Academic literature on the topic 'Open-World Game'
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Journal articles on the topic "Open-World Game"
Rohan, Ukey Vipul Jambhulkar Sameer Gomkar Sameera Naaz Warsi Afreen Kausar Anukul R. Sharma Prof. Itrat Fatima. "Rise of Rebel." International Journal of Research in Computer & Information Technology 7, no. 2 (2022): 19–21. https://doi.org/10.5281/zenodo.6675969.
Full textWilujeng, Panggio Restu, and Nurvita Wijayanti. "Religion Simulacrum in Open World Video Game." BELIEF: Sociology of Religion Journal 1, no. 2 (2023): 114. http://dx.doi.org/10.30983/belief.v1i2.7859.
Full textAzzmi, Naufal, Lailatul Husniah, and Ali Sofyan Kholimi. "Island Generator pada Game Open world Menggunakan Algoritma Perlin noise." Jurnal Repositor 2, no. 7 (2020): 965. http://dx.doi.org/10.22219/repositor.v2i7.601.
Full textShree, Dr Tanu. "City Of Dreams: An Open-World Games." International Scientific Journal of Engineering and Management 03, no. 04 (2024): 1–9. http://dx.doi.org/10.55041/isjem01622.
Full textKasianenko, Maksym, and Alla Nahirna. "Metric Quality Analysis in Open-World Video Games." NaUKMA Research Papers. Computer Science 7 (May 12, 2025): 18–24. https://doi.org/10.18523/2617-3808.2024.7.18-24.
Full textMin, Wookhee, Bradford Mott, Jonathan Rowe, et al. "Multimodal Goal Recognition in Open-World Digital Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (2021): 80–86. http://dx.doi.org/10.1609/aiide.v13i1.12939.
Full textWang, Yang. "Immersion in open-world games based on Grounded theory -- A case study of Genshin Impact." Transactions on Computer Science and Intelligent Systems Research 6 (October 17, 2024): 390–97. http://dx.doi.org/10.62051/9pdbz647.
Full textZhai, Qirui. "AI-driven design and enhanced immersion in open-world games." Applied and Computational Engineering 64, no. 1 (2024): 208–16. http://dx.doi.org/10.54254/2755-2721/64/20241435.
Full textCui, Tian-ju, and Chang-wook Lee. "A Study on the Personal Computer Game UI Design to Improve User Usability -Focusing on open world games-." Journal of Communication Design 84 (July 31, 2023): 328–43. https://doi.org/10.25111/jcd.2023.84.21.
Full textFeng, Zi Hang, and Dong Min Cho. "Impact of Dynamic Weather System on Game User Immersion in Open World Game Environment." Korean Society of Science & Art 42, no. 4 (2024): 709–20. http://dx.doi.org/10.17548/ksaf.2024.09.30.709.
Full textDissertations / Theses on the topic "Open-World Game"
Perkins, Kyle Eric. "Lifesigns: Successful Storytelling in Open-World Games." Ohio University Honors Tutorial College / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1290205847.
Full textHarnesk, Robin. "Exploring voice interactions in an open world video game environment." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22503.
Full textLarsson, Jonathan, and Arias Alberto Amigo. "Fun with Death and Failure : An exploration of player experiences in a decentralized open world RPG." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26378.
Full textTunru, Julian. "All the game world’s a stage: towards a model for asymmetric collaborative storytelling in persistent open world MMORPGs." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-241080.
Full textJohansson, Tobias. "Level design in open worlds : Should you think like an architect?" Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4947.
Full textPrax, Patrick. "Co-creative Game Design as Participatory Alternative Media." Doctoral thesis, Uppsala universitet, Medier och kommunikation, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-287659.
Full textHypeš, Tomáš. "Procedurální generování voxelových modelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403194.
Full textJaber, Maher, and Andrei Cojanu. "The 40 Seconds Rule and Points of Interest in The Witcher 3: Wild Hunt." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446386.
Full textSmith, Barnabas Gregory. "Making the Virtual Actual: a research model to understand music of contemporary open-world video games." Thesis, 2019. http://hdl.handle.net/2440/122295.
Full textWilliams, Kathleen Jessica. ""Open exposure to a carping world" the double gaze in the Oneida Community /." 2008. http://purl.galileo.usg.edu/uga%5Fetd/williams%5Fkathleen%5Fj%5F200805%5Fma.
Full textBooks on the topic "Open-World Game"
More sourcesBook chapters on the topic "Open-World Game"
Heussner, Tobias, Toiya Kristen Finley, Jennifer Brandes Hepler, and Ann Lemay. "Storytelling in Open-World Games and Games as a Service." In The Game Narrative Toolbox, 2nd ed. CRC Press, 2023. http://dx.doi.org/10.1201/9781003369332-11.
Full textTan, Tiow Wee. "From Heightmap to Large Open-World Landscape." In Game Development with Unreal Engine 5 Volume 1. Apress, 2024. http://dx.doi.org/10.1007/978-1-4842-9824-4_2.
Full textChen, Chen, Heng Zhang, and Diqiao Liang. "The Influence of Game Aesthetics on Game Engagement and Retention in Open-World, Single-Player Games." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60695-3_10.
Full textAlbar, Deni. "Design of Area Boundaries in Video Game with an Open World Concept." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2025. https://doi.org/10.2991/978-2-38476-442-6_5.
Full textHall, Johanna, Christothea Herodotou, and Ioanna Iacovides. "Measuring player creativity in digital entertainment games using the Creativity in Gaming Scale." In Open World Learning. Routledge, 2022. http://dx.doi.org/10.4324/9781003177098-14.
Full textBurgess, Joel. "Level Design Planning for Open-World Games." In Level Design. CRC Press, 2016. http://dx.doi.org/10.1201/9781315313412-13.
Full textArnott, Lorna, John Levine, and Gillian Shanks. "Open-world games : An exploration of creative play." In Early Learning in the Digital Age. SAGE Publications Ltd, 2019. http://dx.doi.org/10.4135/9781526463173.n2.
Full textde Classe, Tadeu Moreira, and Renata Mendes de Araujo. "Games as Mediating Platforms in an Open and Digital World." In Communications in Computer and Information Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-27639-2_4.
Full textDavern, Sam, and Mads Haahr. "Towards Procedural Generation of Narrative Puzzles for Open World Games." In Interactive Storytelling. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-47658-7_13.
Full textGötz, Ulrich. "On the Evolution of Narrative Mechanics in Open-World Games." In Edition Medienwissenschaft. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839453452-008.
Full textConference papers on the topic "Open-World Game"
Nakamura, Kensuke. "Breaking Down and Scaling Up: Game-Theoretic Algorithms for Open-world HRI." In 2025 20th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 2025. https://doi.org/10.1109/hri61500.2025.10974042.
Full textEn, Heng Chi, Heng Yu Ping, and Ahmad Affandi Supli. "Exploring the Impacts of the Stylized Semi-Open-World Virtual Reality (VR) Game on Presence." In 2024 International Conference on Computing Innovation, Intelligence, Technologies and Education (CIITE). IEEE, 2024. https://doi.org/10.1109/ciite62244.2024.10987777.
Full textAgarwal, Vedant, Mehakdeep Singh, and Boppuru Rudra Prathap. "Enhanced Multi-Model Approach for Motion and Violence Detection using Deep Learning Methods Using Open World Video Game Dataset." In 2024 First International Conference on Pioneering Developments in Computer Science & Digital Technologies (IC2SDT). IEEE, 2024. http://dx.doi.org/10.1109/ic2sdt62152.2024.10696130.
Full textBOŞÇAN, Liliana. "Under the Blue Sky: The Signing of the Romanian-Turkish Airlines Convention for the Realization of Regular Flights Between Bucharest and Istanbul (June 3, 1939)." In 10. Uluslararası Atatürk Kongresi. Atatürk Araştırma Merkezi Yayınları, 2024. http://dx.doi.org/10.51824/978-975-17-6043-2.14.
Full textBoakye, Kitty, Kaitlyn Tsien, Nissi Awosanya, and Peter A. Mawhorter. "The Image of the Open World Game." In FDG '25: International Conference on the Foundations of Digital Games. ACM, 2025. https://doi.org/10.1145/3723498.3723837.
Full textRaimbault, Marcelo Spiezzi, and Corey Clark. "Session based behavioral clustering in open world sandbox game TUG." In FDG'17: International Conference on the Foundations of Digital Games 2017. ACM, 2017. http://dx.doi.org/10.1145/3102071.3106350.
Full textNenad, Mihajlo. "Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. ACM, 2018. http://dx.doi.org/10.1145/3270316.3270319.
Full textPepić, Selver, Marija Mojsilović, and Muzafer SaračevićMuzafer Saračević. "Android game development." In 9th International Scientific Conference Technics and Informatics in Education. University of Kragujevac, Faculty of Technical Sciences Čačak, 2022. http://dx.doi.org/10.46793/tie22.088p.
Full textBonner, Marc. "On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy." In Proceedings of DiGRA 2018 Conference: The Game is the Message. Digitial Games Research Association DiGRA, 2018. https://doi.org/10.26503/dl.v2018i1.938.
Full text"Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game." In International Conference on Agents and Artificial Intelligence. SCITEPRESS - Science and and Technology Publications, 2014. http://dx.doi.org/10.5220/0004921107030708.
Full textReports on the topic "Open-World Game"
Lawson, Adrienn, and Stephen Hendrick. Japan Spotlight 2023: Open Source Trends, Challenges, and Opportunities in Japan. The Linux Foundation, 2023. https://doi.org/10.70828/labk5873.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full textBlum, Abraham, and Henry T. Nguyen. Molecular Tagging of Drought Resistance in Wheat: Osmotic Adjustment and Plant Productivity. United States Department of Agriculture, 2002. http://dx.doi.org/10.32747/2002.7580672.bard.
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