROUGH INSTAGRAM." Jurnal Sosial Humaniora 14, no. 1 (2023): 1–14. http://dx.doi.org/10.30997/jsh.v14i1.6793.

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Museums are the most representative example of cultural production. Although social media has triggered the attention of scholars, no previous study has classified the main ways in which social media affect museums. Museums must adapt to changing practices and technologies to remain relevant in society. Meanwhile, no transformation has been more visible than the emergence of digital technology such as social media. To preserve Indonesia's indigenous culture, Museum Nasional held a program called “belajar menari” online. This was done online due to the Covid-19 pandemic which not only hit Indon
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Laužikas, Rimvydas, and Donata Armakauskaitė. ""Išmemorialinti", uždaryti ar palikti: Venclovų namų-muziejaus veikimas interneto erdvėje." Tiltai 89, no. 2 (2022): 140–58. https://doi.org/10.15181/tbb.v88i1.2502.

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After the restoration of independence in 1990, Lithuania faced political, economic, social and innovation transformations that took the country from being a post-Soviet republic to a full member of the European Union. At the same time, society faced many challenges (globalisation, the development of information and communication technologies, migration, demographic changes), which, according to some sociologists, allow us to talk about the formation of a digital culture and network society (Castells, 2005; van Dijk, 2006). Therefore, when examining the operation of the museum nowadays, we shou
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Yang, Yuhui, Zhongxian Bai, Hao Zhang, and Yongchao Wang. "The Construction and Application of a Cloud Editing Digital Museum Oriented to Virtual Tour." International Journal of Computer Games Technology 2023 (November 9, 2023): 1–13. http://dx.doi.org/10.1155/2023/7132476.

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The COVID-19 pandemic has accelerated the digital transformation of museums, and online virtual tours have become an important development direction for the cultural inheritance of museums in the present and future. Therefore, there is an urgent need for appropriate digital museum spaces to attract virtual tours of visitors. Firstly, the paper introduces the current situation of the digital transformation of museums around the world under the background of the COVID-19 pandemic and analyzes the challenges of digital museums in supporting virtual tours. Secondly, aiming at these challenges, we
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Chang, Chun-Yen, Johannes-Geert Hagmann, Yu-Ta Chien, and Chung-Wen Cho. "LEVERAGING EDUCATIONAL PATHWAY TO BRIDGE IN-SCHOOL AND OUT-OF-SCHOOL SCIENCE LEARNING: A COMPARISON OF DIFFERENT INSTRUCTIONAL DESIGNS." Journal of Baltic Science Education 11, no. 3 (2012): 275–84. http://dx.doi.org/10.33225/jbse/12.11.275.

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A short look on any science center or science museum website reveals that significant amounts of online educational resources have been developed in recent years. However, how can the non-formal online learning resources of science centers/museums support learning activities inside schools? This study leverages the educational pathway of energy resources, designed by the European Open Science Resources project and the Deutsches Museum, to develop in-school learning activities. This research explores the impact of different instructional approaches incorporating the educational pathway, includi
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Stojanović Stošić, Milena М., and Marija М. Nešić. "Mogućnosti i značaj virtuelnih poseta muzejima na časovima likovne kulture." УЗДАНИЦА XIX, no. 1 (2022): 345–58. http://dx.doi.org/10.46793/uzdanica19.1.345ss.

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Museums, as keepers of tradition and culture, are ideal places for learning and enhancing children’s interest in art. However it is not always easy to take pupils to exhibi- tions, or organise an art class in a museum, which opens the possibility for virtual museum tours. Many renowned museums around the world provide this opportunity. As a result, pupils can see the greatest works of art and have the full museum experience, without having to leave their classrooms. This paper presents an online educational program of the National Museum in Belgrade, titled The National Museum in the Classroom
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Föttinger, Gudrun. "Liszt online – Ein Geschenk zum zweihundertsten Geburtstag des Komponisten." Forum Musikbibliothek 33, no. 2 (2015): 32–37. http://dx.doi.org/10.13141/fmb.v2012275.

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Der 200. Geburtstag des Namensgebers bot den Anstoß für die Inventarisierung und Online-Präsentation der Museumsbestände des Franz-Liszt-Museums Bayreuth. Auf einer eigenen Plattform kann nun seit Kurzem ein Großteil der Sammlungsobjekte, die im Franz-Liszt-Museum ausgestellt sind, online betrachtet und in Details recherchiert werden.
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Chapman, Henry P., Vincent L. Gaffney, and Helen L. Moulden. "The Eton Myers collection virtual museum." International Journal of Humanities and Arts Computing 4, no. 1-2 (2010): 81–93. http://dx.doi.org/10.3366/ijhac.2011.0009.

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The digitisation of museum collections provides great opportunities for broad communication and access. However, currently the majority of online ‘virtual’ museums present information two-dimensionally. Three-dimensional data capture using laser scanning provides the potential to generate 3D virtual objects that can be used for a much greater interactive experience. This paper presents the results of a JISC-funded project aimed at the generation of a 3D online museum of an internationally important collection of Egyptological artefacts that have not previously been publicly available. The resu
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Petelska, Michalina. "Polskie muzea w czasie pandemii COVID-19: działalność online i (nie)stosowanie Rapid Response Collecting." Studia Historica Gedanensia 12, no. 2 (2021): 405–15. http://dx.doi.org/10.4467/23916001hg.21.021.15003.

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Polish museums during the COVID-19 pandemic: Online activity and (non)application of Rapid Response Collecting The subject of this article is Rapid Response Collecting (RRC) as one of the ways in which museums can operate in exceptional situations. Between 2020 and 2021, in Poland and all over the world, curators resorted to RRC in order to document – in live dialogue with society – the pandemic and social protests. The subject of RRC is barely present in the subject literature. This article gathers English-language scholarly literature from the USA and various European countries, and it analy
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Vajda, András. "Museums and Online Spaces. The Society-Building Role of the Museums during the Pandemic." Acta Universitatis Sapientiae, Communicatio 7, no. 1 (2020): 42–53. http://dx.doi.org/10.2478/auscom-2020-0004.

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Abstract In the past more than six months, not only the cultural institutional network but also all of humanity has entered in a peculiar existential state. All that was previously commonplace, accepted, or natural has become in many ways impossible or, in some cases, even illegal. In the last period, we could also witness the changes regarding museums and museum environments, and we ourselves, who inhabit/use the spaces of the museums, have also changed. These changes affect the frameworks of representation and reception as well as our habits of viewing and interpretation. The pandemic has ca
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Belova, Alla. "MULTIMODAL COMMUNICATION OF BRITISH MUSEUMS ON FACEBOOK." Studia Linguistica, no. 20 (2022): 9–21. http://dx.doi.org/10.17721/studling2022.20.9-21.

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The article is devoted to social media activity of leading British museums, content strategies they implement to share the news and information via multimodal discourse. Museums social media accounts became a significant component of modern online landscape, in particular, during COVID-19 pandemic when millions of people worldwide started looking for some extracurricular recreation, cultural and aesthetic impressions. The pandemic was both, a challenge and an impetus for many museums to increase online presence and intensify their activity on social media. Having faced the closure during the l
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Romanov, V. D. "Gifting representations’ analysis in the digital environment of Moscow museums." Digital Sociology 6, no. 2 (2023): 70–80. http://dx.doi.org/10.26425/2658-347x-2023-6-2-70-80.

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The article presents the research results of gifting online-representations of 170 museums in Moscow (federal, regional, private). Data collection and its interpretation were structured around the duality of the museum gift as a semantic unit representing the following categories: 1) appeals and requests from museums for different types of property support (new items or monetary donations); 2) gifts previously given to the museum, presented in electronic catalogues. The data collected from the materials of Moscow museums’ websites showed that appeals for assistance to museums, regardless of th
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Lawan, Sadiq, and Umar Lawal Yusuf. "Digital Documentation of Museum Collections for Sustainable Development." Journal of Social Sciences Advancement 2, no. 3 (2021): 85–91. http://dx.doi.org/10.52223/jssa21-020303-19.

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Digitalization enhances the impact of museum collections, and it is a global trend for sustainable development. Documentation of museum collections is an essential part of museum development because there is no meaningful museum setting without proper documentation. It is through documentation that museum collections would be understood and appreciated by the audience. Initially, documentation of museum collections can be done through manual procedures. Today, with the advent of digital technology, museums are taking another dimension, paradigm shift from analogue to digital. Different cultura
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Antonenko, Volodymyr, and Volodymyr Khutkyi. "Museums as a Tourist Resource in the Conditions of the COVID-19 Pandemic: Challenges and New Opportunities." Bulletin of Kyiv National University of Culture and Arts. Series in Tourism 4, no. 1 (2021): 54–73. http://dx.doi.org/10.31866/2616-7603.4.1.2021.235149.

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It is becoming increasingly clear that museum activities and tourism are among the sectors of culture and economy most affected by the COVID-19 pandemic. Despite the fact that museum visits and tourist travel during the pandemic have been reduced to a minimum, museums around the world are looking for a way out of the predicament, using every opportunity to recover and offer innovative museum and tourism products. For many museum institutions, the COVID-19 pandemic and its implications for the cultural sphere as a whole are a challenge that needs to be used to rethink their activities, to intro
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Santos, Raquel, Ana Claro, Ana Serrano, Maria João Ferreira, and Jessica Hallett. "Textiles, Trade & Taste—Portugal and the World: A Project on the Global Circulation of Textiles and Dyes." Textile Museum Journal 47, no. 1 (2020): 187–95. http://dx.doi.org/10.1353/tmj.2020.a932820.

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Abstract: Textiles, Trade & Taste: Portugal and the World (TTT) is a project that aspires to bring new synergies to the field of textile studies by promoting different connections and interdisciplinary approaches involving art history, materials science, and conservation. The TTT research network is based at the Center for Humanities in the School of Social Sciences and Humanities at the Universidade NOVA de Lisboa and organizes workshops, conferences, tours, and lectures in museums and research institutions. The network’s artistic and historical research has ranged from collating archival
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Sun, Cong, Yulian He, and Juanyan Xu. "Research on Design Strategies of Museum Cultural and Creative Products Based on Online Evaluation and AHP Hierarchical Analysis." Philosophy and Social Science 2, no. 1 (2025): 55–62. https://doi.org/10.62381/p253109.

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In order to promote the targeted development of museum cultural and creative products, and to achieve the goal of meeting the more diversified needs of users as well as the personalized services of enterprises. We identify users' relevant needs from a large number of online museum cultural and creative product evaluations, use the LDA model to cluster the online evaluations to derive the design dimensions and key points, and use the AHP hierarchical analysis method to qualitatively and quantitatively analyze the three dimensions of the clustering results. Based on the results of the study, thr
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Clerkin and Taylor. "Online Encounters with Museum Antiquities." American Journal of Archaeology 125, no. 1 (2021): 165. http://dx.doi.org/10.3764/aja.125.1.0165.

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