Journal articles on the topic 'Performance animation'
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Shakir, Samia, and Ali Al-Azza. "Facial Modelling and Animation: An Overview of The State-of-The Art." Iraqi Journal for Electrical and Electronic Engineering 18, no. 1 (2021): 28–37. http://dx.doi.org/10.37917/ijeee.18.1.4.
Full textKennedy, Jason. "The animator’s sensorium: The impact of acting and animation experience on creating reference performances." Animation Practice, Process & Production 10, no. 1 (2021): 95–116. http://dx.doi.org/10.1386/ap3_000028_1.
Full textSun, Qiyun, Wanggen Wan, Xiang Feng, and Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 2 (2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.
Full textZhang, Man Yu. "Application of Performance Motion Capture Technology in Film and Television Performance Animation." Applied Mechanics and Materials 347-350 (August 2013): 2781–84. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.2781.
Full textSato, Nahoko, and Luke S. Hopper. "Judges’ evaluation reliability changes between identifiable and anonymous performance of hip-hop dance movements." PLOS ONE 16, no. 1 (2021): e0245861. http://dx.doi.org/10.1371/journal.pone.0245861.
Full textBiørn-Hansen, Andreas, Tor-Morten Grønli, and Gheorghita Ghinea. "Animations in Cross-Platform Mobile Applications: An Evaluation of Tools, Metrics and Performance." Sensors 19, no. 9 (2019): 2081. http://dx.doi.org/10.3390/s19092081.
Full textFan, Liheng, Meichen Zhan, Wenjing Qing, Tan Gao, and Mengying Wang. "The Short-Term Impact of Animation on the Executive Function of Children Aged 4 to 7." International Journal of Environmental Research and Public Health 18, no. 16 (2021): 8616. http://dx.doi.org/10.3390/ijerph18168616.
Full textWilliams, Lance. "Performance-driven facial animation." ACM SIGGRAPH Computer Graphics 24, no. 4 (1990): 235–42. http://dx.doi.org/10.1145/97880.97906.
Full textSilvio, Teri. "Animation: The New Performance?" Journal of Linguistic Anthropology 20, no. 2 (2010): 422–38. http://dx.doi.org/10.1111/j.1548-1395.2010.01078.x.
Full textCubas, Carlos, and Antonio Carlos Sementille. "A modular framework for performance-based facial animation." Journal on Interactive Systems 9, no. 2 (2018): 1. http://dx.doi.org/10.5753/jis.2018.697.
Full textChandran, Prashanth, Loïc Ciccone, Markus Gross, and Derek Bradley. "Local anatomically-constrained facial performance retargeting." ACM Transactions on Graphics 41, no. 4 (2022): 1–14. http://dx.doi.org/10.1145/3528223.3530114.
Full textWeise, Thibaut, Sofien Bouaziz, Hao Li, and Mark Pauly. "Realtime performance-based facial animation." ACM Transactions on Graphics 30, no. 4 (2011): 1–10. http://dx.doi.org/10.1145/2010324.1964972.
Full textLUO, Chang-Wei, Jun YU, and Zeng-Fu WANG. "Synthesizing Performance-driven Facial Animation." Acta Automatica Sinica 40, no. 10 (2014): 2245–52. http://dx.doi.org/10.1016/s1874-1029(14)60361-x.
Full textSuan, Stevie. "Anime’s Performativity: Diversity through Conventionality in a Global Media-Form." Animation 12, no. 1 (2017): 62–79. http://dx.doi.org/10.1177/1746847717691013.
Full textJin, Jing, Jie Gao, Yu Xiu Yan, and Jian Wei Tao. "Analysis of Performance of the Clothing Modeling in Shaping the Animation Role." Advanced Materials Research 821-822 (September 2013): 794–97. http://dx.doi.org/10.4028/www.scientific.net/amr.821-822.794.
Full textWard, Paul. "Animating with Facts: The Performative Process of Documentary Animation in the ten mark (2010)." Animation 6, no. 3 (2011): 293–305. http://dx.doi.org/10.1177/1746847711420555.
Full textPermata, Endi, Yus Rama Denny M, Irwanto, and Mohammad Fatkhurrokhman. "Pelatihan Komputer Microsoft Office dan Media Pembelajaran Animasi untuk Meningkatkan Kompetensi Guru SDIT Al Muhajirin." Dinamisia : Jurnal Pengabdian Kepada Masyarakat 5, no. 2 (2021): 413–20. http://dx.doi.org/10.31849/dinamisia.v5i2.5265.
Full textZhang, Xiao, Jinhua Xu, and Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model." Mobile Information Systems 2022 (August 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Full textPloetzner, Rolf, Sandra Berney, and Mireille Bétrancourt. "When learning from animations is more successful than learning from static pictures: learning the specifics of change." Instructional Science 49, no. 4 (2021): 497–514. http://dx.doi.org/10.1007/s11251-021-09541-w.
Full textCasas, Dan, Margara Tejera, Jean-Yves Guillemaut, and Adrian Hilton. "Interactive Animation of 4D Performance Capture." IEEE Transactions on Visualization and Computer Graphics 19, no. 5 (2013): 762–73. http://dx.doi.org/10.1109/tvcg.2012.314.
Full textStarck, Jonathan, and Adrian Hilton. "Surface Capture for Performance-Based Animation." IEEE Computer Graphics and Applications 27, no. 3 (2007): 21–31. http://dx.doi.org/10.1109/mcg.2007.68.
Full textNeff, Michael, Irene Albrecht, and Hans-Peter Seidel. "Layered Performance Animation with Correlation Maps." Computer Graphics Forum 26, no. 3 (2007): 675–84. http://dx.doi.org/10.1111/j.1467-8659.2007.01091.x.
Full textChoe, Byoungwon, Hanook Lee, and Hyeong-Seok Ko. "Performance-driven muscle-based facial animation." Journal of Visualization and Computer Animation 12, no. 2 (2001): 67–79. http://dx.doi.org/10.1002/vis.246.
Full textZhang, Rong. "Computer Vision-Based Art Color in the Animation Film Performance Characteristics and Techniques." Journal of Sensors 2021 (September 13, 2021): 1–12. http://dx.doi.org/10.1155/2021/5445940.
Full textNovela, Chanel Maria, and Andrew Willis. "Procedural Animation Algorithm For Sasandu Playing Performance in 3D Animated Film 'Bako'." IMOVICCON Conference Proceeding 1, no. 1 (2019): 229–43. http://dx.doi.org/10.37312/imoviccon.v1i1.25.
Full textM., Shreesha, and Sanjay Kumar Tyagi. "Effectiveness of animation as a tool for communication in primary education." International Journal of Educational Management 32, no. 7 (2018): 1202–14. http://dx.doi.org/10.1108/ijem-04-2016-0077.
Full textHwang, Yongsuk, and Donghee Shin. "Visual cues enhance user performance in virtual environments." Social Behavior and Personality: an international journal 46, no. 1 (2018): 11–24. http://dx.doi.org/10.2224/sbp.6500.
Full textUssiph, Najim, and Hamidu Kwame Seidu. "The Impact of using 3D Interactive Animation Tool in Teaching Computer Programming at the Senior High School Level." Circulation in Computer Science 3, no. 2 (2018): 18–28. http://dx.doi.org/10.22632/ccs-2018-252-78.
Full textChai, Jinxiang, and Jessica K. Hodgins. "Performance animation from low-dimensional control signals." ACM Transactions on Graphics 24, no. 3 (2005): 686–96. http://dx.doi.org/10.1145/1073204.1073248.
Full textRosa, Marco Camarotti. "Animation, Affirmation, Anarchy: Folk Performance in Brazil." New Theatre Quarterly 14, no. 54 (1998): 159–81. http://dx.doi.org/10.1017/s0266464x00011982.
Full textIshigaki, Satoru, Timothy White, Victor B. Zordan, and C. Karen Liu. "Performance-based control interface for character animation." ACM Transactions on Graphics 28, no. 3 (2009): 1–8. http://dx.doi.org/10.1145/1531326.1531367.
Full textCasas, Dan, Margara Tejera, Jean-Yves Guillemaut, and Adrian Hilton. "Parametric animation of performance-captured mesh sequences." Computer Animation and Virtual Worlds 23, no. 2 (2012): 101–11. http://dx.doi.org/10.1002/cav.1430.
Full textZheng, Yue. "Inquiry Based Teaching in an Animation Multimedia Course." International Journal of Emerging Technologies in Learning (iJET) 14, no. 17 (2019): 17. http://dx.doi.org/10.3991/ijet.v14i17.11387.
Full textSchiffer, Sheldon. "How Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (2019): 227–29. http://dx.doi.org/10.1609/aiide.v15i1.5252.
Full textMeng, Qingbo. "Intelligent Animation Creation Method Based on Spatial Separation Perception Algorithm." Computational Intelligence and Neuroscience 2022 (September 19, 2022): 1–10. http://dx.doi.org/10.1155/2022/4999478.
Full textYin, Yaodong. "Research on the Application of Animation Design Based on Machine Learning and Dynamic Image Index." Computational Intelligence and Neuroscience 2022 (June 30, 2022): 1–11. http://dx.doi.org/10.1155/2022/2690415.
Full textBroadhurst, Susan. "The Jeremiah Project: Interaction, Reaction, and Performance." TDR/The Drama Review 48, no. 4 (2004): 47–57. http://dx.doi.org/10.1162/1054204042442044.
Full textKhanam, Assia, and Muid Mufti. "Intelligent Expression Blending for Performance Driven Facial Animation." IEEE Transactions on Consumer Electronics 53, no. 2 (2007): 578–84. http://dx.doi.org/10.1109/tce.2007.381732.
Full textMohr, Steven, and Chris Carter. "Adapting Practical Aesthetics to the performance animation process." Animation Practice, Production & Process 5, no. 1 (2016): 57–77. http://dx.doi.org/10.1386/ap3.5.1.57_1.
Full textBarrielle, V., and N. Stoiber. "Realtime Performance‐Driven Physical Simulation for Facial Animation." Computer Graphics Forum 38, no. 1 (2018): 151–66. http://dx.doi.org/10.1111/cgf.13450.
Full textVermy, Hans. "Diectic Feet: performance as the index of animation." Mimesis Journal, no. 2, 2 (December 1, 2013): 57–77. http://dx.doi.org/10.4000/mimesis.357.
Full textXia, Shihong, Lin Gao, Yu-Kun Lai, Ming-Ze Yuan, and Jinxiang Chai. "A Survey on Human Performance Capture and Animation." Journal of Computer Science and Technology 32, no. 3 (2017): 536–54. http://dx.doi.org/10.1007/s11390-017-1742-y.
Full textUnzueta, Luis, Manuel Peinado, Ronan Boulic, and Ángel Suescun. "Full-body performance animation with Sequential Inverse Kinematics." Graphical Models 70, no. 5 (2008): 87–104. http://dx.doi.org/10.1016/j.gmod.2008.03.002.
Full textXu, Jun, Xiang Li, Yangchun Ren, and Weidong Geng. "Performance-driven animation of hand-drawn cartoon faces." Computer Animation and Virtual Worlds 22, no. 5 (2011): 471–83. http://dx.doi.org/10.1002/cav.372.
Full textQawasmeh, Ahmad, Salah Taamneh, Ashraf H. Aljammal, Nabhan Hamadneh, Mustafa Banikhalaf, and Mohammad Kharabsheh. "Parallelism exploration in sequential algorithms via animation tool." Multiagent and Grid Systems 17, no. 2 (2021): 145–58. http://dx.doi.org/10.3233/mgs-210347.
Full textKus, Peter. "Sound Animation, or on the Singing Stone." Maska 31, no. 179 (2016): 92–99. http://dx.doi.org/10.1386/maska.31.179-180.92_1.
Full textChen, Peng, Youngwon Park, and Jinwoo Kim. "Research on the Features of Wuxia Animation in the Context of Chinese Wuxia Culture." Global Knowledge and Convergence Association 5, no. 2 (2022): 109–41. http://dx.doi.org/10.47636/gkca.2022.5.2.109.
Full textMinnan, Cang, Tan Yizhe, and Xie Shenglu. "Analysis of Visual Language for Stop-motion Animations." E3S Web of Conferences 179 (2020): 02104. http://dx.doi.org/10.1051/e3sconf/202017902104.
Full textHattler, Max. "The Abstracted Real: Speculations on Experimental Animated Documentary." International Journal of Film and Media Arts 6, no. 3 (2021): 37–54. http://dx.doi.org/10.24140/ijfma.v6.n3.03.
Full textJiang, Na, and Wei Zhao. "Study on Skeletal Animation in Virtual Reality." Applied Mechanics and Materials 433-435 (October 2013): 434–37. http://dx.doi.org/10.4028/www.scientific.net/amm.433-435.434.
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