Academic literature on the topic 'Paid games'
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Journal articles on the topic "Paid games"
Costa, Liliana Vale, and Ana Isabel Veloso. "Factors Influencing the Adoption of Video Games in Late Adulthood." International Journal of Technology and Human Interaction 12, no. 1 (2016): 35–50. http://dx.doi.org/10.4018/ijthi.2016010103.
Full textAguerri, Jesús C., and Aiala Tejada García De Garayo. "Where Do We Fall, Guys?" International Journal of Cyber Behavior, Psychology and Learning 15, no. 1 (2025): 1–18. https://doi.org/10.4018/ijcbpl.373711.
Full textAlonso-Sanz, Ramón. "Spatial correlated games." Royal Society Open Science 4, no. 11 (2017): 171361. http://dx.doi.org/10.1098/rsos.171361.
Full textKrause, Markus, and René Kizilcec. "To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing." Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 3 (September 23, 2015): 102–9. http://dx.doi.org/10.1609/hcomp.v3i1.13226.
Full textMusa, Azlina. "Graphic Technology in Computer Games at Internet Shop Pay for Teenage Impications." Journal of Computational and Theoretical Nanoscience 17, no. 2 (2020): 1302–5. http://dx.doi.org/10.1166/jctn.2020.8804.
Full textTseng, Fan-Chen, and Ching-I. Teng. "An Empirical Investigation into the Sources of Customer Dissatisfaction with Online Games." International Journal of E-Business Research 7, no. 4 (2011): 17–30. http://dx.doi.org/10.4018/jebr.2011100102.
Full textKang, Inwon, and Jeong-Woo Lee. "The Effects of Use’s Addiction Level and Perceived Existence of Alternative on Acceptance Behavior of Paid Policy." Korea Association for International Commerce and Information 24, no. 4 (2022): 199–218. http://dx.doi.org/10.15798/kaici.2022.24.4.199.
Full textLavenir, Gabrielle, and Nicolas Bourgeois. "Old people, video games and french press: A topic model approach on a study about discipline, entertainment and self-improvement." MedieKultur: Journal of media and communication research 33, no. 63 (2017): 20. http://dx.doi.org/10.7146/mediekultur.v33i63.24749.
Full textSeytniyazova, Sarbinaz Bakhadirovna. "TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT." Eurasian Journal of Academic Research 1, no. 9 (2022): 584–88. https://doi.org/10.5281/zenodo.5813065.
Full textMaharani, Leoni Oktavia, and Hanafi Hanafi. "PENGGUNAAN MEDIA SOSIAL APLIKASI LITA DALAM MEMBENTUK PERSONAL BRANDING SEBAGAI GAMERS WANITA." SOURCE : Jurnal Ilmu Komunikasi 8, no. 1 (2022): 57. http://dx.doi.org/10.35308/source.v8i1.4778.
Full textDissertations / Theses on the topic "Paid games"
Gillani, Syed Muhammad Farhan. "Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)." Thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37490.
Full textVeron, Maxime Pierre Andre. "Scalable services for massively multiplayer online games." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066212/document.
Full textVeron, Maxime Pierre Andre. "Scalable services for massively multiplayer online games." Electronic Thesis or Diss., Paris 6, 2015. http://www.theses.fr/2015PA066212.
Full textBRANDÃO, Luis Rodrigo Gomes. "Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain." Universidade Federal de Pernambuco, 2016. https://repositorio.ufpe.br/handle/123456789/17724.
Full textGerardi, Nicole. "Evaluation of computer-based simulation for pain management education." Honors in the Major Thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/847.
Full textPühler, Simon. "Funny games." Doctoral thesis, Humboldt-Universität zu Berlin, Philosophische Fakultät III, 2014. http://dx.doi.org/10.18452/17063.
Full textHer, Shyang-Kuen. "Improved I/O pad positions assignment algorithm for sea-of-gates placement." PDXScholar, 1992. https://pdxscholar.library.pdx.edu/open_access_etds/4316.
Full textAlvares, Lorena Olímpio. "O BRINQUEDO EM INSTITUIÇOES PÚBLICAS DE EDUCAÇAO INFANTIL: OS SIGNIFICADOS ATRIBUÍDOS POR PAIS E PROFESSORAS." Pontifícia Universidade Católica de Goiás, 2011. http://localhost:8080/tede/handle/tede/1026.
Full textGrishchenko, Alice. "Navigating the Pixelated Waters of Voxel Bay: Designing a Virtual Reality Game for the Pediatric Patient-Player Experience." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1492711773997784.
Full textNikoloski, Zoran. "Graph-theoretic Approach to Modeling Propagation and Control of Network Worms." Doctoral diss., University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3164.
Full textBooks on the topic "Paid games"
Averin, Aleksandr, Konstantin Pozdnyakov, Valentina Grigor'eva, et al. Promising tools for supporting and developing the economy of electronic games and esports in Russia. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1971846.
Full textBooks, Lantern. Metal gear solid V, the phantom pain: The ultimate stealth guide. Lantern Books, 2015.
Find full textStratton, Stephen. Smackdown!: Here comes the pain : Prima's official strategy guide. Prima Games, 2003.
Find full textDavydov, Viktor. Entertaining safety techniques for chemical work in school and life. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2151108.
Full textVlasov, Dmitriy, Nikolay Tihomirov, and Evgeniy Smirnov. Introduction to Game Theory. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1513124.
Full textAnderson, Gordon A. Legislation on conservation laws enforcement: 1999 Assembly Bill 490, relating to the designation and duties of Chief Warden ... : 1999 Assembly Bill 491, relating to authorizing conservation wardens to ... : 1999 Assembly Bill 492, relating to limiting administrative expenses paid from ... Legislative Council Staff, 1999.
Find full textKsenofontov, Boris. Technological bases of wastewater sludge treatment using combined equipment and technologies. INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2137625.
Full textKorolev, Oleg, Mihail Kussyy, Anatoliy Sigal, Veniamin Livshic, and Evgeniy Solozhencev. The use of entropy in modeling decision-making processes in economics. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1865188.
Full textTarakanov, Andrey, A. Sumin, and A. Hvostov. Mathematical problems of decision-making in dynamic organizational systems. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1871445.
Full textBook chapters on the topic "Paid games"
Tresser, Tom. "Who Backed and Paid for the Bid?" In No Games Chicago. Routledge, 2024. http://dx.doi.org/10.1201/9781003466574-22.
Full textWardle, Heather. "Introduction." In Games Without Frontiers? Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74910-1_1.
Full textWirman, Hanna, and Rhys Jones. "Overwatch Fandom and the Range of Corporate Responses." In Modes of Esports Engagement in Overwatch. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-82767-0_9.
Full textHardy, Sandro, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, and Elisabeth Steinhagen-Thiessen. "ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises." In Serious Games. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19126-3_4.
Full textBidarra, Rafael, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, and Ioanna Tziouvara. "Gaming at the dentist's – serious game design for pain and discomfort distraction." In Games for Health. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-02897-8_16.
Full textBonnechére, B., B. Jansen, L. Omelina, et al. "Patient follow-up using Serious Games. A feasibility study on low back pain patients." In Games for Health. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-02897-8_14.
Full textFassbender, Eric, and Wolfgang Heiden. "Atmosphaeres – 360° Video Environments for Stress and Pain Management." In Serious Games Development and Applications. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11623-5_5.
Full textDavis, Olivia, and Claudia Hart. "The Healing App: Augmented Reality and Art for Pediatric Patients with Chronic Pain." In Augmented Reality Games II. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54475-0_10.
Full textDavis, Olivia, and Claudia Hart. "The Healing App: Augmented Reality and Art for Pediatric Patients with Chronic Pain." In Augmented Reality Games II. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6_9.
Full textChoo, Amber, Xin Tong, Diane Gromala, and Ari Hollander. "Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management." In Games for Health 2014. Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-07141-7_2.
Full textConference papers on the topic "Paid games"
Sarkar, Anurag, and Seth Cooper. "Comparing paid and volunteer recruitment in human computation games." In FDG '18: Foundations of Digital Games 2018. ACM, 2018. http://dx.doi.org/10.1145/3235765.3235796.
Full textBriciu, Victor-Alexandru, Arabela Briciu, Vlad Robert Antochi, and Vlad Batranu-Pintea. "ORGANIZING ESPORTS EVENTS IN ROMANIA. CASE STUDIES FROM THE EARLY STAGE OF DEVELOPMENT." In 9th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2022. SGEM WORLD SCIENCE, 2022. http://dx.doi.org/10.35603/sws.iscss.2022/s10.097.
Full textBAYRAKDAR, Akan, Alin LARİON, Pelin AVCI, and Carmen ENE VOICULESCU. "Body Mass Index in eSports: A Systematic Literature Review." In International Conference of the Universitaria Consortium “Education for Health and Perfomance”. Presa Universitară Clujeană, 2023. https://doi.org/10.24193/icu2022.03.
Full textLaperdrix, Pierre, Naif Mehanna, Antonin Durey, and Walter Rudametkin. "The Price to Play: A Privacy Analysis of Free and Paid Games in the Android Ecosystem." In WWW '22: The ACM Web Conference 2022. ACM, 2022. http://dx.doi.org/10.1145/3485447.3512279.
Full textLaperdrix, Pierre, Naif Mehanna, Antonin Durey, and Walter Rudametkin. "The Price to Play: A Privacy Analysis of Free and Paid Games in the Android Ecosystem." In WWW '22: The ACM Web Conference 2022. ACM, 2022. http://dx.doi.org/10.1145/3485447.3512279.
Full textNistor, Gabriel calin, and Adrian Iacob. "THE ADVANTAGES OF GAMIFICATION AND GAME-BASED LEARNING AND THEIR BENEFITS IN THE DEVELOPMENT OF EDUCATION." In eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-042.
Full textDomínguez, Mariel, and Hoda Mohamed Aman. "Head Games: Exploring the Symbolic Uses of Heads in Fashion Shows." In 8th International Visual Methods Conference. AIJR Publisher, 2024. http://dx.doi.org/10.21467/proceedings.168.20.
Full textStoffova, Veronika, and Krisztina Czakoova. "A PLAYFUL FORM OF TEACHING AND LEARNING USING MICRO-WORLD APPLICATIONS." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-014.
Full textWeng, Yu-pin, and I.-jui Lee. "Preliminary exploration of tripartite social pain games: Expressions of feelings among three players and game mechanism design." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005381.
Full textDingli, Alexiei, and Luca Bondin. "Realtime Adaptive Virtual Reality for Pain Reduction." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8848119.
Full textReports on the topic "Paid games"
Aleksandrov, Pavlo. NEWS GAMES IN THE UKRAINIAN MEDIA SPACE DURING THE FULL-SCALE RUSSIAN INVASION. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12140.
Full textGáfaro, Margarita, and César Mantillaz. Water overvaluation in incentivized bargaining games. Banco de la República, 2024. https://doi.org/10.32468/be.1293.
Full textHer, Shyang-Kuen. Improved I/O pad positions assignment algorithm for sea-of-gates placement. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.6200.
Full textKanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3745.
Full textLevantovych, Oksana. COVID 19 MEDIA COVERAGE: AN ANALYSIS OF HEORHII POCHEPTSOV’S VIEW. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11061.
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