Academic literature on the topic 'Participatory Platforms'

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Journal articles on the topic "Participatory Platforms"

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Treisman, Chase, Tanya M. Kelley, and Erik W. Johnston. "Designing successful participatory platforms with a public intent: Lessons learned from practitioners, scholars, and citizen participants." International Journal of Organization Theory and Behavior 19, no. 4 (2016): 479–513. http://dx.doi.org/10.1108/ijotb-19-04-2016-b004.

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AbstractPublic organizations have interacted with citizens through increasingly sophisticated internet-enabled technology. Participatory platforms emerged from Web 2.0 technologies in the mid-2000s as a governance mechanism to engage citizens in the process of effecting social change. Although the potential of platforms is recognized, its successful implementation has faced challenges. To begin to get a handle on how to best design and manage participatory platforms, we conducted an exploratory participatory action research study grounded in two events – The Policy Challenge and NSF Workshop o
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Swist, Teresa, Liam Magee, Judy Phuong, and David Sweeting. "The labour of communicating publics: Participatory platforms, socio-technical intermediaries and pluralistic expertise." Communication and the Public 2, no. 3 (2017): 210–25. http://dx.doi.org/10.1177/2057047317719294.

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Kolorob is a participatory platform connecting informal settlement communities with services and informal jobs in Dhaka, Bangladesh. Alongside technological systems, expertise from community, non-government, private-sector, volunteer and academic fields has been integral to the platform’s development. These socio-technical connections and networks, manifest through participatory design, agile software development and collaborative knowledge practices, have become productively entangled in the labour of platform production. We introduce a framework, participatory platform analysis, through whic
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Dunn, Peter T. "Participatory Infrastructures: The Politics of Mobility Platforms." Urban Planning 5, no. 4 (2020): 335–46. http://dx.doi.org/10.17645/up.v5i4.3483.

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Much of everyday life in cities is now mediated by digital platforms, a mode of organization in which control is both distributed widely among participants and sharply delimited by the platform’s constraints. This article uses examples of smartphone-based platforms for urban mobility to argue that platforms create new political arrangements of the city, intermediating the social processes of management and movement that characterize urban life. Its empirical basis is a study of user interfaces, data specifications, and algorithms used in the operation and regulation of ride-hailing services an
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De Filippi, Francesca, Cristina Coscia, and Grazia Giulia Cocina. "Digital Participatory Platforms for Urban Regeneration." International Journal of E-Planning Research 9, no. 3 (2020): 47–67. http://dx.doi.org/10.4018/ijepr.2020070103.

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Despite the increase in the globally connected population, there is still a high percentage of European citizens who do not have basic digital skills. In the era of smart cities, the Digital Divide affects the possibility for citizens to participate in public life through the use of ICT tools. To deal with this issue, the European Union promotes strategies to develop e-government tools, such as digital participatory platforms (DPPs), in order to connect citizens with the public administration. The research proposes a survey of Italian DPPs, investigated through a questionnaire, to bring out wh
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Carah, Nicholas. "What do participants on digital media platforms produce? Tracking the development of Hello Sunday Morning from a blog, to a social network, to a self-tracking app." International Journal of Cultural Studies 23, no. 4 (2020): 512–30. http://dx.doi.org/10.1177/1367877919899963.

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This article analyses the development of the participatory online social movement and health intervention Hello Sunday Morning (HSM) from 2009 to 2016. HSM has developed a media platform comprised of blogs, social networking and self-tracking apps with the aim of changing individual and cultural drinking practices. The case of HSM enables us to reflect on the participatory culture of digital media platforms. I argue that participants don’t just construct the sociality of the platform – its practices of speaking and being heard – they also play a crucial role in generating exercises that are co
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Carah, Nicholas, and Daniel Angus. "Algorithmic brand culture: participatory labour, machine learning and branding on social media." Media, Culture & Society 40, no. 2 (2018): 178–94. http://dx.doi.org/10.1177/0163443718754648.

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Social media platforms like Facebook and Instagram have transformed how brands operate as cultural processes. Over the past decade, these platforms have engineered an algorithmic brand culture that combines the participatory affordances and data-processing power of digital media. In the brand culture of social media, the creative narration of cultural experience doubles as data that trains platform algorithms. We develop an account of the algorithmic brand culture of social media via a case study of the Splendour in the Grass music festival, the activations sponsoring brands build at the festi
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Cook, Shelley Barbara, Logan Cochrane, and Jon Corbett. "Searching Through Silos." International Journal of E-Planning Research 9, no. 4 (2020): 23–39. http://dx.doi.org/10.4018/ijepr.2020100102.

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As participatory mapping evolves encompassing new technologies and incorporating new terminology to describe varying approaches, it is important to examine whether all practitioners of participatory mapping belong to the same community of practice guided by shared principles. The researchers explore the narrative of participatory mapping as a coherent, unified discipline. They do this by assessing the landscape of the literature on participatory mapping practices across two scholarly search platforms – Google Scholar and Web of Science. In each platform, they searched the same terms that are c
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Panagiotidis, Kosmas, Nikolaos Tsipas, Theodora Saridou, and Andreas Veglis. "A Participatory Journalism Management Platform: Design, Implementation and Evaluation." Social Sciences 9, no. 2 (2020): 21. http://dx.doi.org/10.3390/socsci9020021.

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During the last two decades, citizens’ participation in news production process has attracted significant interest from both academia and the media industry. Media production and consumption have been altered considerably and traditional concepts, such as gatekeeping, have been under discussion. Many news organisations include in their websites tools and applications that allow users to be active consumers or even co-producers of journalistic content, by liking, sharing, commenting and submitting material. At the same time, large amounts of user-generated content are uploaded every day on soci
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Koukopoulos, Zois, and Dimitrios Koukopoulos. "Evaluating the Usability and the Personal and Social Acceptance of a Participatory Digital Platform for Cultural Heritage." Heritage 2, no. 1 (2018): 1–26. http://dx.doi.org/10.3390/heritage2010001.

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Nowadays, through the Internet, cultural heritage reaches broader audiences via digital platforms that manage and disseminate cultural content formulating a common sense in societies and supporting society’s cohesion. Various cultural heritage digital platforms embraced the idea of user participation in contributing cultural content. In this work, we evaluate the usability and the personal and social acceptance of a specific participatory platform (Culture Gate) that manages, disseminates and exploits cultural content and services. We associate platform usability with the level of engagement p
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BRUSZT, LÁSZLÓ, BALÁZS VEDRES, and DAVID STARK. "Shaping the Web of Civic Participation: Civil Society Websites in Eastern Europe." Journal of Public Policy 25, no. 1 (2005): 149–63. http://dx.doi.org/10.1017/s0143814x05000243.

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To study technologies of political participation in the era of internet we examine how civic associations in Eastern Europe create socio-technical platforms of civic participation. The creation of socio-technical platforms combines specific technological features with actors and types of acts. Based on data we collected on 1,585 East European civil society websites we identify five emergent genres of online platforms of civic participation: newsletters, interactive platforms, multilingual solicitations, directories, and brochures. In contrast to the utopistic image of a de-territorialized, par
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Dissertations / Theses on the topic "Participatory Platforms"

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Hudson, Cassie. "Unpacking Asylum: Participatory Online Platforms in the Information-Seeking Phase." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1703336/.

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In the last few years, the world has been gripped by a crisis of forced migration and displaced persons. Being forced migrants, asylum-seekers are a unique and diverse population, originating from many countries with different backgrounds and experiences. This makes fulfilling the information needs of the asylum community difficult. Online participatory platforms, such as blogs and discussion forums, are flexible, adaptive information resources that could be used to meet the diverse needs of this population. In this study, I compare two online resources used by asylum-seekers, a blog and discu
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Garbett, Andrew Thomas. "Designing community driven participatory platforms : reconfiguring roles, resources, infrastructure, and constraints for community commissioning." Thesis, University of Newcastle upon Tyne, 2017. http://hdl.handle.net/10443/3920.

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The advent of the internet and the rise of social computing provides new opportunities to explore the configuration of platforms to support collective participation and production of peer-owned resources. The commons-based peer-production model of Wikipedia is a prominent example of how the configuration of platforms can facilitate the collective efforts of individuals to perform tasks at scale, and for a common purpose. The role of citizens as consumers is beginning to transition into citizens as producers with the advent of these new models of collective participation. The introduction of ci
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Auch, Eckhard, and Abtew Asmamaw Alemu. "Participative Innovation Platforms (PIP): Guideline for analysis and development of commercial forest product value chains in Sudan and Ethiopia." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-203964.

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This working paper was developed with the intention to provide a guideline for participatory analysis and development of commercial forest product value chains, in the context of developing countries. Basically, it was designed for identification and implementation of interventions or upgrading measures for the improvement of commercial forest product (Bamboo, Natural gum and resin, and Gum Arabic) value chains in Ethiopia and Sudan within the framework of a collaborative research project - CHAnces IN Sustainability: promoting natural resource based product chains in East Africa (CHAINS). The
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Gustafsson, Viktor, and Gustav Höglund. "The cooperative future of game development : A phenomenon of collaboration between producers and consumers in the video game industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-188581.

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Independent developers and large-scale development studios - commonly seen as the Davids and Goliaths of the video game industry - are moving closer together. Powerful software frameworks, traditionally reserved for professional developers and only available through expensive licenses, are becoming free to use for consumers. By sharing their tools instead of keeping them for themselves, companies can utilize the combined talent of whole communities and monetize on that talent through royalties and other indirect fees. This paper describes how the video game industry has developed in recent yea
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Zhang, Xu S. M. Massachusetts Institute of Technology Department of Architecture. "Conversation on saving a historical community : a participatory renewal and preservation platform." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/109026.

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Thesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, 2017.<br>Page 153 blank. Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 152).<br>What if stakeholders, architects, and developers/bureaucrats could be in a conversation about preservation? Community heritage in China is in great danger because of the lack of authority, financial support, knowledge of preservation, and requests for development. Local residents, students, and citizens want to preserve the history and living environment of the community but bureaucrats want to
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Freifeld, Clark. "Participatory epidemiology : harnessing the HealthMap platform for community-based disease outbreak monitoring." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/57707.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 66-69).<br>Due to increasing global trade and travel along with a range of environmental factors, emerging infectious diseases such as Severe Acute Respiratory Syndrome (SARS), drug-resistant tuberculosis, and 2009 HiNi continue to have significant impact on morbidity, mortality, and commerce worldwide. Early warning and detection of outbreaks plays an important role in protecting
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Jafary, Forough. "Participatory modelling platform for groundwater irrigation management with local farmers in Iran (Kashan)." Thesis, University of Birmingham, 2016. http://etheses.bham.ac.uk//id/eprint/6809/.

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This thesis develops a participatory modelling process to study improvement in the management of irrigation efficiency, including physical and social dimensions in the context of arid and semi-arid regions of Iran. This study develops an interdisciplinary and participatory method to understand and strengthen collective decision-making in local Iranian farming systems. Specific attention is given to groundwater irrigated agricultural practices under the Iranian governance system to provide wider context. Kashan City, in central Iran is selected as a case study area for specific reasons, such as
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Castro, Miravalles Claudia Maria. "Online participatory systems : a case study of a web platform for public consultation." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/57742.

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The aim of the study was to address the issues discussed by scholars that refer to the potential and the challenges of the use of online participatory methods, and contextualize them in a case study of a web platform for public consultation. To accomplish this, first a framework was set up by conducting a literature review. This study contrasts some of the theories described in the academic literature with the empirical results of this study. Using a mixed methods approach, an online survey (N=118) and phone interviews (N=23) were conducted. The survey and interview addressed issues of satisfa
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Syropoulos, Nikolaos. "DigiJag : A participatory design of an e-learning and social platform accessible to users with moderate intellectual disabilities." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-273921.

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Background: Digital education provides lifelong learning opportunities and acquisition of new skills and the importance of developing flexible e-learning platforms, taking into account the end- users’ needs and experiences, is high. People with intellectual disabilities are the most likely group to encounter challenges related to school while they are underrepresented in studies in web accessibility and digital education. DigiJag project in Sweden aims to the development of an e-learning and social platform accessible to users with moderate intellectual disabilities. Purpose: The purpose of th
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Cheng, Phil Tinn. "Toward a multi-scale participatory urban policymaking platform : co-designing Mass Transit using LEGO bricks, open data, and interactive pixels." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105070.

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Thesis: M.C.P., Massachusetts Institute of Technology, Department of Urban Studies and Planning, 2016.<br>"June 2016." Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 69-72).<br>Rapid urbanization and industrialization around the globe have brought urban policymakers complex challenges such as chronic congestion, environmental pollution and socio-economic inequalities. With the rising adoption of and sophistication of social media and personal electronic devices, citizens are increasingly voicing their expectations and hearing those of others from near and a
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Books on the topic "Participatory Platforms"

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Strohmaier, Alena, and Angela Krewani, eds. Media and Mapping Practices in the Middle East and North Africa. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789462989092.

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A few months into the popular uprisings in the Middle East and North Africa (MENA) region in 2009/10, the promises of social media, including its ability to influence a participatory governance model, grassroots civic engagement, new social dynamics, inclusive societies and new opportunities for businesses and entrepreneurs, became more evident than ever. Simultaneously, cartography received new considerable interest as it merged with social media platforms. In an attempt to rearticulate the relationship between media and mapping practices, whilst also addressing new and social media, this int
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AMDA Seminar on "the Municipal Ward as the Basic Platform for the Integrated and Participatory Planned Development of the Urban Settlement" (2004 New Delhi, India). The municipal ward as the basic platform for the integrated and participatory planned development of the urban settlement: Proceedings of the brainstorming session at AMDA Conference Room on 15 October, 2004. Association of Urban Management and Development Authorities, 2004.

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Sanchez, Jose. Architecture for the Commons: Participatory Systems in the Age of Platforms. Taylor & Francis Group, 2020.

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Sanchez, Jose. Architecture for the Commons: Participatory Systems in the Age of Platforms. Taylor & Francis Group, 2020.

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Architecture for the Commons: Participatory Systems in the Age of Platforms. Taylor & Francis Group, 2020.

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Sanchez, Jose. Architecture for the Commons: Participatory Systems in the Age of Platforms. Taylor & Francis Group, 2020.

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Robillard, Julie M., and Emily Wight. Communicating about the brain in the digital era. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198786832.003.0028.

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Neuroscience communication is at a turning point, with tremendous opportunity for growth and democratization. The rise of the web and social media as platforms for dissemination of research findings and stakeholder engagement presents both unique opportunities and critical ethical considerations. Online- and mobile-based information and services for brain health may enhance the autonomy of users in health decision-making. However, nonadherence to ethical norms, such as informed consent and conflict of interest by digital content creators, may lead to harm. The challenges of communicating neuro
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Swann, Thomas. Anarchist Cybernetics. Policy Press, 2020. http://dx.doi.org/10.1332/policypress/9781529208788.001.0001.

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Through a focus on control (self-organisation) and communication (alternative social media platforms), Anarchist Cybernetics explores the structures and functions of radically participatory and democratic organisation. Discussing some of the structures that organisations can build that allow their members to directly control how the organisation behaves, the book takes inspiration from an often-misunderstood concept: cybernetics. Building of the work of cybernetician Stafford Beer and providing a radical reading of his Viable System Model, Anarchist Cybernetics makes a unique and timely contri
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Aal, Konstantin, Anne Weibert, Kai Schubert, Mary-Ann Sprenger, and Thomas Von Rekowski. come_NET. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198733249.003.0013.

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The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the pla
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Sandler, Daniela. Counterpreservation. Cornell University Press, 2017. http://dx.doi.org/10.7591/cornell/9781501703164.001.0001.

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In Berlin, decrepit structures do not always denote urban blight. Decayed buildings are incorporated into everyday life as residences, exhibition spaces, shops, offices, and as leisure space. As nodes of public dialogue, they serve as platforms for dissenting views about the future and past of Berlin. This book introduces the concept of counter-preservation as a way to understand this intentional appropriation of decrepitude. The embrace of decay is a sign of Berlin's iconoclastic rebelliousness, but it has also been incorporated into the mainstream economy of tourism and development as part o
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Book chapters on the topic "Participatory Platforms"

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Ortiz-Sobrino, Miguel Ángel, Patricia Núñez-Gómez, and Asunción Gálvez-Caja. "Digital Platforms, Participation, and Learning Environments Within MOOCs." In MOOCs and the Participatory Challenge. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67314-7_3.

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Goriunova, Olga. "Participatory Platforms and the Emergence of Art." In A Companion to Digital Art. John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch12.

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Ng, Kenneth Shiu-Pong, Ivan Ka-Wai Lai, and Kwan-Keung Ng. "Online Gamified Learning Platforms (OGLPs) for Participatory Learning." In Blended Learning. Education in a Smart Learning Environment. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51968-1_5.

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Nold, Christian, and Louise Francis. "Participatory Sensing: Recruiting Bipedal Platforms or Building Issue-centred Projects?" In Understanding Complex Systems. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-25658-0_11.

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Poplin, Alenka, Gilberto Corso Pereira, and Maria Célia Furtado Rocha. "The Participatory Cube: A Framework for Analysis of Online Participation Platforms." In Lecture Notes in Geoinformation and Cartography. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-37533-0_23.

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Bertoni, Aura, Paola Dubini, and Alberto Monti. "Participatory Event Platforms in the Urban Context: The Importance of Stakeholders’ Meaning of “Participation”." In Cultural Initiatives for Sustainable Development. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65687-4_13.

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Vollenwyder, Beat, Esther Buchmüller, Christian Trachsel, Klaus Opwis, and Florian Brühlmann. "My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments." In Lecture Notes in Computer Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58796-3_2.

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AbstractTravellers with visual impairments may face substantial information gaps on their journeys by public transport. For instance, information displayed in trains, as well as on departure boards in train stations and on platforms, are often not available in acoustic or tactile form. Digital technologies, such as smartphones or smartwatches, can provide an alternative means of access. However, these alternatives do not guarantee that the user experience is comparable in value, quality and efficiency. The present case study details a participatory design process, where travellers with visual impairments co-designed a mobile app. The goal was to tackle information gaps on journeys by public transport and to learn how participatory design can facilitate the provision of comparable experiences for users with disabilities. Travellers with visual impairments were involved in a collaborative process in all project phases, including problem identification, technical feasibility, proof of concept, design and development. Participatory design contributed to a thorough understanding of the user perspective and allowed the app to be optimised for the needs of travellers with visual impairments. Furthermore, co-design proved to be an effective method for fostering awareness and knowledge about digital accessibility at all organisational levels.
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Miningou, Amos, Appolinaire S. Traoré, Essegbemon Akpo, et al. "An Analysis of Groundnut Innovation Platform Achievements in Brokering Improved Varieties to Communities in TL III Project in Burkina Faso." In Enhancing Smallholder Farmers' Access to Seed of Improved Legume Varieties Through Multi-stakeholder Platforms. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8014-7_3.

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AbstractAccess to seeds of improved groundnut varieties is the most critical problem of farmers in Burkina Faso. Firstly, majority do not know the existence of improved varieties and secondly the price is not affordable to them. Based on the above, the INERA groundnut breeders’ team established four innovation platforms on groundnut in the Region of Centre-East, Region of Centre-North, Region of Centre-West and Region de la Boucle of Mouhoun. Through these platforms, Quality Declared Seeds (QDS) were produced for the first time in Burkina Faso in 2016 with support from the Tropical Legumes phase III (TL III) project. Since then, QDS and certified seeds are produced and sold to the local communities at affordable small packs in order to make improved seeds accessible to the poor farmers. So far about 10,000 persons have been reached with small packs. Farmers, agricultural extension and NGO staff have been trained in groundnut seed production, demonstrations, field days and Farmer Participatory Variety Selection (FPVS) to promote the improved varieties and the best agronomic practices. Farmers’ yields increased from 500–700 kg/ha to 1200–1500 kg/ha increasing women and youth incomes from 200 USD to 800 USD/year only for those who grow groundnut during the rainy season. Those who grow during rainy and off-seasons their incomes can reach 1200–1500 USD. Links with financial institutions have facilitated access to credit for these farmers. In the future, the Platform sustainability will be assured through members’ annual financial contributions and strong production contracts among traders, processors and farmers.
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Luna, Álvaro, Xabier Barandiarán, and Alfonso Unceta. "Open Participatory Democracy in the Basque Country: The Role of Open Digital Platforms in Public Budgeting and Finance." In Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92052-8_41.

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Plantin, Jean-Christophe. "A Participant in the Web of Platform." In Participatory Mapping. John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118966921.ch3.

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Conference papers on the topic "Participatory Platforms"

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Lorimer, Philip A. K., Victor Ming-Fai Diec, and Burak Kantarci. "Participatory detection of identity theft on mobile social platforms." In 2017 IEEE Global Conference on Signal and Information Processing (GlobalSIP). IEEE, 2017. http://dx.doi.org/10.1109/globalsip.2017.8309077.

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Keskinen, Pietari. "Worker Empowerment in the Era of Sharing Economy Platforms in Global South." In PDC '20: Participatory Design Conference 2020 - Participation Otherwise. ACM, 2020. http://dx.doi.org/10.1145/3384772.3385147.

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Seth, A., A. Gupta, A. Moitra, et al. "Reflections from Practical Experiences of Managing Participatory Media Platforms for Development." In ICTD2020: Information and Communication Technologies and Development. ACM, 2020. http://dx.doi.org/10.1145/3392561.3394632.

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Abel, Pascal, Dennis Miether, Florian Plötzky, and Susanne Robra-Bissantz. "The Shape of Bottom-Up Urbanism Participatory Platforms: A Conceptualisation and Empirical Study." In Digital Support from Crisis to Progressive Change. University of Maribor Press, 2021. http://dx.doi.org/10.18690/978-961-286-485-9.33.

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Citizens around the world are changing their urban environment through bottom-up projects. They are increasingly using digital platforms to come together. From the perspective of smart city research, this form of participation and interaction with city administrations has not yet been researched and defined. In our study we suggest a conceptualisation of bottomup urbanism participatory platforms and analysed 143 platforms. We identified 23 platforms as our study sample. They vary in their focus from implementation to funding or discussion. Therefor we found a broad range of participation mecha
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Moraes, Ana Luiza Dallora, Felipe Fonseca, Maria Gilda P. Esteves, Daniel Schneider, and Jano M. de Souza. "A meta-model for crowdsourcing platforms in Data Collection and Participatory Sensing." In 2014 IEEE 18th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2014. http://dx.doi.org/10.1109/cscwd.2014.6846883.

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Coppins, Haley, Tudor Tibu, Jack Shen-Kuen Chang, Ali Mazalek, and Frauke Zeller. "Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning." In ISS '16: 2016 ACM International Conference on Interactive Surfaces and Spaces. ACM, 2016. http://dx.doi.org/10.1145/2992154.2996775.

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Zaman, Jesse, Kennedy Kambona, and Wolfgang De Meuter. "DISCOPAR: a visual reactive programming language for generating cloud-based participatory sensing platforms." In SPLASH '18: Conference on Systems, Programming, Languages, and Applications: Software for Humanity. ACM, 2018. http://dx.doi.org/10.1145/3281278.3281285.

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Güner, Atiye, and İsmail Erim Gülaçtı. "The relationship between social roles of contemporary art museums and digitalization." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p77.

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This paper was adapted from the author’s PhD dissertation named “The Effects of Digitalization on Contemporary Art Museums and Galleries”. The digital age has started with the digitalization of information and information communication. The digitalization processes that accelerated with the rapid developments in information and communication technologies have deeply affected museums. Museums are information-based organizations, their primary functions are to protect and spread information. Digitalized information and information communication have obligated contemporary art museums to follow d
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Reyes, Lill Francis Miranda, and Sisse Finken. "Social media as a platform for participatory design." In the 12th Participatory Design Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2348144.2348173.

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Frid-Jimenez, Amber, Jesi Carson, Alanna Scott, Paninee Khantidhara, and Dethe Elza. "Designing Participedia: A Collaborative Research Platform." In PDC '20: Participatory Design Conference 2020 - Participation Otherwise. ACM, 2020. http://dx.doi.org/10.1145/3384772.3385125.

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Reports on the topic "Participatory Platforms"

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Coulson, Saskia, Melanie Woods, Drew Hemment, and Michelle Scott. Report and Assessment of Impact and Policy Outcomes Using Community Level Indicators: H2020 Making Sense Report. University of Dundee, 2017. http://dx.doi.org/10.20933/100001192.

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Making Sense is a European Commission H2020 funded project which aims at supporting participatory sensing initiatives that address environmental challenges in areas such as noise and air pollution. The development of Making Sense was informed by previous research on a crowdfunded open source platform for environmental sensing, SmartCitizen.me, developed at the Fab Lab Barcelona. Insights from this research identified several deterrents for a wider uptake of participatory sensing initiatives due to social and technical matters. For example, the participants struggled with the lack of social int
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