Journal articles on the topic 'P2P games'
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Boroń, Michał, Jerzy Brzeziński, and Anna Kobusińska. "P2P matchmaking solution for online games." Peer-to-Peer Networking and Applications 13, no. 1 (February 16, 2019): 137–50. http://dx.doi.org/10.1007/s12083-019-00725-3.
Full textRizky, Ghina, Jhanghiz Syahrivar, Yuling Wei, and Chairy Chairy. "THE ROLES OF VIRTUAL CHALLENGE AND DIVERSION IN PAY TO PLAY (P2P) PRACTICES AMONG INDONESIAN MOBILE GAMERS." Jurnal Muara Ilmu Ekonomi dan Bisnis 6, no. 1 (April 4, 2022): 104. http://dx.doi.org/10.24912/jmieb.v6i1.16477.
Full textKackley, Jeremy, Matthew Gambrell, and Jean Gourd. "I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games." Journal of Advanced Computational Intelligence and Intelligent Informatics 12, no. 2 (March 20, 2008): 142–49. http://dx.doi.org/10.20965/jaciii.2008.p0142.
Full textWang, Jun, Xiao Lin Lu, Si Yuan Guo, Lu Yu, and Wei Liu. "Network Resource Allocation for Scalable Video Streaming over P2P Networks Based on Game Theory." Applied Mechanics and Materials 687-691 (November 2014): 1974–78. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1974.
Full textAgarwal, Sharad, and Jacob R. Lorch. "Matchmaking for online games and other latency-sensitive P2P systems." ACM SIGCOMM Computer Communication Review 39, no. 4 (August 16, 2009): 315–26. http://dx.doi.org/10.1145/1594977.1592605.
Full textMa, Minhua, and Andreas Oikonomou. "Network Architectures and Data Management for Massively Multiplayer Online Games." International Journal of Grid and High Performance Computing 2, no. 4 (October 2010): 40–50. http://dx.doi.org/10.4018/jghpc.2010100104.
Full textKim, Jinhwan. "Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games." Journal of the Institute of Webcasting, Internet and Telecommunication 14, no. 4 (August 31, 2014): 91–99. http://dx.doi.org/10.7236/jiibc.2014.14.4.91.
Full textSimplicio, Marcos A., Mateus A. S. Santos, Rodrigo R. Leal, Marco A. L. Gomes, and Walter A. Goya. "SecureTCG: a lightweight cheating-detection protocol for P2P multiplayer online trading card games." Security and Communication Networks 7, no. 12 (January 17, 2014): 2412–31. http://dx.doi.org/10.1002/sec.952.
Full textSilva, Marcos, and Marcos Junior. "A Secure Protocol for Exchanging Cards in P2P Trading Card Games Based on Transferable e-cash." Journal of Information Security and Cryptography (Enigma) 3, no. 1 (September 3, 2016): 26. http://dx.doi.org/10.17648/enig.v3i1.57.
Full textTian, Lin-Lin, Ming-Chu Li, and Zhen Wang. "Cooperation enhanced by indirect reciprocity in spatial prisoner’s dilemma games for social P2P systems." Physica A: Statistical Mechanics and its Applications 462 (November 2016): 1252–60. http://dx.doi.org/10.1016/j.physa.2016.07.004.
Full textMiyoshi, Takumi, Yusuke Shimomura, and Olivier Fourmaux. "A P2P-based Communication Framework for Geo-Location Oriented Networks." Journal of Telecommunications and Information Technology 1 (March 29, 2019): 58–66. http://dx.doi.org/10.26636/jtit.2019.131119.
Full textda Silva, M. V. M., and M. A. Simplicio. "A Secure Protocol for Exchanging Cards in P2P Trading Card Games Based on Transferable E-Cash." IEEE Latin America Transactions 15, no. 7 (2017): 1286–94. http://dx.doi.org/10.1109/tla.2017.7959348.
Full textDebbabi, Imen, Wafa Kammoun, and Ridha Bouallegue. "A Survey of multimedia videoconferencing system and a proposal for a novel hybrid cloud and P2P architecture." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 10, no. 5 (August 20, 2013): 1641–49. http://dx.doi.org/10.24297/ijct.v10i5.4148.
Full textCheng, Ruosi, and Yu Wang. "A Survey on Network Coordinate Systems." MATEC Web of Conferences 232 (2018): 01037. http://dx.doi.org/10.1051/matecconf/201823201037.
Full textThawonmas, Ruck. "Special Issue on Intelligence Techniques in Computer Games and Simulations." Journal of Advanced Computational Intelligence and Intelligent Informatics 12, no. 2 (March 20, 2008): 105. http://dx.doi.org/10.20965/jaciii.2008.p0105.
Full textAdam, George, Christos Bouras, Vaggelis Kapoulas, and Andreas Papazois. "Building Community and Collaboration Applications for MMOGs." International Journal of Computer Games Technology 2012 (2012): 1–13. http://dx.doi.org/10.1155/2012/969785.
Full textTomczyk, Łukasz. "Evaluation of Digital Piracy by Youths." Future Internet 13, no. 1 (January 4, 2021): 11. http://dx.doi.org/10.3390/fi13010011.
Full textMichalik, Tomasz. "Pop-Memory. Education on the Holocaust and Computer Games – from Puzzles to Serious Games." Acta Humana 5 (March 3, 2015): 127. http://dx.doi.org/10.17951/ah.2014.5.127.
Full textPapišta, Žolt. "Conceptual metaphor in trading card games." Review of Cognitive Linguistics 20, no. 2 (December 8, 2022): 504–29. http://dx.doi.org/10.1075/rcl.00120.pap.
Full textAfiah, Yayah. "MENINGKATKAN HASIL BELAJAR DENGAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENTS." Perspektif Ilmu Pendidikan 26, no. XVII (October 31, 2012): 103–7. http://dx.doi.org/10.21009/pip.262.2.
Full textVan Sant, Ann F. "Backpacks, Computer Games, and Triple Burgers With Cheese Revisited." Pediatric Physical Therapy 25, no. 1 (2013): 1. http://dx.doi.org/10.1097/pep.0b013e31827c5cc6.
Full textSujaka, Tomi Tri, Kurniadin Abd Latif, Sirojul Hadi, Hasbullah Hasbullah, and Rifqy Hammad. "A* Pathfinding Applications in Two-Dimensional AI Video Games." INAJEEE Indonesian Journal of Electrical and Eletronics Engineering 5, no. 1 (April 1, 2022): 25–29. http://dx.doi.org/10.26740/inajeee.v5n1.p25-29.
Full textDeutsch, Judith E., and Sarah Westcott McCoy. "Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults." Pediatric Physical Therapy 29 (July 2017): S23—S36. http://dx.doi.org/10.1097/pep.0000000000000387.
Full textSavickey, Beth. "Wittgenstein's Slapstick." Performance Philosophy 2, no. 1 (July 29, 2016): 72. http://dx.doi.org/10.21476/pp.2016.2134.
Full textDmitrenko, Natalia Ye, Oksana V. Voloshyna, and Olha Yu Pinaieva. "Simulation Game in Quasi-Professional Training of Pre-Service Teachers." Scientific Bulletin of Mukachevo State University. Series «Pedagogy and Psychology» 8, no. 2 (June 30, 2022): 33–39. http://dx.doi.org/10.52534/msu-pp.8(2).2022.33-39.
Full textKorotkina, I. B. "EXPANDING ACADEMIC VOCABULARY THROUGH LOGICAL GAMES." Voprosy sovremennoj nauki i praktiki. Universitet imeni V.I. Vernadskogo, no. 4(66) (2017): 173–80. http://dx.doi.org/10.17277/voprosy.2017.04.pp.173-180.
Full textTarasov, Alexey N., and Dmitry A. Belyaev. "Socio-political risks of mass representation of the war and terrorism phenomena in video games." Общество: политика, экономика, право, no. 9 (2021): 22–25. http://dx.doi.org/10.24158/pep.2021.9.3.
Full textKosciejew, Marc. "From North Korea With Love: Reviewing Pyongyang’s Arirang Mass Games." Performance Philosophy 4, no. 1 (August 30, 2018): 234–50. http://dx.doi.org/10.21476/pp.2018.41207.
Full textSuryani, Susi, and Evie Kareviati. "THE STUDENTS’ DIFFICULTIES IN LEARNING READING COMPREHENSION USING COOPERATIVE LEARNING THROUGH JEOPARDY GAME." PROJECT (Professional Journal of English Education) 4, no. 1 (January 4, 2021): 23. http://dx.doi.org/10.22460/project.v4i1.p23-28.
Full textSahanah, Sahanah, and Ema Aprianti. "UPAYA GURU DALAM MENINGKATKAN KEMAMPUAN GERAK LOKOMOTOR MELALUI PERMAINAN TRADISIONAL BOI-BOIAN PADA KELOMPOK B DI TK ISLAM RUMAH ILMU CIMAHI." CERIA (Cerdas Energik Responsif Inovatif Adaptif) 1, no. 3 (July 21, 2018): 24. http://dx.doi.org/10.22460/ceria.v1i3.p24-29.
Full textMarciano, Roci. "HIPNOTEATER SEBAGAI SALAH SATU SOLUSI VAKSIN MENINGKATKAN IMUN PADA TUBUH." GETER : Jurnal Seni Drama, Tari dan Musik 3, no. 2 (October 1, 2020): 25–41. http://dx.doi.org/10.26740/geter.v3n2.p25-41.
Full textMar, Arthur, Steven J. Rettig, Alan Storr, and James Trotter. "Coordination compounds containing a novel tridentate pyrazolylgallate ligand. X-ray structures of Me2Ga(μ-OH)(μ-Me2pz)GaMe2•HOCH2Me2pz and [Me2Ga(pz)(OCH2pz)]2Ni (pz = N2C3H3)." Canadian Journal of Chemistry 66, no. 1 (January 1, 1988): 101–8. http://dx.doi.org/10.1139/v88-015.
Full textJuniasih, Indah. "MENGEMBANGKAN KREATIVITAS ANAK MELALUI KEGIATAN TARI KREATIF YANG MENGGUNAKAN METODE BERMAIN DAN BERCERITA." Perspektif Ilmu Pendidikan 26, no. XVII (October 31, 2012): 167–73. http://dx.doi.org/10.21009/pip.262.10.
Full textAslakhanov, Said-ali. "Traditional games and exercises as means of optimization of morphofunctional condition of pupils." Uchenye zapiski universiteta imeni P.F. Lesgafta, no. 92 (October 2012): 24–30. http://dx.doi.org/10.5930/issn.1994-4683.2012.10.92.p24-30.
Full textWisnawa, Agus, I. Gede Arta Wibawa, Ida Bagus Gede Dwidasmara, Made Agung Raharja, I. Komang Ari Mogi, and Luh Arida Ayu Rahning Putri. "Application Of Learning Vector Quantization Algorithm In Educational Games Learning To Write Aksara Bali." JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) 11, no. 1 (July 20, 2022): 205. http://dx.doi.org/10.24843/jlk.2022.v11.i01.p22.
Full textMahiroh, Anis, and Atik Wintarti. "Pengembangan Aplikasi Game Berbasis Android Sebagai Media Pembelajaran Pada Materi Aritmatika Sosial." MATHEdunesa 9, no. 1 (January 31, 2020): 24–29. http://dx.doi.org/10.26740/mathedunesa.v9n1.p24-29.
Full textWiener, Terekhina, and Pirozhkova. "Analysis of competitive activity of gymnasts in group exercises on the eve of the XXX Olympic Games." Uchenye zapiski universiteta imeni P.F. Lesgafta, no. 86 (April 2012): 26–31. http://dx.doi.org/10.5930/issn.1994-4683.2012.04.86.p26-31.
Full textNurdiana, Novita. "Pelatihan Bahasa Inggris Komunikatif Berbasis Game Anak-Anak di Panti Asuhan Al Falah Yasmuba." Jurnal Sumbangsih 1, no. 1 (December 24, 2020): 130–34. http://dx.doi.org/10.23960/jsh.v1i1.20.
Full textRettig, Steven J., Alan Storr, and James Trotter. "Synthesis and structural characterization of glycinatodimethylgallium, (C2H4NO2)Ga(CH3)2." Canadian Journal of Chemistry 65, no. 6 (June 1, 1987): 1349–52. http://dx.doi.org/10.1139/v87-226.
Full textDubrovskyi, Valerii. "Technology of Organization and Playing Instructional Games, Evidence From Elementary School Lessons." Research Notes, no. 1 (March 27, 2018): 90–94. http://dx.doi.org/10.31654/2663-4902-2018-pp-2-90-94.
Full textCahyadi, Rama. "KEEFEKTIFAN BIMBINGAN KELOMPOK COGNITIVE BEHAVIOR DALAM MEREDUKSI POLA PIKIR NEGATIF SISWA SMK." Perspektif Ilmu Pendidikan 32, no. 2 (October 10, 2018): 143–52. http://dx.doi.org/10.21009/pip.322.7.
Full textDeviyanti, Rafista, Novita Nurdiana, Khairun Nisa, and Dian Shafwati. "PELATIHAN BAHASA INGGRIS KOMUNIKATIF BERBASIS GAME ANAK-ANAK DI PANTI ASUHAN AL FALAH YASMUBA." Sakai Sambayan Jurnal Pengabdian kepada Masyarakat 5, no. 2 (July 30, 2021): 124. http://dx.doi.org/10.23960/jss.v5i2.263.
Full textDubrovska, Larysa, Valerii Dubrovskyi, Maryna Dolmatova, and Kateryna Yermak. "Place and role of didactic games in the system of teaching younger students." Research Notes, no. 1 (June 29, 2017): 95–98. http://dx.doi.org/10.31654/2663-4902-2017-pp-2-95-98.
Full textPaulino, Luís Antonio. "Esportes, Megaeventos Esportivos e Relações Internacionais/Sports, Sport Mega Events and International Relations." Brazilian Journal of International Relations 4, no. 1 (May 7, 2015): 21–37. http://dx.doi.org/10.36311/2237-7743.2015.v4n1.04.p21.
Full textMіshedchenko, V. "DEVELOPMENT OF PRIMARY PUPILS’ VOCAL AND CHORAL SKILLS WITH THE HELP OF SPECIAL GAMES AND EXERCISES." Research Notes PP, no. 2 (July 7, 2021): 69–75. http://dx.doi.org/10.31654/2663-4902-2021-pp-2-69-75.
Full textZaplatуnska, A., and L. Shevchuk. "MOVING GAMES AS A MEANS OF ADAPTIVE PHYSICAL CULTURE FOR CHILDREN WITH ORTHOPEDIC IMPAIMENTS AND INTELLIGENCE." Research Notes, no. 3 (November 6, 2020): 57–63. http://dx.doi.org/10.31654/2663-4902-2020-pp-3-57-63.
Full textWalkowski, Maciej, and Weronika Kempińska. "Characteristics of the Chinese Gaming and Esports Market. Applications for Polish Game Manufacturers." Przegląd Politologiczny, no. 3 (September 15, 2020): 87–108. http://dx.doi.org/10.14746/pp.2020.25.3.7.
Full textPykhtina, N. P. "Correction of Negative Behavior in Senior Preschoolers and Junior School Children by Means of Social Pedagogical and Rehabilitation Games." Research Notes, no. 1 (November 26, 2018): 133–39. http://dx.doi.org/10.31654/2663-4902-2018-pp-3-133-139.
Full textFastivets, Anna V. "Educational Conditions of Training Future Physical Therapy Specialists for the Use of Health-Preserving Technologies." Scientific Bulletin of Mukachevo State University Series “Pedagogy and Psychology” 6, no. 2 (December 28, 2020): 92–102. http://dx.doi.org/10.52534/msu-pp.6(2).2020.92-102.
Full textBukhalev, V. A., A. A. Skrynnikov, and V. A. Boldinov. "GAME CONTROL OF A FILTER WITH A RANDOM JUMP STRUCTURE." Vestnik komp'iuternykh i informatsionnykh tekhnologii, no. 214 (April 2022): 12–19. http://dx.doi.org/10.14489/vkit.2022.04.pp.012-019.
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