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1

Nintendo Wii Flash game creator's guide: Design, develop, and share your games online. New York: McGraw-Hill, 2008.

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2

Perkins, Todd. Nintendo Wii Flash game creator's guide: Design, develop, and share your games online. San Francisco: McGraw-Hill, 2008.

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3

McQuade, Samuel C. Internet addiction and online gaming. Edited by Gentry Sarah, Colt James P, and Rogers Marcus K. New York: Chelsea House, 2011.

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4

Avatars, personnages et acteurs virtuels. Québec (Québec): Presses de l'Université du Québec, 2013.

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5

Xian shang you xi kai fa yu jing ying zhi zhu zuo quan wen ti: Copyright issues of online game development and management. Tai bei shi: Jing ji bu zhi hui cai chan ju, 2008.

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6

Inc, ebrary, ed. Korea's online gaming empire. Cambridge, MA: MIT Press, 2010.

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7

Chin, Elliott. Phantasy Star Online episode III: C.A.R.D. revolution : Prima's official strategy guide. Roseville, CA: Prima Games, 2004.

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8

Poolos, Jamie. Careers in online gaming. New York: Rosen Pub., 2014.

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9

Frase, Tuesday. The official guide to Ultima Online. Austin, TX: Origin Systems, 1997.

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10

Kawahara, Reki. Sword art online: Alicization rising. New York: Yen Press, 2017.

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11

ill, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Alicization dividing. New York: Yen Press, 2018.

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12

Kawahara, Reki. Sword art online: Alicization uniting. New York: Yen Press, 2018.

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13

artist, Himura Kiseki, Abec 1985 artist, Paul Stephen (Translator) translator, Blakeslee Brndn letterer, and Blakeslee Lys 1985 letterer, eds. Sword art online: Progressive. New York: Yen Press, 2015.

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14

A smart kid's guide to playing online games. New York: PowerKids Press, 2010.

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15

ill, Nekobyō Neko, Paul Stephen (Translator) tr, Blakeslee Brndn letterer, and Blakeslee Lys 1985 letterer, eds. Sword art online: Girls' ops. New York: Yen Press, 2015.

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16

ill, Nekobyō Neko, Paul Stephen (Translator) translator, Blakeslee Brndn, and Blakeslee Lys 1985-, eds. Sword art online: Girls' ops. New York, NY: Yen Press, 2016.

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17

Kawahara, Reki. Sword art online: Fairy dance. New York, NY: Yen Press, 2015.

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18

Simon, Ferrari, and Schweizer Bobby, eds. Newsgames: Journalism at play. Cambridge, Mass: MIT Press, 2010.

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19

Simon, Ferrari, and Schweizer Bobby, eds. Newsgames: Journalism at play. Cambridge, Mass: The MIT Press, 2010.

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20

ill, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Mother's rosary. New York, NY: Yen On, 2016.

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21

My avatar, my self: Identity in video role-playing games. Jefferson, N.C: McFarland, 2009.

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22

Chŏng-hyŏn, Wi, ed. Hanʼguk onlain geim sanŏp ŭi palchŏn kwajŏng kwa hyanghu kwaje. Sŏul: Sŏul Taehakkyo Chʻulpʻanbu, 2007.

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23

Franz, Barbara. Immigrant youth, hip hop, and online games: Alternative approaches to the inclusion of working-class and second generation migrant teens. Lanham: Lexington Books, 2015.

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24

Meston, Zach. Atari Jaguar: Official Gamer's Guide. Maui, HI: Sandwich Islands Publishing, 1995.

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25

Williams, Dimitri, and Adam S. Kahn. Games, Online and off. Edited by William H. Dutton. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199589074.013.0010.

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This chapter, which discusses the evolution of innovative research on game playing in the household and online, such as in studies of massive multiplayer, three-dimensional Internet game environments, demonstrates the need for Internet Studies to deal with the ebbs and flows of the market and the rapid pace of technical change. The video game industry is one of the most profitable and dynamic industries in entertainment. Its future will possibly add a mix of social connectivity and continuing advances in technology as players seek each other as much as they seek games. Casual games are frequently incorporated into pre-existing social networks. Serious games did result in a change in knowledge, opinions, and possible future actions. The research community surrounding games comes from communication, psychology, cultural and critical studies, sociology, and now even business, economics, and computer science.
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26

Plugged In: A Clinicians' and Families' Guide to Online Video Game Addiction. PublishAmerica, 2007.

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27

game,puzzle game,puzzle,childrens game,children,all type games,type,Games,Reborn,Gameplay,Free,Gamer,Game (Business Operation),Multiplayer,Online Game (Video Game Platform),Video Game (Industry),Operation (Game),Computer,Play,Videogames,Hitman Reborn,Action,juegos,jogos,friv,juegos de,games games,gamesgames,juegosjuegos,yepi,friv 1000,friv 100,gry friv,jeox,minecraft,didi games,cool math games,3dgames,androidgame,flashgames,playgame,fun,dress up games. worldwide: frivonline.biz, 2014.

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28

Wagner, Andrew. Economics Behind the Design of an Online Video Game: A Gamer's Introduction to Economic Thinking. Business Expert Press, 2020.

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29

Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate. New York, NY: PublicAffairs, 2017.

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30

Internet Spaceships Are Serious Business: An EVE Online Reader. Univ Of Minnesota Press, 2016.

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31

journals, quotes. Your Pull Out Game Is Weak Happy Fathers Day: Video Gamer Player Gamer Dad, Online Game Playing Father's Day Gift, Gamer Gifts Notebook As Fathers Day Card, Best Gift for Father's Day, Christmas Day, Valentines Day Gift for Dad. Independently Published, 2020.

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32

Productions, Scruffy. EverQuest Online Adventures. Prima Games, 2003.

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33

The Matrix Online. Prima Games, 2005.

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34

journals, quotes. Dad the Man the Myth the Gaming Legend: Video Gamer Player Gamer Dad, Online Game Playing Father's Day Gift, Gamer Gifts Notebook As Fathers Day Card, Best Gift for Father's Day, Christmas Day, Valentines Day Gift for Dad. Independently Published, 2020.

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35

White, Charles, Paul Elsy, and Nick Bardsley. The Frigates of EVE Online. Dark Horse Books, 2017.

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36

Phillips, Amanda. Gamer Trouble. NYU Press, 2020. http://dx.doi.org/10.18574/nyu/9781479870103.001.0001.

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Gamers have been in trouble as long as games have existed, constantly mired in controversies about violence, diversity, and online harassment. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. This book excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that gender, race, and sexuality operate in their technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal, Bayonetta, Tomb Raider, and Mass Effect, Phillips adds necessary analytical tools to our conversations about video games. In the context of a political landscape in which reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
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37

Productions, Scruffy. Everquest Online Adventures: Frontiers (Prima's Official Strategy Guide). Prima Games, 2003.

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38

Complete Idiot's Guide to Playing Games Online (Complete Idiot's Guide). Alpha, 2000.

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39

Parker, Philip M. The 2007-2012 World Outlook for Online Video Games. ICON Group International, Inc., 2006.

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40

illustrator, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Progressive. Yen On, 2015.

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41

illustrator, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Progressive. 2016.

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42

Kawahara, Reki. Sword Art Online: Aincrad - manga (Sword Art Online Manga). Yen Press, 2014.

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43

Warmelink, Harald. Online Gaming and Playful Organization. Taylor & Francis Group, 2016.

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44

Online Gaming and Playful Organization. Taylor & Francis Group, 2013.

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45

Parker, Philip M. The 2007-2012 Outlook for Online Video Games in India. ICON Group International, Inc., 2006.

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46

Parker, Philip M. The 2007-2012 Outlook for Online Video Games in Japan. ICON Group International, Inc., 2006.

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47

illustrator, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Aincrad. 2014.

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48

Kiseki, Himura, ed. Sword art online: Progressive. 2015.

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49

Kawahara, Reki. Sword art online: Alicization running. 2017.

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50

illustrator, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Phantom bullet. 2015.

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