Journal articles on the topic 'Open-World Game'
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Rohan, Ukey Vipul Jambhulkar Sameer Gomkar Sameera Naaz Warsi Afreen Kausar Anukul R. Sharma Prof. Itrat Fatima. "Rise of Rebel." International Journal of Research in Computer & Information Technology 7, no. 2 (2022): 19–21. https://doi.org/10.5281/zenodo.6675969.
Full textWilujeng, Panggio Restu, and Nurvita Wijayanti. "Religion Simulacrum in Open World Video Game." BELIEF: Sociology of Religion Journal 1, no. 2 (2023): 114. http://dx.doi.org/10.30983/belief.v1i2.7859.
Full textAzzmi, Naufal, Lailatul Husniah, and Ali Sofyan Kholimi. "Island Generator pada Game Open world Menggunakan Algoritma Perlin noise." Jurnal Repositor 2, no. 7 (2020): 965. http://dx.doi.org/10.22219/repositor.v2i7.601.
Full textShree, Dr Tanu. "City Of Dreams: An Open-World Games." International Scientific Journal of Engineering and Management 03, no. 04 (2024): 1–9. http://dx.doi.org/10.55041/isjem01622.
Full textKasianenko, Maksym, and Alla Nahirna. "Metric Quality Analysis in Open-World Video Games." NaUKMA Research Papers. Computer Science 7 (May 12, 2025): 18–24. https://doi.org/10.18523/2617-3808.2024.7.18-24.
Full textMin, Wookhee, Bradford Mott, Jonathan Rowe, et al. "Multimodal Goal Recognition in Open-World Digital Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (2021): 80–86. http://dx.doi.org/10.1609/aiide.v13i1.12939.
Full textWang, Yang. "Immersion in open-world games based on Grounded theory -- A case study of Genshin Impact." Transactions on Computer Science and Intelligent Systems Research 6 (October 17, 2024): 390–97. http://dx.doi.org/10.62051/9pdbz647.
Full textZhai, Qirui. "AI-driven design and enhanced immersion in open-world games." Applied and Computational Engineering 64, no. 1 (2024): 208–16. http://dx.doi.org/10.54254/2755-2721/64/20241435.
Full textCui, Tian-ju, and Chang-wook Lee. "A Study on the Personal Computer Game UI Design to Improve User Usability -Focusing on open world games-." Journal of Communication Design 84 (July 31, 2023): 328–43. https://doi.org/10.25111/jcd.2023.84.21.
Full textFeng, Zi Hang, and Dong Min Cho. "Impact of Dynamic Weather System on Game User Immersion in Open World Game Environment." Korean Society of Science & Art 42, no. 4 (2024): 709–20. http://dx.doi.org/10.17548/ksaf.2024.09.30.709.
Full textGupta, Anisha, Dan Carpenter, Wookhee Min, Jonathan Rowe, Roger Azevedo, and James Lester. "Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 37–44. http://dx.doi.org/10.1609/aiide.v18i1.21945.
Full textCerny, Martin, Cyril Brom, Roman Bartak, and Martin Antos. "Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (2021): 16–22. http://dx.doi.org/10.1609/aiide.v10i1.12715.
Full textPlch, Tomas, Matej Marko, Petr Ondracek, Martin Cerny, Jakub Gemrot, and Cyril Brom. "An AI System for Large Open Virtual World." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (2021): 44–51. http://dx.doi.org/10.1609/aiide.v10i1.12705.
Full textFang, Yingrong, Qitong Wang, and Wei Wang. "Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games." Proceedings of the ACM on Computer Graphics and Interactive Techniques 8, no. 1 (2025): 1–17. https://doi.org/10.1145/3728299.
Full textKim, Yeo Jin, Alex Goslen, Jonathan Rowe, Bradford Mott, and James Lester. "Language Model-Based Player Goal Recognition in Open World Digital Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (2023): 75–85. http://dx.doi.org/10.1609/aiide.v19i1.27503.
Full textWarde-Brown, Ailbhe. "Waltzing on Rooftops and Cobblestones." Journal of Sound and Music in Games 2, no. 3 (2021): 34–55. http://dx.doi.org/10.1525/jsmg.2021.2.3.34.
Full textChen, Yi-Chieh, Lin-Huan Hu, Wan Chen Lu, Jei-Zheng Wu, and Jiun-Jen Yang. "Multiple Criteria Decision-Making for Developing an International Game Participation Strategy: A Novel Application of the Data Envelopment Analysis (DEA) Two-Stage Efficiency Process." Mathematics 9, no. 14 (2021): 1700. http://dx.doi.org/10.3390/math9141700.
Full textMaulana Arliansyah, Farhan, Iwan Rizal Setiawan, and Fathia Frazna Az-Zahra. "GAME EDUKASI OPEN WORLD PEMBELAJARAN TARIAN DI JAWA BARAT MENGGUNAKAN METODE GAME DEVELOPMENT LIFE CYCLE (GDLC)." JATI (Jurnal Mahasiswa Teknik Informatika) 8, no. 5 (2024): 10713–20. http://dx.doi.org/10.36040/jati.v8i5.11118.
Full textCamuñas-García, Daniel, María Pilar Cáceres-Reche, María de la Encarnación Cambil-Hernández, and Manuel Enrique Lorenzo-Martín. "Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games." Education Sciences 14, no. 4 (2024): 396. http://dx.doi.org/10.3390/educsci14040396.
Full textJones, Allen. "“Open World” Texts: A Framework for Analyzing Recombinatory Writing Games (RWGs)." European Conference on Games Based Learning 18, no. 1 (2024): 455–64. http://dx.doi.org/10.34190/ecgbl.18.1.2745.
Full textScacchi, Walt. "Modding as an Open Source Approach to Extending Computer Game Systems." International Journal of Open Source Software and Processes 3, no. 3 (2011): 36–47. http://dx.doi.org/10.4018/jossp.2011070103.
Full textCelis Vargas, Alejandra, Georgios Papageorgiou, Rikke Magnussen, Birger Larsen, and Ingrid Mulder. "The Open Data Newsroom: A Game Approach for Developing Open Data Competencies in Elementary School." European Conference on Games Based Learning 18, no. 1 (2024): 197–206. http://dx.doi.org/10.34190/ecgbl.18.1.2637.
Full textGómez-Maureira, Marcello A., Isabelle Kniestedt, Max van Duijn, Carolien Rieffe, and Aske Plaat. "Level Design Patterns That Invoke Curiosity-Driven Exploration." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021): 1–32. http://dx.doi.org/10.1145/3474698.
Full textLi, Siqing. "Localization of Online Game Genshin Impact Based on Multimodal Analysis." Education, Language and Sociology Research 4, no. 4 (2023): p85. http://dx.doi.org/10.22158/elsr.v4n4p85.
Full textRen, Ran. "Research on the Reasons for the Success of Genshin Impact." Communications in Humanities Research 5, no. 1 (2023): 285–89. http://dx.doi.org/10.54254/2753-7064/5/20230281.
Full textFrelik, Paweł, Emmanuel Guardiola, Jussi Holopainen, and Roland Klemke. "Editorial." Journal of Gaming & Virtual Worlds 14, no. 1 (2022): 3–6. http://dx.doi.org/10.1386/jgvw_00047_2.
Full textDrake, John, Alla Safonova, and Maxim Likhachev. "Towards Adaptability of Demonstration-Based Training of NPC Behavior." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (2021): 179–85. http://dx.doi.org/10.1609/aiide.v13i1.12949.
Full textFu, Huiyao. "Analysis of “Justice Online” Mobile Game Based on Creative Communication Management Theory." SHS Web of Conferences 185 (2024): 03005. http://dx.doi.org/10.1051/shsconf/202418503005.
Full textRetno, Sujacka. "Developing a Classic Turn-Based RPG: The Making of 'Waduh! Aku Pergi Ke Isekai' with RPG Maker MV." Gameology and Multimedia Expert 1, no. 4 (2024): 95. http://dx.doi.org/10.29103/game.v1i4.18854.
Full textGrosser, Michelle. "“Even Though It’s Completely Random”." Journal of Sound and Music in Games 5, no. 1 (2024): 62–82. http://dx.doi.org/10.1525/jsmg.2024.5.1.62.
Full textKe, Zhong. "Marketing of games--Take Genshin Impact for example." BCP Business & Management 38 (March 2, 2023): 2442–48. http://dx.doi.org/10.54691/bcpbm.v38i.4118.
Full textPrawadika Aji, Angga. "From Scorching Desert to Tropical Paradise: New Form of Video Game Orientalism in Far Cry 3." Jurnal Media dan Komunikasi Indonesia 2, no. 1 (2021): 73. http://dx.doi.org/10.22146/jmki.60739.
Full textYu, Kristen. "Personalized Procedural Content Generation for Increased Player Agency." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 343–45. http://dx.doi.org/10.1609/aiide.v16i1.7456.
Full textKhoiriyah, Laila Hafidhotul. "Well – Lit : Penciptaan Game Mix-Genre Adventure Puzzle 2D." Journal of Animation & Games Studies 2, no. 1 (2017): 69. http://dx.doi.org/10.24821/jags.v2i1.1414.
Full textVuong, Quan-Hoang, Manh-Toan Ho, Viet-Phuong La, Tam-Tri Le, Thanh Huyen T. Nguyen, and Minh-Hoang Nguyen. "A Multinational Data Set of Game Players' Behaviors in a Virtual World and Environmental Perceptions." Data Intelligence 3, no. 4 (2021): 606–30. http://dx.doi.org/10.1162/dint_a_00111.
Full textTomai, Emmett, Rosendo Salazar, and Roberto Flores. "Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, no. 1 (2021): 93–99. http://dx.doi.org/10.1609/aiide.v9i1.12692.
Full textZhao, Yi. "Research on the Development Trends of Open-World Anime Games in the Chinese Market." Advances in Economics, Management and Political Sciences 128, no. 1 (2024): 31–36. https://doi.org/10.54254/2754-1169/2024.18261.
Full textKabadayi, Abdülkadir. "CHANGING GAME PREFERENCES OF CHILDREN: EFFECTS OF COMPUTER GAMES ON CHILDREN." Actual Problems in the System of Education: General Secondary Education Institution – Pre-University Training – Higher Education Institution, no. 4 (July 2, 2024): 8–16. http://dx.doi.org/10.18372/2786-5487.1.18716.
Full textPrasetyo, Muhammad Adhithyas, Chandra Gelar Pamungkas, and Gayuh Budi Luhur. "Game Design For an Environmental-themed 2D Adventure Mobile Game." International Journal of Research and Applied Technology 2, no. 2 (2022): 49–57. http://dx.doi.org/10.34010/injuratech.v2i1.7950.
Full textPrasetyo, Muhammad Adhithyas, Chandra Gelar Pamungkas, and Gayuh Budi Luhur. "Game Design For an Environmental-themed 2D Adventure Mobile Game." International Journal of Research and Applied Technology 2, no. 2 (2022): 49–57. http://dx.doi.org/10.34010/injuratech.v2i2.7950.
Full textYang, Ming, and Dong Min Cho. "A Fusion Study of User’s Loneliness in Open World Games - Focus on In-Game Elements and Player Types -." Korean Society of Science & Art 40, no. 2 (2022): 203–12. http://dx.doi.org/10.17548/ksaf.2022.03.30.203.
Full textMuhammad Rafli Aulia Rojani Lutfi, Humam Maulana Tsubasanofa Ramadhan, and Wahyu S. J. Saputra. "PENERAPAN KECERDASAN BUATAN DALAM PEMILIHAN ARTIFACT PADA GAME GENSHIN IMPACT DENGAN LOGIKA FUZZY TSUKAMOTO." JURNAL ILMIAH ILMU KOMPUTER 8, no. 2 (2022): 71–75. http://dx.doi.org/10.35329/jiik.v8i2.226.
Full textSullivan, Anne, Sherol Chen, and Michael Mateas. "Integrating Drama Management into an Adventure Game." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 4, no. 1 (2021): 222–23. http://dx.doi.org/10.1609/aiide.v4i1.18703.
Full textVan Ooijen, Erik. "On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games." Eludamos: Journal for Computer Game Culture 9, no. 1 (2018): 33–45. http://dx.doi.org/10.7557/23.6164.
Full textPais, Pedro, David Gonçalves, Kathrin Gerling, Teresa Romão, Tiago Guerreiro, and André Rodrigues. "Promoting Family Play through Asymmetric Game Design." Proceedings of the ACM on Human-Computer Interaction 8, CSCW1 (2024): 1–24. http://dx.doi.org/10.1145/3637392.
Full textWolf, Mark J. P. "The experience and exploration of worlds in single-player video games." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 29, no. 38 (2021): 223–30. http://dx.doi.org/10.14746/i.2021.38.14.
Full textBenabbou, Hamid, and Khddouj Karim. "Efficiency of Public Procurement Function in Moroocco." American Journal of Economics and Business Innovation 3, no. 2 (2024): 75–84. http://dx.doi.org/10.54536/ajebi.v3i2.2838.
Full textZhang, Yueyi. "Analysis of Player Attitudes and Behaviors towards Different Mobile Games based on Variance." Highlights in Science, Engineering and Technology 49 (May 21, 2023): 136–41. http://dx.doi.org/10.54097/hset.v49i.8493.
Full textWu, Miqi. "A Musical Analysis of The Legend of Zelda: Tears of the Kingdom." Highlights in Art and Design 10, no. 2 (2025): 15–21. https://doi.org/10.54097/w61dp068.
Full textKaniewska, Joanna. "The moon, the play and the end of history: A study of lunar temporality in Cyberpunk 2077." Journal of Gaming & Virtual Worlds 14, no. 1 (2022): 7–25. http://dx.doi.org/10.1386/jgvw_00048_1.
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