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1

Craig, Jelley, Marsh Ryan, Bolder Joe, and Ross Sam, eds. Minecraft: Guide to : PVP minigames. New York: Del Rey, 2018.

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2

Rahimzadeh, Auri. Hacking the PSP. New York: John Wiley & Sons, Ltd., 2006.

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3

Duggan, Michael. PSP game creation for teens. Boston: Course Technology, 2011.

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4

(Firm), BradyGames. Secret codes: PlayStation 2 and PSP. Indianapolis, Ind: BradyGames, 2006.

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5

Dk Publishing. Secret codes for Playstation 2 and PSP 2007. Indianapolis, Ind: DK Publishing, 2006.

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6

(Firm), Cheats Unlimited. Ez cheats for Playstation 3, PS2, PSOne & PSP. 2nd ed. [Hertford]: ICE Games Ltd., 2010.

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7

PSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld. Beijing: O'Reilly, 2006.

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8

Wang, Shichen. PSP wu suo bu wan!: Chao jin hua ban 2nd evolution. Taibei Shi: Qi biao chu ban gu fen you xian gong si, 2007.

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9

Hacking the PSP: Cool hacks, mods and customizations for the Sony PlayStation portable. Hoboken, NJ: Wiley Technology Pub., 2005.

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10

Bartl, Almuth. 101 pep-up games for children: Refreshing, recharging, refocusing. Alameda, CA: Hunter House, 2008.

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11

Goldberg, Harold. All your base are belong to us: How 50 years of videogames conquered pop culture. New York: Three Rivers Press, 2011.

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12

W, Kondras H., ed. Brain bending trivia: Fun and games with America's pop culture. Indianapolis: Blue River Press, 2009.

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13

Dovey, Jon. Game cultures: Computer games as new media. Maidenhead, Berkshire, England: Open University Press, 2006.

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14

Wang, Zhijian. XBOX, PS2, PSP "no" gai ji mi ji: Huo yong you le qi shou fa da jie mi. Taibei Shi: Qi biao chu ban gu fen you xian gong si, 2005.

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15

Goldberg, Harold. All your base are belong to us: How fifty years of videogames conquered pop culture. New York: Three Rivers Press, 2011.

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16

Blackman, W. Haden. The art and making of Star Wars the Force Unleashed. San Rafael, CA: Insight Editions, 2008.

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17

1973-, Collins Karen, ed. From Pac-Man to pop music: Interactive audio in games and new media. Aldershot, Hampshidre, England: Ashgate, 2008.

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18

Steward, Heon Laura, and Massachusetts Museum of Contemporary Art., eds. Game show: An exhibition, Spring 2001-Spring 2002, MASS MoCA. North Adams, Mass: MASS MoCA Publications, 2001.

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19

Pokémon pop quiz. New York: Scholastic, Inc., 2000.

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20

Moscovich, Ivan. The think tank: A fantastic collection of 3-D and pop-up games and puzzles. New York: DK Ink, 1998.

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21

Masters of Doom: How two guys created an empire and transformed pop culture. New York: Random House, 2003.

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22

PMP exam prep: Review material, explanations, insider tips, exercises, games and practice exams-- : --to pass PMI's PMP and CAPM exams. 4th ed. [Minneapolis, Minn.]: RMC Publications, 2002.

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23

Aidŭl ŭn nori ka pap ida: Taehan Min'guk pumonim kwa sŏnsaengnim kke tŭrinŭn kŭl. Sŏul-si: Sonamu, 2013.

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24

Soda pop soldier. Harper Voyager, 2014.

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25

Pop The Question (Music Games) (Music Games). Music Games, 2006.

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26

Pop The Question - Rock (Music Games) (Music Games). Music Sales Corporation, 2006.

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27

Sepinwall, Alyssa Goldstein. Slave Revolt on Screen. University Press of Mississippi, 2021. http://dx.doi.org/10.14325/mississippi/9781496833105.001.0001.

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This book analyzes how films and video games from around the world have depicted slave revolt, focusing on the Haitian Revolution (1791–1804). This event, the first successful revolution by enslaved people in modern history, sent shockwaves throughout the Atlantic world. However, despite its historical significance, this revolution is less well-known—and appears less often on screen—than most other revolutions; its story, involving enslaved Africans liberating themselves through violence, does not match the suffering-slaves-waiting-for-a-white-hero genre that pervades Hollywood treatments of Black History. Despite Hollywood’s near-silence on this event, some films on the Revolution do exist—from directors in Haiti, the U.S., France, and elsewhere. Slave Revolt on Screen offers the first-ever comprehensive analysis of Haitian Revolution cinema, including completed films and planned projects that were never made. In addition to studying cinema, the book breaks ground in examining video games. It scrutinizes video game depictions of Haitian slave revolt that appear in games like the Assassin’s Creed series which have reached millions more individuals than comparable films. In analyzing films and games on the Revolution, this book calls attention to the ways that economic legacies of slavery and colonialism warp pop-culture portrayals of the past and leave audiences with distorted understandings. It also contributes to important conversations about how Hollywood depicts Black History, as well as to research on slavery and memory, Haitian Studies, France, French colonialism, the French Revolution, Film and History, Cinema and Media Studies, Africana Studies, Caribbean literature, American culture studies, Francophone cinema, and Game Studies.
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28

Arizpe, Simon, and Mike Sass. Hearthstone Pop-Up Book. Insight Editions, 2018.

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29

Pop the Question Game (Games). Amsco Music, 2005.

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30

Sales, Music. Pop The Question (Music Games). Music Games, 2006.

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31

Stewart, Chuck Klenzing. Queer Pop Culture Word Games. Stewart Education Services, 2020.

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32

Tingley, Dilla, and Lem Tingley. Pop Culture Acrostic Puzzles: Volume 1. Pop Culture Acrostics, 2022.

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33

Editions, Insight, Simon Arizpe, and Mike Sass. Hearthstone Pop-Up Book - Blizzard Edition. Insight Editions, 2018.

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34

Editions, Insight. Dungeons & Dragons--The Ultimate Pop-up. Insight Editions, 2022.

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35

West, David. Book of Pop-up Board Games. Tango Books, 1996.

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36

Heatley, Michael, and John Campanelli. Pop The Question Rock (Music Games). Music Games, 2006.

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37

Prochnow, Dave. PSP Hacks, Mods, and Expansions. McGraw-Hill/TAB Electronics, 2005.

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38

PSP Hacks, Mods, and Expansions. McGraw-Hill/TAB Electronics, 2005.

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39

Hodgson, David. The Godfather (Xbox 360/PSP). Prima Games, 2006.

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40

Catani, Stephanie, and Friedhelm Marx, eds. Auszeit. Ergon – ein Verlag in der Nomos Verlagsgesellschaft, 2021. http://dx.doi.org/10.5771/9783956508776.

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This volume uses literary texts, films and computer games to examine how the specifically modern narrative of time-out is represented. The contributions examine time-out narratives from early Romanticism to contemporary pop and game culture: a polyphonic contribution to the cultural history of time-out, that has yet to be written. The volume is based on a panel organised by Stephanie Catani (University of Würzburg) and Friedhelm Marx (University of Bamberg) as part of the 26th Conference of the German Association of German Studies 2019 at Saarland University. With contributions by Prof. Dr. Sabina Becker, PD Dr. Juliane Blank, Prof. Dr. Stephanie Catani, apl. Prof. Dr. Michael Eggers, Prof. Dr. Jörn Glasenapp, Roya Hauck, PD Dr. Nikolas Immer, Prof. Dr. Friedhelm Marx, Beatrice May, Dr. Jasmin Pfeiffer, PD Dr. Jörg Schuster and Julian Weinert.
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41

Staff, Tango Books, Sadie Fields, and Kevin Maddison. Book of Roman Pop-Up Board Games. Tango Books, 2004.

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42

Ly, Huey, and Andreea Hompoth. Pip Heartwood and the Trials Compassion. Pip Heartwood, 2023.

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43

Blue 2: A Pop-up Book for Children of All Ages. Little Simon, 2006.

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44

PHP Game Programming. Course Technology PTR, 2004.

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45

Wright, Waugh. Essential History of Rock & Pop Trivia Quiz Book. Waugh Wright, 2022.

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46

Carter, David A. Blue 2 (Limited Edition): A Pop-up Book for Children of All Ages. Little Simon, 2006.

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47

Z, Haber Jon, Apte Ariel ill, Reifel Bruce ill, and Vaccaro Associates, eds. Disney's Cowboy Mickey's pop-up book of games. New York: Disney Press, 1994.

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48

(Illustrator), Gini Wade, ed. The Book of Fairytale Pop-up Board Games. Tango Books, 2002.

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49

Sample, C. K. PSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld (Hacks). O'Reilly Media, Inc., 2006.

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50

Tremblay, Kaitlin. Ain't No Place for a Hero : Borderlands: Pop Classics #8. ECW Press, 2017.

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