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1

Ricciardelli-Dusseldorp, Santiago José. "¿Otakus y gamers en Buenos Aires?: dinámica compleja y estereotipos negativos." Jangwa Pana 17, no. 1 (December 29, 2017): 41. http://dx.doi.org/10.21676/16574923.2311.

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En este artículo me propongo problematizar la identidad otaku basado en su auto-adscripción, alejándome de las posturas que separan a otakus y gamers como dos grupos identitarios diferentes dentro de un espacio común, con luchas discursivas y espaciales entre ellos. El objetivo principal de este trabajo es refinar la categoría de otaku y explorar la dinámica de su identidad como grupo, entendiendo que la superficialidad de su definición acaba por esconder un panorama mucho más complejo en torno a su identidad. Los estereotipos negativos que suelen recaer en el colectivo otaku, y que son reafirmados por los medios masivos de comunicación, producen una serie de diferentes reacciones y estrategias, a veces conscientes y a veces no, de parte de los individuos para poder lidiar con dichos estereotipos. Entre tales reacciones se encuentra la autodenominación de gamer. A partir de un extenso trabajo de campo, entrevistas, etnografía virtual y una encuesta realizada entre dos de los principales grupos de Facebook especializados en la temática en Argentina, propongo resaltar que no hay indicadores que demuestren (o apoyen con fuerza) una separación entre los fanáticos y seguidores del anime, y aquellos fanáticos de los juegos de video. Por el contrario, entiendo que la auto-adscripción a la categoría gamer, en estos grupos y eventos, es más bien una de las tantas estrategias que se adoptan para lidiar con la estereotipación negativa hacia los otakus, antes que tratarse de una separación identitaria.
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2

Surya, Ahmad, Admi Nazra, and Narwen . "SOLUSI SISTEM PERSAMAAN MATRIKS FUZZY." Jurnal Matematika UNAND 6, no. 2 (July 11, 2017): 34. http://dx.doi.org/10.25077/jmu.6.2.34-42.2017.

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Sistem linier fuzzy merupakan salah satu aplikasi pokok dari aritmatika bilangan fuzzy. Sistem persamaan matriks fuzzy dibentuk dari sejumlah sistem linier fuzzy yang solusinya dapat dicari dengan menggunakan berbagai metode. Masalah pada sistem persamaan matriks fuzzy terletak pada entri-entrinya yang merupakan bilangan fuzzy, sehingga tidak dapat diselesaikan dengan cara seperti pada matriks dengan entrientrinya yang merupakan bilangan riil biasa. Sistem persamaan matriks fuzzy dapat diselesaikan dengan menggunakan metode Friedman dan metode yang diberikan oleh Mahmood Otadi dan Maryam Mosleh. Sistem persamaan matriks fuzzy yang diselesaikan dengan metode yang diberikan oleh Mahmod Otadi dan Maryam Mosleh terbukti lebih efisien.Kata Kunci: Sistem linier fuzzy, Aritmatika bilangan fuzzy, Bilangan fuzzy, Sistem persamaan matriks fuzzy
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3

Sangani, K. "Otaku world." Engineering & Technology 3, no. 19 (November 8, 2008): 94–95. http://dx.doi.org/10.1049/et:20081920.

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4

Brazo, Dionísio De Almeida, and Ari Da Silva Fonseca Filho. "Turismo Otaku." Revista Turismo em Análise 29, no. 2 (June 14, 2019): 273–91. http://dx.doi.org/10.11606/issn.1984-4867.v29i2p273-291.

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A proposta do presente artigo foi demonstrar os resultados dos estudos acerca da tipologia Turismo Otaku, sendo esta compreendida como segmentação do turismo cultural. Os objetivos específicos foram: levantar as produções bibliográficas acerca do Turismo Otaku e mundialização; investigar as motivações destes turistas no que tange seus comportamentos, interesses e consumo; por fim, analisar essa tipologia do turismo, destacando seu potencial e principais destinos visitados. A pesquisa foi de cunho exploratório, pautada em pesquisa bibliográfica com autores que abordam o Turismo, tais como Molina (2003), Rodrigues (2001), Urry (2007); o turismo cultural foi embasado especialmente em Pereiro Pérez (2009); a Cultura Pop Japonesa em Sato (2007), Nagado (2007), Oka (2005); o processo de Territorialização, Desterritorialização e Reterritorialização (TDR) em Ortiz (2000/2006) e Turismo Otaku em Simon (2015) e Fernandes (2013). Realizamos também uma pesquisa virtual, por meio de questionário, com perguntas abertas e fechadas, para traçar o perfil, interesses e motivações do público em questão. Contudo, destacamos a dificuldade que é aproximar o turismo das pesquisas sobre a cultura pop japonesa, visto as restritas produções bibliográficas acerca do tema.
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5

Fitriani, Indah, Lina Meilinawati, and N. Rinaju Purnomowulan. "Otaku Subculture Character in Japanese Poetry Anthology Otaku Senryu." Jurnal Humaniora 28, no. 2 (November 12, 2016): 176. http://dx.doi.org/10.22146/jh.v28i2.16400.

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This paper focuses on one the subcultures existing in Japan, known as otaku. Subculture is a forum for youth community media and technology enthusiasts, like manga (Japanese comics), anime (Japanese cartoons), video games, computers, and the Internet. In the process, otaku who initially labeled negatively has contributed significantly to Japan as the most advanced industrialized country in Asia, not only in the field of culture, but also in the fields of science and economics. Using data from Japanese poem anthology (senryu) in Otaku Senryu(OS), this paper focuses on 1) distinctiveness of otaku character and; 2) factors supporting construction of otaku’s character. The method applies Riffaterre’s semiotic approach. The result obtained is that the otaku distinctiveness lies in their tendency to not be able to escape media and technology. Media and technology have transformed them into a difficult person in interacting and communicating directly with others as they have become introverted, obsessive, and also consumptive.
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6

Van Haecke, Pieter-Jan. "Female idols in Japan: Desiring desire, fantasmatic consumption and drive satisfaction." East Asian Journal of Popular Culture 6, no. 1 (April 1, 2020): 77–92. http://dx.doi.org/10.1386/eapc.00016_1.

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In this article, the author explores the idol-phenomenon in Japanese society and, more specifically, how the relation between the idol-image and the otaku should be understood. By analysing the way in which the otaku interacts with his desired idol-image, the author is able to explain how an otaku comes to desire an idol-image and how his supportive consumption of her commodities constitutes an investment in her grand-narrative of lack. He also shows how this consumption, as driven by the otaku’s desire to desire, concerns a consumption of fantasies of the supposedly writable sexual relationship as well as a consumption of images that satisfies the scopic drive. Eventually, the author concludes that the interaction of the otaku with his desired idol-image, an interaction devoid of female subjects, remains beyond any true love whatsoever.
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7

TSUKUDA, Nobuo. "Machizukuri of Otaru." Japanese Journal of Real Estate Sciences 18, no. 2 (2004): 56–61. http://dx.doi.org/10.5736/jares1985.18.2_56.

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8

Kormilitsyna, Ekaterina. "The Otaku-Hero." Film Matters 6, no. 3 (September 1, 2015): 21–27. http://dx.doi.org/10.1386/fm.6.3.21_1.

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9

Perloff, Joseph K. "Remembering Sadao Otani." American Journal of Cardiology 111, no. 10 (May 2013): 1537–38. http://dx.doi.org/10.1016/j.amjcard.2013.03.002.

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10

Mackay, Christina. "Three Cheers! Otaki." Architectural History Aotearoa 4 (October 31, 2007): 51–58. http://dx.doi.org/10.26686/aha.v4i0.6745.

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The District Plan Heritage Register for Ōtaki, Kāpiti Coast includes nine buildings from 1890s; two residences, a children's home, a maternity hospital, solicitors' offices, a church and three hotels – the Jubilee (1891), Telegraph (1895) and Railway (1891) (Kapiti Coast District Council "Heritage Register" v 1, s I, pp 9-11). The Telegraph and Railway hotels continue to serve patrons today, but the Jubilee Hotel is currently a community house, the House of Hope. Two other hotels operated in Ōtaki in 1890s, the Family (1881) and the Central (1893). This paper focuses on the development and role of these hotels within Ōtaki in 1890s and then tracks the changing patterns of use against the alterations to the building fabric since that time.
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11

Gushiken, Yuji, and Tatiane Hirata. "Processos de consumo cultural e midiático: imagem dos 'Otakus', do Japão ao mundo." Intercom: Revista Brasileira de Ciências da Comunicação 37, no. 2 (December 2014): 133–52. http://dx.doi.org/10.1590/1809-584420146.

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Na perspectiva teórica da Comunicação como cultura, este artigo tem como tema central a dimensão comunicacional dos processos culturais na contemporaneidade. O objetivo é narrar e discutir a imagem difundida do grupo social denominado de Otaku, carregada de ambivalência a partir de sua origem no Japão e sua inserção no imaginário midiatizado em escala mundial. No Japão, o imaginário Otaku carrega a conotação negativa de indivíduos fanáticos pelo consumo de produtos da cultura pop, de pouca tendência para a vida social e associados a comportamentos psicopatológicos e criminosos. Em países da Ásia e no Brasil, o termo Otaku passou a designar os fãs de cultura pop japonesa, mas com características de uma juventude em busca de troca de informações e de novos modos de sociabilidade na vida urbana. Na cultura mundializada, conclui-se que o imaginário Otaku se transforma na medida em que segmentos da juventude em diferentes países, a partir de suas matrizes culturais, reinventam processos de consumo de produtos da cultura pop japonesa e lhes atribuem distintos sentidos.
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12

Hajime Hoji. "Evaluating the Lexical Hypothesis about Otagai." Linguistic Research 27, no. 1 (April 2010): 65–119. http://dx.doi.org/10.17250/khisli.27.1.201004.004.

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13

Nagata, Daisuke. "“Discussing Otaku”." Annual Review of Sociology 2017, no. 30 (July 31, 2017): 134–45. http://dx.doi.org/10.5690/kantoh.2017.134.

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14

Oliver, Nicolas. "Le phénomène japonais otaku." Communication et langages 151, no. 1 (2007): 91–101. http://dx.doi.org/10.3406/colan.2007.4638.

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15

Mulyaningrum, Meilia, Dian Bayu Firmansyah, and Haryono Haryono. "Analisis Kekerasan Simbolik dalam Cerpen Viyon no Tsuma Karya Dazai Osamu." Chi'e: Journal of Japanese Learning and Teaching 8, no. 1 (March 28, 2020): 68–76. http://dx.doi.org/10.15294/chie.v8i1.36737.

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This study aims to described the symbolic violence done by Otani and its mechanism on Dazai Osamu’s short story, Viyon No Tsuma. Close reading and note taking method was conducted to collect the data. Collected data such as form of words, sentences, sentence fragments, paragraph, and paragraph fragments, were grouped in a table form and analyzed using analytic descriptive method. Data analysis results showed that (1) Otani’s habits are calm, even when he was drunk, and dress neatly. However, by the time flies, Otani changes to be rude and irresponsible man; (2) the fields existed in the short story are economic field and social field; (3) the highest capital is owned by Otani, it is a symbolic capital in the form of the nobility of Otani’s family; (4) All of symbolic violences are done by mechanism of eufemisation.
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16

Kim, Guiseok, and Seungjoo Kim. "OTACUS: Parameter-Tampering Prevention Techniques using Clean URL." Journal of Internet Computing and Services 15, no. 6 (December 31, 2014): 55–64. http://dx.doi.org/10.7472/jksii.2014.15.6.55.

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17

Brusse, F. "LICHINACEAE: A NEW SPECIES OF THYREA FROM OTAVI DOLOMITE (DAMARA SYSTEM)." Bothalia 17, no. 1 (October 23, 1987): 38–40. http://dx.doi.org/10.4102/abc.v17i1.1011.

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18

Güneş, Cüneyt. "Hristiyan İdeolojisi ve Otarşi Bağlamında Bizans Ekonomisi." History Studies International Journal of History 7, Volume 7 Issue 2 (January 1, 2015): 47. http://dx.doi.org/10.9737/historys1658.

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19

Ota, Midori. "Otaku Scale in Cartoon/Animation." Proceedings of the Annual Convention of the Japanese Psychological Association 83 (September 11, 2019): 2D—006–2D—006. http://dx.doi.org/10.4992/pacjpa.83.0_2d-006.

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20

LaMarre, Thomas, Azuma Hiroki, Yuriko Furuhata, and Marc Steinberg. "The Animalization of Otaku Culture." Mechademia 2, no. 1 (2007): 175–87. http://dx.doi.org/10.1353/mec.0.0023.

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21

Kaichiro, Morikawa, and Dennis Washburn. "おたく Otaku/Geek." Review of Japanese Culture and Society 25, no. 1 (2013): 56–66. http://dx.doi.org/10.1353/roj.2013.0002.

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22

Kaigo, Muneo. "Takushi Otani, Out of Control." East Asian Science, Technology and Society: an International Journal 3, no. 1 (March 2009): 157–60. http://dx.doi.org/10.1007/s12280-009-9079-4.

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23

Keliyan, Maya. "Kogyaru and Otaku: Youth Subcultures Lifestyles in Postmodern Japan." Asian Studies, no. 3 (December 1, 2011): 95–110. http://dx.doi.org/10.4312/as.2011.15.3.95-110.

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The article studies social-group peculiarities and lifestyles of kogyaru and otaku as significant groups in contemporary Japanese youth subcultures. They are typical for postmodern society, with its characteristic consumption, communication, and lifestyle. Kogyaru and otaku are investigated as examples of postmodern changes in the dissemination and perception of fashion trends, hobby activities, and innovative products. The causes of their emergence and growth are related to the general problems facing postmodern Japan: its economy, educational institutions, family, and value system. Their influence is considered to be an important source of growth for a large and profitable market.
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XU, Lili, Ying XUE, Binduo XU, Yiping REN, and Shuozeng DOU. "Feeding ecology of Hexagrammos otakii in Haizhou Bay." Journal of Fishery Sciences of China 25, no. 3 (2018): 608. http://dx.doi.org/10.3724/sp.j.1118.2018.17322.

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YANG, Siyoung, So-hui YUN, Eun-a. YOON, and Doojin HWANG. "Acoustic scattering characteristic of the greenling (Hexagrammos otakii)." Journal of the Fishing Technology Institute 10, no. 1 (February 28, 2017): 1–5. http://dx.doi.org/10.15399/jfti.2017.02.10.1.1.

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LimChanSoo and 이윤지. "Change of Otaku culture in Vocaloid." Journal of Japanese Language and Literature 82, no. 2 (August 2012): 277–99. http://dx.doi.org/10.17003/jllak.2012.82.2.277.

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Pas, Johan. "Futurisme of nostalgie? Otaku voor gevorderden." Forum+ 26, no. 1 (March 1, 2019): 66–67. http://dx.doi.org/10.5117/forum2019.1.pas.

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He, Yangyang, and ChulYoung Choi. "Analysis of China · Japan ‘Otaku’ culture." Journal of China Studies 21, no. 2 (June 30, 2018): 187–99. http://dx.doi.org/10.20288/jcs.2018.21.2.187.

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Ieshima, Akihiko, Shigeyuki Yamaoka, Tsutomu Okada, Yoshinori Sugiura, Satoru Kikuchi, and Yuji Okada. "Subculture Psychology (2): Happiness of Otaku." Proceedings of the Annual Convention of the Japanese Psychological Association 83 (September 11, 2019): SS—062—SS—062. http://dx.doi.org/10.4992/pacjpa.83.0_ss-062.

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Beard, Clayton W., and Peter W. Mason. "Genetic Determinants of Altered Virulence of Taiwanese Foot-and-Mouth Disease Virus." Journal of Virology 74, no. 2 (January 15, 2000): 987–91. http://dx.doi.org/10.1128/jvi.74.2.987-991.2000.

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ABSTRACT In 1997, a devastating outbreak of foot-and-mouth disease (FMD) in Taiwan was caused by a serotype O virus (referred to here as OTai) with atypical virulence. It produced high morbidity and mortality in swine but did not affect cattle. We have defined the genetic basis of the species specificity of OTai by evaluating the properties of genetically engineered chimeric viruses created from OTai and a bovine-virulent FMD virus. These studies have shown that an altered nonstructural protein, 3A, is a primary determinant of restricted growth on bovine cells in vitro and significantly contributes to bovine attenuation of OTai in vivo.
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Doniev, Sardor, and Ulughbek Ismoilov. "MAHMUDKHOJA BEHBUDI: THE «FATHEROF JADIDS»IN CENTRAL ASIA." CROSSROADS OF CULTURE 3, no. 2 (March 30, 2020): 48–52. http://dx.doi.org/10.26739/2181-0737-2020-3-8.

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32

Álvarez Gandolfi, Federico Manuel. "¿Más allá de “subcultura”? Apuntes sobre el fanatismo por la animación japonesa desde los planteos de Dick Hebdige." Cuestiones de sociología, no. 17 (December 28, 2017): e044. http://dx.doi.org/10.24215/23468904e044.

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El presente texto se propone problematizar la aplicación del concepto de subcultura en el análisis de las dinámicas de construcción identitaria y producción simbólica que tienen lugar a partir del consumo fan de series animadas japonesas –anime– por parte de jóvenes habitantes de Buenos Aires. Dicho objetivo responde a que se considera que el abordaje de los grupos o colectivos de fanáticos en general, y de los otakus en particular –fans de los objetos de la cultura de masas proveniente de Japón–, en términos de subculturas, tiende a prescribirles cierta orientación de “resistencia”, influida por los estudios culturales británicos y la obra de Hebdige. A su vez, se entiende que en el campo académico de estudios sobre estos fans, aún en vías de constitución, suele predominar la utilización de dicha noción sin desarrollar una problematización teórico-conceptual al respecto. Las reflexiones que aquí se plantean, entonces, parten de una investigación propia sobre las identidades culturales que construyen y los sentidos que producen los otakus sobre sus prácticas de consumo, la cual asume una perspectiva comunicacional y socioantropológica, e implica la aplicación de técnicas de observación participante y entrevistas abiertas, tanto cara a cara como vía plataformas digitales, para reconstruir su propio punto de vista.
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song young min and 강준수. "A Study on the Culture of Otaku." Japanese Modern Association of Korea ll, no. 54 (November 2016): 333–48. http://dx.doi.org/10.16979/jmak..54.201611.333.

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Ieshima, Akihiko, Yuji Okada, Shigeyuki Yamaoka, Tsutomu Okada, and Satoru Kikuchi. "Subculture Psychology (1): Otaku Diversity and Spectrum." Proceedings of the Annual Convention of the Japanese Psychological Association 82 (September 25, 2018): SS—075—SS—075. http://dx.doi.org/10.4992/pacjpa.82.0_ss-075.

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Michael Moon. "Otaku for Queer Theory and Media Theory." Criticism 55, no. 1 (2013): 147. http://dx.doi.org/10.13110/criticism.55.1.0147.

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Sorimachi, S. "Changes of hornet exterminations in Otaru-city." Medical Entomology and Zoology 51, no. 2 (2000): 112. http://dx.doi.org/10.7601/mez.51.112_1.

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Bell, John Culmer. "Urban Otaku: Electric Lighting and the Noctambulist." Architectural Design 79, no. 5 (September 2009): 24–29. http://dx.doi.org/10.1002/ad.945.

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Cairncross, Bruce. "Minerals of Berg Aukas, Otavi Mountainland, Namibia." Rocks & Minerals 96, no. 2 (February 19, 2021): 110–47. http://dx.doi.org/10.1080/00357529.2021.1848216.

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Bonillo Fernández, Claudia. "Hacia una imaginación goblal hecha a medida. Jimoto PR anime, ¿una nueva era en la producción del anime?" Con A de animación, no. 10 (March 23, 2020): 76. http://dx.doi.org/10.4995/caa.2020.13277.

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<p>El anime se ha convertido en una de las grandes bazas de la diplomacia pública japonesa para publicitar el encanto de Japón. El gobierno japonés es consciente de este hecho, y apoya más que nunca el movimiento Cool Japan. Como resultado, algunos anime ya no exportan una visión personal de Japón, sino una hecha a medida. En relación con la creciente popularidad del anime, desde los años noventa del pasado siglo el peregrinaje otaku ha atraído turismo y revitalizado así la economía de las prefecturas. Podemos decir, por tanto, que el peregrinaje otaku es una consecuencia del éxito del anime. Sin embargo, recientemente ha habido un incremento en los anime cuyo principal objetivo es la promoción de prefecturas concretas. Mediante el estudio de algunos casos representativos, pretendemos investigar qué aspectos está interesado en promocionar Japón y cómo lo hace.</p>
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Nam, Yoon Kwon, and Dong Soo Kim. "Molecular Cloning and Alternative Splicing of Growth Hormone Transcripts in Greenling, Hexagrammos otakii." Korean Journal of Fisheries and Aquatic Sciences 35, no. 6 (November 1, 2002): 676–81. http://dx.doi.org/10.5657/kfas.2002.35.6.676.

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Sim, Mi A., Jae Koo Noh, Yoon Kwon Nam, and Dong Soo Kim. "Cytogenetic Analysis of Spotty Belly Greenling (Hexagrammos agrammus) and Greenling (H. otakii)." Korean Journal of Fisheries and Aquatic Sciences 35, no. 6 (November 1, 2002): 682–85. http://dx.doi.org/10.5657/kfas.2002.35.6.682.

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Wang, Qian, Fengrong Zheng, Bo Wang, Jian Luo, and Guohua Chen. "The complete mitochondrial genome of the Hexagrammos otakii (Scorpaeniformes: Hexagrammidae)." Mitochondrial DNA Part A 27, no. 4 (July 8, 2015): 2915–16. http://dx.doi.org/10.3109/19401736.2015.1060437.

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Suzuki, Yuzuru, Ryoichi Nakamura, Motokazu Nakahara, and Taishi Ueda. "Radionuclide-binding proteins in the liver of greenling Hexagrammos otakii." NIPPON SUISAN GAKKAISHI 52, no. 1 (1986): 139–45. http://dx.doi.org/10.2331/suisan.52.139.

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44

Loriguillo-López, Antonio. "Genealogía de las prácticas comunicativas de los "otaku": evolución de la tecnología audiovisual y de la cultura fan en el consumo del "anime"." Arte, Individuo y Sociedad 31, no. 4 (September 10, 2019): 917–30. http://dx.doi.org/10.5209/aris.62321.

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La animación comercial japonesa es citada frecuentemente por los teóricos de la convergencia de la cultura popular como ejemplo de la integración sistemática de estructuras del audiovisual transmedia en su núcleo productivo. Sin embargo, la atención a este rasgo excluye otra faceta relevante: la de la recepción por parte de sus hiperactivos fans. Mediante un recorrido a través de la emergente historiografía sobre las maneras de consumir y transformar textos relativos al anime desde los años setenta hasta hoy presentamos a la subcultura otaku japonesa como paradigmática de un tipo consumidor que trasciende el rol de los prosumers contemporáneos para pasar a situarse en la vanguardia de su industria. Para ello se ofrece una cronología de los hitos tecnológicos en el consumo de la animación comercial japonesa articulada en torno al devenir creativo de los componentes del emblemático estudio de animación Gainax, pieza clave en la construcción de la identidad otaku dentro y fuera de Japón.
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Brown, Phillip J. "El Sostenimiento Económico de la Iglesia Católica en España. Nuevo Modelo ed. by Jorge Otaduy, Diego Zalbidea." Jurist: Studies in Church Law and Ministry 71, no. 1 (2011): 259–60. http://dx.doi.org/10.1353/jur.2011.0048.

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46

PARK, In-Seok, Jin Hee JO, Soo Jin LEE, You Ah KIM, Ki Eui PARK, Jun Wook HUR, Jong Su YOO, and Young-Chae SONG. "Anaesthetic Effect of Lidocaine Hydrochloride-Sodium Bicarbonate and MS-222 on the Greenling (Hexagrammos otakii)." Korean Journal of Fisheries and Aquatic Sciences 36, no. 5 (October 1, 2003): 449–53. http://dx.doi.org/10.5657/kfas.2003.36.5.449.

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47

Seo, In-Soo, and Jae-Sang Hong. "Comparative Feeding Ecology of Sympatric Greenling Hexagrammos otakii and Schlegel's Black Rockfish Sebastes schlegeli in the Jnngbong Tidal Flat, Incheon, Korea." Journal of the Korean Fisheries Society 40, no. 2 (April 30, 2007): 84–94. http://dx.doi.org/10.5657/kfas.2007.40.2.084.

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48

Park, Jun Woo, O.-Nam Kwon, and Kie-Young Park. "Growth and Energy Budgets of Greenling Hexagrammos otakii Larvae and Juveniles Reared on Different Diets and Temperatures." Korean Journal of Fisheries and Aquatic Sciences 46, no. 3 (June 30, 2013): 287–95. http://dx.doi.org/10.5657/kfas.2013.0287.

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49

KOHNO, M., K. YOSHIDA, K. MORITANI, K. NORIZAWA, K. ENAMI, H. KASAJIMA, D. UEYAMA, J. TAKADA, and R. MATSUSHITA. "Trace Element Analysis of The Otani Collection's Dunhuang and Turfan Manuscripts by PIXE." International Journal of PIXE 09, no. 03n04 (January 1999): 453–64. http://dx.doi.org/10.1142/s0129083599000565.

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Abstract:
In order to classify the Otani Collection's Dunhuang and Turfan manuscripts, their trace elements were analyzed by PIXE. The paper samples of these manuscripts were fallen off when they were photographed for a CD-ROM catalog. These samples were very small and their size was less than several millimeters. In addition, some paper fragments dating from the late Edo-era of Japan and the late Qing Dynasty of China, and modern Japanese handmade paper were analyzed using PIXE and NAA. Quite interesting results were obtained when analyzing the trace elements – Na , Mg , Al , Si , S , Cl , K , Ca , Sc , Mn , Fe , Cu , Zn , As , Br , Sr , Ba , Pb , La , Sm . It was found that Dunhuang and Turfan papers of the Otani Collection were characterized by its highest iron and bromine content. The reason of the highest iron content probably originates in their making process and/or depends on their preservative environment. On the other hand, it became clear as for the highest bromine content that the origin is from fumigation of methyl bromide.
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50

Rodríguez Cruz, Jorge. "Fuentes sobre el origen del concepto de “otaku”." Mirai. Estudios Japoneses 5 (June 10, 2021): 127–34. http://dx.doi.org/10.5209/mira.74017.

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El proceso de asociación del concepto de ‘otaku’ con la imagen estereotipada que la sociedad japonesa ya tenía de ese grupo, o lo que es lo mismo, la génesis de la definición actual del término, se desarrolló a lo largo de los años ochenta hasta que terminó popularizándose a finales de la década, gracias al infame “incidente Miyazaki”. Dos artículos publicados en revistas dedicadas a fans del anime a principios de esa década resultan clave para la comprensión de este proceso: por un lado, la definición que Shirakawa Shōmei hizo en 1981, como parte de una guía para nuevos estudiantes, de aquellos jóvenes que pertenecían a los clubs de cultura escolares; y por otro, el reconocido como primer texto que acuña el término ‘otaku’ en asociación a una imagen similar a la ofrecida por Shirakawa, el artículo publicado en dos partes en el verano de 1983 por Nakamori Akio. En este trabajo se presenta una traducción inédita al español realizada directamente desde los textos originales, así como una breve reseña sobre sus autores y un análisis sobre la relevancia de estos.
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