Academic literature on the topic 'Online Survey Experiment'

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Journal articles on the topic "Online Survey Experiment"

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Liu, Mingnan. "Soliciting email addresses to re-contact online survey respondents: Results from web experiments." Methodological Innovations 13, no. 2 (May 2020): 205979912093723. http://dx.doi.org/10.1177/2059799120937237.

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There are many occasions where contact information needs to be collected from survey participants in order to achieve future contacts and conducting follow-up surveys. This article reports findings from two experiments into collecting respondent emails and sending the second survey invites. In the email collection experiment, when only one follow-up survey was mentioned, more respondents provided their emails, compare to when the emphasis was on the research purpose of the follow-up survey. However, the follow-up survey participation rates are similar among respondents who provided their emails regardless of the wording of the request. The invitation email subject line experiment shows that a generic requesting for opinion reduces the follow-up survey participation compared to the elements emphasizing survey sponsor and specialty opinions.
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Liu, Mingnan, and Laura Wronski. "Trap questions in online surveys: Results from three web survey experiments." International Journal of Market Research 60, no. 1 (January 2018): 32–49. http://dx.doi.org/10.1177/1470785317744856.

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This study examines the use of trap questions as indicators of data quality in online surveys. Trap questions are intended to identify respondents who are not paying close attention to survey questions, which would mean that they are providing sub-optimal responses to not only the trap question itself but to other questions included in the survey. We conducted three experiments using an online non-probability panel. In the first experiment, we examine whether there is any difference in responses to surveys with one trap question as those that have two trap questions. In the second study, we examine responses to surveys with trap questions of varying difficulty. In the third experiment, we test the level of difficulty, the placement of the trap question, and other forms of attention checks. In all studies, we correlate the responses to the trap question(s) with other data quality checks, most of which were derived from the literature on satisficing. Also, we compare the responses to several substance questions by the response to the trap questions. This would tell us whether participants who failed the trap questions gave consistently different answers from those who passed the trap questions. We find that the rate of passing/failing various trap questions varies widely, from 27% to 87% among the types we tested. We also find evidence that some types of trap questions are more significantly correlated with other data quality measures.
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Barber, Tim, Dave Chilvers, and Sumran Kaul. "Moving an Established Survey Online – or not?" International Journal of Market Research 55, no. 2 (March 2013): 187–99. http://dx.doi.org/10.2501/ijmr-2013-019.

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This paper details an experiment to migrate a long-established survey from a face-to-face to an online methodology. The survey - Ofcom's Media Tracker - has been running for more than ten years and has generated a longitudinal dataset of great value for assessing trends over time. The value of this dataset needs to be protected against any discontinuity caused by methodological change. A novel technique was developed to determine which variables in addition to demographics should be used to reweight the data from an offline survey to best replicate what would have been achieved had the traditional data collection method continued. The results helped Ofcom to make a decision about migration for this particular survey and, more generally, provide a useful addendum to existing knowledge regarding successful modal migration.
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Miratrix, Luke W., Jasjeet S. Sekhon, Alexander G. Theodoridis, and Luis F. Campos. "Worth Weighting? How to Think About and Use Weights in Survey Experiments." Political Analysis 26, no. 3 (May 25, 2018): 275–91. http://dx.doi.org/10.1017/pan.2018.1.

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The popularity of online surveys has increased the prominence of using sampling weights to enhance claims of representativeness. Yet, much uncertainty remains regarding how these weights should be employed in survey experiment analysis: should they be used? If so, which estimators are preferred? We offer practical advice, rooted in the Neyman–Rubin model, for researchers working with survey experimental data. We examine simple, efficient estimators, and give formulas for their biases and variances. We provide simulations that examine these estimators as well as real examples from experiments administered online through YouGov. We find that for examining the existence of population treatment effects using high-quality, broadly representative samples recruited by top online survey firms, sample quantities, which do not rely on weights, are often sufficient. We found that sample average treatment effect (SATE) estimates did not appear to differ substantially from their weighted counterparts, and they avoided the substantial loss of statistical power that accompanies weighting. When precise estimates of population average treatment effects (PATE) are essential, we analytically show poststratifying on survey weights and/or covariates highly correlated with outcomes to be a conservative choice. While we show substantial gains in simulations, we find limited evidence of them in practice.
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Menold, Natalja. "Rating-Scale Labeling in Online Surveys: An Experimental Comparison of Verbal and Numeric Rating Scales with Respect to Measurement Quality and Respondents’ Cognitive Processes." Sociological Methods & Research 49, no. 1 (October 2, 2017): 79–107. http://dx.doi.org/10.1177/0049124117729694.

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Unlike other data collection modes, the effect of labeling rating scales on reliability and validity, as relevant aspects of measurement quality, has seldom been addressed in online surveys. In this study, verbal and numeric rating scales were compared in split-ballot online survey experiments. In the first experiment, respondents’ cognitive processes were observed by means of eye tracking, that is, determining the respondent’s fixations in different areas of the screen. In the remaining experiments, data for reliability and validity analysis were collected from a German adult sample. The results show that respondents needed more fixations and more time to endorse a category when a rating scale had numeric labels. Cross-sectional reliability was lower and some hypotheses with respect to the criterion validity could not be supported when numeric rating scales were used. In conclusion, theoretical considerations and the empirical results contradict the current broad usage of numeric scales in online surveys.
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Broockman, David E., Joshua L. Kalla, and Jasjeet S. Sekhon. "The Design of Field Experiments With Survey Outcomes: A Framework for Selecting More Efficient, Robust, and Ethical Designs." Political Analysis 25, no. 4 (September 18, 2017): 435–64. http://dx.doi.org/10.1017/pan.2017.27.

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There is increasing interest in experiments where outcomes are measured by surveys and treatments are delivered by a separate mechanism in the real world, such as by mailers, door-to-door canvasses, phone calls, or online ads. However, common designs for such experiments are often prohibitively expensive, vulnerable to bias, and raise ethical concerns. We show how four methodological practices currently uncommon in such experiments have previously undocumented complementarities that can dramatically relax these constraints when at least two are used in combination: (1) online surveys recruited from a defined sampling frame (2) with at least one baseline wave prior to treatment (3) with multiple items combined into an index to measure outcomes and, (4) when possible, a placebo control. We provide a general and extensible framework that allows researchers to determine the most efficient mix of these practices in diverse applications. Two studies then examine how these practices perform empirically. First, we examine the representativeness of online panel respondents recruited from a defined sampling frame and find that their representativeness compares favorably to phone panel respondents. Second, an original experiment successfully implements all four practices in the context of a door-to-door canvassing experiment. We conclude discussing potential extensions.
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Werfel, Seth H. "Voting and civic engagement: Results from an online field experiment." Research & Politics 4, no. 1 (January 2017): 205316801769073. http://dx.doi.org/10.1177/2053168017690736.

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How does voting interact with civic engagement outside the electoral process? An online field experiment on more than 140,000 registered voters in San Francisco yielded two main results. Subjects who voted in the 2016 primary elections were nearly three times more likely to open a survey from a nonprofit organization than those who did not vote in the primary election. However, explicitly priming voter identity and gratitude made all subjects far less likely to engage in this form of civic participation.
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MUMMOLO, JONATHAN, and ERIK PETERSON. "Demand Effects in Survey Experiments: An Empirical Assessment." American Political Science Review 113, no. 2 (December 11, 2018): 517–29. http://dx.doi.org/10.1017/s0003055418000837.

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Survey experiments are ubiquitous in social science. A frequent critique is that positive results in these studies stem from experimenter demand effects (EDEs)—bias that occurs when participants infer the purpose of an experiment and respond so as to help confirm a researcher’s hypothesis. We argue that online survey experiments have several features that make them robust to EDEs, and test for their presence in studies that involve over 12,000 participants and replicate five experimental designs touching on all empirical political science subfields. We randomly assign participants information about experimenter intent and show that providing this information does not alter the treatment effects in these experiments. Even financial incentives to respond in line with researcher expectations fail to consistently induce demand effects. Research participants exhibit a limited ability to adjust their behavior to align with researcher expectations, a finding with important implications for the design and interpretation of survey experiments.
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Olsen, Søren Bøye, Jürgen Meyerhoff, Morten Raun Mørkbak, and Ole Bonnichsen. "The influence of time of day on decision fatigue in online food choice experiments." British Food Journal 119, no. 3 (March 6, 2017): 497–510. http://dx.doi.org/10.1108/bfj-05-2016-0227.

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Purpose Fatigue effects related to answering a sequence of choice tasks have received much scrutiny in the stated choice experiments (SCE) literature. However, decision fatigue related to the time of day when respondents answer questionnaires has been largely overlooked in this literature even though time of day related fatigue effects are well known in the psychology literature. The purpose of this paper is to hypothesize that variations in the time of day when respondents answer an online food choice experiment will translate into observable fatigue effects in the food choices. Design/methodology/approach An empirical SCE concerning food choices is conducted using a web-based questionnaire for interviews in a pre-recruited online panel of consumers. Timestamps collected during the online interviews provide knowledge about the time of day at which each respondent has answered the survey. This information is linked with knowledge from a food sociology survey on typical meal times as well as biophysical research linking food intake to blood sugar and mental energy in order to generate a proxy variable for each respondent’s level of mental energy when answering the food choice tasks in the questionnaire. Findings Results show evidence of a time of day effect on error variance in the stated food choices as well as the subsequently estimated market share predictions. Specifically, respondents provide less consistent answers during the afternoon than at other times of the day. Originality/value The results indicate that time of day can affect responses to an online survey through increased fatigue and correspondingly less choice consistency. Thus, especially online surveys might account for this in data analysis or even restrict accessibility to the online survey for certain times of day.
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Kistler, Deborah, Christian Thöni, and Christian Welzel. "Survey Response and Observed Behavior: Emancipative and Secular Values Predict Prosocial Behaviors." Journal of Cross-Cultural Psychology 48, no. 4 (March 19, 2017): 461–89. http://dx.doi.org/10.1177/0022022117696799.

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Since decades, cross-cultural psychology examines moral values using data from standardized surveys, assuming that values guide human behavior. We add to this literature by studying the link between moral values and various forms of prosocial behavior, using data from respondents of the sixth World Values Survey in Germany who participated in an online behavioral experiment. The experiment consists of a series of incentivized tasks and allows us to elaborate the association between survey-measured values and three facets of observed prosocial behavior. The evidence boils down to three findings. While (a) emancipative values relate to higher common pool contributions and (b) higher donations to charitable organizations, (c) secular values are linked with more productive and less protective investments. As these results conform to key theories and reach empirical significance in a major postindustrial nation, we conclude that we have important evidence at hand highlighting the potential of combined survey-experiment methods to establish value–behavior links that are otherwise inexplorable.
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Dissertations / Theses on the topic "Online Survey Experiment"

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Tucker-Seeley, Kevon R. "The Effects of Using Likert vs. Visual Analogue Scale Response Options on the Outcome of a Web-based Survey of 4th Through 12th Grade Students: Data from a Randomized Experiment." Thesis, Boston College, 2008. http://hdl.handle.net/2345/2624.

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Thesis advisor: Michael Russell
For more than a half century surveys and questionnaires with Likert-scaled items have been used extensively by researchers in schools to draw inferences about students; however, to date there has not been a single study that has examined whether alternative item response types on a survey might lead to different results than those obtained with Likert scales in a K-12 setting. This lack of direct comparisons leaves the best method of framing response options in educational survey research unclear. In this study, 4th through 12th grade public school students were administered two versions of the same survey online: one with Likert-scaled response options and the other with visual analogue-scaled response options. A randomized, fixed-effect, between-subjects experimental design was implemented to investigate whether the survey with visual analogue-scaled items yielded results comparable to the survey with Likert-scaled items based on the following four methods and indices: 1) factor structure; 2) internal consistency and test-retest reliability; 3) survey summated scores; and 4) main, interaction, and simple effects. Results of the first three indices suggested that both the Likert scale and visual analogue scale produced similar factor structures, were equally reliable, and yielded summated scores that were not significantly different across all three school levels (elementary, middle, and high school). Results of the factorial ANOVA suggested that only the main effect of school level was statistically significant but that there was no significant interaction between item response type and school level. Results of the post-survey questionnaires suggested that students at all school levels preferred answering questions on the survey with the VAS compared to the LS nearly three to one
Thesis (PhD) — Boston College, 2008
Submitted to: Boston College. Lynch School of Education
Discipline: Educational Research, Measurement, and Evaluation
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Nordin, Hanna. "ANIMATION VS. COMIC STRIPFOR DIGITAL COMMUNICATION : A Mixed Method Approach through an Online Survey." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-186823.

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Knowledge and its distribution are important for people to understand the world. In principle, science and academic research is the ultimate reliable source when knowledge is at stake, and an efficient way of communicating knowledge is through stories and narratives. As the use of digital devices is increasing, so are the use of digital devices for communicating storytelling. According to previous research, immersive and interactive forms of digital storytelling, such as video games, are beneficial for communicating knowledge. These media are, however, costly and time consuming. Communicating knowledge through more simple means is thus valuable too. The aim of this thesis was to investigate which method of communication, animated video, or comic strip, that leads to best performance, most knowledge, and is preferred. To do this a mixed method approach was conducted. The participants were asked eight questions related to the narrative. With each question three response options were provided for the participants to choose from. The collected data was analyzed through two statistical analyses, as well as a qualitative analysis. The findings suggest that there is no statistically significant difference between animated video and comic strip regarding the issue of developing knowledge, but that there is a difference in preference. These findings, as well as limitations, are further discussed in the paper.
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Mbih, Esther. "Essays on the Role of Information in Job Search Behavior and Demand for Training." Electronic Thesis or Diss., Institut polytechnique de Paris, 2020. http://www.theses.fr/2020IPPAG014.

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Cette thèse explore l'impact de l'information sur comportement de recherche d'emploi et la demande pour les formations professionnelles.Le premier chapitre évalue l'impact du site internet Bob Emploi, qui vise à délivrer de l'information aux demandeurs d'emploi à propos du marché du travail. Les résultats indiquent qu'il n'y a aucun impact sur l'effort de recherche des demandeurs d'emploi et le prérimètre géographique et sectoriel de la recherche. Cependant, les demandeurs d'emploi ayant recours à Bob Emploi mobilisent davantage leur réseau personnel ainsi que les services publics de l'emploi. Enfin, il n'y a aucun effet sur le bien-être et sur le retour à l’emploi.Le deuxième chapitre examine le rôle de l'information sur l’entrée en formation professionnelle. Les résultats indiquent que la réception d'un email avec un message mettant l'accent sur les opportunités de retour à l’emploi après la formation fait plus que doubler la probabilité que les demandeurs d'emploi rappellent le centre de formation. Cependant, les taux d’appel sont faibles en valeur absolue (moins de 1%) et il n'y a aucun impact sur l’inscription en formation. Nos résultats suggèrent que l’impact détecté sur les appels est davantage dû à l'augmentation de l'importance accordé aux informations sur la formation plutôt qu’à la mise à jour des croyances des demandeurs d'emploi.Enfin, le troisième chapitre étudie également la demande pour la formation professionnelle, mais prend en compte les contraintes comportementales. Distinguant les croyances ``externes'' (sur le monde) et les croyances ``internes'' (sur soi-même), les résultats montrent que les demandeurs d'emploi subissent des contraintes financières les empêchant de rejoindre un programme de formation, et qu'ils sous-estiment la proportion de formations disponibles qui sont financées. Les obstacles internes liés à l'auto-efficacité, aux preferences inter-temporelles, à l'estime de soi et à la capacite d’organisation sont mentionnés à part égale par les demandeurs d'emploi indiquant avoit des obstacles internes à l'inscription en formation. À partir de ce diagnostic, la dernière partie est consacrée au design d'un essai randomisé contrôlé, avec des interventions reposant sur la transmission d'informations via des cours en ligne, et des sessions interactives par groupes de demandeurs d'emploi. Ces cours visent à cibler les croyances externes, internes, ou les deux simultanément
My dissertation examines the impact of information on job search behavior and demand for vocational training.The first chapter evaluates of the impact of the website Bob Emploi, which aims at delivering news to jobseekers about the labour market. Results indicate that there is no impact on jobseekers' search effort and search scope. However, job seekers using the website are more likely to rely on personal networks and to use resources provided by public employment services. Finally, there is no effect on self-reported well-being and on employment.The second chapter focuses on the role of information about training on the enrollment rate.Results indicate that receiving an email with a message emphasizing training returns in terms of employment more than doubles the likelihood that job seekers call back the training center. However, callback rates are low in absolute value (less than one percent) and there is no impact on enrollment. Our results suggest that the effects on callbacks are driven by increasing salience of basic information about training rather than by belief updating.Finally, the third chapter focuses on the demand for vocational training as well, but takes into account behavioural constraints. Distinguishing between ``external'' beliefs (about the world) and ``internal'' beliefs (about the self), results show that jobseekers experience financial constraints preventing them from joining a training program, and that they underestimate the proportion of subsidized programs available to them. Obstacles related either to self-efficacy, self control, self esteem and executive function are equally mentioned among jobseekers reporting internal barriers in training enrollment. In light of this diagnosis, the last part is dedicated to the design for a random control trial, with interventions relying on the delivery of information through app-base courses, and interactive sessions involving groups of jobseekers. Theses courses aim at targeting either external or internal beliefs, or both of them simultaneously
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JABBARI, BEHZAD J. "EXPERIMENTS IN PUBLIC OPINION RESEARCH ON THE INTERNET." University of Cincinnati / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1123627488.

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Johansson, Agnes, and Aleksandra Voronenko. "Creating a sense of normality : A quantitative study examining how a digital collaborative tool impacts students’ experiences in online synchronous group discussions." Thesis, Jönköping University, Tekniska Högskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53312.

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Purpose – The unexpected yet drastic influence of the COVID-19 pandemic resulted in a rapid transition of education to be conducted in digital environments. Replacing face-to-face classrooms with synchronous online learning requires a number of appropriate adjustments which were heavily restricted by the urgency of this global change taking place. With theobserved issues of student participation and involvement in online learning, the purpose ofthis research was to investigate the potential that digital collaborative tools have and if theycan improve the quality of online group discussions among students aged 12 to 16 years old. Method – This study employs a quantitative data collection approach and makes use of the Community of Inquiry framework. A close-ended questionnaire based on the Community of Inquiry survey tool was used to collect students’ impressions and attitudes after they hadparticipated in the experimental study. The experiment consisted of control and experimental groups that partook in online group discussions as part of a regularly scheduled lesson. Findings – Digital collaborative tools were found to change the way in which students experience online group discussions. The attained rates of the Community of Inquiry were overall higher among students in the experimental group. Our findings tested to be statistically significant together with the effect size falling between medium to large extent. This further supports the notion that digital collaborative tools bring in a positive difference into online group discussions and have a potential to increase the quality of online learning when implemented carefully and thoughtfully. Implications – This study emphasizes the importance of developing a clear strategy of how to implement suitable digital collaborative tools into online learning in the most optimal manner that would increase the quality of online learning. This paper can be considered as a startingpoint for future research that could construct further knowledge within the field and extend our findings by investigating other aspects that have an influence on and can have beneficial effects for younger students in online education.
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Kučírková, Lenka. "Výuka odbornému anglickému jazyku se zřetelem na využití e-learningu." Doctoral thesis, 2014. http://www.nusl.cz/ntk/nusl-342261.

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The dissertation deals with the experimental research that examines the effectiveness of the ESP e-learning course of Business English in comparison with the method of face-to-face instruction. The literature review has revealed the absence of scientific research in the field of our investigation. It has justified why our proposed research study should be conducted and led us to the rationale for our research. The main objective of this dissertation was to find out whether the e-learning method was as effective as the face-to-face instruction, i.e., whether there were no statistically significant differences between the results of the students who completed the e-learning course (experimental group) and those who completed the face-to-face course (control group). Simultaneously, we examined whether there were any statistically significant differences in the results of the students at the beginning of the course and at the end of the course within individual groups, i.e., whether the students improved their skills and vocabulary. The supplementary objective was to find out the students' opinions on the effectiveness of e- learning depending on the frequencies of their responses and on their qualitative signs. The practical outcome is the ESP e-learning course for the subject of Business English in...
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Books on the topic "Online Survey Experiment"

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Andrew, DeSoto K., ed. Flash programming for the social & behavioral sciences: A simple guide to sophisticated online surveys and experiments. Thousand Oaks: Sage, 2013.

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Lee, Josephine, ed. The Oxford Encyclopedia of Asian American Literature and Culture. Oxford University Press, 2020. http://dx.doi.org/10.1093/acref/9780190699628.001.0001.

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In the past four decades the field of Asian American literary and cultural studies has grown enormously, expanding its areas of inquiry beyond the reflections on national identity and citizenship to encompass such issues as transnational and diasporic identities and communities; the workings of imperialism; the intersectionality of race, gender, and sexuality; and social justice/human rights in a global context. This project is the largest and most comprehensive collection of scholarship on Asian American literature and culture to date. From Asian American literary classics to experimental theater, from K-pop to online gaming, the Oxford Encyclopedia of Asian American Literature and Culture guides both established scholars and readers new to this study through the extensive landscape of Asian American writing and cultural production. More than one hundred essays on varied historical periods, geographical locales, and artistic modes offer an extensive examination of racial representation and activism, interdisciplinary and comparative approaches to literary work, ethnic communities, space and place, transnational and transpacific flows, and genres such as speculative fiction, the detective novel, and melodrama. Along with literary works from the late-19th century to the 21st century, the Oxford Encyclopedia of Asian American Literature and Culture covers a wide-ranging selection of Asian American theatre, dance, music, visual arts, film, television, and media. With its illuminating and profound commentary on Asian American writing and artistic practice, the volumes survey the historical foundations of this rich field, showing the exciting and profound new directions that currently drive the study of Asian American literary and cultural traditions.
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Book chapters on the topic "Online Survey Experiment"

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Genoni, Andreas, Jean Philippe Décieux, Andreas Ette, and Nils Witte. "Setting up Probability-Based Online Panels of Migrants with a Push-to-Web Approach: Lessons Learned from the German Emigration and Remigration Panel Study (GERPS)." In IMISCOE Research Series, 289–307. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67498-4_16.

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AbstractWe address two major challenges in setting up probability-based online panels of migrants, using the German Emigration and Remigration Panel Study (GERPS) as an example. The first challenge is potential spatial and social selectivity in unit response when using push-to-web recruitment. To address the first challenge, we draw on a split ballot experiment with return migrants in wave 1 of GERPS. The related analysis uses population register data and geo data. We use logistic regressions to compare unit nonresponse between a push-to-web-only control group (n = 5999) and two sub-samples (each n = 1000) with optional paper and pencil interviews (PAPI). The second challenge is panel attrition. To address the second challenge, we investigate the role of individual-level and survey-related factors for panel consent. The regression analysis uses GERPS data of first-wave respondents, estimating panel consent rates for responding remigrants in general (n = 6395) and in the experiment sample (n = 2130). We find that the provision of an optional paper questionnaire marginally increases the likelihood of response. The positive correlation of PAPI and response rate, however, is counterbalanced by a negative correlation with the likelihood of panel consent. This suggests a trade-off scenario to the detriment of either response rates or panel participation rates.
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Tomaselli, Venera, and Giulio Giacomo Cantone. "Multipoint vs slider: a protocol for experiments." In Proceedings e report, 91–96. Florence: Firenze University Press, 2021. http://dx.doi.org/10.36253/978-88-5518-304-8.19.

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Since the broad diffusion of Computer-Assisted survey tools (i.e. web surveys), a lively debate about innovative scales of measure arose among social scientists and practitioners. Implications are relevant for applied Statistics and evaluation research since while traditional scales collect ordinal observations, data from sliders can be interpreted as continuous. Literature, however, report excessive times of completion of the task from sliders in web surveys. This experimental protocol is aimed at testing hypotheses on the accuracy in prediction and dispersion of estimates from anonymous participants who are recruited online and randomly assigned into tasks in recognition of shades of colour. The treatment variable is two scales: a traditional multipoint 0-10 multipoint vs a slider 0-100. Shades have a unique parametrisation (true value) and participants have to guess the true value through the scale. These tasks are designed to recreate situations of uncertainty among participants while minimizing the subjective component of a perceptual assessment and maximizing information about scale-driven differences and biases. We propose to test statistical differences in the treatment variable: (i) mean absolute error from the true value (ii), time of completion of the task. To correct biases due to the variance in the number of completed tasks among participants, data about participants can be collected through both pre-tasks acceptance of web cookies and post-tasks explicit questions.
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Koltsova, Olessia, Alexander Porshnev, and Yadviga Sinyavskaya. "Social Media-based Research of Interpersonal and Group Communication in Russia." In The Palgrave Handbook of Digital Russia Studies, 335–52. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42855-6_19.

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AbstractRapidly proliferating social media not only serve as a new channel of human communication but also open up research opportunities to ask a wider set of questions about political, sociological and psychological factors that influence interpersonal and group online communication, development and maintenance of personal networks and the growth or decline of social capital. In this chapter we discuss the research opportunities provided by new survey, observational and experimental data that may be obtained from a social networking site. For doing so, we refer to Russian-language social networking sites (SNS) or SNS segments, notably VKontakte as the most popular SNS in Russia. We demonstrate how the aforementioned types of data may or have already been used to address research tasks from a number of disciplines.
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O’Brien, Chris, Shaqwana M. Freeman, John Beattie, LuAnn Jordan, and Richard Hartshorne. "Investigation of Blended versus Fully Web-Based Instruction for Pre-Teacher Candidates in a Large Section Special Education Survey Course." In Teacher Education Programs and Online Learning Tools, 281–97. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-1906-7.ch015.

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This chapter summarizes the results of a quasi-experiment conducted to determine the relative effectiveness of preparing pre-teacher education university students using a fully web-based course conducted asynchronously versus a blended model of instruction using the same LMS for forty percent of instructional time. The project evaluated two large sections of SPED 2100, “Introduction to Students with Special Needs.” Data was collected to evaluate the extent to which pre-teacher education students developed understanding of critical information related to human development factors, psychological, sociological, and policy foundations of teaching students with special needs. Further, data collection examined student preferences in learning and the extent to which students developed comparable perception of preparedness for the future teaching roles. Results indicated no significant differences regarding content knowledge, but varying perspectives on the potential for success in fully web-based courses dependent largely on learner profile and the point of development in university coursework.
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Ko, Stephen, and Eric Kong. "Game-Based Learning in an Online Environment." In Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education, 327–45. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0119-1.ch018.

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A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into police and prisoner groups whereby they were required to use different resources for catching the prisoners or for escaping from the police on a virtual map. The team exercise helped to create an innovative online learning environment that was active, cooperative, and encouraged student engagement, these being some of the key elements to enhance the quality of student experience. To evaluate the effectiveness of this exercise, an experiment was conducted using survey data from undergraduate students in an online learning environment. Results showed that the online class with a team-based activity had significantly higher scores in students' behavioral engagement than the other online class without a team-based activity while the differences in cognitive and emotional engagements were not significant.
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Ko, Stephen, and Eric Kong. "Game-Based Learning in an Online Environment." In Research Anthology on Developing Effective Online Learning Courses, 828–46. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-8047-9.ch040.

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A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into police and prisoner groups whereby they were required to use different resources for catching the prisoners or for escaping from the police on a virtual map. The team exercise helped to create an innovative online learning environment that was active, cooperative, and encouraged student engagement, these being some of the key elements to enhance the quality of student experience. To evaluate the effectiveness of this exercise, an experiment was conducted using survey data from undergraduate students in an online learning environment. Results showed that the online class with a team-based activity had significantly higher scores in students' behavioral engagement than the other online class without a team-based activity while the differences in cognitive and emotional engagements were not significant.
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Guardino, Matt. "Framing Inequality at the Ground Level." In Framing Inequality, 144–79. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190888183.003.0005.

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This chapter demonstrates that neoliberal news coverage of economic and social welfare policy can shape public opinion in politically consequential ways. It presents an analysis of media content during the 2010 debate over extension of the George W. Bush tax cuts that largely confirms the coverage patterns of earlier economic and social welfare policy debates. It follows this analysis with an online survey experiment. This experiment demonstrates significant effects on public opinion generated by narrow issue framing in news coverage of corporate tax policy. The chapter ends by discussing implications of these findings for public opinion, political knowledge, and socioeconomic inequality.
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Minner, Jennifer, Michael Holleran, Andrea Roberts, and Joshua Conrad. "Capturing Volunteered Historical Information." In Geospatial Research, 319–43. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9845-1.ch013.

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Government agencies are adopting a variety of web-based strategies to improve information systems, increase civic engagement, and enhance decision-making capabilities and planning processes. Within the U.S., a university research team designed a municipal web tool called the Austin Historical Survey Wiki to fill a pragmatic need for information about historic resources to be used for long range planning and development review purposes. The authors situate this web experiment in relation to an array of models for government interaction with citizens via data collection efforts and the application of GIS and web-based technologies. This experiment offers local government agencies and practitioners a replicable model for tracking official data and citizen contributions to a GIS. In addition, this research offers insights into potential barriers to and requirements for collaboration between government agencies and citizens online.
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Dai, Xiaoling, and John Grundy. "Customer Perceptions of a Thin-Client Micro-Payment System." In Advances in End User Computing, 143–60. IGI Global, 2004. http://dx.doi.org/10.4018/978-1-59140-257-2.ch008.

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Two fundamental payment methods exist for online information purchase: macro-payment and micro-payment. Traditional macro-payment methods, like credit and charge cards and digital currency, are suitable for large-value, low-volume transactions. However, large-volume, low-value commodities, such as discrete units of information from a website, better suit a micro-payment model. In micro-payment, customers pay for large numbers of small value goods (e.g., per-web page view) with “e-coins”, typically of very small value each. We have carried out an empirical assessment of micro-payment and macro-payment purchasing models for an online newspaper application. We report on the design of our experiment, the two kinds of micro-payment (client and server-side e-wallets) used, and customer feedback. We also carried out an assessment of customer effort and economic trade-off when using these services, and compared the results of this assessment to a survey of customers using each system. We present directions for further online payment research aiming to improve the overall satisfaction and efficiency of payment models for end users.
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Pelet, Jean-Éric, and Basma Taieb. "Enhancing the Mobile User Experience Through Colored Contrasts." In Encyclopedia of Information Science and Technology, Fourth Edition, 6070–82. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2255-3.ch527.

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This study examines the effects of the mobile-phone website colored contrasts and the affective states of the consumer (emotions and moods) and trust respectively on intention to revisit, buy on and recommend the mobile website. For this purpose, a factorial plan 2x2 was developed and a mobile website, with two different alternatives, was designed especially for the experiment: positive contrast (yellow text on green background) and negative contrast (green text on yellow background). The research was conducted on French consumers. 312 valid responses were collected through online and personal survey questionnaires. Data was analysed using the method of structural equations. The results show the significant effects of mobile website's color contrast on behavioral intentions. Perceived dominance and trust towards the website have positive effects on behavioral intentions, whereas mood has non-significant effects on behavioral intentions. Managerial implications are discussed.
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Conference papers on the topic "Online Survey Experiment"

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Huba, Mikulas, J. Anthony Rossiter, Katarina Zakova, Atanas Serbezov, and Antonio Visioli. "On an IFAC Online Pilot Survey for a First Course on Control." In 2019 5th Experiment Conference (exp.at'19). IEEE, 2019. http://dx.doi.org/10.1109/expat.2019.8876489.

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N Abou Jaoude, Joe, and Raafat G Saade. "Can Finance Education Benefit from Online Collaborative Methods? An Experiment." In InSITE 2017: Informing Science + IT Education Conferences: Vietnam. Informing Science Institute, 2017. http://dx.doi.org/10.28945/3760.

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Aim/Purpose: We introduce interactive and collaborative learning tools into a “traditional” finance course and collect feedback from the students concerning satisfaction, engagement, and overall learning. The aim is to show that collaborative learning methods have a place in finance academia. Background: Finance education still relies on the traditional education model. We implement a collaborative learning method in a Finance course to measure its use on the topic. Methodology : We conducted two peer-to-peer sessions in a class environment, Following the two tests, we released a survey to collect information about the tool’s effectiveness. We received 42 responses out of a population of 57. Contribution: Our case study aims to bridge the gap between the use of collaborative learning methods and the academic learning environment of finance. Findings The learning tool implemented was well received and provided a significant benefit to the students in the class, per the survey. Recommendations for Practitioners : We recommend further implementations of collaborative learning methods in finance, and their injection into other traditional courses to better study their effectiveness. Recommendation for Researchers: Experiments in different courses of the same field as well as different fields and different academic schools is needed to fully understand the capabilities and limitations of the collaborative learning tools. Impact on Society: Moving away from the traditional academic model into an interactive and collaborative framework can help expand and extend the reach and effectiveness of education. Future Research: Research on the tools is needed to fit this learning approach to the multiple fields of academia (if any are needed).
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Alyaev, Sergey, Andrew Holsaeter, Reidar Brumer Bratvold, Sofija Ivanova, and Morten Bendiksen. "Systematic Decisions Under Uncertainty: An Experiment Towards Better Geosteering Operations." In SPE/IADC International Drilling Conference and Exhibition. SPE, 2021. http://dx.doi.org/10.2118/204133-ms.

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Abstract Geosteering workflows are increasingly based on updated quantifications of subsurface uncertainties during real-time operations. These workflows give tremendous amounts of information that a human brain cannot make sense of. To advance value creation from geosteering, the industry should develop and adopt decision support systems (DSSs). DSSs might provide either expert tools which inform decisions under uncertainty or optimization-based recommendations. In both cases the adoption of a DSS would require new skillsets to dynamically and systematically interpret uncertainties and parameters required for operational decision making. The aim of this work is to identify the relevant skills and ways to aid good geosteering decisions. We present an experiment where 54 geosteering experts took part in performing steering decisions under uncertainty in a controlled environment using an online competition platform. In the experiment we compare the decisions of the experts with an AI bot that had the same information at its disposal. Two of the participants beat the AI bot. A survey was conducted to reveal their winning strategies. The survey shows that both of the winners had extensive prior geosteering experience. That, together with luck, allowed them to beat the AI bot. At the same time neither of the winners utilized the full potential of uncertainty tools in the platform. While geosteering experts possess insights due to prior experience, the information in the real-time data will still be overwhelming, sometimes resulting in inconsistent and unreliable geosteering choices. The AI bot guarantees reliable and consistent decisions by optimization based on systematic uncertainty analysis. Further development of DSSs, and their use as training-simulators for experts, should lead to improved well placements through adopting well-established principles for high-quality decision-making.
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Sendra Pons, Pau, and Lucía Pinar García. "Experimental macroeconomics: a role-playing experience among bachelor students." In INNODOCT 2020. Valencia: Editorial Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/inn2020.2020.11793.

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This current innovative education project has the main goal of introducing students to experimental economics to help them better understand complex macroeconomic concepts. For this purpose, it is used an online experimental platform to develop a role-playing dynamic with which students become real economic agents. This gamified technique allows students to interact with each other in the goods and production factors markets and, thus, generate a circular flow studied as one of the main macroeconomic principles. The online platform is conceived as a two-sided website: on one hand, students are assigned a role and asked to make decisions; and, on the other, professors can instantaneously access results in order to explain participants the consequences of their choices. This innovation had a three-step approach. In the first place, students participated in the internet-based experiment according to the instructions provided by the teaching team. Subsequently, there was a discussion around the main results and their connection with macroeconomic theory. Secondly, students were asked to analyze both the experience and the learning outcomes through a report following well-defined guidelines. Lastly, students evaluated themselves as a co-evaluation practice. This horizontal evaluation promotes students’ understanding of the topic due to empathy development and raising awareness of other fellows’ efforts. To evaluate the effectiveness of the activity, a survey using a Likert scale was conducted as well as an examination of co-evaluation procedures. Results show high levels of engagement, enhanced motivation due to role-playing and satisfaction due to this gamified experience that raises students’ levels of attention by incorporating competition and reward-based mechanisms.
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Pelet, Jean-Eric, and Basma Taieb. "Effects of colored contrast of mobile websites on behavioral intentions." In CARMA 2016 - 1st International Conference on Advanced Research Methods and Analytics. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/carma2016.2016.3110.

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This study examines the effects of the mobile-phone website colored contrasts and the affective states of the consumer (emotions and moods) and trust respectively on intention to revisit, buy on and recommend the mobile website. For this purpose, a factorial plan 2x2 was developed and a mobile website, with two different alternatives, was designed especially for the experiment: positive contrast (yellow text on green background) and negative contrast (green text on yellow background). The research was conducted on French consumers. 312 valid responses were collected through online and personal survey questionnaires. Data was analysed using the method of structural equations. The results show the significant effects of mobile website’s color contrast on behavioral intentions. Perceived dominance and trust towards the website have positive effects on behavioral intentions, whereas mood has non-significant effects on behavioral intentions. Managerial implications are discussed.
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French, David J., Brett Stone, Thomas T. Nysetvold, Ammon Hepworth, and W. Edward Red. "Collaborative Design Principles From Minecraft With Applications to Multi-User CAD." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-35279.

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Real-time simultaneous multi-user (RSM) computer-aided design (CAD) is currently a major area of research and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multi-player online game in which players use blocks to design structures, is of academic interest as a natural experiment in collaborative 3D design of very complex structures. Virtual teams of up to forty simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in an RSM CAD design environment. The results suggest that RSM CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the potential effects of RSM CAD on team organization, planning, design concurrency, communication, and mentoring.
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Aligaeva, N. N. "Selg-regulation of aggressive behavior of convicted persons with disabilities." In INTERNATIONAL SCIENTIFIC AND PRACTICAL ONLINE CONFERENCE. Знание-М, 2020. http://dx.doi.org/10.38006/907345-50-8.2020.768.776.

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This article provides an overview of modern research related to aggressive behavior, ways to control and correct it. The article also displays the results of a pilot study, the main purpose of which is to identify as a need for communication is interconnected with the dominant emotional state of a disabled convict (in particular, with negative emotions − anger, aggression). The basis of the study is the separation of emotional states by E. P. Ilyin. We considered only communicative emotional states, in particular, the emphasis was on negative emotions (anger/aggression). The study was conducted on the basis of correctional colony −2 of the Federal Penitentiary Service of Russia in Ryazan; in total, 34 people took part. The main empirical methods used were a survey, «Need for Communication», a scale of differential emotions. In working with the people, the ethical principles of the psychologist were observed. We have observed the principles of respect, confidentiality (non-disclosure of medical information about the subject), responsibility, honesty. The study was conducted individually with each man. The convict was offered a protocol with tasks that were performed in the presence of the experimenter. It was revealed that disabled convicts have a great need for interpersonal interaction, while they experience positive emotions, and in rare cases, anxious and depressive ones. The low degree of manifestation of anger and aggression towards other people is most likely associated with indulgence, tolerance, awareness and acceptance of not only their own shortcomings, but also others. A large role here can be attributed to the influence of the psychological service, mainly to self-regulatory skills training.
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Urbano, Diana, Maria De Fátima Chouzal, and Maria Teresa Restivo. "Online Experimentation @FEUP: five years of evaluations." In Anais Estendidos do Simpósio de Realidade Virtual e Aumentada. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/svr_estendido.2020.12968.

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The Online Experimentation @FEUP lab gathers a set of experimental resources based on Augmented Reality, Virtual Reality and Haptic Systems. The design, development and implementation of those resources are guided by the following main goals: familiarizing students with the referred technologies, complement hands-on experimentation, motivate students and promote knowledge gain. A brief presentation of the online experimental activities most utilized and evaluated in the past five years in context of different undergraduate courses and at the K12 level is presented. In all the studies conducted, the strategies adopted involve pre- and post-testing to assess knowledge gain, experimental group activities, and individual response to surveys to assess student reaction. The results published in journals, conferences proceedings and book chapters are discussed.
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Suryadi, Dedy, and Harrison Kim. "Identifying the Relations Between Product Features and Sales Rank From Online Reviews." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60481.

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Online product reviews have become an efficient source to gather consumer needs, instead of going through the labor-intensive surveys. The contribution of the paper is to relate the content of online reviews to a product’s sales rank, that implicitly reflects the needs and motivation behind what drives customers to purchase the product. In particular, the review content includes product features stated in the review, together with the sentiment expressed towards the feature. Part-of-speech tagging is used to extract the features and sentiment from the reviews. The extracted data from reviews and price then subsequently become independent variables in the regression model, while sales rank is the dependent variable. An experiment is run for the wearable technology products to illustrate the methodology and interpret the results. In general, the features in reviews that are related to sales rank significantly are button, calorie tracker, design, time functions, and waterproof abilities. Moreover, the products are further stratified based on price average. In the cluster of the most expensive items, the sales rank is found to be not significantly related to price.
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Chiner, Esther, Marcos Gómez-Puerta, Victoria E. García-Vera, and M. Cristina Cardona-Moltó. "UNIVERSITY STUDENTS’ STRUGGLES WITH ONLINE LEARNING DURING THE COVID-19 PANDEMIC LOCKDOWN." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end057.

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As a result of the COVID-19 pandemic that affected most countries during the year 2020, the society had to adapt rapidly to new forms of working in which the Internet has been an essential tool. And so did the higher institutions around the world, which had to move from a face-to-face classroom environment to an online one. The change from traditional learning to online learning was so unexpected that neither the instructors nor the students may have been prepared for it and could have important consequences on students’ learning and academic achievement. The purpose of this study was to explore how university students had to struggle with online learning during the COVID-19 pandemic lockdown attending to three aspects: (a) availability and use of electronic devices, (b) personal factors, and (c) teaching factors. A non-experimental study based on a survey design was conducted, in which a convenience sample of 496 undergraduate and graduate students from two different universities located in south eastern Spain participated. The majority of the participants (66.3%) had very little or no experience in online learning and 55% considered that their academic performance was being worse than in face-to-face classes. Findings showed that most of the students had the electronic devices required for online learning (e.g. laptops, earphones, webcams, smartphones), although they mainly used laptops and earphones. They did not have other devices at home such as desktop computers, printers and scanners. The personal factors that most affected their academic performance were family problems and/or responsibilities (46.6%), psychological or emotional problems (41.6%), an inappropriate study environment (41.2%), and a bad Internet connection (31.4%). With regard to teaching factors, students complained of excessive assignments (82.6%), lack of lesson explanations (78.6%), loss of concentration during synchronous classes (64.3%), having to learn through the computer screen (58.9%), and feeling of being abandoned (57.4%), among others. In sum, university students’ struggles with online learning were more related to teaching factors than to personal and material factors. Therefore, higher education institutions and faculty should be prepared to respond to student’s needs in different teaching scenarios, and more specifically in online environments, by adapting not only their teaching styles and resources but also the way they interact with students.
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Reports on the topic "Online Survey Experiment"

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Aruguete, Natalia, Ernesto Calvo, Carlos Scartascini, and Tiago Ventura. Trustful Voters, Trustworthy Politicians: A Survey Experiment on the Influence of Social Media in Politics. Inter-American Development Bank, July 2021. http://dx.doi.org/10.18235/0003389.

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Recent increases in political polarization in social media raise questions about the relationship between negative online messages and the decline in political trust around the world. To evaluate this claim causally, we implement a variant of the well-known trust game in a survey experiment with 4,800 respondents in Brazil and Mexico. Our design allows to test the effect of social media on trust and trustworthiness. Survey respondents alternate as agents (politicians) and principals (voters). Players can cast votes, trust others with their votes, and cast entrusted votes. The players rewards are contingent on their preferred “candidate” winning the election. We measure the extent to which voters place their trust in others and are themselves trustworthy, that is, willing to honor requests that may not benefit them. Treated respondents are exposed to messages from in-group or out-group politicians, and with positive or negative tone. Results provide robust support for a negative effect of uncivil partisan discourse on trust behavior and null results on trustworthiness. The negative effect on trust is considerably greater among randomly treated respondents who engage with social media messages. These results show that engaging with messages on social media can have a deleterious effect on trust, even when those messages are not relevant to the task at hand or not representative of the actions of the individuals involved in the game.
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