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1

Berleant, Arnold. "Environmental Sensibility." Studia Phaenomenologica XIV (May 5, 2014): 17–23. https://doi.org/10.17613/M6FN10R7B.

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Aesthetics is fundamentally a theory of sensible experience. Its scope has expanded greatly from centering on the arts and scenic nature to the full range of appreciative experience. Expanding the range of aesthetics raises challenging ques-tions about the experience of appreciation. Traditional accounts are inadequate to identify and illuminate the perceptual experiences that these new applications evoke. Considering the range of environmental and everyday occasions aesthetical-ly changes aesthetics into a descriptive and not necessarily celebratory study of sensible experience, for it must n
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Herlina, Tuty. "HUBUNGAN STRATEGI MANUFAKTUR DAN BUDAYA ORGANISASIONAL Suatu Studi Empiris Pada Perusahaan Manufaktur di Indonesia." Media Riset Bisnis & Manajemen 3, no. 2 (2020): 165–83. http://dx.doi.org/10.25105/mrbm.v3i2.8101.

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This study investigates the possibility of a relationship between manufacturing strategy and organizational culture within manufacturing plants. Survey data were collected from 138 respondents in 16 plants. These plants included random samples of textile, beauty and pharmaceutical industries, which located in Jakarta, Bogor, Tangerang, and Bekasi areas. Al necessary data for this study were obtained from a questionnaire through a mail survey. The questionnaires were designed so that multiple respondents answered all perceptual ques- tions. The definition of manufacturing strategy in this study
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Afzoon, Zahra, Amir Hamta, Maryam Tabibi, and Narges Sadeghi. "Comparison of Perceptual Sensitivity of Infants of Mothers With Gestational Diabetes Mellitus With Healthy Mothers in City of Qom." Qom Univ Med Sci J 15, no. 5 (2021): 334–41. http://dx.doi.org/10.32598/qums.15.5.2153.1.

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Background and Objectives: A cording to the importance of the effect of maternal health on pregnancy on the parts of the child’s mood, The purpose of this research was to determine and compare the perceptual sensitivity of infants of mothers with gestational diabetes and healthy mothers. Methods: This descriptive and causal-comparative research consisted of 88 mothers with infants aged 3-12 months who referred to the vaccination wards of Qom community health centers. The mothers were divided into two groups with and without a history of gestational diabetes. The research instruments were the I
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Hillman, Robert. "SIGnatures: The Quest for Voice Assessment Guidelines." ASHA Leader 18, no. 3 (2013): 54–55. http://dx.doi.org/10.1044/leader.sign.18032013.54.

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SIG 3 spearheaded the development of a standard method for perceptual evaluation of voice quality—and is on the way to developing clinical protocols for the instruments commonly used in voice assessment.
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Erwin, Abbey K., Khue Tran, and Wilma Koutstaal. "Evaluating the predictive validity of four divergent thinking tasks for the originality of design product ideation." PLOS ONE 17, no. 3 (2022): e0265116. http://dx.doi.org/10.1371/journal.pone.0265116.

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What factors predict the originality of domain-specific idea generation? Replicating and extending an earlier study using a Design Product Ideation task in an introductory university design course, the present research, grounded in the componential theory of creativity, assessed the relative contributions to originality of design ideation from five factors: divergent thinking, personality traits, general cognitive ability, prior creative experience, and task-specific challenge/interest. The Design Product Ideation task asked participants, at two different timepoints, to propose ideas for produ
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Zhou, Han, Wei Dong, Xiaohong Liu, Yulun Zhang, Guangtao Zhai, and Jun Chen. "Low-Light Image Enhancement via Generative Perceptual Priors." Proceedings of the AAAI Conference on Artificial Intelligence 39, no. 10 (2025): 10752–60. https://doi.org/10.1609/aaai.v39i10.33168.

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Although significant progress has been made in enhancing visibility, retrieving texture details, and mitigating noise in Low-Light (LL) images, the challenge persists in applying current Low-Light Image Enhancement (LLIE) methods to real-world scenarios, primarily due to the diverse illumination conditions encountered. Furthermore, the quest for generating enhancements that are visually realistic and attractive remains an underexplored realm. In response to these challenges, we present a novel LLIE framework with the guidance of Generative Perceptual Priors (GPP-LLIE) derived from vision-langu
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Nelson, Peter L. "Personality Attributes as Discriminating Factors in Distinguishing Religio-Mystical from Paranormal Experients." Imagination, Cognition and Personality 11, no. 4 (1992): 389–406. http://dx.doi.org/10.2190/8gt9-quem-ja1m-7f86.

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In the first section of this article, an operationalized notion of preternatural experience is described which includes two general classes of experience: religio-mystical (Ontic) and paranormal (Perceptual). The exploratory study which follows uses the personality measures of the complete Tellegen Differential Personality Questionnaire taken from 120 subjects who reported having had spontaneous religio-mystical and/or paranormal experiences at some time in the past. The scores on all eleven primary dimensions, three higher order affect factors, and two validity scales were used individually,
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Maran, Timo. "Mimicry: Towards a semiotic understanding of nature." Sign Systems Studies 29, no. 1 (2001): 325–39. http://dx.doi.org/10.12697/sss.2001.29.1.20.

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Mimicry has been an important topic for biology since the rise of the Darwinian theory of evolution. However. by its very narure mimicry is a sign process and the quest for understanding mimicry in biology has intrinsically always been a semiotic quest. In this paper various theories since Henry W. Bates will be examined to show how the concept of mimicry has been shifted from perceptual resemblance to a particular communicative structure. A concept of mimicry will then be formulated which emphasizes its dynamic properties, and finally, mimicry will be considered in the framework of ecosemioti
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Ekroll, Vebjørn, Evy De Bruyckere, Lotte Vanwezemael, and Johan Wagemans. "Never Repeat the Same Trick Twice—Unless it is Cognitively Impenetrable." i-Perception 9, no. 6 (2018): 204166951881671. http://dx.doi.org/10.1177/2041669518816711.

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In their quest for creating magical experiences, magicians rely on a host of psychological factors. Here, we compare tricks based on attentional misdirection with tricks based on amodal completion. Based on the notion that amodal completion is a cognitively impenetrable perceptual phenomenon, we predicted that the tricks based on this perceptual effect should—to a much larger extent than tricks based on attentional misdirection—retain their deceptive power when the tricks are repeated. The results of an experiment with four magic tricks involving attentional misdirection and four magic tricks
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10

El-Mokadem, Eslam Samy, Mohamed M. Fouad, and Talaat A. Elgarf. "Performance Analysis of Advanced Hybrid Speech Coding Techniques in Time domain, Spectral domain and Perceptual domain." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 13, no. 10 (2014): 5051–62. http://dx.doi.org/10.24297/ijct.v13i10.2327.

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Speech coding is the art of creating a minimally redundant representation of the speech signal that can be efficiently transmitted or stored in digital media and decoding the signal with the best possible perceptual Quality. The speech transmission in wireless networks is associated with the reduction of extra information present in signal in such a way to preserve the quality and intelligibility of speech. It is known that the lower the bit rate the lesser the quality of the reconstructed speech however there is a constant quest to achieve a better speech quality at lower bit-rates.This pape
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11

Hatfield, Gary. "A construção da experiência perceptiva: o que isso quer dizer?" Principia: an international journal of epistemology 21, no. 2 (2017): 167–88. http://dx.doi.org/10.5007/1808-1711.2017v21n2p167.

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Classical constructivists such as Rock and Hoffman contend that the processes of perception are intelligent and construct perceptual experience by going beyond the stimulus information or by creating a percept that deviates from the physical properties of the object. On these terms, Gibson’s theory of perception is anti-constructivist. After reviewing classical constructivism, this article maintains, first, that the phenomenology of visual space shows a deviation from physical spatial properties, by being contracted in depth, even under fullcue conditions, a fact that makes trouble for Gibson’
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Kapidis, Panagiotis, Maria Giannousi, Nikolaos Vernadakis, Marina Papastergiou, Eleni Zetou, and Panagiotis Antoniou. "Enhancing Elementary School Students’ Visual Perceptual Skills: A Comparative Study of Oculus Quest 2 Exergames and Conventional Activities." Sport Mont 22, no. 2 (2024): 139–46. http://dx.doi.org/10.26773/smj.240719.

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The purpose of this study was to investigate potential differences between two exercise training programs among elementary school students: one based on Oculus Quest 2 exergames and the other on conventional activities, focusing on the Visual Pursuit (VP) skills of visual tracking and selective attention. The study comprised two cohorts: the Oculus Quest (OQ) group and the Typical Activity (TA) group. Engaged a total of forty (n=40) students, specifically selected from the fifth and sixth grades of two public elementary schools situated in the northern region of Greece. The participants, aged
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Soares, Marilia Facó. "Operações rítmicas e o papel da informação morfológica: o caso Tikuna (Ticuna)." Revista Linguíʃtica 16, Esp. (2020): 280–315. http://dx.doi.org/10.31513/linguistica.2020.v16nesp.a22557.

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Retomando hipótese apresentada em Soares (1992) e explorada em Soares (1999), o presente artigo verifica o grau de participação da informação morfológica na construção do ritmo em Tikuna, língua tonal usada por um grande número de falantes distribuídos por uma área extensa da Amazônia, na América do Sul. Particularmente, verifica-se a existência ou não de um ritmo morfológico na língua e o lugar que nele ocupariam as raízes - entendidas como elementos indecomponíveis e, portanto, diferentes dos radicais (concebidos como resultados de raízes já categorizadas, seja por um morfema fonologicamente
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14

Domingues, Gustavo, Leticia de Oliveira, Leina Yoshida, et al. "Perception and Precision: How VST and OST Headsets Influence Task Execution." Journal on Interactive Systems 16, no. 1 (2025): 405–26. https://doi.org/10.5753/jis.2025.5921.

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Background: Head-mounted displays (HMDs) offer compelling virtual and augmented experiences, yet their influence on everyday accuracy and efficiency is not fully understood. In particular, video see-through (VST) and optical see-through (OST) devices may introduce perceptual distortions that degrade performance. Methods: We compared a VST HMD (Meta Quest 3) and an OST HMD (Microsoft HoloLens) in two representative motor tasks: dart throwing (far-field interaction) and bottle filling (near-field interaction). Eighty volunteers were split into two experiments, each using one HMD type. Every part
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15

Bozdoğan, Hakan, and José Alejandro Cuellar Cardozo. "Neglected factor in the challenges of insect taxonomists: Is human attribute a barrier faced by entomologists?" REVISTA CHILENA DE ENTOMOLOGÍA 47, no. 4 (2021): 721–22. http://dx.doi.org/10.35249/rche.47.4.21.08.

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In this study, some human-oriented problems and solution proposals that insect taxonomists encounter in field studies are explained. The problems today’s modern entomologists encounter in the collection, classification, and all other field studies of insects are human-based. Moreover, these human-induced problems fall into two groups: physical and behavioral. In other words, it is necessary not to see the human footprint only as a biological and ecological diversity. In addition, the human factor also complicates the work of entomologists in terms of sensory, perceptual, and behavioral aspects
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16

Benjamin, Garfield. "Indistinguishable from Magic: Perception, Knowledge, Technology, Art." Leonardo 53, no. 5 (2020): 510–14. http://dx.doi.org/10.1162/leon_a_01739.

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The term magic has long been associated with both technology and art. Whether an illusion performed on stage or the search for the supernatural, magic is concerned with changing either reality itself or our perception of it. Each new technology takes on a magical role by increasing humans' power to manipulate the world around them. Similarly, magical practices are often labeled arts, and the manipulation of our perceptions by artists often creates quasi-magical experiences. Four approaches to magic in relation to digital art practice—illusionist, alchemist, necromancer and sorcerer—offer a mod
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17

Marfil, Rebeca, Pablo Bustos, and Antonio Bandera. "Causal-Based Approaches to Explain and Learn from Self-Extension—A Review." Electronics 13, no. 7 (2024): 1169. http://dx.doi.org/10.3390/electronics13071169.

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The last decades have seen a revolution in autonomous robotics. Deep learning approaches and their hardware implementations have made it possible to endow robots with extraordinary perceptual capabilities. In addition, they can benefit from advances in Automated Planning, allowing them to autonomously solve complex tasks. However, on many occasions, the robot still acts without internalising and understanding the reasons behind a perception or an action, beyond an immediate response to a current state of the context. This gap results in limitations that affect its performance, reliability, and
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18

Liu, Tonghe. "Episteme and Curiosity: Two Paths of Information Processing." Journal of Social Science Humanities and Literature 6, no. 5 (2023): 21–26. http://dx.doi.org/10.53469/jsshl.2023.06(05).04.

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Processing information is both an expression of rational capacity and a manifestation of spiritual necessity. It serves as both an ability and a desire, as well as a means and an end. In comparing Aristotle's concept of "seeking knowledge" and Heidegger's concept of "curiosity", this dual tension structure can be presented in the ontological and existential sense. Aristotle's concept of "seeking knowledge" is an inherent determination of human essence, leading individuals to engage with the diverse and complex possibilities of cognitive objects in a manner that seeks to rescue phenomena. This
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19

Ciocan, Tudor-Cosmin. "Mind the Gap: Heritage, Evolution, and the Human Quest for Certainty in an Uncertain World." DIALOGO 11, no. 1 (2024): 365–409. https://doi.org/10.51917/dialogo.2024.11.1.26.

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This article investigates the informational completion mechanism of the human mind, through which the brain fills cognitive gaps to create a coherent narrative continuum and eliminate uncertainties. The study aims to analyze whether this process relies solely on immediate experiences and direct learning or if it also includes deeper influences passed down from a transgenerational past and even from the evolutionary stages of species. The central question of the research is: Do we use only recently accumulated information to fill knowledge gaps, or does our brain access a broader fund, imbued w
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20

Wu, Tsaiyi. "A Dream of a Stone: The Ethics of De-anthropocentrism." Open Philosophy 3, no. 1 (2020): 413–28. http://dx.doi.org/10.1515/opphil-2020-0104.

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AbstractDe-anthropocentrism is the leitmotif of philosophy in the twenty-first century, encouraging diverse and competing thoughts as to how this goal may be achieved. This article argues that the method by which we may achieve de-anthropocentrism is ethical rather than metaphysical – it must involve a creation of the self, rather than an interpretation of the given human conditions. Through engagements with the thought of Nietzsche, Levinas, and Foucault, and a close reading of Baudelaire’s poem “La Beauté,” I will illustrate three ethical commitments essential to de-anthropocentrism: to aban
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Liu, Yidan, Wei Wang, Ziyao Tu, Nan Li, and Jingyu Sun. "Quantitative analysis of leather closet surface material based on visual and tactile evaluation." BioResources 20, no. 3 (2025): 6490–506. https://doi.org/10.15376/biores.20.3.6490-6506.

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As people pay more attention to environmental issues, incorporating leather elements in solid wood furniture has become a new trend. This change reflects consumers’ concern for sustainable materials and their quest for personalized home design. Due to the similarity between styling of leather custom closets in the market, its surface texture and color are the key factors influencing consumers’ purchasing decisions. This study explored the visual-tactile perception of different leather materials by Chinese leather custom furniture consumers and establish an evaluation model. Based on Kansei eng
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Xavier, André Nogueira, and Thyago Santos. "A Iconicidade na criação de termos técnicos em Libras." Revista Leitura 1, no. 57 (2017): 60–103. http://dx.doi.org/10.28998/2317-9945.201657.60-103.

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Taub (2004) propõe um modelo para explicar a iconicidadelinguística. Esse modelo envolve três estágios: a seleção imagética, aesquematização e a codificação. O primeiro estágio consiste na seleção deaspectos do referente que se quer expressar linguisticamente. O segundose refere à redução desses aspectos a um esquema que retém somente asrelações estruturais fundamentais de suas partes. O terceiro consiste naseleção dos recursos fonéticos apropriados para a manifestação linguísticade um dado conceito. À luz desse modelo, analisamos um processo decriação de termos técnicos na Libras para designa
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Lin, Zhicheng. "Unconscious inference and conscious representation: Why primary visual cortex (V1) is directly involved in visual awareness." Behavioral and Brain Sciences 31, no. 2 (2008): 209–10. http://dx.doi.org/10.1017/s0140525x08003932.

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AbstractThe extent to which visual processing can proceed in the visual hierarchy without awareness determines the magnitude of perceptual delay. Increasing data demonstrate that primary visual cortex (V1) is involved in consciousness, constraining the magnitude of visual delay. This makes it possible that visual delay is actually within the optimal lengths to allow sufficient computation; thus it might be unnecessary to compensate for visual delay.The time delay problem – that perception lives slightly in the past as a result of neural conduction – has recently attracted a considerate amount
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Kafadar, Eren, Chris Lim, and Albert Powers. "S197. PAVLOVIAN CONDITIONED HALLUCINATIONS TASKS AND PSYCHOMETRIC THRESHOLDING IN ENRICHED ONLINE SAMPLE." Schizophrenia Bulletin 46, Supplement_1 (2020): S113—S114. http://dx.doi.org/10.1093/schbul/sbaa031.263.

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Abstract Background The predictive coding framework of perception postulates that we automatically infer what is around us by combining our sensory input with our prior beliefs. Mathematical models based in Bayesian statistics can describe this process, elucidating both typical as well as atypical brain processes, such as emergence of hallucinations. A previous study using a Pavlovian conditioning task showed that hallucinations are a result of over-weighting of prior beliefs over incoming sensory evidence. Participants with Auditory Verbal Hallucinations (AVH) were more susceptible to auditor
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Herbst, Jan-Peter, and Mark Mynett. "Lorna Shore’s ‘To the Hellfire’: A study in heaviness." Metal Music Studies 9, no. 2 (2023): 189–213. http://dx.doi.org/10.1386/mms_00105_1.

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Since its inception, metal music has been on a quest for greater heaviness. However, despite its fundamental relevance to the genre, what actually makes metal music perceptually ‘heavy’ is still poorly understood. This article examines the musical, performative and production features that contribute to the heaviness of Lorna Shore’s ‘To the Hellfire’, Loudwire magazine’s metal song of the year 2021. The musicological analysis is supported by rich data from the provider Nail the Mix (NTM): the song’s original multi-track recordings; a Q&A and live mix session with the EP’s producer, Josh S
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Santos, Jacimara Vieira. "INENIGMÁTICA: O DESLOCAMENTO DO LEITOR NO CORPO DA POESIA BRASILEIRA CONTEMPORÂNEA." Via Atlântica, no. 32 (December 21, 2017): 223. http://dx.doi.org/10.11606/va.v0i32.126070.

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A literatura brasileira contemporânea, em seus diversos gêneros, opera o deslocamento de termos, lugares e teorias com as quais estamos familiarizados, mobilizando, inclusive, outras formas de comunicação com o público leitor. Não obstante, certas tensões continuam latentes, a despeito, por exemplo, de questionamentos entre o lugar do autor e o do narrador; entre verdades biográficas e verdades imaginativas; entre a ficcionalização da verdade e a desrealização da vida real, em que margens tênues parecem cobrar olhos atentos e dilatação conceitual. Neste contexto, a poesia, ao passo que se comu
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Mander, Charles M., and Laurence R. Harris. "An interaction between body orientation and gravity produces a novel illusion in visual distance perception." Seeing and Perceiving 25 (2012): 116. http://dx.doi.org/10.1163/187847612x647496.

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Does perceived distance depend on gravity? The moon illusion, in which the moon looks smaller when viewed overhead, suggests that it might, although so many factors are involved in this complex illusion. Prior research assessing perceived distance had blindfolded observers walk to a remembered location. However, this precludes altering an observer’s orientation relative to gravity. Here, a crossmodal comparison of a visual line and a standard-length tactile rod provided a novel means for assessing the perception of distance by exploiting size constancy — a shorter perceptual visual length (mea
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Nsairun, Theodore Shey. "Multi-Linguistic Interferences in the Articulation of English Fricatives among Selected Students in a Public University in Lokoja, Nigeria." International Journal of Current Research in the Humanities 26, no. 1 (2023): 39–54. http://dx.doi.org/10.4314/ijcrh.v26i1.3.

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In the quest to solve human communication problems, the need to learn a foreign language arises, and this usually occurs in a multilingual setting. In the process of this learning, some challenges occur, especially the phonological phenomenon of interference. Given this challenge, the paper contributes to scholarly works on language learning by exploring the articulation of English fricatives by selected [ethnic] students of the Federal University Lokoja (FUL), Lokoja, Nigeria. The researchers carefully selected some participants from the Ebira, Igala and Okun-Yoruba ethnic groups, which form
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Bhattarai, Raj Kumar. "Empathic Actors Strengthen Organisational Immunity to Industrial Crisis: Industrial Actors’ Perception in Nepal." Outlines. Critical Practice Studies 17, no. 1 (2016): 109–28. http://dx.doi.org/10.7146/ocps.v17i1.24208.

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This paper aims to understand the kind of activities that industrial actors develop in order to protect their enterprises during industrial crisis conditions. A series of political unrest, insurgency, economic turmoil, deadly earthquakes, and economic embargo at the Indo- Nepal boarder escalated the industrial crisis in Nepal. The quest for sustainability of enterprises during the enduring nature of the crisis stimulated for a more detail conversation and survey. A perceptual survey of industrial actors accompanying conversation therein indicates that trade union and association leaders develo
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Duinkharjav, Budmonde, Kenneth Chen, Abhishek Tyagi, Jiayi He, Yuhao Zhu, and Qi Sun. "Color-Perception-Guided Display Power Reduction for Virtual Reality." ACM Transactions on Graphics 41, no. 6 (2022): 1–16. http://dx.doi.org/10.1145/3550454.3555473.

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Battery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is naturally at odds with growing computational requirements driven by better resolution, refresh rate, and dynamic ranges, all of which reduce the sustained usage time of untethered AR/VR devices. For instance, the Oculus Quest 2, under a fully-charged battery, can sustain only 2 to 3 hours of operation time. Prior display power reduction techniques mostly target smartphone displays. Directly applying smartphone display power reduction techniques, h
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Wang, Zi, and Benjamin Carrion Schafer. "Learning from the Past: Efficient High-level Synthesis Design Space Exploration for FPGAs." ACM Transactions on Design Automation of Electronic Systems 27, no. 4 (2022): 1–23. http://dx.doi.org/10.1145/3495531.

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The quest to democratize the use of Field-Programmable Gate Arrays (FPGAs) has given High-Level Synthesis (HLS) the final push to be widely accepted with FPGA vendors strongly supporting this VLSI design methodology to expand the FPGA user base. HLS takes as input an untimed behavioral description and generates efficient RTL (Verilog or VHDL). One major advantage of HLS is that it allows us to generate a variety of different micro-architectures from the same behavioral description by simply specifying different combination of synthesis options. In particular, commercial HLS tools make extensiv
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Chen, Yue, Qikang Zhong, and Bo Li. "Positive or Negative Viewpoint Determines the Overall Scenic Beauty of a Scene: A Landscape Perception Evaluation Based on a Panoramic View." Sustainability 15, no. 14 (2023): 11458. http://dx.doi.org/10.3390/su151411458.

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In the contemporary world, the swift advancement of urbanization, the pressing need for environmental conservation, and humanity’s unyielding quest for a better quality of life have jointly underscored the escalating importance of research on landscape aesthetics and perceptual experiences. Researchers have often evaluated the overall scene’s beauty based on photos taken from a single viewpoint. However, it has been observed that different viewpoints of the same scene can lead to varying degrees of beauty perception. Some positive viewpoints highlight landscape features that contribute to beau
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Tillem, Merve, and Ahmet Gün. "The Impact of Color Blindness on Player Engagement and Emotional Experiences: A Multimodal Study in a Game-Based Environment." Multimodal Technologies and Interaction 9, no. 6 (2025): 62. https://doi.org/10.3390/mti9060062.

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Color blindness can create challenges in recognizing visual cues, potentially affecting players’ performance, emotional involvement, and overall gaming experience. This study examines the impact of color blindness on player engagement and emotional experiences in digital games. The research aims to analyze how color-blind individuals engage with and emotionally respond to games, offering insights into more inclusive and accessible game design. An experiment-based study was conducted using a between-group design with a total of 13 participants, including 5 color-blind and 8 non-color-blind part
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Boudriga, S., M. Lagha, M. Methni, et al. "Exploring the legacy of Ibn Imrân’s Treatise on melancholia in contemporary psychiatry." European Psychiatry 67, S1 (2024): S523. http://dx.doi.org/10.1192/j.eurpsy.2024.1086.

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IntroductionMelancholia is a concept deeply intertwined with the history of mood disorders in psychiatry. Isháq Ibn Imrân, a prominent Arab-Muslim physician of the 12th century, contributed significantly to the understanding of melancholia in his era, its. His treatise is the oldest surviving work entirely dedicated to melancholia, making it a pivotal milestone in the history of psychiatry. It is noteworthy that Ibn Imrân’s work has often been overlooked in Western psychiatry. This oversight highlights the enduring relevance of his insights within the context of modern psychiatry.ObjectivesThe
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Sara, Caroline Fontoura Dall'Alba, dos Santos Bueno Renata, Rodrigues Gerzson Laís, and Skilhan de Almeida Carla. "FATORES DE RISCO PARA O DESENVOLVIMENTO DE PARALISIA CEREBRAL E APRESENTAÇÃO DOS ASPECTOS MOTORES: UMA REVISÃO INTEGRATIVA." Revistaft 27, no. 125 (2023): 55. https://doi.org/10.5281/zenodo.8289355.

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A paralisia cerebral (PC) &eacute; uma condi&ccedil;&atilde;o de sa&uacute;de de car&aacute;ter n&atilde;o progressivo que acomete o c&eacute;rebro no in&iacute;cio do seu desenvolvimento, comprometendo o desenvolvimento neuropsicomotor e as experi&ecirc;ncias individuais. Em pa&iacute;ses em desenvolvimento, sua preval&ecirc;ncia &eacute; de 7/1000 nascidos vivos. Os fatores de risco para PC s&atilde;o aqueles que influenciam negativamente na sa&uacute;de da m&atilde;e ou da crian&ccedil;a, ocorrendo nas fases pr&eacute;, peri e p&oacute;s-natal. <strong>Objetivo:</strong> O objetivo desse es
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Marcolin, Graziele Carolina de Almeida, Maximiliano Ribeiro Guerra, Mateus Marcolin, Alan Rodrigues De Souza, Amanda Conrado Silva Barbosa, and Leonardo Pereira Alves. "A inserção do terapeuta ocupacional no setor pediátrico do Hospital Municipal Santana de Carandaí, Minas Gerais: um relato de experiência." JMPHC | Journal of Management & Primary Health Care | ISSN 2179-6750 7, no. 1 (2017): 84. http://dx.doi.org/10.14295/jmphc.v7i1.410.

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Lúdico, advindo do latim “ludere”, que significa ilusão, é a capacidade diferente de delegar significados dados à imaginação durante o brincar. Em atividades lúdicas, o brincante dá sentido à brincadeira que está acontecendo, ou seja, brinca-se com um determinado sentido, mas somente quem brinca reconhece sua intencionalidade. Quando há o adoecimento ou a hospitalização da criança, a necessidade desta de brincar não deve ser eliminada. Assim, o brincar por ser o instrumento “de trabalho” da criança, deve ser fornecido no contexto hospitalar, pois através deste a criança expressa seus sentiment
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Hattler, Max, and Terrie Man-Chi Cheung. "Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films." Convergence: The International Journal of Research into New Media Technologies, June 20, 2023. http://dx.doi.org/10.1177/13548565231176182.

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3D cinema has been defined by a quest for increased realism and immersion and the recreation of realistic depth perception. However, instead of merely seeing stereo vision as a visual enhancement of 2D cinema, some contemporary moving image artists explore unique types of perceptual illusions and ambiguous perceptions in their stereoscopic films. Through the experimental stereoscopic films of Blake Williams and Kazuhiro Goshima, and interviews with the artists, this paper focuses on the artists’ motivations behind their works and their intended impacts on audiences. Drawing mainly on aesthetic
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Fitousi, Daniel, and Daniel Algom. "The quest for psychological symmetry through figural goodness, randomness, and complexity: A selective review." i-Perception 15, no. 1 (2024). http://dx.doi.org/10.1177/20416695241226545.

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Of the four interrelated concepts in the title, only symmetry has an exact mathematical definition. In mathematical development, symmetry is a graded variable—in marked contrast with the popular binary conception of symmetry in and out of the laboratory (i.e. an object is either symmetrical or nonsymmetrical). Because the notion does not have a direct graded perceptual counterpart (experimental participants are not asked about the amount of symmetry of an object), students of symmetry have taken various detours to characterize the perceptual effects of symmetry. Current approaches have been in
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Reid, Tahira N., Bart D. Frischknecht, and Panos Y. Papalambros. "Perceptual Attributes in Product Design: Fuel Economy and Silhouette-Based Perceived Environmental Friendliness Tradeoffs in Automotive Vehicle Design." Journal of Mechanical Design 134, no. 4 (2012). http://dx.doi.org/10.1115/1.4006146.

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The quest for improved fuel efficiency and environmental friendliness is transforming automotive vehicle design. In addition to new energy sources and management, new powertrain technologies offer increased flexibility in the spatial arrangement (packaging) and exterior shape (styling) of a vehicle. Design choices in packaging and styling are closely linked to consumer preferences, particularly those that influence consumers’ decisions about the objective qualities of a product (i.e., perceptual attributes). The ability to include perceptual attributes into a design optimization study is a val
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Koutstaal, Wilma. "A new test for assessing creative flexibility of perceptual interpretation: The figural interpretation quest." Psychology of Aesthetics, Creativity, and the Arts, February 8, 2024. http://dx.doi.org/10.1037/aca0000644.

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"Supplemental Material for A New Test for Assessing Creative Flexibility of Perceptual Interpretation: The Figural Interpretation Quest." Psychology of Aesthetics, Creativity, and the Arts, February 1, 2024. http://dx.doi.org/10.1037/aca0000644.supp.

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Pesek, Matevž, Nejc Hirci, Klara Žnideršič, and Matija Marolt. "Enhancing music rhythmic perception and performance with a VR game." Virtual Reality 28, no. 2 (2024). http://dx.doi.org/10.1007/s10055-024-01014-y.

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AbstractThis study analyzes the effect of using a virtual reality (VR) game as a complementary tool to improve users’ rhythmic performance and perception in a remote and self-learning environment. In recent years, remote learning has gained importance due to various everyday situations; however, the effects of using VR in such situations for individual and self-learning have yet to be evaluated. In music education, learning processes are usually heavily dependent on face-to-face communication with a teacher and are based on a formal or informal curriculum. The aim of this study is to investiga
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Porter III, John, and Andrew Robb. "Lingering effects associated with the consumer use of virtual reality." Frontiers in Virtual Reality 3 (September 29, 2022). http://dx.doi.org/10.3389/frvir.2022.880634.

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Since the release of the Oculus Rift CV1 in 2016, millions of VR headsets have made their way into consumers’ homes. Since then, users have created large quantities of data about their experiences in VR through posts made to online discussion forums. We examine this data to gain insights on what sorts of “lingering effects” users report having experienced after VR, and on the progression of these effects over time. We found three major categories of lingering effects (besides simulator sickness) during our qualitative analysis: perceptual effects, behavioral effects, and changes in dreams. The
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Kilpeläinen, Markku, and Jukka Häkkinen. "An effective method for measuring text legibility in XR devices reveals clear differences between three devices." Frontiers in Virtual Reality 4 (September 7, 2023). http://dx.doi.org/10.3389/frvir.2023.1243387.

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Reading is a crucial aspect of the extended reality (XR) experience across various professional and recreational contexts. Legibility, which is defined as the ease with which a character can be recognized, is an essential determinant of readability. As legibility on a specific device cannot be deduced from technical specifications alone, an efficient perceptual method for measuring legibility is needed to measure the legibility of text presented in XR. In this study, we present a method for comparing the legibility limits of XR devices, where single letter legibility is measured with fast and
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Valentini, Elia. "The Role of Perceptual Expectation on Repetition Suppression: A Quest to Dissect the Differential Contribution of Probability of Occurrence and Event Predictability." Frontiers in Human Neuroscience 5 (2011). http://dx.doi.org/10.3389/fnhum.2011.00143.

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Abe, Naoko. "Beyond anthropomorphising robot motion and towards robot-specific motion: consideration of the potential of artist—dancers in research on robotic motion." Artificial Life and Robotics, October 20, 2022. http://dx.doi.org/10.1007/s10015-022-00808-0.

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AbstractThe design of robot motion is one of the most important questions in social robotics as it underpins successful human–robot interaction. Human-inspired motion design based on anthropomorphic models, through which human motion features are identified and implemented in a robot, is dominant in social robotics. The article considers perceptual, communicational and social dimensions of motion and suggests going beyond anthropomorphising robot motion and towards the quest of robot-specific motion. Robot-specific motion, as opposed to motion designed using an anthropomorphic model, can be ch
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Buch-Hansen, Gitte, Kirsten Donskov Felter, and Marlene Ringgaard Lorensen. "Ethnographic Ecclesiology and the Challenges of Scholarly Situatedness." Open Theology 1, no. 1 (2015). http://dx.doi.org/10.1515/opth-2015-0009.

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AbstractThis article reflects on the importance of being aware of one’s own situatedness when carrying out empirical research. The unforeseen outcome of a project in which we studied converting refugees’ encounter with the Evangelical Lutheran Church of Denmark provoked these reflections. The fieldwork was carried out in a particular congregation in Copenhagen that has attracted many asylum seekers, primarily of Muslim background. The empirical work revealed that the scholars, as participant observers, experienced the situation in the congregation quite differently than did the refugees. Initi
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Shapshay, Sandra. "Appreciating pigeons: Aesthetic experience, emotion, and the intrinsic value of nature." Environmental Values, May 29, 2025. https://doi.org/10.1177/09632719251344672.

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How to justify ascribing intrinsic value to nature ? This task emerged in the 1990s as “the central theoretical quest of environmental philosophy”, especially as concerns non-sentient living nature and superorganismic entities such as species. Since then, many theories have been offered to answer the ontological question of how nature's intrinsic value is to be understood, ranging from Moorean non-naturalist, objectivist theories to Elliot's subjectivist “indexical theory”. The question I shall focus on in this paper is related but different: How can we have evidence for the existence of such
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Andrade, Állef Diego Bonfim de, Francisco Camolesi Ide, Ariella Sebastião Mangia, Alessandra Catarina Martins, Ananda Quaresma Nascimento, and Iramar Baptistella do Nascimento. "Methods of physical exercise for older adults with Alzheimer's and the factors that hinder its practice: a systematic review." Revista Brasileira de Geriatria e Gerontologia 27 (2024). http://dx.doi.org/10.1590/1981-22562024027.240007.en.

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Abstract Objective To assess the impact of participation in physical exercise programs among older adults with Alzheimer's disease (AD) and the factors that compromise its practice. Method This study constitutes a systematic review conducted across the databases of the United States National Library of Medicine (PubMed), Web of Science, Scopus, Scientific Electronic Library Online (SciELO), LILACS, and Embase, starting from 2014. The PRISMA – 2020 guidelines were employed, alongside bias risk analysis supported by the Cochrane (RoB2) tool. Results Eleven studies were included for qualitative a
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Srinivasan, Sudha, Nidhi Amonkar, Patrick D. Kumavor, Deborah Bubela, and Kristin Morgan. "Joystick-Operated Ride-On Toy Navigation Training for Children With Hemiplegic Cerebral Palsy: A Pilot Study." American Journal of Occupational Therapy 78, no. 4 (2024). http://dx.doi.org/10.5014/ajot.2024.050589.

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Abstract Importance: Children with hemiplegic cerebral palsy (HCP) require intensive task-oriented training to make meaningful gains in affected upper extremity (UE) motor function. Objective: To evaluate the acceptability and utility of single joystick-operated ride-on toy (ROT) navigation training incorporated into a modified constraint-induced movement therapy (CIMT) camp for children with HCP. Design: Single group pretest–posttest design. Setting: Three-wk structured CIMT camp. Participants: Eleven children with HCP between ages 3 and 14 yr. Intervention: Children received group-based CIMT
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