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Dissertations / Theses on the topic 'Panoramic virtual reality'

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1

Chen, Wu-Hsiung. "An investigation into web-based panoramic video virtual reality with reference to the virtual zoo." Thesis, De Montfort University, 2010. http://hdl.handle.net/2086/3424.

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Panoramic image Virtual Reality (VR) is a 360 degree image which has been interpreted as a kind of VR that allows users to navigate, view, hear and have remote access to a virtual environment. Panoramic Video VR builds on this, where filming is done in the real world to create a highly dynamic and immersive environment. This is proving to be a very attractive technology and has introduced many possible applications but still present a number of challenges, considered in this research. An initial literature survey identified limitations in panoramic video to date: these were the technology (e.g
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Pelánek, Lukáš. "Virtuální prohlídka ve VR." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403818.

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This thesis deals with the making of virtual tours in the virtual reality. It deals with panoramic photographs and their use in creating virtual tours. In this thesis, two applications were designed and implemented. The first one as a web editor for creating and the other as a mobile application for viewing virtual tours. The created solution provides a comprehensive tool for working with virtual tours.
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Sormain, Rémi. "Offline H.264 encoding method for omnidirectional videos with empirical region-of-interest." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-211518.

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Panoramic virtual reality is an emerging technology that has recently gained the attention of both the research community and regular consumers. It allows the users to immerse themselves in omnidirectional videos with the help of a virtual reality headset : thanks to an increasing amount of affordable head-mounted-displays, any recent smartphone can offer a decent panoramic virtual reality experience. However since omnidirectional videos are videos with a large field-of-view that covers the entire sphere around the camera, they require large resolutions and thus high bitrates. This master degr
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Hu, Osvaldo Ramos Tsan. "Contribuições ao desenvolvimento de um sistema de telepresença por meio da aquisição, transmissão e projeção em ambientes imersivos de vídeos panorâmicos." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-19092006-134926/.

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Sistemas de telepresença têm sido pesquisados e desenvolvidos para inúmeras aplicações que exigem a presença física de pessoas em ambientes inacessíveis; tais situações são diversas, desde aquelas relacionadas com educação a distância até aquelas que envolvem alta periculosidade. Neste trabalho, a pesquisa e desenvolvimento se concentram na concepção e implementação de sistemas de telepresença voltados para ambientes imersivos em 360º, capazes de realizar a aquisição, transmissão e projeção de imagens em movimento em sistemas de multiprojeção imersivos, como é o caso da CAVERNA Digital®, desen
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Brand?o, Daniel Soares. "Avaliando o impacto da utiliza??o de renderiza??es panor?micas para a navega??o em ambientes virtuais." Universidade Federal do Rio Grande do Norte, 2014. http://repositorio.ufrn.br:8080/jspui/handle/123456789/18689.

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Made available in DSpace on 2015-03-03T15:47:48Z (GMT). No. of bitstreams: 1 DanielSB_DISSERT.pdf: 24552840 bytes, checksum: 7e0c26e7ae98555461ce350e2cef10e5 (MD5) Previous issue date: 2014-02-25<br>Panoramic rendering is the visualization of three-dimensional objects in a virtual environment through a wide viewing angle. This work investigated if the use of panoramas is able to promote faster searches in a virtual environment. Panoramas allow the presentation of space through less need to change the orientation of the camera, especially for the case of projections spanning 360? surrou
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Chen, Hui, and 陳輝. "Building panoramas from photographs taken with a hand-held camera." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31242923.

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Chen, Hui. "Building panoramas from photographs taken with a hand-held camera /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23668064.

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Souza, Guilherme Mendonça de. "Cinema imersivo: narratividade cinematográfica na perspectiva da realidade virtual." Universidade Federal de Goiás, 2017. http://repositorio.bc.ufg.br/tede/handle/tede/8271.

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Submitted by Liliane Ferreira (ljuvencia30@gmail.com) on 2018-03-28T12:34:46Z No. of bitstreams: 2 Tese - Guilherme Mendonça de Souza - 2017.pdf: 55555017 bytes, checksum: 165fd7a1b83a773a5f8f7cb22691f26c (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)<br>Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2018-03-29T11:33:55Z (GMT) No. of bitstreams: 2 Tese - Guilherme Mendonça de Souza - 2017.pdf: 55555017 bytes, checksum: 165fd7a1b83a773a5f8f7cb22691f26c (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)<br>Made
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Cai, Hongyuan. "Key Views for Visualizing Large Spaces." Elsevier, 2009. http://hdl.handle.net/1805/2128.

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Indiana University-Purdue University Indianapolis (IUPUI)<br>Image is a dominant medium among video, 3D model, and other media for visualizing environment and creating virtual access on the Internet. The location of image capture is, however, subjective and has relied on the esthetic sense of photographers up until this point. In this paper, we will not only visualize areas with images, but also propose a general framework to determine where the most distinct viewpoints should be located. Starting from elevation data, we present spatial and content information in ground-based images such
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Janů, Ondřej. "Využití fotografie s vysokým rozlišením v realitní praxi." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2013. http://www.nusl.cz/ntk/nusl-232708.

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The aim of the work was to put together the list of possible ways to use high resolution image in real estate practice. Photographies are created by stitching more than one image on itself. Further on was developed methodology of working with these images and was made an illustration with detailed description of the procedure for each individual case. For each procedure were proposed possibilities in practical using. For the thesis purposes was conducted real estate and public survey. Based on results of the survey were purposed draft measures to improve internet real estate advertising.
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11

Lin, Sih-Huei, and 林思慧. "Panoramic Image-based Virtual Reality System." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/91145295639674067127.

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碩士<br>國立宜蘭大學<br>資訊工程研究所碩士班<br>97<br>The main goal of this thesis is applying image-based rendering method to construct an interactive and animated virtual environment using a 360-degree panoramic image. The panoramic image itself is produced by stitching a set of photographs and it is also embedded by some object movies and video sequences. Advantages of image-based virtual reality in comparison to the model-based approach are shorter developing time, lower cost, faster in rendering speed, lower hardware requirement, and higher photorealism. The developed panorama viewer allows users to fr
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Xie, Yue-Xian, and 謝耀賢. "Panoramic View Generation for Virtual Reality Applications." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/53887894535520677630.

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Hsieh, Yao-Hsien, and 謝耀賢. "Panoramic View Generation for Virtual Reality Applications." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/25962328897570299803.

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碩士<br>國立交通大學<br>資訊工程學系<br>85<br>The primary objective of this thesis is to explore the panoramic view generation. The user chooses a suitable viewpoint in real environment in advance, sets up the camera on a tripod , and then takes a number of (usually 24) images of the scene around the camera. Through some procedures of image processing such as the tilted image correction, image warping, image stitching, and image blending, we can warp these 24 images into a cylinder. We hope to provide an
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Li-Chune, Ding, and 丁力群. "An Image-Based Virtual Reality Based on Panoramic Stereo Imaging." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/50124290077488226940.

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碩士<br>大同工學院<br>電機工程研究所<br>86<br>With the speedy progress in computational power of personal computers and the fast growing interest in 3-D multimedia, the technologies of generating, transmitting and displaying virtual reality (VR) have recently received intensive attention. The ongoing development will supply users with the fine human-computer interface that can generate the natural and interactive virtual environment. Although the most VRs are constructed by building the 3D models for all objects, this approach has some disadvantages. The cost including the time to build the models and theeq
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15

Tan, Shiang, and 譚翔. "Panoramic Video-based Virtual Reality Tour Guide on the Smartphone Platform." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/hp9a9b.

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碩士<br>國立東華大學<br>資訊工程學系<br>106<br>Virtual reality is a computer technology that makes users feel the immersive experience. From the early, some machine and equipment were able to stimulate sight, sound, touch, and even smell. Owing to the fast growing technology of virtual reality in recent years, there have been holographic head-mounted displays that are easy to wear. However, due to its weight, high price and hardware requirements, related products are difficult for some users to fetch and use. In response to this problem, Google announces Cardboard, a new concept of virtual reality headset
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Fabroyir, Hadziq, and 哈明飛. "Applying Traveler Models to Spatial Navigation User Interfaces in Spherical-Panoramic Virtual Reality." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/66vfv9.

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博士<br>國立臺灣科技大學<br>資訊工程系<br>106<br>There are times when people face navigation problems in the real world, and there will be times when the same people face similar problems in virtual reality (VR). As VR is gaining popularity and is ready for mass-market adoption, it is important to research ways to present spatial navigation user interfaces (UIs) in VR that can benefit all types of users—not only experts but also novice users across genders. The research can begin from the real world point of view because basically, the way users navigate the real world can be incorporated into VR navigation.
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17

Lin, Yen-hung, and 林彥宏. "The effects of cognition, affective and behavior intention with panoramic virtual-reality interface: Nation Museum of Natural Science." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/52047330830728667757.

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碩士<br>靜宜大學<br>觀光事業學系研究所<br>99<br>In recent years, the popularization of Internet, consumers rely on the Internet than ever before. In order to attract consumers, website styles and content are changed from 2D to 3D. Ryan’s study in 2001 found that virtual reality brings rich information and competitive advantage of advertising and marketing .The National Museum of Natural Science is the famous attraction in Taichung . If it provides the virtual reality for the public and foreign tourists. it might be able to enhance the overall visit rate. By creating a virtual environment and raising 60 unive
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18

Cheng, Yen-Jung, and 程彥榮. "Virtual Reality Navigation using panorama arrays." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/18034230289895088067.

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碩士<br>國立東華大學<br>資訊工程學系<br>91<br>The goal of this paper is to use panoramic array to create virtual reality. In previous approaches for virtual reality, there are many different panoramic constructive principles and techniques, but the ways of browsing panoramic images are almost the same. Most browsers only provide users to observe scenes from different view angles, but at the same view point. This paper try to use panoramic array to create virtual reality, and try to let users move freely in certain region. First, this paper analyzes the characteristics to construct panoramic images and creat
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Lin, Tai-Yen, and 林泰延. "Stereo Background Panorama Generation for Virtual Reality." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/46879y.

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碩士<br>國立中正大學<br>電機工程研究所<br>106<br>This paper use a stereo camera with a rotate camera base to rotate horizontally and capture a set of left and right images. Then we use the set of image to generate a stereo background panorama and show it in Virtual Reality. The challenge is to remove moving foreground (human). We present an effective background selection and reconstruction method to generate the stereo background panorama. The method contains two main part. First is HOG based SVM human detection. After detect out human in left and right view independently, we use these two views to do a res
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Lin, Zhi-Hao, and 林智浩. "Stereo Panorama Acquisition and Visualization for Virtual Reality Applications." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/51098277355184828694.

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碩士<br>國立宜蘭大學<br>資訊工程研究所碩士班<br>97<br>Stereo panoramas, a pair of 360◦ cylindrical panoramic images where one image for the left eye and the other for the right eye, have been widely used for image-based virtual reality systems. In comparison to traditional 3D modeling approach, this image-based approach assures a high quality photorealism and is fast in rendering speed. This thesis addresses some important issues and delivers methods for finding optimal parameter settings on both stereo panoramic image acquisition and stereoscopic display. This study ensures that the image disparities of th
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Chang, Yu-Hsuan, and 張祐瑄. "Application of Virtual Reality and Stereoscopic Panorama for Interior Design." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/w56267.

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碩士<br>國立臺灣師範大學<br>資訊工程學系<br>105<br>Investing in real estate is a goal to pursue in many people’s lives. As population grows, the high population density makes us think: “How can we manage our interior space effectively with both perfect life function and personal style?” Interior space management and utilization is related to how people live inside this space, and how people interactive with this space. Using their professional knowledge, interior designers make customers’ dreams come true. Under the pressure of limitation of space, time, and cost, designers and customers may want to make inte
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WU, WAN-RU, and 吳宛儒. "The Social Network with 360 Degrees Panorama Virtual Reality for Tourism Research." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/33035142254124736402.

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碩士<br>世新大學<br>數位多媒體設計學系<br>105<br>2016 was a year when virtual reality (VR) technology took a great leap forward. Alongside the arrival of the age of the experience economy, virtual reality technology has been constantly improving and has seen many breakthroughs. When virtuality met reality, social networks had already integrated virtual reality and travel to produce a trans-boundary combination to give users an all-new immersive travel experience where the observer could use virtual reality to enter into a parallel universe and experience the pleasure of virtual tours. With this visual feast,
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Chu, Lun-Cheng, and 朱倫成. "Integration of Panorama Image and Laser Scanning to Build Large-Scale Virtual Reality Models." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/79743967712142371211.

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碩士<br>國立臺灣大學<br>生物產業機電工程學研究所<br>97<br>This research proposes a method to reconstruct real-world objects in large-scale virtual reality by integrating the information from panoramic images and data acquired with a laser range sensor. Compared with most virtual reality applications, the proposed method is capable of building large-scale virtual reality models such as a campus environment including many buildings, and the reconstructed building''s appearance is photorealistic. The procedure for building the virtual reality models mainly consists of three phases: the acquisition of the space infor
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Li, Yue, and 李悅. "The Effects of Applying Interactive Panorama Based Virtual Reality for Library Instruction Program to Patrons’ Spatial Learning and Presence." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/h44qs3.

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碩士<br>淡江大學<br>資訊與圖書館學系碩士班<br>107<br>The purpose of this study is to create virtual reality educational material based on panoramas, assisting learners in spatial learning of library instruction program, and to explore the use of immersive and desktop types devices for the impact of learning outcomes and presence. Using questionnaires to find participants that had 14 participants, 6 males and 8 females, being randomly grouped, the experimental group used immersive VR devices; the control group used desktop VR devices.The post-test questionnaire and the presence questionnaire used as samples of
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"Tele-immersive display with live-streamed video." 2001. http://library.cuhk.edu.hk/record=b5890734.

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Tang Wai-Kwan.<br>Thesis (M.Phil.)--Chinese University of Hong Kong, 2001.<br>Includes bibliographical references (leaves 88-95).<br>Abstracts in English and Chinese.<br>Abstract --- p.i<br>Acknowledgement --- p.iii<br>Chapter 1 --- Introduction --- p.1<br>Chapter 1.1 --- Applications --- p.3<br>Chapter 1.2 --- Motivation and Goal --- p.6<br>Chapter 1.3 --- Thesis Outline --- p.7<br>Chapter 2 --- Background and Related Work --- p.8<br>Chapter 2.1 --- Panoramic Image Navigation --- p.8<br>Chapter 2.2 --- Image Mosaicing --- p.9<br>Chapter 2.2.1 --- Image Registration --- p.10<br>Chapt
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