Dissertations / Theses on the topic 'Openfl'
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Kvist, Torbjörn. "Second screen on mobile crossplatform." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107614.
Full textDevelopment of mobile applications today are increasingly difficult for developers, because there are many different devices and operating systems. This thesis will look at how a cross-platform framework can be used to develop and implement a second screen as a complement to other devices. he platforms will be evaluated in terms of how complex it is to implement the solution and how they perform under different conditions. The cross-platform frameworks that will be evaluated is OpenFL and PhoneGap.
Örtenberg, Alexander. "Parallelization of DIRA and CTmod Using OpenMP and OpenCL." Thesis, Linköpings universitet, Informationskodning, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119183.
Full textAli, Akhtar. "Comparative study of parallel programming models for multicore computing." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-94296.
Full textSörman, Torbjörn. "Comparison of Technologies for General-Purpose Computing on Graphics Processing Units." Thesis, Linköpings universitet, Informationskodning, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-125882.
Full textBalasubramanian, ArunKumar. "Benchmarking of Vision-Based Prototyping and Testing Tools." Master's thesis, Universitätsbibliothek Chemnitz, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-229999.
Full textSardar, Raham, and Usman Fazal. "Quality Assurance Techniques in OpenUP (Open Unified Process)." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-67579.
Full textMelichar, Vojtěch. "Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255412.
Full textNordvall, Thommi. "Användning av datorns grafikkort för beräkningar med användning av OpenCL (Open Computing Language)." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-66784.
Full textPotěšil, Josef. "Akcelerace kryptografie pomocí GPU." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237073.
Full textCadavez, Tiago João Gonçalves. "Análise de imagens tomográficas: visualização e paralelização de processamento." Master's thesis, FCT - UNL, 2008. http://hdl.handle.net/10362/2791.
Full textA micro-tomografia de raios-X por radiação do sincrotrão é uma técnica bem desenvolvida no domínio da medicina, e mais recentemente, foi adoptada em outras áreas, nomeadamente na Engenharia de Materiais. É uma técnica não destrutiva, que permite analisar a estrutura interna de componentes. O objecto em estudo é alvo de um feixe de radiação por toda a superfície que penetra no material, e um conjunto de detectores vai registando a intensidade dos raios à medida que o objecto vai rodando. Este procedimento origina um ficheiro de dados, que pode ter uma dimensão da ordem dos gigabytes e que necessita de ser processado para visualização da estrutura interna. Atendendo ao grande volume de dados e à complexidade de alguns algoritmos de processamento, certos tipos de processamentos podem mesmo levar dias. O programa do cientista francês Gerard Vignoles, Tritom, processando os dados tomográficos sequencialmente, demorava muito tempo em algumas operações. Num esforço anterior, Paulo Quaresma optimizou e paralelizou algumas das operações mais demoradas, usando um agregado (clusters) de computadores e programação baseada em troca de mensagens. Nesta tese, paralelizaram-se as operações mais pesadas do Tritom utilizando o modelo de memória partilhada, concretizado através da ferramenta OpenMP. Esta aceleração de obtenção de resultados é vantajosa para a investigação sobre os materiais e permite tirar partido da introdução de multi-processadores nas arquitecturas de computadores pessoais comuns. Foram realizados testes para análise das melhorias de tempo de execução com este método. Nesta tese, também se integrou também o Tritom num ambiente de visualização de dados gráfico e interactivo de nome OpenDX que facilita muito a utilização do programa aos menos experientes. O utilizador pode escolher os processamentos que deseja realizar sob a forma de módulos e pela ordem que quiser tudo num ambiente gráfico. Permite também a visualização tridimensional de dados que se torna vital para percepcionar alguns fenómenos nos objectos de estudo. Foram também criados alguns novos módulos a pedido dos investigadores de Engenharia de Materiais. O Tritom, assim paralelizado, oferecerá aos cientistas da área de materiais uma boa ferramenta de análise de imagens tomográficas com interacção simples e intuitiva. Poderão, dispor de uma mais-valia para leituras rápidas dos seus objectos de estudo sem recorrerem a clusters ou configurações de computadores complexas e pouco acessíveis.
Afonso, Mário João da Costa. "Clopencl (opencl para ambiente cluster)." Master's thesis, Instituto Politécnico de Bragança, Escola Superior de Tecnologia e Gestão, 2012. http://hdl.handle.net/10198/8066.
Full textSohanghpurwala, Ali Asgar Ali Akbar. "OpenPR: An Open-Source Partial Reconfiguration Tool-Kit for Xilinx FPGAs." Thesis, Virginia Tech, 2010. http://hdl.handle.net/10919/36348.
Full textMaster of Science
Hedström, Mathias. "En jämförelsestudie mellan OpenGL 4.3, OpenGL ES 3.0 och WebGL 1.0." Thesis, Umeå universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-81114.
Full textFedorko, Matúš. "Simulace tekutin v reálném čase." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-234957.
Full textHeidbrink, Scott Jared. "A Large-Scale Analysis of How OpenSSL Is Used in Open-Source Software." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/6716.
Full textSundholm, Erik. "Distance Fields Acceleratedwith OpenCL." Thesis, Umeå University, Department of Computing Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34953.
Full textAn important task in any graphical simulation is the collision detection between the objects in the simulation. It is desirable to have a good general method for collision detection with high performance. This thesis describes an implementation of a collision detection method that uses distance fields to detect collisions. This method is quite robust and able to detect collisions between most possible shapes. It is also capable of computing contact data for collisions. A problem with distance fields is that the performance cost for making a distance field is quite extensive. It is therefore customary to have some way of accelerating the computation of the distance field (usually by only computing select parts of the field). The application implemented in this thesis solves this performance problem by using the parallel framework OpenCL for accelerating the construction of the field.OpenCL enables programmers to execute code on the GPU. The GPU is highly data parallel and a huge increase in performance can be obtained by letting the GPU handle the computations associated with the initiation of the field.
Ahlgren, Hannes. "Graph visualization with OpenGL." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-22.
Full textVizz3D is a 3D graphics code analysis tool, developed at Växjö University that optionally can use Java3D or OpenGL. However, initially Java3D was the only programming interface used. No other version was considered. Therefore the applications structure was built with the Java3D way of thought in mind. But code visualization with 3D graphics can be a demanding task for the computers processor and its graphics hardware and Java3D is known to be somewhat inefficient. So an OpenGL version was introduced.
This thesis reflects on the work restructuring the application’s code to fit both versions within Vizz3D in a structured and object-oriented way. The thesis shows the efforts to be taken to make an existing ever evolving tool easily extendible to other API’s. Additional aspects of OpenGL specific implementations are discussed throughout the thesis.
Hort, Pavel. "Vizualizace molekul pomocí OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236988.
Full textDucao, Arlene (Arlene Brigoli). "OpenIR [Open Infrared] : enhancing environmental monitoring through accessible remote sensing, in Indonesia and beyond." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82423.
Full textCataloged from PDF version of thesis.
Includes bibliographical references.
As the human landscape changes ever more rapidly, environmental change accelerates. Much environmental information is publicly available as infrared satellite data. However, for the general user, this information is difficult to obtain, and even more difficult to interpret. With this in mind, my team and I launched OpenIR (Open Infrared), an ICT (Information Communication Technology) that provides geo-located IR (infrared) satellite data as ondemand map layers, automates environmental feature classification, experiments with flood risk mapping, and interfaces IR data with crowd- and citizen-maps. OpenIR's initial use case is emergency management and environmental monitoring in the economically developing and ecologically vulnerable archipelago of Indonesia, where we conduced initial usability tests in January 2013.
by Arlene Ducao.
S.M.
Belica, Peter. "Knihovna pro zpracování dokumentů OpenXML." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-235493.
Full textFagerlund, Olav Aanes. "Multi-core programming with OpenCL: performance and portability : OpenCL in a memory bound scenario." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11119.
Full textYe, Chunyan. "Extensions to OpenGL for CAGD." [Johnson City, Tenn. : East Tennessee State University], 2003. http://etd-submit.etsu.edu/etd/theses/available/etd-0331103-180909/unrestricted/YeC042403a.pdf.
Full textTitle from electronic submission form. ETSU ETD database URN: etd-0331103-180909. Includes bibliographical references. Also available via Internet at the UMI web site.
Belgiovine, Mauro. "Accelerare l'algebra lineare con OpenCL." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/5079/.
Full textChornay, Nicholas J. "An OpenGL backend for Halide." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84881.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 37).
High performance image processing requires not only an efficient underlying algorithm but also an implementation tailored to maximally exploit the available hardware resources. In practice, this requires low-level optimization, platform-specific instructions, and, when available, the use of special purpose hardware such as GPU. Halide is a domain-specific programming language targeted at image processing applications. Its programming model decouples an algorithm from the details of its execution, vastly simplifying development and optimization. We present an OpenGL backend for the Halide compiler, which enables Halide programs to run GPU computation on devices that support the OpenGL API. In particular, this paves the way for GPU computation on mobile devices using OpenGL ES. In doing so, we demonstrate how a general image processing framework can be built upon functionality designed for 3D graphics applications.
by Nicholas J. Chornay.
M.Eng.
Buček, Antonín. "Demonstrace pokročilých technik využívajících OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235992.
Full textDokoupil, Martin. "3D projekce fotek v OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237271.
Full textBuchta, David. "3D herní svět v OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363872.
Full textIngelborn, Marcus. "Rendering av geodata med OpenGL." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-286289.
Full textNilsson, Eric. "Paravirtualizing OpenGL ES in Simics." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3979.
Full textArkitekturella simulatorer förser utvecklare med medel till snabbare utvecklingscykler genom att tillåta utveckling av mjukvara för nya plattformar innan dessa finns tillgängliga. Dessvärre finns det få lösningar för GPU-accelerering i moderna virtuella plattformar; vilket leder till prestandaproblem som kan hämma de fördelar som virtuella plattformar har över exekvering på hårdvara. Denna uppsats angår implementering av grafikaccelerering genom paravirtualisering av OpenGL ES 2.0 i systemsimulatorn Simics. Studien sammanfattar fördelar och nackdelar av paravirtualiserade metoder, med hänsyn till prestandaanalys och jämförelse med Android-emulatorn; som också nyttjar paravirtualisering för att accelerera simulerad grafik. Vi föreslår grafikaccelering genom paravirtualisering m.h.a. magiska instruktioner; vars implementation sammanfattas i uppsatsen. Vidare presenteras tre utvärderingsprov vars syfte är att påfresta nyckelpunkter i den paravirtualiserade lösningen, så som systemlatens och bandbredd i kommunikation mellan simulering och den verkliga världen. Lösningen evalueras även baserat på ett prestandakrävande utvärderingstest. För experimentet, som presenteras i denna uppsats, samlas uppdateringsfrekvens för de grafiska utvärderingstesten och jämförs med exekvering på fyra olika plattformar. Dessa plattformar omfattar ett hårdvaruaccelerat referens-system, paravirtualiserad simulering m.h.a. Android-emulator, mjukvarurastrerad Simics-simulering, och paravirtualiserad Simics-simulering. Uppsatsen fastställer paravirtualisering som en god metod för att uppnå grafikaccelering i virtuella plattformar. Studien påvisar prestandaförbättringar motsvarande 34 gånger jämförelsevis med dess mjukvarurastrerade motpart. Vidare presenterar uppsatsen magiska instruktioner som den primära flaskhalsen i den utvecklade lösningen.
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Sundholm, Erik. "Distance Fields Accelerated with OpenCL." Thesis, Umeå universitet, Institutionen för datavetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34953.
Full textRogeiro, João Pedro Martins. "Geometry based visualization with OpenCL." Master's thesis, Faculdade de Ciências e Tecnologia, 2011. http://hdl.handle.net/10362/7951.
Full textThis work targets the design and implementation of an isosurface extraction solution capable of handling large datasets. The Marching Cubes algorithm is the method used to extract the isosurfaces. These are graphical representations of points with a constant value (e.g. matter density) within volumetric datasets. A very useful approach to visualize particular regions of such data. One of the major goals of this work is to get a significant performance improvement, compared to the currently available CPU solutions. The OpenCL framework is used to accelerate the solution. This framework is an open standard for parallel programming of heterogeneous systems recently proposed. Unlike previous programming frameworks for GPUs such as CUDA, with OpenCL the workload can be distributed among CPUs, GPUs, DSPs, and other similar microprocessors.
Weiße, Carsten, and Rene Stöckel. "Quake II meets Java." Universitätsbibliothek Chemnitz, 2005. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200500863.
Full textFranke, Maik. "Managementtool für InfiniBand." Thesis, Universitätsbibliothek Chemnitz, 2005. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200500063.
Full textJaneček, Martin. "Soustava kamer jako stereoskopický senzor pro měření vzdálenosti v reálném čase." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2014. http://www.nusl.cz/ntk/nusl-220332.
Full textDamalio, Douglas Brito. "Proposal of a strategy for monitoring and management of virtual networks based on open standard openflow." Universidade Federal de Pernambuco, 2011. https://repositorio.ufpe.br/handle/123456789/2423.
Full textConselho Nacional de Desenvolvimento Científico e Tecnológico
Este trabalho apresenta uma proposta para gerenciamento e monitoramento de redes virtuais através da adaptação do Nagios, uma ferramenta de gerência e monitoramento amplamente utilizada em datacenters por administradores de rede. Esta adaptação foi implementada através da criação de um plug-in que coleta dados relevantes de switches virtuais realizando inferências de estados de disponibilidade destes switches. Para verificação da usabilidade do plug-in, foi criada uma rede virtual utilizando o software de padrão aberto Openflow e OpenvSwitch em conjunto com o NOX, além da criação de máquinas virtuais sobre o virtualizador KVM com o auxílio da biblioteca libvirt para criação das máquinas virtuais e interfaces virtuais
Xiang, Changsheng. "A New Way for Mapping Texture onto 3D Face Model." University of Dayton / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1447762557.
Full textReichel, Christian. "OpenXL : an adaptable Web Service middleware." kostenfrei, 2007. http://e-collection.ethbib.ethz.ch/view/eth:29756.
Full textGeršl, Jan. "Grafické intro 64kB s použitím OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235939.
Full textSykala, Filip. "Grafické intro 64kB s použitím OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236468.
Full textBurkot, Martin. "Grafické intro 64kB s použitím OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236984.
Full textJuránková, Markéta. "Grafické intro 64kB s použitím OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237151.
Full textHrušovský, Marek. "Akcelerace genetického algoritmu s využitím OpenCL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237246.
Full textŠnobl, Pavel. "Překlad OpenCL aplikací pro vestavěné systémy." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255361.
Full textOlexa, Jan. "Grafické intro 64kB s použitím OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-399181.
Full textBadalamenti, Bryan M. "OpenCL Based Digital Image Projection Acceleration." University of Dayton / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1438277905.
Full textMilet, Tomáš. "Grafické intro 64kB s použitím OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236545.
Full textKarlsson, Tim. "Implementing Cauchy Reed-Solomon Utilizing OpenCL." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4823.
Full textI den här rapporten genomförs prestandatester för exekvering av Cauchy Reed-Solomon (CRS) coding på grafikkortet och jämförs med exekvering på en CPU. Tre olika prototyper har utvecklats. En är sekventiell och utvecklad i C++, de två andra är utvecklade i OpenCL och C++. Testerna genomförs genom tidtagning på olika stora datablock, från 16KB upp till 256MB med olika enkodnings ratios, 9/12 och 10/16. CPU:n som används i testerna är en Intel CPU med 4 kärnor, och grafikkorten som används är det integrerade grafikkortet på CPU:n samt ett grafikkort från AMD. OpenCL prototyperna exekveras med tre olika inställningar, CPU för multitrådat, det integrerade Intel grafikkortet och det dedikerade AMD grafikkortet. Den sekventiella prototypen exekveras på samma CPU, men med en kärna. Resultaten från experimenten visar att grafikkorten är snabbare än CPU:n för större datablock. Den prototyp som fick högst genomströmning av data var den multitrådade CPU prototypen för datablock i storleksordningen 1MB.
Nordström, Björn, and Vincent Thuning. "Adwall : Visualization of data in OpenGL." Thesis, Karlstads universitet, Avdelningen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-13540.
Full textBennet, Fredrik, and Stefan Fenelius. "Implementation of SceneServer : a 3D software assisting developers of computer vision algorithms." Thesis, Linköping University, Department of Science and Technology, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1779.
Full textThe purpose behind this thesis is to develop a software (SceneServer) that can generate data such as images and vertex lists from computer models. These models are placed in a virtual environment and they can be controlled either from a graphical user interface (GUI) or from a MATLAB client. Data can be retrieved and processed in MATLAB. By creating a connection between MATLAB and a 3D environment, computer vision algorithms can be designed and tested swiftly, thus giving the developer a powerful platform. SceneServer allows the user to manipulate, in detail, the models and scenes to be rendered.
MATLAB communicates with the SceneServer application through a Java library, which is connected to an interface in SceneServer. The graphics are visualised using Open Scene Graph (OSG) that in turn uses OpenGL. OSG is an open source cross-platform scene graph library for visualisation of real-time graphics. OpenGL is a software interface for creating advanced computer graphics in 2D and 3D.
Baáš, Filip. "Stanovení pozice objektu." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400661.
Full text