Academic literature on the topic 'Perceptual interactions'

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Journal articles on the topic "Perceptual interactions"

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Basirat, Anahita, Jean-Luc Schwartz, and Marc Sato. "Perceptuo-motor interactions in the perceptual organization of speech: evidence from the verbal transformation effect." Philosophical Transactions of the Royal Society B: Biological Sciences 367, no. 1591 (2012): 965–76. http://dx.doi.org/10.1098/rstb.2011.0374.

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The verbal transformation effect (VTE) refers to perceptual switches while listening to a speech sound repeated rapidly and continuously. It is a specific case of perceptual multistability providing a rich paradigm for studying the processes underlying the perceptual organization of speech. While the VTE has been mainly considered as a purely auditory effect, this paper presents a review of recent behavioural and neuroimaging studies investigating the role of perceptuo-motor interactions in the effect. Behavioural data show that articulatory constraints and visual information from the speaker'
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Kramer, Peter, Ivilin Stoianov, Carlo Umiltà, and Marco Zorzi. "Interactions between perceptual and numerical space." Psychonomic Bulletin & Review 18, no. 4 (2011): 722–28. http://dx.doi.org/10.3758/s13423-011-0104-y.

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Yarrow, Kielan, Patrick Haggard, and John C. Rothwell. "Vibrotactile–Auditory Interactions are Post-Perceptual." Perception 37, no. 7 (2008): 1114–30. http://dx.doi.org/10.1068/p5824.

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Cook, R., C. Aichelburg, P. Shah, and A. Johnston. "Perceptual interactions between dynamic facial features." Journal of Vision 14, no. 10 (2014): 564. http://dx.doi.org/10.1167/14.10.564.

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Polat, Uri, and Dov Sagi. "The architecture of perceptual spatial interactions." Vision Research 34, no. 1 (1994): 73–78. http://dx.doi.org/10.1016/0042-6989(94)90258-5.

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Reed, Catherine L. "Perceptual Dependence for Shape and Texture during Haptic Processing." Perception 23, no. 3 (1994): 349–66. http://dx.doi.org/10.1068/p230349.

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Perceptual dependence—the existence of perceptual interactions between the component dimensions of the same stimulus—was investigated for shape and texture during haptic processing. The haptic system combines tactual and kinesthetic information. Previous research has demonstrated that haptic exploration influences the extent to which object properties are integrated. Conditions designed to promote and impede the integration of shape and texture were compared. Perceptual independence was assessed by the use of a speeded-classification paradigm and quantitative tests developed by Ashby and Maddo
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Holly, Jan E. "Vestibular coriolis effect differences modeled with three-dimensional linear-angular interactions." Journal of Vestibular Research 14, no. 6 (2004): 443–60. http://dx.doi.org/10.3233/ves-2004-14603.

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The vestibular coriolis (or "cross-coupling") effect is traditionally explained by cross-coupled angular vectors, which, however, do not explain the differences in perceptual disturbance under different acceleration conditions. For example, during head roll tilt in a rotating chair, the magnitude of perceptual disturbance is affected by a number of factors, including acceleration or deceleration of the chair rotation or a zero-g environment. Therefore, it has been suggested that linear-angular interactions play a role. The present research investigated whether these perceptual differences and
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Rockwell, Patricia, David B. Buller, and Judee K. Burgoon. "Measurement of deceptive voices: Comparing acoustic and perceptual data." Applied Psycholinguistics 18, no. 4 (1997): 471–84. http://dx.doi.org/10.1017/s0142716400010948.

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ABSTRACTThis study compared vocal features of deception that can be measured by acoustic equipment with vocal features of deception that can be measured perceptually by human coders. As deception researchers have traditionally measured vocal behavior with either acoustic or perceptual methods (but not both), it is uncertain what correspondence, if any, exists between these methods. This study attempted to determine the degree of this correspondence. Deceptive interactions from an earlier study (Burgoon, Buller, Ebesu, & Rockwell, 1994) were used to conduct a detailed analysis of the vocal
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Conrad, Verena, Marco Pino Vitello, and Uta Noppeney. "Interactions between apparent motion rivalry in vision and touch." Seeing and Perceiving 25 (2012): 26–27. http://dx.doi.org/10.1163/187847612x646497.

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Introduction: In multistable perception, the brain alternates between several perceptual explanations of ambiguous sensory signals. Recent studies have demonstrated crossmodal interactions between ambiguous and unambiguous signals. However it is currently unknown whether multiple bistable processes can interact across the senses (Conrad et al., 2010; Pressnitzer and Hupe, 2006). Using the apparent motion quartet in vision and touch, this study investigated whether bistable perceptual processes for vision and touch are independent or influence each other when powerful cues of congruency are pro
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Tenenbaum, Joshua B., and William T. Freeman. "Separating Style and Content with Bilinear Models." Neural Computation 12, no. 6 (2000): 1247–83. http://dx.doi.org/10.1162/089976600300015349.

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Perceptual systems routinely separate “content” from “style,” classifying familiar words spoken in an unfamiliar accent, identifying a font or handwriting style across letters, or recognizing a familiar face or object seen under unfamiliar viewing conditions. Yet a general and tractable computational model of this ability to untangle the underlying factors of perceptual observations remains elusive (Hofstadter, 1985). Existing factor models (Mardia, Kent, & Bibby, 1979; Hinton & Zemel, 1994; Ghahramani, 1995; Bell & Sejnowski, 1995; Hinton, Dayan, Frey, & Neal, 1995; Dayan, Hin
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Dissertations / Theses on the topic "Perceptual interactions"

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Morita, Junya, Kazuhisa Miwa, Takayuki Kitasaka, et al. "Expertise in Interactions of Perceptual and Conceptual Processing." INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2005. http://hdl.handle.net/2237/10384.

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Boersma, Paulus Petrus Gerardus. "Functional phonology formalizing the interactions between articulatory and perceptual drives /." The Hague : Amsterdam : Holland Academic Graphics ; Universiteit van Amsterdam [Host], 1998. http://dare.uva.nl/document/32922.

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Proefschrift Universiteit van Amsterdam.<br>Op omslag: IFOTT, en :LOT, Netherlands Graduate School of Linguistics, Landelijke Onderzoekschool Taalwetenschap. Met index, lit. opg. - Met samenvatting in het Nederlands.
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Knox, Pamela Jane. "Global motion processing, binocular interactions and perceptual learning in human amblyopia." Thesis, Glasgow Caledonian University, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.687405.

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Amblyopia, a developmental disorder of the visual system, is widely known to cause a reduction in optotype acuity but it can also be associated with disrupted binocular vision, reduced contrast sensitivity and many other subtle high level visual processing deficits. The initial stages of the work presented in this thesis involved laboratory investigation of the functional visual deficit in global motion processing that has previously been reported abnormal in the presence of amblyopia. The key question is whether higher-levels of visual processing "inherit" abnormalities from lower levels, or
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Wilson, E. Courtenay (Elizabeth Courtenay). "Interactions between the auditory and vibrotactile senses : a study of perceptual effects." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/58279.

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Thesis (Ph. D.)--Harvard-MIT Division of Health Sciences and Technology, February 2010.<br>"September 2009." Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 160-175).<br>This project is an experimental study of perceptual interactions between auditory and tactile stimuli. These experiments present vibrotactile stimuli to the fingertip and auditory tones diotically in broadband noise. Our hypothesis states that if the auditory and tactile systems integrate, the performance of the two sensory stimuli presented simultaneously will be different from the performance
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Walpole, Tim. "Interactions between motion and disparity in the perceptual domains of pyknostereopsis and diastereopsis." Thesis, Brunel University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.299116.

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Gillmeister, Helge. "Sensing the vibes : an investigation into the perceptual interactions between hearing and touch." Thesis, Birkbeck (University of London), 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.424927.

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Le, Bihan Gabrielle. "Design d'interaction pour un "contact" à distance : suppléance perceptive du toucher et médiatisation de l'attente conjointe." Thesis, Compiègne, 2014. http://www.theses.fr/2014COMP2159/document.

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Notre recherche se concentre sur la conception d’interfaces pour la communication émotionnelle à distance. Notre travail s’inscrit notamment dans le cadre de l’élaboration d’espaces numériques d’interactions tactiles, rendus possibles par la connexion en réseau de dispositifs de suppléance perceptive. Nous adoptons une approche énactive et interactionniste de la cognition sociale. Nous utilisons de plus la méthodologie minimaliste, qui offre une opportunité originale d’étudier la constitution des rencontres interpersonnelles au sein d’espaces mettant en place des couplages sensori-Moteurs inéd
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Keemink, Sander Wessel. "Coding of multivariate stimuli and contextual interactions in the visual cortex." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/28969.

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The primary visual cortex (V1) has long been considered the main low level visual analysis area of the brain. The classical view is of a feedfoward system functioning as an edge detector, in which each cell has a receptive field (RF) and a preferred orientation. Whilst intuitive, this view is not the whole story. Although stimuli outside a neuron’s RF do not result in an increased response by themselves, they do modulate a neuron’s response to what’s inside its RF. We will refer to such extra-RF effects as contextual modulation. Contextual modulation is thought to underlie several perceptual p
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Van, Horn Nicholas M. "Perceptual Learning And Visual Short-Term Memory: The Limitations And Mechanisms Of Interacting Processes." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408731180.

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Maniglia, Marcello. "Perceptual Learning of Lateral Interactions in the near-periphery of the visual field: New Perspectives for patients with Macular Degeneration." Doctoral thesis, Università degli studi di Padova, 2013. http://hdl.handle.net/11577/3423059.

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One way in which peripheral vision may acquire the functional role of the fovea, a part of the retina preferentially used for complex visual tasks (such as reading and face recognition) is by modulating the strength of intracortical connections in the humans’ visual areas with perceptual learning. Perceptual learning is a practice-dependent improvement in a visual task performance that can persist for several months, and is specific for stimulus, task, eye presentation and retinal locus of stimulation. These specificity effects have been explained on the basis of neural plasticity, consisting
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Books on the topic "Perceptual interactions"

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Dongrui, Wu, ed. Perceptual computing: Aiding people in making subjective judgments. IEEE Press, 2010.

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Mendel, Jerry M. Perceptual computing: Aiding people in making subjective judgments. John Wiley & Sons, 2010.

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Treess, Helga. Soziale Kommunikation und Integration. Verlag Modernes Lernen, 1990.

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André, Vyt, Bloch H. 1934-, and Bornstein Marc H, eds. Early child development in the French tradition: Contributions from current research. L. Erlbaum Associates, 1994.

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Couture, Katherine Anne. PERCEPTUAL DIFFERENCES IN ACADEMIC INTERACTIONS BETWEEN BLACK STUDENTS AND WHITE FACULTY IN BACCALAUREATE SCHOOLS OF NURSING (NURSING EDUCATION). 1991.

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Grossberg, Stephen. The Visual World as Illusion. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780199794607.003.0007.

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This chapter shows how visual illusions arise from neural processes that play an adaptive role in achieving the remarkable perceptual capabilities of advanced brains. It clarifies that many visual percepts are visual illusions, in the sense that they arise from active processes that reorganize and complete perceptual representations from the noisy data received by retinas. Some of these representations look illusory, whereas others look real. The chapter heuristically summarizes explanations of illusions that arise due to completion of perceptual groupings, filling-in of surface lightnesses an
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Avramides, Anita. Other Minds, Autism, and Depth in Human Interaction. Edited by K. W. M. Fulford, Martin Davies, Richard G. T. Gipps, et al. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199579563.013.0020.

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This chapter suggests that, when considering the philosophical problem of other minds, we distinguish between "thick" and "thin" versions of it. While traditional approaches take the problem to be a thick one, more recent work can be seen as addressing only a thin variant. Dretske, while acknowledging the thick problem, proposes a perceptual model of our knowledge of other minds which addresses only the thin version. The chapter proposes that, in the place of the thick problem, we consider the quality of our interactions with others. Following Wittgenstein, it suggests that where individuals s
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O'Callaghan, Casey. A Multisensory Philosophy of Perception. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198833703.001.0001.

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This book argues that human perception and perceptual consciousness are richly multisensory. Its thesis is that the coordinated use of multiple senses enhances and extends human perceptual capacities and consciousness in three critical ways. First, crossmodal perceptual illusions reveal hidden multisensory interactions that typically make the senses more coherent and reliable sources of evidence about the environment. Second, the joint use of multiple senses discloses more of the world, including novel features and qualities, making possible new forms of perceptual experience. Third, through c
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Mendel, Jerry, and Dongrui Wu. Perceptual Computing. Wiley & Sons, Incorporated, John, 2010.

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Bolens, Guillemette. Kinesic Humor. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190930066.001.0001.

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Literature is one of the richest sources of information concerning the ways in which human beings are able to play with cognition. According to the theory of embodied cognition, human cognition is grounded in sensorimotricity, i.e., the ability to feel, perceive, and move. The pervading cognitive process called perceptual simulation, which is activated when we cognitively process a gesture in a real-life situation, is also recruited when we read about actions, movements, and gestures in texts. Kinesic Humor examines literary works written by major authors—including Chrétien de Troyes, Cervante
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Book chapters on the topic "Perceptual interactions"

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Peters, James F. "Discovering Affinities between Perceptual Granules." In Man-Machine Interactions. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00563-3_4.

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Gandevia, Simon C., Kathyrn M. Refshauge, and David F. Collins. "Proprioception: Peripheral Inputs and Perceptual Interactions." In Advances in Experimental Medicine and Biology. Springer US, 2002. http://dx.doi.org/10.1007/978-1-4615-0713-0_8.

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Uttal, William R. "Level 4: Interdimensional Interactions Leading to Quantitative Perceptual Experiences-Perceptual Relativism." In The Uttal Tetralogy of Cognitive Neuroscience. Psychology Press, 2022. https://doi.org/10.4324/9781315769301-42.

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Hong, Yan, Zhonghua Jiang, Song Guo, Xianyi Zeng, and Xinping Li. "Modeling of the Human Cognition for the Metaverse-Oriented Design System Development." In AI, Data, and Digitalization. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-53770-7_5.

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AbstractMetaverse can fully satisfy users’ design scenarios, meeting their emotional and functional imaginations without any physical constraints, and its superior functionality makes it particularly suitable for the design domain. However, because the interactivity that the Metaverse can provide has not been fully exploited, its application in the design domain has not been studied. In this paper, we propose an interactive design system for the metaverse to enhance human interaction with the metaverse and to realize the interconnection between digital and real spaces. The system is expected t
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Meier, Martin, Robert Haschke, and Helge J. Ritter. "Learning of Lateral Interactions for Perceptual Grouping Employing Information Gain." In Artificial Neural Networks and Machine Learning – ICANN 2013. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40728-4_23.

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Raghuvanshi, Nikunj, and Hannes Gamper. "Interactive and Immersive Auralization." In Sonic Interactions in Virtual Environments. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_3.

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AbstractReal-time auralization is essential in virtual reality (VR), gaming, and architecture to enable an immersive audio-visual experience. The audio rendering must be congruent with visual feedback and respond with minimal delay to interactive events and user motion. The wave nature of sound poses critical challenges for plausible and immersive rendering and leads to enormous computational costs. These costs have only increased as virtual scenes have progressed away from enclosures toward complex, city-scale scenes that mix indoor and outdoor areas. However, hard real-time constraints must
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Fontana, Federico, Hanna Järveläinen, and Stefano Papetti. "Augmenting Sonic Experiences Through Haptic Feedback." In Sonic Interactions in Virtual Environments. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_12.

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AbstractSonic experiences are usually considered as the result of auditory feedback alone. From a psychological standpoint, however, this is true only when a listener is kept isolated from concurrent stimuli targeting the other senses. Such stimuli, in fact, may either interfere with the sonic experience if they distract the listener, or conversely enhance it if they convey sensations coherent with what is being heard. This chapter is concerned with haptic augmentations having effects on auditory perception, for example how different vibrotactile cues provided by an electronic musical instrume
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Avanzini, Federico. "Procedural Modeling of Interactive Sound Sources in Virtual Reality." In Sonic Interactions in Virtual Environments. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_2.

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AbstractThis chapter addresses the first building block of sonic interactions in virtual environments, i.e., the modeling and synthesis of sound sources. Our main focus is on procedural approaches, which strive to gain recognition in commercial applications and in the overall sound design workflow, firmly grounded in the use of samples and event-based logics. Special emphasis is placed on physics-based sound synthesis methods and their potential for improved interactivity. The chapter starts with a discussion of the categories, functions, and affordances of sounds that we listen to and interac
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Gimeno-Martínez, Marc, and Cristina Baus. "Chapter 5. Unravelling cross-language effects in bimodal bilingualism." In Bilingual Processing and Acquisition. John Benjamins Publishing Company, 2023. http://dx.doi.org/10.1075/bpa.17.05gim.

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Suppose we are good tennis players and want to learn to play ping-pong. Does the way we play tennis affect how we play ping-pong? Would we play ping-pong in the same way if we were not tennis experts? This was one of Albert’s recurring metaphors when drawing a line of thought toward language interactions in bilingual language processing. The argument behind the anecdote referred to what extent the sustained interaction between bilinguals’ two languages results in structural changes within the language network. This chapter aims to push the tennis metaphor one step further by asking whether pla
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Picinali, Lorenzo, and Brian F. G. Katz. "System-to-User and User-to-System Adaptations in Binaural Audio." In Sonic Interactions in Virtual Environments. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_4.

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AbstractThis chapter concerns concepts of adaption in a binaural audio context (i.e. headphone-based three-dimensional audio rendering and associated spatial hearing aspects), considering first the adaptation of the rendering system to the acoustic and perceptual properties of the user, and second the adaptation of the user to the rendering quality of the system. We start with an overview of the basic mechanisms of human sound source localisation, introducing expressions such as localisation cues and interaural differences, and the concept of the Head-Related Transfer Function (HRTF), which is
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Conference papers on the topic "Perceptual interactions"

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Özsu, Ataol Burak, Tuğçe Nur Pekçetin, Defne Şiir Faydali, and Burcu A. Urgen. "Distraction by a Human or a Robot: Effects of Perceptual Load and Action Type." In 2025 20th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 2025. https://doi.org/10.1109/hri61500.2025.10974021.

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Verma, Abhishek, and Berenice Mettler. "Analysis of Human Guidance and Perceptual Behavior in Navigation of Unknown Environments." In Vertical Flight Society 72nd Annual Forum & Technology Display. The Vertical Flight Society, 2016. http://dx.doi.org/10.4050/f-0072-2016-11526.

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The human brain is able to generate guidance strategies in unknown environments and improve performance over multiple trials. Such capabilities are challenging to implement in autonomous systems. This research uses a computational framework based on a spatial value function and invariants, described as interaction patterns, in the function to investigate human planning and learning in unknown environments. A simulation system was used for human guidance experiments in a simulated obstacle field unknown to the subjects before the experiments. The system recorded vehicle trajectory, control inpu
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Singhal, Anshul, and Lynette A. Jones. "Perceptual interactions in thermo-tactile displays." In 2017 IEEE World Haptics Conference (WHC). IEEE, 2017. http://dx.doi.org/10.1109/whc.2017.7989882.

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Jokinen, Kristiina, and Graham Wilcock. "User Experience in Human-Robot Interactions." In 4th International Workshop on Perceptual Quality of Systems (PQS 2013). ISCA, 2013. http://dx.doi.org/10.21437/pqs.2013-24.

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Fitzpatrick, Joe, and Flaithri Neff. "A Web Guide to Perceptually Congruent Sonification." In ICAD 2021: The 26th International Conference on Auditory Display. International Community for Auditory Display, 2021. http://dx.doi.org/10.21785/icad2021.014.

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Sonification is an increasingly popular mechanism for data exploration, promoting the need for a greater understanding of human auditory perception and of how sonified information is designed, presented, and interpreted. In this paper, perceptual modelling is used to explore and demonstrate how perceptual phenomena are accounted for in sonification design. The framework, extracted from a larger body of work, links perceptual phenomena such as stream segregation to sonification mappings to provide a systematic approach to identifying and addressing perceptually-driven problems in applied sonifi
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Spehar, Branka, and Lawrence E. Arend. "Perceptual factors in contrast contrast." In OSA Annual Meeting. Optica Publishing Group, 1991. http://dx.doi.org/10.1364/oam.1991.wl33.

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A number of researchers have reported that patterns have lower apparent contrast when surrounded by high-physical-contrast patterns with similar spatial frequency properties than when surrounded by lower-contrast patterns. This contrast contrast has been interpreted as revealing lateral interactions among neural gain signals. We report several cases where the phenomena seem to be closely connected to figural properties not captured by the neural interaction account. The test pattern’s apparent contrast can also be described in terms of the maximum and minimum brightnesses of it elements. We fi
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Schmidt, Stefan, Klaus-Peter Engelbrecht, Matthias Schulz, et al. "Identification of interactivity sequences in interactions with spoken dialog systems." In 3rd International Workshop on Perceptual Quality of Systems (PQS 2010). ISCA, 2010. http://dx.doi.org/10.21437/pqs.2010-18.

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Steel, Adam, Edward Silson, Brenda Garcia, and Caroline Robertson. "A visuospatial reference frame structures perceptual and memory interactions." In 2023 Conference on Cognitive Computational Neuroscience. Cognitive Computational Neuroscience, 2023. http://dx.doi.org/10.32470/ccn.2023.1327-0.

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Mohanty, Ronak R., Riddhi R. Adhikari, and Vinayak R. Krishnamurthy. "Kinesthetic Perceptual Symmetry in Bi-Manual Interactions: An Exploratory Study." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22723.

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Abstract In this paper, we present a study to explore the symmetry of kinesthetic perception. Our goal is to add to the growing literature that investigates haptics technologies for therapeutic and rehabilitative applications. To this end, we study how selective activation/ deactivation of haptic (specifically force) feedback affects human perception during symmetric bi-manual (two-handed) spatial tasks. We conducted a simple experiment where healthy individuals are tasked with stretching a virtual spring using two symmetrically located haptics devices that provide an equal amount of resistive
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Di Luca, Massimiliano, and Arash Mahnan. "Perceptual Limits of Visual-Haptic Simultaneity in Virtual Reality Interactions." In 2019 IEEE World Haptics Conference (WHC). IEEE, 2019. http://dx.doi.org/10.1109/whc.2019.8816173.

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Reports on the topic "Perceptual interactions"

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BARUMERLI, Roberto, and Piotr MAJDAK. Towards a general probabilistic framework to predict human sound localization. Verlag der Österreichischen Akademie der Wissenschaften, 2025. https://doi.org/10.1553/ica_2022_probabilistic-framework.

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Our hearing system plays a significant role in understanding the space around us. Such a process is the result of the dynamic interaction between the listener and the environment. Yet, predicting how our hearing system drives space perception is still an open problem. In this work, we explore the possibility of employing Bayesian models as a quantitative method to predict human behavior in acoustic environments. We describe how perceptually relevant features can be used to estimate spatial quantities from the acoustic space (e.g., directional sound location). We further describe how the spatia
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Weisstein, Naomi. The Interaction of Sensory and Perceptual Variables: Spatial, Temporal and Orientation Response to Figure and Ground. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada192897.

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