Dissertations / Theses on the topic 'OpenGL ES'
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Nilsson, Eric. "Paravirtualizing OpenGL ES in Simics." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3979.
Full textHedström, Mathias. "En jämförelsestudie mellan OpenGL 4.3, OpenGL ES 3.0 och WebGL 1.0." Thesis, Umeå universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-81114.
Full textKimer, Tomáš. "Benchmark pro zařízení s podporou OpenGL ES 3.0." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236024.
Full textCarlsson, Daniel, and Peder Einarsson. "Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879.
Full textNavrátil, Ladislav. "Accelerated Graphical User Interfaces." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236168.
Full textPalm, Emanuel. "Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL." Thesis, KTH, Data- och elektroteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.
Full textFombuena, Valero Arnau. "3D Augmented Reality Mobile Application Prototype for Visual Planning Support." Thesis, KTH, Geoinformatik och Geodesi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.
Full textQvick, Faxå Alexander, and Jonas Bromö. "GPU accelerated rendering of vector based maps on iOS." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107064.
Full textFiala, Petr. "Vývoj grafických aplikací na iPhone a iPad platformě." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-412864.
Full textKasper, Valter. "Grafické rozhraní pro deskové hry na platformě Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-234907.
Full textRobsahm, Lucas, and Simon Sönnby. "SiLu : Riktlinjer för spelmotor." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2691.
Full textLžičař, Radek. "Rozšířená realita pro platformu Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236660.
Full textCurvello, André Márcio de Lima. "Proposta para aceleração de desempenho de algoritmos de visão computacional em sistemas embarcados." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/18/18152/tde-03082016-164741/.
Full textNohejl, Petr. "Rozšířená realita pro platformu Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237078.
Full textNikobonyadrad, Sam. "Augmented Reality for Product Packaging : An Android Augmented Reality App." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549.
Full textJeppsson, Andreas, and Johan Snygg. "Mobilutveckling." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752.
Full textBjörn, Overå. "Skinning på GPUn : Med dubbel kvaternioner." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.
Full textMurín, Michal. "Augmented Reality for Mobile Devices for Precise Urban Navigation." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236197.
Full textArm, Jakub. "Aplikace v OS Android pro Tiny6410 SDK." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2014. http://www.nusl.cz/ntk/nusl-220896.
Full textKolčárek, Michal. "Augmented Reality in CAVE." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236405.
Full textSousa, Luzineide Vieira de. "Tendas de uma Feira: express?es e sentidos na produ??o de (entre) lugares em Jacobina, BA." Universidade Estadual de Feira de Santana, 2016. http://localhost:8080/tede/handle/tede/387.
Full textMedeiros, Jose Augusto Nascimento de. "Reengenharia do framework cosmos: uma solu??o para prover suporte e adapta??es abertas." Universidade Federal do Rio Grande do Norte, 2013. http://repositorio.ufrn.br:8080/jspui/handle/123456789/18091.
Full textPinto, Daniele Campitelli da Silva. "O Sistema de Espa?os Livres e a Paisagem Urbana: Considera??es sobre Piracicaba/SP." Pontif?cia Universidade Cat?lica de Campinas, 2013. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/117.
Full textMatysiak, Anna. "No todo lo que brilla es oro : los escritores mexicanos sobre la vida de sus connacionales en los Estados Unidos /." abstract and full text PDF (UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1461539.
Full textMgaiwa, Sophie Mynah. "The investigation of an Open Distance and e-learning (ODeL) Centre at the University of Dar es salaam." Thesis, Curtin University, 2009. http://hdl.handle.net/20.500.11937/2533.
Full textGama, Janete Gon?alves de Oliveira. "Direito ? informa??o e direitos autorais: desafios e solu??es para os servi?os de informa??o em bibliotecas universit?rias." Pontif?cia Universidade Cat?lica de Campinas, 2008. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/814.
Full textSantos, Thaise do Nascimento. "A comercializa??o de pescado nas feiras livres de Feira de Santana- BA: concentra??o de elementos tra?os em camar?es (litopenaeus vannamei) oriundos da Ba?a de Todos os Santos." Universidade Estadual de Feira de Santana, 2017. http://localhost:8080/tede/handle/tede/568.
Full textCartezani, Grasiela. "Revistas da ?rea da ci?ncia da informa??o: an?lise das refer?ncias citadas nos diferentes per?odos da publica??o em vers?es impressa e eletr?nica." Pontif?cia Universidade Cat?lica de Campinas, 2009. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/827.
Full textUddin-Al-Hasan, Main. "Real-time Embedded Panoramic Imaging for Spherical Camera System." Thesis, Blekinge Tekniska Högskola, Sektionen för ingenjörsvetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2518.
Full textCheng-Han, Tu. "jGL ES - a J2ME-based OpenGL ES 3D Library for Mobile Devices." 2006. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0001-2007200610031700.
Full textTu, Cheng-Han, and 涂正翰. "jGL ES - a J2ME-based OpenGL ES 3D Library for Mobile Devices." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/79996219820533513310.
Full textWen-ChangTsai and 蔡文昌. "A Hybrid Remote Rendering Framework for General OpenGL ES Application." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/23397724164238447368.
Full textHsu, Chih-Yuan, and 許志遠. "Application and Analysis of OpenGL ES Shading Language on Android." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/00191256327892825882.
Full textHuang, Kuo-An, and 黃國安. "Compiler Support for Vector Processing on OpenGL ES 2.0 Programs." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/60634289487222600084.
Full textTsai, Feng-wen, and 蔡逢文. "An Emulator for OpenGL ES 2.0 based on C-language Compiler." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/dzebfe.
Full textChi-YuanHuang and 黃啟淵. "OpenGL ES 1.0 Virtualizable 3D GPU and its Virtual Design Platform." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/98058086197109507798.
Full textTsai, Wen-Chia, and 蔡文嘉. "On the Porting of Qt/Embedded and Its Integration with OpenGL ES." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/23035756816602247072.
Full textHsieh, Yen-Pin, and 謝彥彬. "On the Porting of Nano-X and Its Integration with OpenGL ES." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/17619405850502641385.
Full textLu, Kuo-chuan, and 呂國銓. "Compiler Development to Support OpenGL 2.0 ES on a Novel 3D Graphics Processor." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/13657075937118785440.
Full textHung, Chih-Yang, and 洪志仰. "OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/75k3rt.
Full textLin, Keng-Hsien, and 林耿賢. "Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/62r7kp.
Full textLin, Chi-Guang, and 林祺光. "Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/79764431378863746616.
Full textBeernaert, Leander Edward Bessa. "Cross platform 3D rendering engines and mobile devices/smartphones." Master's thesis, 2011. http://hdl.handle.net/1822/28067.
Full textKosovski, Jason R. ""Wild Boyz" and "Jackass"es : masculinity and reality television /." 2007. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3269947.
Full textSilva, Silvana Isabel Candeias da. "Visualização de dados sobre radiação solar em realidade aumentada." Master's thesis, 2015. http://hdl.handle.net/10451/20561.
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