Academic literature on the topic 'Persuasive game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Persuasive game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Persuasive game"
Evans, Michael A. "Procedural Ethos." International Journal of Gaming and Computer-Mediated Simulations 3, no. 4 (October 2011): 70–80. http://dx.doi.org/10.4018/jgcms.2011100105.
Full textFernandez-Luque, L., T. Tøllefsen, and E. Brox. "Healthy Gaming – Video Game Design to promote Health." Applied Clinical Informatics 02, no. 02 (2011): 128–42. http://dx.doi.org/10.4338/aci-2010-10-r-0060.
Full textSmith, Jonas Heide, and Sine Nørholm Just. "Playful Persuasion." Nordicom Review 30, no. 2 (November 1, 2009): 53–68. http://dx.doi.org/10.1515/nor-2017-0151.
Full textDooren, Marierose M. M. van, Valentijn T. Visch, and Renske Spijkerman. "The Design and Application of Game Rewards in Youth Addiction Care." Information 10, no. 4 (April 6, 2019): 126. http://dx.doi.org/10.3390/info10040126.
Full textGiner, Esteban. "Analyser et qualifier la persuasivité des discours contenus dans un jeu vidéo." Emulations - Revue de sciences sociales, no. 30 (September 3, 2019): 93–110. http://dx.doi.org/10.14428/emulations.030.07.
Full textHafner, Manuela, and Jeroen Jansz. "The Players‘ Experience of Immersion in Persuasive Games." International Journal of Serious Games 5, no. 4 (December 18, 2018): 63–79. http://dx.doi.org/10.17083/ijsg.v5i4.263.
Full textCelli, Andrea, Stefano Coniglio, and Nicola Gatti. "Private Bayesian Persuasion with Sequential Games." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 02 (April 3, 2020): 1886–93. http://dx.doi.org/10.1609/aaai.v34i02.5557.
Full textFellows, Kelli L., and Steven J. Madden. "Persuasive Speaking: It's Just a Game!" Communication Teacher 20, no. 2 (April 2006): 49–52. http://dx.doi.org/10.1080/14704620600595784.
Full textRowe, M. W. "The Definition of ‘Game’." Philosophy 67, no. 262 (October 1992): 467–79. http://dx.doi.org/10.1017/s0031819100040663.
Full textLuoto, Tim, Raija Korpelainen, Juha Röning, Riikka Ahola, Heidi Enwald, Noora Hirvonen, Lauri Tuovinen, and Hannu I. Heikkinen. "Gamified Persuasion." International Journal of Sociotechnology and Knowledge Development 6, no. 4 (October 2014): 1–17. http://dx.doi.org/10.4018/ijskd.2014100101.
Full textDissertations / Theses on the topic "Persuasive game"
Castagnino, Ugolotti Vania. "Persuasive Meaningful Play : Exploring the video game Behind Every Great One." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17728.
Full textHagvall, Martin. "RULES AND BEYOND: THE RESURGENCE OF PROCEDURAL RHETORIC : A Literature Review in Game Studies." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11615.
Full textHartami, A. (Aprilia). "Designing a persuasive game to raise environmental awareness among children:a design science research." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201805312053.
Full textLiljeqvist, Marcus Elwar. "Gaming for Good : Triggering do-good Excitement in a Mobile Game." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-248003.
Full textMobilspel generar störst intäkter av mobilapplikationer och skapar därför en möjlighet för företag med hållbarhetsagendor att sprida deras budskap och generera intäkter till deras ändamål. Detta kan göras genom att designa så kallade övertygande spel (eng. persuasive games). En stor utmaning i designandet av ett sådant spel är att hållbarhetsagendan riskerar att äventyra spelupplevelsen och rendera ett ointressant spel. Denna studie utforskar hur ett intressant spel med en hållbarhetsagenda kan designas genom att designa och speltesta två versioner av ett övertygande spel kallat Aqua Escape. Resultatet indikerar att spelarna fick en förstärkt positiv känsla av spelet när de förstod att spelet hade en hållbarhetsagenda. Spelarna ville även att hållbarhetsagendan skulle integreras mer i spelet.
Walsh, Eric. "Hermes, Technical Communicator of the Gods: The Theory, Design, and Creation of a Persuasive Game for Technical Communication." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5147.
Full textHaag, Nils. "Persuasiva spel: Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-9781.
Full textAndiloro, Andrea. "Propagaming : Uncovering Propaganda In War Videogames." Thesis, Uppsala universitet, Medier och kommunikation, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324568.
Full textBenkar, Rohan Sudhir. "Configurable Persuasive Games." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1373323538.
Full textValtin, Georg, and Daniel Pietschmann. "Persuasive Kommunikation in Computerspielen." Thesis, Universitätsbibliothek Chemnitz, 2008. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-200801404.
Full textVenegas, Flores Luis Alberto. "Banner game — modelos de persuasión desde la temporalidad hipermedial." Tesis, Universidad de Chile, 2009. http://www.repositorio.uchile.cl/handle/2250/101227.
Full textBooks on the topic "Persuasive game"
La Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textBogost, Ian. Persuasive games: The expressive power of videogames. Cambridge, MA: MIT Press, 2007.
Find full texteditor, Măda Stanca, ed. Persuasive games in political and professional dialogue. Amsterdam: John Benjamins Publishing Company, 2015.
Find full textSăftoiu, Răzvan, Maria-Ionela Neagu, and Stanca Măda, eds. Persuasive Games in Political and Professional Dialogue. Amsterdam: John Benjamins Publishing Company, 2015. http://dx.doi.org/10.1075/ds.26.
Full textPersuasive games: The expressive power of videogames. Cambridge, MA: MIT Press, 2007.
Find full textPeterson, Tara. Should kids play video games?: A persuasive text. New York: Mondo, 2006.
Find full textCases on the societal effects of persuasive games. Hershey PA: Information Science Reference, 2014.
Find full textWatkins, Michael D. Shaping the game: The new leader's guide to effective negotiating. Boston, Mass: Harvard Business School Press, 2006.
Find full textLife's a Game So Fix the Odds: How to Be More Persuasive and Influential in Your Personal and Business Life. Capstone, 2005.
Find full textHall, L. Michael. Frame Games: Persuasion Excellence. Neuro-Semantic Publications, 2001.
Find full textBook chapters on the topic "Persuasive game"
Farve, Niaja, and Pattie Maes. "Smile Catcher: Can Game Design Lead to Positive Social Interactions?" In Persuasive Technology, 211–18. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31510-2_18.
Full textTan, Chiew Seng Sean, Johannes Schöning, Jan Schneider Barnes, Kris Luyten, and Karin Coninx. "Bro-cam: Improving Game Experience with Empathic Feedback Using Posture Tracking." In Persuasive Technology, 222–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-37157-8_27.
Full textGamberini, Luciano, Massimo Nucci, Luca Zamboni, Giovanni DeGiuli, Sabrina Cipolletta, Claudia Villa, Valeria Monarca, et al. "Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks." In Persuasive Technology, 213–26. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-78978-1_18.
Full textBang, Magnus, Carin Torstensson, and Cecilia Katzeff. "The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption." In Persuasive Technology, 123–32. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11755494_18.
Full textBang, Magnus, Carin Torstensson, and Cecilia Katzeff. "The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption." In Persuasive Technology, E1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11755494_33.
Full textMaurer, Bernhard, Magdalena Gärtner, Martin Wuchse, Alexander Meschtscherjakov, and Manfred Tscheligi. "Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding." In Persuasive Technology, 199–210. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31510-2_17.
Full textOmar, Mohd Yusoff, Dayang Rohaya Awang Rambli, and Mohd Fairuz Shiratuddin. "Designing Persuasive Stroke Rehabilitation Game: An Analysis of Persuasion Context." In Advances in Visual Informatics, 559–69. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-70010-6_52.
Full textCadamuro, Alessia, and Valentijn Visch. "‘What Remains?’: A Persuasive Story Telling Game." In Games for Health, 153–60. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-02897-8_11.
Full textYusoff, Zarwina, and Amirrudin Kamsin. "Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games." In Lecture Notes in Computer Science, 644–54. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20609-7_60.
Full textErdbrink, Annebeth, Rens Kortmann, and Alexander Verbraeck. "Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design." In Lecture Notes in Computer Science, 83–91. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34350-7_9.
Full textConference papers on the topic "Persuasive game"
Orji, Rita, Fidelia Orji, Kiemute Oyibo, and Ifeyinwa A. Ajah. "Personalizing health theories in persuasive game interventions to gamer types." In AfriCHI '18: 2nd African Conference for Human Computer Interaction. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3283458.3283467.
Full textLegner, Lukas, Chloe Eghtebas, and Gudrun Klinker. "Persuasive Mobile Game Mechanics For User Retention." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3341215.3356261.
Full textSammadi, Khouloud, and Thouraya Daouas. "EVALUATING LEARNER PROGRESS IN A PERSUASIVE SERIOUS GAME." In 11th annual International Conference of Education, Research and Innovation. IATED, 2018. http://dx.doi.org/10.21125/iceri.2018.0307.
Full textKhaled, Rilla, Pippin Barr, Ronald Fischer, James Noble, and Robert Biddle. "Factoring culture into the design of a persuasive game." In the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1228175.1228213.
Full textKadomura, Azusa, Cheng-Yuan Li, Yen-Chang Chen, Hao-Hua Chu, Koji Tsukada, and Itiro Siio. "Sensing fork and persuasive game for improving eating behavior." In UbiComp '13: The 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2494091.2494112.
Full textMaqsood, Sana. "Evaluation of a Persuasive Digital Literacy Game for Children." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3180307.
Full textAlmonani, Eman, Wahidah Husain, Oh Ying San, Ammar Almomani, and Mohammed Al-Betar. "Mobile game approach to prevent childhood obesity using persuasive technology." In 2014 International Conference on Computer and Information Sciences (ICCOINS). IEEE, 2014. http://dx.doi.org/10.1109/iccoins.2014.6868418.
Full textvan Dooren, Marierose M. M., Renske Spijkerman, Richard H. M. Goossens, Vincent M. Hendriks, and Valentijn T. Visch. "PLEX as input and evaluation tool in persuasive game design." In CHI PLAY '14: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2658537.2661314.
Full textYamakami, Toshihiko. "Mobile Social Game Design from the Perspective of Persuasive Technology." In 2012 15th International Conference on Network-Based Information Systems (NBiS). IEEE, 2012. http://dx.doi.org/10.1109/nbis.2012.72.
Full text"Think!First: Inducing Behavioural Change Through Gamification, Persuasive Design Principles and Machine Learning." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.156.
Full text