Journal articles on the topic 'Pathological game'
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Engelhardt, Christopher R., Micah O. Mazurek, and Joseph Hilgard. "Pathological game use in adults with and without Autism Spectrum Disorder." PeerJ 5 (June 26, 2017): e3393. http://dx.doi.org/10.7717/peerj.3393.
Full textShibuya, Akiko, Mizuha Teramoto, Akiyo Shoun, and Kumiko Akiyama. "Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan." Simulation & Gaming 50, no. 1 (2019): 76–92. http://dx.doi.org/10.1177/1046878118819677.
Full textCarpita, Barbara, Dario Muti, Benedetta Nardi, et al. "Biochemical Correlates of Video Game Use: From Physiology to Pathology. A Narrative Review." Life 11, no. 8 (2021): 775. http://dx.doi.org/10.3390/life11080775.
Full textGentile, Douglas. "Pathological Video-Game Use Among Youth Ages 8 to 18." Psychological Science 20, no. 5 (2009): 594–602. http://dx.doi.org/10.1111/j.1467-9280.2009.02340.x.
Full textEllis, Robert B., and Catherine H. Yan. "Ulam's pathological liar game with one half-lie." International Journal of Mathematics and Mathematical Sciences 2004, no. 29 (2004): 1523–32. http://dx.doi.org/10.1155/s0161171204306204.
Full textEsposito, Maria Rosaria, Nicola Serra, Assunta Guillari, et al. "An Investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study." Medicina 56, no. 5 (2020): 221. http://dx.doi.org/10.3390/medicina56050221.
Full textKanaplianik, O. V., N. V. Husakova, A. V. Hamaliaka, and E. O. Kulchyk. "THE USE OF INTERACTIVE GAME METHOD IN TEACHING THE DISCIPLINE «PATHOLOGICAL ANATOMY»." Vestnik of Vitebsk State Medical University 20, no. 3 (2021): 97–103. http://dx.doi.org/10.22263/2312-4156.2021.3.97.
Full textStockdale, Laura, and Sarah M. Coyne. "Parenting paused: Pathological video game use and parenting outcomes." Addictive Behaviors Reports 11 (June 2020): 100244. http://dx.doi.org/10.1016/j.abrep.2019.100244.
Full textAtkinson, David L. "50.4 Internet Gaming Disorder and Pathological Video Game Use." Journal of the American Academy of Child & Adolescent Psychiatry 57, no. 10 (2018): S72. http://dx.doi.org/10.1016/j.jaac.2018.07.306.
Full textLiu, Chanjuan, Junming Yan, Yuanye Ma, Tianhao Zhao, Qiang Zhang, and Xiaopeng Wei. "An Adversarial Search Method Based on an Iterative Optimal Strategy." Mathematics 8, no. 9 (2020): 1623. http://dx.doi.org/10.3390/math8091623.
Full textLorenz, Robert C., Jenny-Kathinka Krüger, Britta Neumann, et al. "Cue reactivity and its inhibition in pathological computer game players." Addiction Biology 18, no. 1 (2012): 134–46. http://dx.doi.org/10.1111/j.1369-1600.2012.00491.x.
Full textMeng, Kun, Chuang Lin, Wen An Liu, and Yang Yang. "Q-ary Rényi–Ulam pathological liar game with one lie." Discrete Applied Mathematics 159, no. 6 (2011): 478–83. http://dx.doi.org/10.1016/j.dam.2010.12.021.
Full textHinvest, Neal, and Mark Brosnan. "Identifying Vulnerability Markers for Pathological Internet Use and Pathological Video-Game Playing within an Educational Context." Journal of Educational Computing Research 46, no. 4 (2012): 357–76. http://dx.doi.org/10.2190/ec.46.4.c.
Full textOhtsuka, Keis, Eric Bruton, Louisa Deluca, and Victoria Borg. "Sex Differences in Pathological Gambling Using Gaming Machines." Psychological Reports 80, no. 3 (1997): 1051–57. http://dx.doi.org/10.2466/pr0.1997.80.3.1051.
Full textGroves, Christopher, Douglas Gentile, Ryan Tapscott, and Paul Lynch. "Testing the Predictive Validity and Construct of Pathological Video Game Use." Behavioral Sciences 5, no. 4 (2015): 602–25. http://dx.doi.org/10.3390/bs5040602.
Full textGentile, D. A., H. Choo, A. Liau, et al. "Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study." PEDIATRICS 127, no. 2 (2011): e319-e329. http://dx.doi.org/10.1542/peds.2010-1353.
Full textTsygankova, Polina V., and Ekaterina Yu Suvorova. "Live-action role-playing games and online role-playing games: psychological functions in the modern sociocultural context." Вестник Пермского университета. Философия. Психология. Социология, no. 3 (2020): 459–74. http://dx.doi.org/10.17072/2078-7898/2020-3-459-474.
Full textGriffiths, Mark D., and Nigel Hunt. "Dependence on Computer Games by Adolescents." Psychological Reports 82, no. 2 (1998): 475–80. http://dx.doi.org/10.2466/pr0.1998.82.2.475.
Full textUtz, Sonja, Kai J. Jonas, and Ellen Tonkens. "Effects of Passion for Massively Multiplayer Online Role-Playing Games on Interpersonal Relationships." Journal of Media Psychology 24, no. 2 (2012): 77–86. http://dx.doi.org/10.1027/1864-1105/a000066.
Full textSeok, Soonhwa, and Boaventura DaCosta. "Problematic Mobile Gameplay Among the World’s Most Intense Players." Games and Culture 13, no. 4 (2015): 385–405. http://dx.doi.org/10.1177/1555412015616716.
Full text김보람 and Hong,Chang-Hee. "The Effect of Internet-game User's Self-regulation in Pathological Use of Online-game and its Flow Experience." Korean Journal of Clinical Psychology 34, no. 1 (2015): 315–34. http://dx.doi.org/10.15842/kjcp.2015.34.1.015.
Full textSferra, Michale Saint, S. Fields, and Douglas Gentile. "Game type as a moderator of the relationship between pathological video game use, impulsivity, aggression, and general psychopathology." Drug and Alcohol Dependence 171 (February 2017): e187-e188. http://dx.doi.org/10.1016/j.drugalcdep.2016.08.514.
Full textKasnakova, Petya. "METHODOLOGY OF PLAYING ACTIVITY IN REHABILITATION PRACTICE." Knowledge International Journal 28, no. 7 (2018): 2543–48. http://dx.doi.org/10.35120/kij28072543p.
Full textKasnakova, Petya. "METHODOLOGY OF PLAYING ACTIVITY IN REHABILITATION PRACTICE." Knowledge International Journal 28, no. 7 (2018): 2543–48. http://dx.doi.org/10.35120/kij29082543p.
Full textNogueira, Mariana, Hugo Faria, Ana Vitorino, Filipe Glória Silva, and Ana Serrão Neto. "Addictive Video Game Use: An Emerging Pediatric Problem?" Acta Médica Portuguesa 32, no. 3 (2019): 183. http://dx.doi.org/10.20344/amp.10985.
Full textRothmund, Tobias, Christoph Klimmt, and Mario Gollwitzer. "Low Temporal Stability of Excessive Video Game Use in German Adolescents." Journal of Media Psychology 30, no. 2 (2018): 53–65. http://dx.doi.org/10.1027/1864-1105/a000177.
Full textEllis, Robert B., Vadim Ponomarenko, and Catherine H. Yan. "The Rényi–Ulam pathological liar game with a fixed number of lies." Journal of Combinatorial Theory, Series A 112, no. 2 (2005): 328–36. http://dx.doi.org/10.1016/j.jcta.2005.02.003.
Full textDelfabbro, Paul, Daniel King, Chrisi Lambos, and Stan Puglies. "Is Video-Game Playing a Risk Factor for Pathological Gambling in Australian Adolescents?" Journal of Gambling Studies 25, no. 3 (2009): 391–405. http://dx.doi.org/10.1007/s10899-009-9138-8.
Full textNaumenko, Nataliia, Svitlana Myronchenko, and Nataliia Shvarp. "CHARACTERISTICS OF THE TEACHING METHOD OF “PATHOLOGICAL PHYSIOLOGY” TO FOREIGN STUDENTS." Educational Discourse: collection of scientific papers, no. 22(4) (May 14, 2020): 18–29. http://dx.doi.org/10.33930/ed.2019.5007.22(4)-2.
Full textMüller, K. W., E. Duven, S. Giralt, M. E. Beutel, M. Dreier, and K. Wölfling. "AS32-04 - To game or to gamble? a emirical comparison of predictors of computer game addiction and pathological gambling among adolescents." European Psychiatry 27 (January 2012): 1. http://dx.doi.org/10.1016/s0924-9338(12)74038-5.
Full textKing, Daniel L., Paul H. Delfabbro, Tara Zwaans, and Dean Kaptsis. "Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users." Australian & New Zealand Journal of Psychiatry 47, no. 11 (2013): 1058–67. http://dx.doi.org/10.1177/0004867413491159.
Full textPulcu, E., E. J. Thomas, P. D. Trotter, et al. "Social-economical decision making in current and remitted major depression." Psychological Medicine 45, no. 6 (2014): 1301–13. http://dx.doi.org/10.1017/s0033291714002414.
Full textS Mano, Max. "Trastuzumab emtansine: a game changer in HER2-positive early breast cancer." Future Oncology 16, no. 32 (2020): 2595–609. http://dx.doi.org/10.2217/fon-2020-0219.
Full textKhairulin, Oleg. "The range of developmental potential of the game as a subject program." Psihologìâ ì suspìlʹstvo 1, no. 83 (2021): 82–116. http://dx.doi.org/10.35774/pis2021.01.082.
Full textGonzález-Bueso, Vega, Juan Santamaría, Daniel Fernández, Laura Merino, Elena Montero, and Joan Ribas. "Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review." International Journal of Environmental Research and Public Health 15, no. 4 (2018): 668. http://dx.doi.org/10.3390/ijerph15040668.
Full textSmart, Kelly, Renée C. Desmond, Constantine X. Poulos, and Martin Zack. "Modafinil increases reward salience in a slot machine game in low and high impulsivity pathological gamblers." Neuropharmacology 73 (October 2013): 66–74. http://dx.doi.org/10.1016/j.neuropharm.2013.05.015.
Full textBanakh, Taras, Peter Nickolas, and Manuel Sanchis. "Filter games and pathological subgroups of a countable product of lines." Journal of the Australian Mathematical Society 81, no. 3 (2006): 321–50. http://dx.doi.org/10.1017/s1446788700014348.
Full textBrundha MP and Deepak Nallaswamy. "Hide and seek in pathology- A research on game-based histopathology learning." International Journal of Research in Pharmaceutical Sciences 10, no. 2 (2019): 1410–14. http://dx.doi.org/10.26452/ijrps.v10i2.606.
Full textHosseini, Seyed Mohsen, Mojtaba Azizi, Ali Samadi, Nahid Talebi, Hannes Gatterer, and Martin Burtscher. "Impact of a Soccer Game on Cardiac Biomarkers in Adolescent Players." Pediatric Exercise Science 30, no. 1 (2018): 90–95. http://dx.doi.org/10.1123/pes.2017-0060.
Full textZhu, Shimin, Yanqiong Zhuang, Paul Lee, Jessica Chi-Mei Li, and Paul W. C. Wong. "Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study." JMIR Serious Games 9, no. 2 (2021): e26808. http://dx.doi.org/10.2196/26808.
Full textHerrero Fernández, David, Ana Estevez, Izaskun Sarabia, and Laura Merino. "Psychophysiological arousal in different gambling phases in youngs and adolescents." Health and Addictions/Salud y Drogas 17, no. 2 (2017): 37–44. http://dx.doi.org/10.21134/haaj.v17i2.294.
Full textLopez-Fernandez, Olatz, Mª Luisa Honrubia-Serrano, Thom Baguley, and Mark D. Griffiths. "Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology." Computers in Human Behavior 41 (December 2014): 304–12. http://dx.doi.org/10.1016/j.chb.2014.10.011.
Full textCardozo, Lais Tono, Victor Travassos Sarinho, Luís Henrique Montrezor, Lucila Ludmila Paula Gutierrez, Érica Maria Granjeiro, and Fernanda Klein Marcondes. "Cardiac Cycle Puzzle: Development and Analysis of Students’ Perception of an Online Digital Version for Teaching Cardiac Physiology." Journal on Interactive Systems 12, no. 1 (2021): 21–34. http://dx.doi.org/10.5753/jis.2021.1879.
Full textJiménez-Murcia, Susana, Fernando Fernández-Aranda, Roser Granero, et al. "Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates." BioMed Research International 2014 (2014): 1–11. http://dx.doi.org/10.1155/2014/315062.
Full textDavidovich, N. V., E. N. Bashilova, M. V. Shestakova, and N. N. Kukalevskaya. "Gamification as a tool to rise motivation of studying immunology in a medical university." Professional education in the modern world 10, no. 4 (2021): 4379–87. http://dx.doi.org/10.20913/2618-7515-2020-4-21.
Full textRaina, Shakti, and Shibili Nuhmani. "FACTORS LEADING TO LATERAL ANKLE SPRAIN: A REVIEW OF THE LITERATURE." Journal of Musculoskeletal Research 17, no. 04 (2014): 1430001. http://dx.doi.org/10.1142/s0218957714300014.
Full textChóliz, Mariano. "Experimental Analysis of the Game in Pathological Gamblers: Effect of the Immediacy of the Reward in Slot Machines." Journal of Gambling Studies 26, no. 2 (2009): 249–56. http://dx.doi.org/10.1007/s10899-009-9156-6.
Full textCastro-Sánchez, Manuel, Ramón Chacón-Cuberos, José Ubago-Jiménez, Edson Zafra-Santos, and Félix Zurita-Ortega. "An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren." International Journal of Environmental Research and Public Health 15, no. 9 (2018): 1866. http://dx.doi.org/10.3390/ijerph15091866.
Full textCoyne, Sarah M., Laura A. Stockdale, Wayne Warburton, Douglas A. Gentile, Chongming Yang, and Brett M. Merrill. "Pathological video game symptoms from adolescence to emerging adulthood: A 6-year longitudinal study of trajectories, predictors, and outcomes." Developmental Psychology 56, no. 7 (2020): 1385–96. http://dx.doi.org/10.1037/dev0000939.
Full textSeok, Soonhwa, and Boaventura DaCosta. "An Investigation into the Questionable Practice of Using Excessive Massively Multiplayer Online Game Play as a Marker of Pathological Video Game Dependence among Adolescent and Young Adult Male Players." Psychology 05, no. 04 (2014): 289–99. http://dx.doi.org/10.4236/psych.2014.54039.
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