Academic literature on the topic 'OpenGL ES'
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Journal articles on the topic "OpenGL ES"
Lee, Hwan-Yong, and Nak-Hoon Baek. "OpenGL ES 1.1 Implementation Using OpenGL." KIPS Transactions:PartA 16A, no. 3 (2009): 159–68. http://dx.doi.org/10.3745/kipsta.2009.16-a.3.159.
Full textBaek, Nakhoon, and Hwanyong Lee. "OpenGL ES 1.1 implementation based on OpenGL." Multimedia Tools and Applications 57, no. 3 (2010): 669–85. http://dx.doi.org/10.1007/s11042-010-0662-4.
Full textBaek, Nakhoon, and Kwan-Hee Yoo. "Emulating OpenGL ES 2.0 over the desktop OpenGL." Cluster Computing 18, no. 1 (2014): 165–75. http://dx.doi.org/10.1007/s10586-014-0351-6.
Full textПугин, К. В., А. М. Гиацинтов, and К. А. Мамросенко. "OpenGL ES based Linux graphical stack through libglvnd and Glamor." Вычислительные технологии, no. 2 (April 16, 2023): 89–102. http://dx.doi.org/10.25743/ict.2023.282.008.
Full textWarsha, Ms. "A Survey Paper on OpenGL ES." International Journal on Recent and Innovation Trends in Computing and Communication 3, no. 4 (2015): 1755–58. http://dx.doi.org/10.17762/ijritcc2321-8169.150405.
Full textBaek, Nakhoon. "OpenGL ES 2.0 Emulation on Desktop PCs." KIPS Transactions on Computer and Communication Systems 3, no. 4 (2014): 125–28. http://dx.doi.org/10.3745/ktccs.2014.3.4.125.
Full textКисилевич, И. К., М. В. Михайлюк, Д. А. Кононов, and Д. М. Логинов. "Technology for Developing User Applications with Open GL ES in the Microsoft HoloLens Mixed-Reality Device." Труды НИИСИ РАН 12, no. 1-2 (2022): 5–10. http://dx.doi.org/10.25682/niisi.2022.1-2.0001.
Full textLee, Hwanyong, Nakhoon Baek, and James K. Hahn. "OpenGL ES 1.1 software implementation on mobile phones." IEICE Electronics Express 7, no. 12 (2010): 880–85. http://dx.doi.org/10.1587/elex.7.880.
Full textKim, Kuinam J., and Nakhoon Baek. "Providing profiling information for OpenGL ES application programs." Cluster Computing 22, S1 (2017): 937–41. http://dx.doi.org/10.1007/s10586-017-1112-0.
Full textLee, Newton. "Khronos Developer University OpenGL ES 1.1 coding challenge." Computers in Entertainment 2, no. 4 (2004): 7. http://dx.doi.org/10.1145/1037851.1037863.
Full textDissertations / Theses on the topic "OpenGL ES"
Nilsson, Eric. "Paravirtualizing OpenGL ES in Simics." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3979.
Full textHedström, Mathias. "En jämförelsestudie mellan OpenGL 4.3, OpenGL ES 3.0 och WebGL 1.0." Thesis, Umeå universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-81114.
Full textKimer, Tomáš. "Benchmark pro zařízení s podporou OpenGL ES 3.0." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236024.
Full textCarlsson, Daniel, and Peder Einarsson. "Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879.
Full textNavrátil, Ladislav. "Accelerated Graphical User Interfaces." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236168.
Full textPalm, Emanuel. "Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL." Thesis, KTH, Data- och elektroteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.
Full textFombuena, Valero Arnau. "3D Augmented Reality Mobile Application Prototype for Visual Planning Support." Thesis, KTH, Geoinformatik och Geodesi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.
Full textQvick, Faxå Alexander, and Jonas Bromö. "GPU accelerated rendering of vector based maps on iOS." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107064.
Full textFiala, Petr. "Vývoj grafických aplikací na iPhone a iPad platformě." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-412864.
Full textKasper, Valter. "Grafické rozhraní pro deskové hry na platformě Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-234907.
Full textBooks on the topic "OpenGL ES"
Mehta, Prateek. Learn OpenGL ES. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5054-8.
Full textSmithwick, Mike. Pro OpenGL ES for iOS. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3841-6.
Full textSmithwick, Mike, and Mayank Verma. Pro OpenGL ES for Android. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4003-7.
Full textDan, Ginsburg, and Shreiner Dave, eds. The OpenGL ES 2.0 programming guide. Addison-Wesley, 2009.
Find full textDan, Ginsburg, and Shreiner Dave, eds. The OpenGL ES 2.0 programming guide. Addison-Wesley, 2009.
Find full textKari, Pulli, ed. Mobile 3D graphics with OpenGL ES and M3G. Elsevier/Morgan Kaufmann Publishers, 2008.
Find full textBook chapters on the topic "OpenGL ES"
DiMarzio, J. F. "OpenGL ES and Polygons." In Android Studio Game Development. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1718-4_6.
Full textHagos, Ted, Mario Zechner, J. F. DiMarzio, and Robert Green. "Introduction to OpenGL ES." In Beginning Android Games Development. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6121-7_9.
Full textZechner, Mario, and Robert Green. "OpenGL ES: Going 3D." In Beginning Android Games. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4678-7_10.
Full textZechner, Mario, J. F. DiMarzio, and Robert Green. "OpenGL ES: Going 3D." In Beginning Android Games. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-0472-6_10.
Full textZechner, Mario. "OpenGL ES: Going 3D." In Beginning Android Games. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3043-4_10.
Full textZechner, Mario, and Robert Green. "OpenGL ES: Going 3D." In Beginning Android 4 Games Development. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3988-8_10.
Full textMehta, Prateek. "ES 2.0 Fundamentals." In Learn OpenGL ES. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5054-8_3.
Full textMehta, Prateek. "Benefits of the New API." In Learn OpenGL ES. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5054-8_1.
Full textMehta, Prateek. "Implementation Prerequisites." In Learn OpenGL ES. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5054-8_2.
Full textMehta, Prateek. "3D Modeling." In Learn OpenGL ES. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5054-8_4.
Full textConference papers on the topic "OpenGL ES"
Pérez Tato, Luis C. "Open-source analysis software: an opportunity." In IABSE Congress, San José 2024: Beyond Structural Engineering in a Changing World. International Association for Bridge and Structural Engineering (IABSE), 2024. https://doi.org/10.2749/sanjose.2024.0906.
Full textLi, Ximing, Dongrui Yang, and Homero Castaneda. "Effect of Different Oxidation States of Polyaniline on Anticorrosion Performances of Modified Zinc Rich Primer." In CORROSION 2016. NACE International, 2016. https://doi.org/10.5006/c2016-07787.
Full textNübler, Norbert, Stefan Krumbeck, Anna Weigl, Tomasz Lis, Damian Mrowiński, and Lena Hansen. "Editorial." In XVI. Internationale Slavistische Konferenz Junge Slavistik im Dialog. Universitätsverlag Kiel | Kiel University Publishing, 2024. https://doi.org/10.38072/2750-9605/p1.
Full textBerra, Mario, Luca Bertolini, Maria Cristina Briglia, Luciano Lazzari, and Tommaso Pastore. "An Expert System for the Evaluation of Reinforced Concrete Structure Durability." In CORROSION 1999. NACE International, 1999. https://doi.org/10.5006/c1999-99246.
Full textBucur, Adrian. "OpenCL - OpenGL ES interop." In ACM SIGGRAPH 2013 Mobile. ACM Press, 2013. http://dx.doi.org/10.1145/2503512.2503532.
Full textHill, Steve, Mathieu Robart, and Emmanuel Tanguy. "Implementing OpenGL ES 1.1 over OpenGL ES 2.0." In 2008 Second International Conference on Electrical Engineering (ICEE). IEEE, 2008. http://dx.doi.org/10.1109/icee.2008.4585178.
Full textHill, Steve, Mathieu Robart, and Emmanuel Tanguy. "Implementing OpenGL ES 1.1 over OpenGL ES 2.0." In 2008 International Conference on Consumer Electronics (ICCE). IEEE, 2008. http://dx.doi.org/10.1109/icce.2008.4587998.
Full textLee, Hwanyong, and Nakhoon Baek. "Implementing OpenGL ES on OpenGL." In 2009 IEEE 13th International Symposium on Consumer Electronics (ISCE). IEEE, 2009. http://dx.doi.org/10.1109/isce.2009.5156990.
Full textHall, Chris. "OpenGL ES Safety Critical." In ACM SIGGRAPH 2006 Courses. ACM Press, 2006. http://dx.doi.org/10.1145/1185657.1185749.
Full textSimpson, Robert. "OpenGL ES 2.0 programmable pipeline." In ACM SIGGRAPH 2006 Courses. ACM Press, 2006. http://dx.doi.org/10.1145/1185657.1185748.
Full textReports on the topic "OpenGL ES"
Škorjanc, Žiga. Analyse der rechtlichen Rahmenbedingungen für Open Science in Österreich. LexICT GmbH, 2023. https://doi.org/10.22163/fteval.2023.684.
Full textMargraf, Jürgen, Jan Christopher Cwik, Ruth von Brachel, Andrea Suppiger, and Silvia Schneider. DIPS Open Access 1.2: Diagnostisches Interview bei psychischen Störungen. Ruhr-Universität Bochum (RUB), 2021. http://dx.doi.org/10.46586/rub.172.149.
Full textKörner, Matthias. Strategische Ausrichtung der Verkehrsmanagementaktivitäten in deutschen Großstädten : Auszüge aus dem Berichtswesen des BMDV-geförderten Forschungsprojekts „IMoSa - Intelligente Mobilität Region Sachsen“ (FKZ 19F1173A). Technische Universität Dresden, 2024. http://dx.doi.org/10.25368/2024.237.
Full textBaird, Natalie, Tanushree Bharat Shah, Ali Clacy, et al. maths inside Resource Suite with Interdisciplinary Learning Activities. University of Glasgow, 2021. http://dx.doi.org/10.36399/gla.pubs.234071.
Full textRégent, Verena, Brigitte Ecker, Sascha Sardadvar, Valentin Wagner, Martin Grund, and Cornelia van Scherpenberg. Evaluierung des LBG OIS Centers und des LGB Career Centers. WPZ Research GmbH, 2023. http://dx.doi.org/10.22163/fteval.2023.592.
Full textMena Jara, Sonia Daniela, Ingeborg Meijer, Gaston Heimeriks, and Tim Willemse. Driving the innovation process by connecting regional knowledge bases to local needs. Fteval - Austrian Platform for Research and Technology Policy Evaluation, 2022. http://dx.doi.org/10.22163/fteval.2022.543.
Full textThies, Peter, Malte Grosse, and Cornelius Specht. A Deep Dive into the Architecture and Implementation of a Platform for Multi-dimensional AI Education |Whitepaper-Serie #4: Building the IKID Sandbox. Digipolis Verlag, 2025. https://doi.org/10.70481/rck1-6tm3.
Full textSamochowiec, Jakub. S’engager ici et maintenant: quatre exemples de mobilisation de nouveaux bénévoles réussie. Gdi-Verlag, Gottlieb Duttweiler Institute, 2024. http://dx.doi.org/10.59986/ikwm9114.
Full textFaix, Nora Vanessa. Zur diskursiven Konstruktion der AdressatInnen von Planung : das Beispiel der Innenstadtsanierung Rüsselsheim. Goethe-Universität, Institut für Humangeographie, 2011. http://dx.doi.org/10.21248/gups.21846.
Full textRandrup, Thomas B., Agnes Pierre, Niel Sang, and Kjell Nilson. Equity in Green Space Planning and Management : synthesis study on data availability for the development of a socio-ecological index. SLU Movium Think Tank, 2025. https://doi.org/10.54612/a.7h5gdnod5n.
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