Academic literature on the topic 'Persuasive information'

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Journal articles on the topic "Persuasive information"

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Ivanova, Antoniya. "Gathering Empirical Information and Analysis of Strategies and Techniques of Persuasive Communication." Postmodernism Problems 13, no. 2 (2023): 230–47. http://dx.doi.org/10.46324/pmp2302230.

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The paper examines persuasive techniques and strategies in social situations, focusing on persuasion as the result of both cognitive and emotional processes. Means of persuasion are a major focus of research in the present work. Psychological processes and behavior as part of persuasion are of research interest in the field of persuasive communication. For this reason, the article focuses on the types of behavioral strategies and attitudes, considering the means of persuasion in rational and emotional appeal. The characteristics of the message are a major tool for achieving the goal of gaining
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Oyibo and Vassileva. "Investigation of the Moderating Effect of Culture on Users’ Susceptibility to Persuasive Features in Fitness Applications." Information 10, no. 11 (2019): 344. http://dx.doi.org/10.3390/info10110344.

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Persuasive technologies have been identified as a potential motivational tool to tackle the rising problem of physical inactivity worldwide, with research showing they are more likely to be successful if tailored to the target audience. However, in the physical activity domain, there is limited research on how culture moderates users’ susceptibility to the various persuasive features employed in mobile health applications aimed to motivate behavior change. To bridge this gap, we conducted an empirical study among 256 participants from collectivist (n = 67) and individualist (n = 189) cultures
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Kopachevskaya, Maria A. "THE RELATIONSHIP OF PERSUASIVE COMMUNICATION TECHNIQUES AND TRUST IN TEXTS ON THE INTERNET." Научное мнение, no. 3 (March 20, 2024): 99–106. http://dx.doi.org/10.25807/22224378_2024_3_99.

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The article discusses popular types of organising communication in the Internet environment: social networks and blogs. Various classifications and features of blogs as a medium for using persuasive communication are highlighted. A review of techniques for increasing the effectiveness of persuasion in general and separately in blogs is carried out. The main emphasis when considering persuasive communication techniques is on textual information in a blog. The author of the article establishes the relationship between persuasive communication and trust, as well as the role of trust in increasing
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Selfiana, Selfiana, Erna Dwi Pitri Yanti, Ella Nurlela, and Ditya Saputro Aji. "KOMUNIKASI BISNIS MENGGUNAKAN PESAN BISNIS PERSUASI DI MEDIA FACEBOOK." Efisiensi : Kajian Ilmu Administrasi 19, no. 2 (2022): 176–98. https://doi.org/10.21831/efisiensi.v19i2.45543.

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Abstrak:Komunikasi Bisnis Menggunakan Pesan Bisnis Persuasi di Media Facebook. Perkembangan teknologi komunikasi memudahkan manusia untuk mengirim pesan dan bertukar informasi. Masyarakat memanfaatkan teknologi informasi dan komunikasi untuk jual beli barang online. Penelitian ini membahas pesan persuasi bisnis pada akun facebook online shop. Akun ini merupakan media promosi bisnis online, dan media komunikasi para anggota akun dengan konsumennya. Penelitian ini bertujuan mendukung konsep St. Elmo Lewis mengenai AIDA model. Kerangka pesan yang dianalisa menggunakan AIDA model yaitu Attention,
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De la Hera Conde-Pumpido, Teresa. "The Persuasive Roles of Digital Games: The Case of Cancer Games." Media and Communication 6, no. 2 (2018): 103–11. http://dx.doi.org/10.17645/mac.v6i2.1336.

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Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays for users as a starting point, this article argues that persuasion through digital games can be approached from three different perspectives: digital games as media for persuasion, digital games as tools for persuasion and digital games as social actors for persuasion. In this article, I use five cancer gaming cases to illustrate how these three different persuasive roles can be used to accomplish different persuasive goals. In this respect, I explain how each of these persuasive roles digital ga
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Tucker Smith, Colin, and Jan De Houwer. "The Impact of Persuasive Messages on IAT Performance is Moderated by Source Attractiveness and Likeability." Social Psychology 45, no. 6 (2014): 437–48. http://dx.doi.org/10.1027/1864-9335/a000208.

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In two studies, participants read persuasive messages introduced by an attractive (Study 1) or likeable (Study 2) source before completing measures of implicit and explicit evaluations. The persuasive messages were in favor of an unfamiliar brand of facial soap (Study 1) and the implementation of comprehensive examinations at the participants’ university (Study 2). Results showed that persuasive messages had a stronger impact on an Implicit Association Test when the source was high in attractiveness or likeability (Study 1 and Study 2); responses on an Affect Misattribution Procedure, though i
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Nur, Muhammad Fajrin, Usman Usman, and Sultan Sultan. "Bahasa Persuasif Sales Promotion Girls dalam Pemasaran Produk kepada Konsumen." Nuances of Indonesian Language 4, no. 1 (2023): 25–34. http://dx.doi.org/10.51817/nila.v4i1.96.

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This study aims to: describe the persuasive language forms of sales promotion girls in product marketing; describe the function of persuasive language in captivating customers. This type of research is qualitative research. The data of this research are phrases, clauses, and sentences that contain persuasive elements when offering products to consumers. The source of the data in this study is the persuasive language of sales promotion gils in product marketing to consumers. Data analysis was carried out through the stages of data reduction, data presentation, and conclusions. The results of th
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Boukamcha, Fayçal. "The impact of attitudinal ambivalence on information processing and resistance to anti-smoking persuasion." Journal of Indian Business Research 9, no. 1 (2017): 2–19. http://dx.doi.org/10.1108/jibr-02-2016-0010.

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Purpose This paper aims to clarify the effect of attitudinal ambivalence on resistance to anti-smoking persuasion through information processing styles. It was hypothesized that a high smoker’s ambivalence, induced by an anti-smoking persuasive message, triggers among smokers both a reflective and a non-reflective information processing. In turn, both the information processing styles were supposed to be predictors of the resistance to anti-smoking persuasion. Design/methodology/approach An experiment and a survey were conducted on a random sample of 347 smokers in this regard. Findings The fi
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Alif Rendi, Mustiawan, and Gilang Kumari Putra. "Account Persuasive Communication @kuliner_laper in Building Culinary Choice Preferences of TikTok Viewers." Journal of Communication Studies 5, no. 1 (2025): 39–56. https://doi.org/10.37680/jcs.v5i1.7277.

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This research is based on the phenomenon of utilizing TikTok as a medium to introduce various culinary options to viewers. This study aimed to understand the persuasive communication carried out by the account @kuliner_laper in building TikTok viewers' culinary preferences. This study used a descriptive qualitative approach. Data collection techniques were performed through interviews, observations, and documentation. The Miles and Huberman model was used for data analysis, which consists of data reduction, data presentation, and conclusion drawing. De Fleur and Ball-Rokeach theory of persuasi
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Gena, Cristina, Pierluigi Grillo, Antonio Lieto, Claudio Mattutino, and Fabiana Vernero. "When Personalization Is Not an Option: An In-The-Wild Study on Persuasive News Recommendation." Information 10, no. 10 (2019): 300. http://dx.doi.org/10.3390/info10100300.

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Aiming at granting wide access to their contents, online information providers often choose not to have registered users, and therefore must give up personalization. In this paper, we focus on the case of non-personalized news recommender systems, and explore persuasive techniques that can, nonetheless, be used to enhance recommendation presentation, with the aim of capturing the user’s interest on suggested items leveraging the way news is perceived. We present the results of two evaluations “in the wild”, carried out in the context of a real online magazine and based on data from 16,134 and
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Dissertations / Theses on the topic "Persuasive information"

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Benkar, Rohan Sudhir. "Configurable Persuasive Games." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1373323538.

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Birgander, Viktor, and Jens Bleckert. "Tillämpning av persuasive design på kursvärderingsverktyg." Thesis, Uppsala universitet, Institutionen för informatik och media, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446183.

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Vid Institutionen för informatik och media vid Uppsala Universitet (IM) används ett digitalt kursvärderingsverktyg (IMKV) som en central metod att samla in feedback från kursdeltagare som underlag för kvalitetsarbete och för reflektion åt kursdeltagaren. Vid IM är svarsfrekvensen låg och således är underlaget för kvalitetsarbete lågt och IMKV riskerar visa på resultat som inte är reliabla eller representativa. Syftet med arbetet var att utveckla en it-artefakt som alternativ till IMKV med stöd från empirin om användarbeteende och persuasive design, följt av en utvärdering om huruvida denna pro
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Hatschek, Jonas, and Frej Isaksson. "Verktygslåda för Persuasive design inom eHälsa." Thesis, Uppsala universitet, Informationssystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327942.

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The fast technical development enables new application areas within health care, and theimportance of eHealth increases. Meanwhile, conscious behavioral change throughpersuasive technology has shown to be a functional and effective method. This studyaimed at producing a design model, customized for persuasive design within eHealth. Themodel took the shape of a toolbox, containing tools which aim to respond to key aspectsassociated with the field, and was qualitatively evaluated through interviews with expertswho assessed the quality. The interview recordings were abductively analyzed, and them
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Shevchuk, N. (Nataliya). "Application of persuasive systems design for adopting green information systems and technologies." Doctoral thesis, Oulun yliopisto, 2019. http://urn.fi/urn:isbn:9789526223780.

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Abstract Critical environmental situation requires academics and practitioners of various disciplines join efforts at planning sustainable development of the society. In information systems research, Green Information Systems and Technologies domain is the one that directly contributes to strengthening environmental values of individuals, communities, and organizations. Abundance of technology influences people most of the time. Although this influence is not always positive, research on persuasive technologies and behavior change support systems searches for the beneficial ways to utilize the
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Haghighatkhah, A. (Alireza). "An argumentation-based design rationale approach to reflective design of persuasive systems." Master's thesis, University of Oulu, 2014. http://urn.fi/URN:NBN:fi:oulu-201401141004.

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Technology has significantly influenced human lifestyle, industrial sector, businesses and the way people interact with each other. Evidently, information technology is no longer a neutral tool. Intentionally or otherwise, system designers and developers influence our attitudes and/or behaviors for varying motives including promotion of socially valued activities. However, promoting moral values using technologies raises several ethical concerns. For example, what might be ethical for one person could be completely unethical from the other. Moral justification of persuasive systems requires in
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Azaki, Joshua Ishaku. "The effect of a persuasive information campaign on students' intention to save water." Master's thesis, Faculty of Commerce, 2020. http://hdl.handle.net/11427/32581.

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The City of Cape Town (CoCT) experienced three years of drought, which led to the implementation of several water demand management (WDM) strategies by the management of the University of Cape Town (UCT) to facilitate efficient water-saving behaviours among water users. The goal of the WDM strategies was to reduce the rate of water consumption by up to 50% of the regular use. This study implemented a Persuasive Information Campaign (PIC) in four UCT student residences selected on the criteria that they had a smart meter. This study aimed to examine if a PIC disseminated through Short Messaging
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Thapa, A. (Ashish). "Implementation and analysis of a support tool for the persuasive systems design model." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201605221854.

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The primary objective of this study was to develop a novel artifact to provide categorized and ethical examples of design principles of Persuasive System Design (PSD) model. PSD model is considered as a fundamental design and analysis tool for creating systems that aim at behavior and attitude change ethically. With the increased attention in persuasive system design field and rise in Behavior Change Support Systems (BCSS), we can expect an in increase in adoption of PSD model in design and development of such systems. Despite these developments, examples of design principles from PSD model a
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Hartami, A. (Aprilia). "Designing a persuasive game to raise environmental awareness among children:a design science research." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201805312053.

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Considering the environmental problems that happen globally, environmental education was perceived in this study as an important key to deal with the problems. This study was carried out to support environmental education by exploring persuasive games to raise environmental awareness. Through a design science research (DSR) approach, EcoScout Game was designed as a mobile persuasive game for conveying some existing environmental issues to children. During the DSR, a playtest phase was conducted to evaluate the first level of EcoScout Game that contains persuasion goals to keep the environment
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Toma, Vlada. "I Decide What I Do. Right? : Persuasive design factors and purchase intention." Thesis, Internationella Handelshögskolan, Jönköping University, IHH, Informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49397.

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Online shopping has gained more and more popularity over the years, naturally, leading to an increase in the number of e-commerce websites. From a variety of websites users can choose the one that best suits their needs depending on different factors, such as information or easy navigation. E-commerce websites have the aim to sell, thus besides providing information and easy navigation other strategies such as persuasion are implemented on the website to increase its selling performance. Some of the well-known persuasive design factors and how they influence user’s purchase behaviour will be d
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Svärd, Amanda. "Persuasive design i sociala medier : Analys av integrerade designelement och användarmedvetenhet." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18725.

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Persuasive Design är en designtyp som syftar till att ändra attityder och beteenden hos användare. Studien handlar om vart Persuasive Design är integrerat i de sociala medieplattformarna Instagram och Snapchat. Dessutom vad användare av sociala medier känner om Persuasive Designs bakomliggande syften. Sociala medier är ett av det vanligaste kommunikationsformerna samt ett av det vanligaste verktygen i mobiltelefoner. 83% av internetanvändarna i Sverige under 2019 använder sociala medier, samtidigt anser endast en fjärdedel att tiden är meningsfull. Det anses viktigt att användare känner igen n
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Books on the topic "Persuasive information"

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Pfau, Michael. Persuasive communication campaigns. Spectrum Publisher Services, 1992.

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La Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.

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The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to en
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International Conference on Persuasive Technology for Human Well-Being (5th 2010 Copenhagen, Denmark). Persuasive technology: 5th international conference, PERSUASIVE 2010, Copenhagen, Denmark, June 7-10, 2010 : proceedings. Springer, 2010.

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Berkovsky, Shlomo. Persuasive Technology: 8th International Conference, PERSUASIVE 2013, Sydney, NSW, Australia, April 3-5, 2013. Proceedings. Springer Berlin Heidelberg, 2013.

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Yoo, Kyung-Hyan. Persuasive Recommender Systems: Conceptual Background and Implications. Springer New York, 2013.

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Nysenholc, Adolphe. Information et persuasion: Argumenter. 2nd ed. De Boeck Université, 2000.

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Gergely, Thomas. Information et persuasion: Écrire. De Boeck Université, 1992.

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Michaeli, Beatrice. Divide and Inform: Rationing Information to Facilitate Persuasion. [publisher not identified], 2014.

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Day, Nancy. Advertising: Information or manipulation? Enslow Publishers, 1999.

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Day, Nancy. Advertising: Information or manipulation? Enslow, 1999.

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Book chapters on the topic "Persuasive information"

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Busch, Marc, Sameer Patil, Georg Regal, Christina Hochleitner, and Manfred Tscheligi. "Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security." In Persuasive Technology. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31510-2_29.

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Tokunaga, Taku, Hiromu Motomatsu, Kenji Sugihara, et al. "System to Induce Accepting Unconsidered Information by Connecting Current Interests." In Persuasive Technology. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-30933-5_8.

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Nyström, Tobias, and Agnis Stibe. "When Persuasive Technology Gets Dark?" In Information Systems. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63396-7_22.

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Alluhaidan, Ala, Samir Chatterjee, David Drew, and Agnis Stibe. "Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT)." In Persuasive Technology. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-78978-1_3.

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Alluhaidan, Ala, Samir Chatterjee, David Drew, and Agnis Stibe. "Erratum to: Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT)." In Persuasive Technology. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-78978-1_26.

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Zhang, Chao, Lili Wan, and Daihwan Min. "Persuasive Design Principles of Car Apps." In Business Information Systems. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39426-8_31.

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Sumi, Kaoru, and Mizue Nagata. "Persuasive Narrative via Digital Storytelling." In Human Interface and the Management of Information. Information and Interaction Design. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39209-2_32.

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Cham, Sainabou, Abdullah Algashami, John McAlaney, Angelos Stefanidis, Keith Phalp, and Raian Ali. "Goal Setting for Persuasive Information Systems: Five Reference Checklists." In Persuasive Technology: Development of Persuasive and Behavior Change Support Systems. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-17287-9_20.

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Albers, Nele, Mark A. Neerincx, Nadyne L. Aretz, Mahira Ali, Arsen Ekinci, and Willem-Paul Brinkman. "Attitudes Toward a Virtual Smoking Cessation Coach: Relationship and Willingness to Continue." In Persuasive Technology. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-30933-5_17.

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AbstractVirtual coaches have the potential to address the low adherence common to eHealth applications for behavior change by, for example, providing motivational support. However, given the multitude of factors affecting users’ attitudes toward virtual coaches, more insights are needed on how such virtual coaches can be designed to affect these attitudes in a specific use context positively. Especially valuable are insights that are based on users interacting with such a virtual coach for longer. We thus conducted a study in which more than 500 smokers interacted with the text-based virtual c
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Inoue, Masashi, and Hiroshi Ueno. "Influence of Data-Derived Individualities on Persuasive Recommendation." In Information Retrieval Technology. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-03520-4_12.

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Conference papers on the topic "Persuasive information"

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Chen, Maximillian, Weiyan Shi, Feifan Yan, et al. "Seamlessly Integrating Factual Information and Social Content with Persuasive Dialogue." In Proceedings of the 2nd Conference of the Asia-Pacific Chapter of the Association for Computational Linguistics and the 12th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). Association for Computational Linguistics, 2022. http://dx.doi.org/10.18653/v1/2022.aacl-main.31.

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Furumai, Kazuaki, Roberto Legaspi, Julio Cesar Vizcarra Romero, et al. "Zero-shot Persuasive Chatbots with LLM-Generated Strategies and Information Retrieval." In Findings of the Association for Computational Linguistics: EMNLP 2024. Association for Computational Linguistics, 2024. http://dx.doi.org/10.18653/v1/2024.findings-emnlp.656.

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Das, Ananya, Aishwarya Soni, and Amitalok J. Budkuley. "Bayesian Persuasion: From Persuasion toward Counter-Suasion." In 2024 IEEE International Symposium on Information Theory (ISIT). IEEE, 2024. http://dx.doi.org/10.1109/isit57864.2024.10619410.

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Gastpar, Michael, and Aayush Rajesh. "The Persuasion Bottleneck." In 2024 IEEE International Symposium on Information Theory (ISIT). IEEE, 2024. http://dx.doi.org/10.1109/isit57864.2024.10619395.

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Lahza, Husam, and Badr Alsamani. "Behavioral Cybersecurity: Dynamic Persuasive Strategies to Enhance Password Security." In 2024 7th International Conference of Computer and Informatics Engineering (IC2IE). IEEE, 2024. http://dx.doi.org/10.1109/ic2ie63342.2024.10748160.

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Kalchenko, Valeriya. "INFLUENCE OF MODERN MASS MEDIA ON MORAL AND SOCIAL COGNITION: HOW KREMLIN'S PROPAGANDA BECAME ONE OF THE MAIN CAUSES OF THE RUSSIA-UKRAINE WAR, 2014-2024." In 11th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2024. SGEM WORLD SCIENCE, 2024. https://doi.org/10.35603/sws.iscss.2024/s07/41.

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Propaganda was historically a neutral descriptive term; it was used by playwrights in ancient Greece to express the act of promoting political and religious beliefs. In the 19th century, with the birth of the press, cinema and radio, propaganda transformed into a tool destined to shape people�s beliefs and behaviours. It is generally biased, misleading, or even false to promote a specific agenda or point of view. Especially in Europe, in the first half of the 20th century, propaganda was used by European dictatorial regimes: Nazism, Fascism and Communism for popular consensus building and poli
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Atanasov, Plamen Atanasov. "Persuasion potential: assessment through differences between the complexity of texts, generated with ChatGPT 3.5, and texts from traditional media." In 2024 International Conference on Information Technologies (InfoTech). IEEE, 2024. http://dx.doi.org/10.1109/infotech63258.2024.10701330.

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Abdullah Bawazir, Mohammed, Murni Mahmud, Nurul Nuha Abdul Molok, and Akram M Zeki. "Persuasive Technology for Influencing Information Security Awareness: A Qualitative Study." In 5TH INTERNATIONAL CONFERENCE ON COMMUNICATION ENGINEERING AND COMPUTER SCIENCE (CIC-COCOS'24). Cihan University-Erbil, 2024. http://dx.doi.org/10.24086/cocos2024/paper.1191.

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Persuasive technology is expanding rapidly in numerous domains, including health, education, computing, marketing, and sales. It has been determined that persuasive technology is effective at influencing the desired attitude and behaviour of users. Nevertheless, the utilisation of persuasive technology is limited in the field of information security awareness. This study applied persuasive technology to influence end-users’ security awareness. Hence, the prototype has been developed by incorporating persuasive strategies and prototype features. 45 participants performed semi-structured intervi
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Munteanu, Tatiana. "Online promotion using persuasive content." In 4th Economic International Conference "Competitiveness and Sustainable Development". Technical University of Moldova, 2022. http://dx.doi.org/10.52326/csd2022.24.

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Persuasion is a marketing technique used by companies that encourages a potential customer to take action in favor of the company. Persuasive content promotion relies on the creation and distribution of online materials, such as videos, blog articles, and social media posts, that are designed to generate interest in a company's products or services. Also, the content must be relevant to search engines, so that the company is displayed as high as possible in the list of search results when someone searches for certain keywords. This will lead to increased sales, attracting traffic to the site,
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Alslaity, Alaa, and Thomas Tran. "Towards Persuasive Recommender Systems." In 2019 IEEE 2nd International Conference on Information and Computer Technologies (ICICT). IEEE, 2019. http://dx.doi.org/10.1109/infoct.2019.8711416.

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Reports on the topic "Persuasive information"

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Yatsymirska, Mariya, and Bohdan Markevych. MEDIA TEXTS AND PERSUASION. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12170.

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Abstract. The article clarifies specific concepts of persuasion in media texts; describes new techniques of media influence based on materials of online publications; shows the role of expressive means of language and emotions in visual communication. In social communication, persuasive logos refer to meaningful words and thoughts conveyed through mass media and logically perceived as a reasonable persuasion to proper actions based on the principles of morality, ethics, and culture; informational and influential accents. In modern science (Philosophy, Psychology, Rhetoric, Linguistics), logos
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Flammini, A., F. Menczer, Qiaozhu Mei, and S. Malinchik. Detecting Early Signatures of Persuasion in Information Cascades. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada605549.

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Flammini, A., F. Menczer, Qiaozhu Mei, and S. Mailinchik. Detecting Early Signatures of Persuasion in Information Cascades. Defense Technical Information Center, 2014. http://dx.doi.org/10.21236/ada605990.

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Flammini, Alessandro, F. Menczer, Qiaozhu Mei, and S. Malinchik. DESPIC: Detecting Early Signatures of Persuasion in Information Cascades. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada587273.

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Flammini, Alessandro, Filippo Menczer, Qiaozhu Mei, and Sergey Malinchik. DESPIC: Detecting Early Signatures of Persuasion in Information Cascades. Defense Technical Information Center, 2015. http://dx.doi.org/10.21236/ada624811.

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Bar, Talia, and Dean Lillard. Direct to Consumer Advertising of Pharmaceutical Drugs: Information and Persuasion. National Bureau of Economic Research, 2014. http://dx.doi.org/10.3386/w19794.

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Fafchamps, Marcel, Asadul Islam, Debayan Pakrashi, and Denni Tommasi. Diffusion in Social Networks: Experimental Evidence on Information Sharing vs Persuasion. National Bureau of Economic Research, 2024. https://doi.org/10.3386/w33285.

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Anderberg, Dan, Rachel Cassidy, Wendy Janssens, Anaya Dam, Morsink Karlijn, and Anouk van Veldhoven. Keeping the peace whilst getting your way: Information, persuasion and intimate partner violence. The IFS, 2024. http://dx.doi.org/10.1920/wp/ifs.2024.2224.

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Das, Jishnu, Joanna Härmä, Lant Pritchett, and Jason Silberstein. Forum: Why and How the Public vs. Private Schooling Debate Needs to Change. Research on Improving Systems of Education (RISE), 2023. http://dx.doi.org/10.35489/bsg-rise-misc_2023/12.

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Abstract:
“Are private schools better than public schools?” This ubiquitous debate in low- and middle-income countries is the wrong one to have. The foreword and three essays collected in this Forum each explore how to move past the stuck “public vs. private” binary. Jason Silberstein is a Research Fellow at RISE. His foreword is titled “A Shift in Perspective: Zooming Out from School Type and Bringing Neighborhood Education Systems into Focus.” It summarizes the current state of the “public vs. private” debate, outlines an alternative approach focused on neighborhood education systems, and then synthes
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