Academic literature on the topic 'Perceived Playfulness'
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Journal articles on the topic "Perceived Playfulness"
Ko, Arum, and Wanjeong Lee. "Young Children’s Self-Perceived Playfulness: The Relationship with Teacher Assessments and Children’s Executive Functions." Korean Journal of the Human Development 31, no. 3 (2024): 27–41. http://dx.doi.org/10.15284/kjhd.2024.31.3.27.
Full textRumangkit, Stefanus, and Hasna Larasati. "The Role Of Gamification, Perceived Playfulness, Learning Engagement, and Learning Motivation On Academic Achievement In Hybrid Learning." E3S Web of Conferences 426 (2023): 02002. http://dx.doi.org/10.1051/e3sconf/202342602002.
Full textDeny, Deny. "Faktor-Faktor yang Mempengaruhi Penggunaan BBM oleh Toko Online di Indonesia." Jurnal Riset Manajemen dan Bisnis (JRMB) Fakultas Ekonomi UNIAT 1, no. 2 (2016): 93–104. http://dx.doi.org/10.36226/jrmb.v1i2.14.
Full textLiao, Pei Wen, and Jun Yi Hsieh. "What Influences Internet-Based Learning?" Social Behavior and Personality: an international journal 39, no. 7 (2011): 887–96. http://dx.doi.org/10.2224/sbp.2011.39.7.887.
Full textTian, Zemin. "Influence of Gamification on User Loyalty Toward Mobile Applications." Social Behavior and Personality: an international journal 51, no. 5 (2023): 1–10. http://dx.doi.org/10.2224/sbp.12178.
Full textAndrew, Roberto, and Retno Ardianti. "Perceived playfulness, perceived usefulness, confirmation dan continuance intention pada layanan video on demand: satisfaction sebagai mediasi." MBR (Management and Business Review) 6, no. 2 (2022): 195–211. http://dx.doi.org/10.21067/mbr.v6i2.7549.
Full textin, Amirudd, Grace T. Pontoh, and Endang Sriningsih. "Determinants of Attitudes of Computer Users: an Approach to the Technology Acceptance Model and Social Cognitive Theory." Webology 18, SI03 (2021): 92–111. http://dx.doi.org/10.14704/web/v18si03/web18022.
Full textRen, Gang, Gang Wang, and Tianyang Huang. "What Influences Potential Users’ Intentions to Use Hotel Robots?" Sustainability 17, no. 12 (2025): 5271. https://doi.org/10.3390/su17125271.
Full textKang, Minhyung. "Active users’ knowledge-sharing continuance on social Q&A sites: motivators and hygiene factors." Aslib Journal of Information Management 70, no. 2 (2018): 214–32. http://dx.doi.org/10.1108/ajim-09-2017-0207.
Full textLin, Chih-Wei, Yu-Sheng Lin, Chia-Chi Liao, and Chih-Cheng Chen. "Utilizing Technology Acceptance Model for Influences of Smartphone Addiction on Behavioural Intention." Mathematical Problems in Engineering 2021 (June 1, 2021): 1–7. http://dx.doi.org/10.1155/2021/5592187.
Full textDissertations / Theses on the topic "Perceived Playfulness"
Cox, Trissa. "Factors Associated with Behavioral Intention to Disclose Personal Information on Geosocial Networking Applications." Thesis, University of North Texas, 2012. https://digital.library.unt.edu/ark:/67531/metadc115059/.
Full textLIN, KUAN-HSIU, and 林冠秀. "The Influence of Subjective Norms,Perceived Risk, and Perceived Playfulness on Online Purchase Intentions." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/79878259409958728121.
Full textChang, Chia-Chun, and 張佳純. "Wii Sports acceptance and usage model:Antecedents of perceived playfulness and perceived ease of use." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/79577384886777395524.
Full textWen, Hua, and 溫樺. "An EEG Study of the Perceived Playfulness in Playing Mobile Game." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/64126883729605587234.
Full textLien, Guan-Jie, and 連貫傑. "Study of The Effects of Perceived Interactivity And Perceived Playfulness for Intention of QR Code Users." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/03652191816885343447.
Full textChou, Jacky Po Ching. "Understanding user's perceived playfulness toward mobile information and entertainment services in New Zealand." 2006. http://hdl.handle.net/10292/383.
Full textTsai, Wei-Ling, and 蔡瑋玲. "The Impact of Menu Elements on the Consumers’ Perceived Playfulness and Product Attitudes." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/08517894700357389130.
Full textZhang, Heng-Ming, and 張恆銘. "Use the UTAUT, trust and perceived playfulness to research on SNS user's behavior." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/17262572848089478460.
Full textChen, Chien-hung, and 陳建宏. "The Effect of Flow Experience , Perceived Usefulness, Perceived Ease of Use and Perceived Playfulness on Online Game Players'' Continuance Intention." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/03149957274903934866.
Full textWu, Ching-yi, and 吳靜宜. "TAM, Perceived Playfulness and Conformity toward Behavior Intention of Virtual Community: An Empirical Study." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/12585854472867572498.
Full textBook chapters on the topic "Perceived Playfulness"
Zhao, Zehui, Ruisi Liu, and Junjie Chu. "Perceived Playfulness: Factors Affecting the VR Display Experience in Museums." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61041-7_9.
Full textDapubeang, Muhammad A. R., Ronald P. C. Fanggidae, and Merlyn Kurniawati. "Analysis of Perceived Usefulness and Playfulness on Intention to Use TikTok Shop (a Study on Teenagers in Kupang City)." In Proceedings of the International Conference on Economic Management, Accounting and Tourism (ICEMAT 2023). Atlantis Press International BV, 2024. http://dx.doi.org/10.2991/978-94-6463-411-2_2.
Full textGranić, Andrina. "Technology Acceptance and Adoption in Education." In Handbook of Open, Distance and Digital Education. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-2080-6_11.
Full textGranić, Andrina. "Technology Acceptance and Adoption in Education." In Handbook of Open, Distance and Digital Education. Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0351-9_11-1.
Full textYeh, Ron Chuen, Yi-Chien Lin, Kuo-Hung Tseng, Pansy Chung, Shi-Jer Lou, and Yi-Cheng Chen. "Why Do People Stick to Play Social Network Sites? An Extension of Expectation-Confirmation Model with Perceived Interpersonal Values and Playfulness Perspectives." In Advanced Methods for Computational Collective Intelligence. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-34300-1_4.
Full textKumonong, Rocky Stefanus, Anthon Stevanus Tondo, and Mochammad Riyadh Rizky Adam. "Analyzing the Impact of Perceived Playfulness and Price On Brand Loyalty In a Football Game Product: A Case Study Of EA Sports FC Mobile Indonesia." In Advances in Economics, Business and Management Research. Atlantis Press International BV, 2024. https://doi.org/10.2991/978-94-6463-585-0_45.
Full textKiong, Tee Poh, Tjahjana Maria Felita Amanda, Ng Chee Pung, Wong Ling Chai, and Rohizan Ahmad. "Live Stream Shopping in Indonesia." In Practical Frameworks for New-Age Digitalization Business Strategy. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-2018-2.ch008.
Full textLugones, María. "Playfulness, “World”-Traveling, and Loving Perception." In Feminist Philosophy of Mind. Oxford University PressNew York, 2022. http://dx.doi.org/10.1093/oso/9780190867614.003.0006.
Full textSuki, Norazah Mohd. "Modelling Factors Influencing Early Adopters’ Purchase Intention Towards Online Music." In User Perception and Influencing Factors of Technology in Everyday Life. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-1954-8.ch020.
Full textZhang, Lufang, Conghui Miao, Zhichuan Tang, and Yuning Zhu. "Research on the Experiential Design Education of Sustainable Materials Based on Virtual Reality." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2024. http://dx.doi.org/10.3233/faia241128.
Full textConference papers on the topic "Perceived Playfulness"
Pangaribuan, Christian Haposan, Johan Setiawan, Desman Hidayat, Okta Prihatma Bayu Putra, Muhril Ardiansyah, and Cahya Aditya Minardi Putra. "Mobile Game Stickiness, Perceived Playfulness, and Interests of Digital Goods Purchase: An Empirical Study on Mobile Gamers in Indonesia." In 2021 3rd International Conference on Cybernetics and Intelligent System (ICORIS). IEEE, 2021. http://dx.doi.org/10.1109/icoris52787.2021.9649560.
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