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1

Jiang, Dai You. "Pervasive Computing Architecture, Key Technologies and Issues Facing." Applied Mechanics and Materials 135-136 (October 2011): 684–87. http://dx.doi.org/10.4028/www.scientific.net/amm.135-136.684.

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This paper introduces the concept of pervasive computing, architecture, outlines the key technology of pervasive computing, including: middleware, context-aware technology, database technology, user interface technology, embedded systems technology and adaptive Technology, points out the major issues facing pervasive computing.
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Ismail, Imen. "A Pervasive System Architecture for Smart Environments." International Journal of Artificial Intelligence & Applications 3, no. 5 (2012): 113–26. http://dx.doi.org/10.5121/ijaia.2012.3510.

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ISMAIL, Anis, Abd El Salam AL HAJJAR, and Ziad Ismail. "A New System Architecture for Pervasive Computing." International Journal of UbiComp 2, no. 3 (2011): 22–37. http://dx.doi.org/10.5121/iju.2011.2302.

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4

Tawa, Michael. "Entr’acte. Performing Publics, Pervasive Media, and Architecture." Journal of Architecture 21, no. 3 (2016): 474–77. http://dx.doi.org/10.1080/13602365.2016.1181890.

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Grimm, R. "One.world: Experiences with a Pervasive Computing Architecture." IEEE Pervasive Computing 03, no. 03 (2004): 22–30. http://dx.doi.org/10.1109/mprv.2004.1321024.

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Organero, Mario Munoz, and Carlos Delgado Kloos. "Pervasive learning management system components and services for a pervasive m-learning architecture." International Journal of Mobile Learning and Organisation 1, no. 3 (2007): 275. http://dx.doi.org/10.1504/ijmlo.2007.015431.

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Ahmed, Abatal. "Context modeling-based healthcare architecture in Pervasive Computing." International Journal of Advanced Trends in Computer Science and Engineering 9, no. 4 (2020): 5613–17. http://dx.doi.org/10.30534/ijatcse/2020/210942020.

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8

Manolakos, Elias S., and Demetris G. Galatopoullos. "Service-Oriented Architectures for Pervasive Computing." International Journal of Advanced Pervasive and Ubiquitous Computing 2, no. 4 (2010): 39–62. http://dx.doi.org/10.4018/ijapuc.2010100103.

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The vision of pervasive computing is to create and manage computational spaces where large numbers of heterogeneous devices collaborate transparently to serve the user tasks all the time, anywhere. The original utility of a computer is now changing from a stand-alone tool that runs software applications to an environmentaware, context-aware tool that can enhance the user experience by executing services and carrying out his/ her tasks in an efficient manner. However, the heterogeneity of devices and the user’s mobility are among the many issues that make developing pervasive computing applicat
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Munan LI, Jing OUYANG, and Xulin LI. "COA: A New Software Architecture Model in Pervasive Computing." International Journal of Advancements in Computing Technology 5, no. 5 (2013): 526–34. http://dx.doi.org/10.4156/ijact.vol5.issue5.64.

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Burke, Jeff, Jonathan Friedman, Eitan Mendelowitz, Heemin Park, and Mani B. Srivastava. "Embedding expression: Pervasive computing architecture for art and entertainment." Pervasive and Mobile Computing 2, no. 1 (2006): 1–36. http://dx.doi.org/10.1016/j.pmcj.2005.07.002.

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Yuan, Yuan Ming, Xue Qin, Chan Le Wu, and Tao Zhou Tang. "Architecture and Data Vitalization of Smart City." Advanced Materials Research 403-408 (November 2011): 2564–68. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.2564.

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With pervasive perception and deep correlation, smart city provides wisdom city services, which accelerates the progress of digital city and optimization of city managements. Because of the ubiquitous perception and pervasive intelligent services, the key basis is the deep data correlating services on demand, which involves an amount of domains, departments, themes, spatial and temporal dimensions. For the needs of smart city, a well-designed overall architecture is proposed with detailed explanation. Furthermore, a plain data vitalization method and midware with corresponding diagram are repr
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EUZENAT, JÉRÔME, JÉRÔME PIERSON, and FANO RAMPARANY. "Dynamic context management for pervasive applications." Knowledge Engineering Review 23, no. 1 (2008): 21–49. http://dx.doi.org/10.1017/s0269888907001269.

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AbstractPervasive computing aims at providing services for human beings that interact with their environment (encompassing objects and people who reside in it). Pervasive computing applications must be able to take into account the context in which users evolve, for example, physical location, social or hierarchical position, current tasks as well as related information. These applications have to deal with the dynamic integration in the environment of new, and sometimes unexpected, elements (users or devices). In turn, the environment has to provide context information to newly designed appli
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CHEN, HARRY, TIM FININ, and ANUPAM JOSHI. "An ontology for context-aware pervasive computing environments." Knowledge Engineering Review 18, no. 3 (2003): 197–207. http://dx.doi.org/10.1017/s0269888904000025.

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This document describes COBRA-ONT, an ontology for supporting pervasive context-aware systems. COBRA-ONT, expressed in the Web Ontology Language OWL, is a collection of ontologies for describing places, agents and events and their associated properties in an intelligent meeting-room domain. This ontology is developed as a part of the Context Broker Architecture (CoBrA), a broker-centric agent architecture that provides knowledge sharing, context reasoning and privacy protection supports for pervasive context-aware systems. We also describe an inference engine for reasoning with information exp
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Li, Shiqun, Shane Balfe, Jianying Zhou, and Kefei Chen. "Enforcing trust in pervasive computing." International Journal of System of Systems Engineering 1, no. 1/2 (2008): 96. http://dx.doi.org/10.1504/ijsse.2008.018133.

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15

Veal, Alex. "Time in Japanese architecture: tradition and Tadao Ando." Architectural Research Quarterly 6, no. 4 (2002): 349–62. http://dx.doi.org/10.1017/s1359135503001878.

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Achten, Henri. "Book Review: Digital Ground: Architecture, Pervasive Computing, and Environmental Knowledge." International Journal of Architectural Computing 3, no. 2 (2005): 255–58. http://dx.doi.org/10.1260/1478077054214433.

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Resmini, Andrea, and Luca Rosati. "Pervasive Information Architecture: Designing Cross-Channel User Experiences Book Review." IEEE Transactions on Professional Communication 54, no. 4 (2011): 408–9. http://dx.doi.org/10.1109/tpc.2011.2170911.

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Kiljander, Jussi, Alfredo D'elia, Francesco Morandi, et al. "Semantic Interoperability Architecture for Pervasive Computing and Internet of Things." IEEE Access 2 (2014): 856–73. http://dx.doi.org/10.1109/access.2014.2347992.

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19

Stickells, Lee. "Conceiving an architecture of movement." Architectural Research Quarterly 14, no. 1 (2010): 41–51. http://dx.doi.org/10.1017/s1359135510000564.

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Ideas about movement were fundamental for Modernist architecture of the early twentieth century and are ubiquitous in contemporary theory and practice. The shifting theoretical terrain in which bodily movement is made sense of has continuously produced different understandings of architectural possibilities. For example, where in much early Modernism, and in present conventional practice, movement is often articulated in terms of technical, functional circulation and narrativised aesthetic experience (the architectural promenade), other recent practices adopt more ambivalent approaches. The em
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Bezerra, Irvin Soares, Dimítri De Araújo Costa, Francisco De Assis da Silva, Carlos Alberto Isaza, and Geuba Maria Bernardo da Silva. "ANALYSIS OF THE “POKÉMON GO” ENVIRONMENT CONSIDERING THE PERVASIVE INFORMATION ARCHITECTURE." ENVIRONMENTAL SMOKE 1, no. 2 (2018): 15–29. http://dx.doi.org/10.32435/envsmoke.20181215-29.

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In Information Science research related to the use of information has been developed, with influence of information technology and telecommunications. Its development was more accelerated in the post-industrial period when society began to produce a large amount of information. In the 21st century, access to information through the use of the Internet with smartphones has become something within reach of the population, providing an increase in communication. The objective of this work was to analyze the “Pokémon GO” application, considering the Architecture of Pervasive Information in which,
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Tiwari, Basant, and Vivek Tiwari. "An Intelligent Multi-Objective Framework of Pervasive Information Computing." International Journal of Healthcare Information Systems and Informatics 13, no. 4 (2018): 15–27. http://dx.doi.org/10.4018/ijhisi.2018100102.

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This article describes how electronic healthcare has been the key application of pervasive computing innovations to enhance healthcare quality and protect human lives. Specific patients of constant sicknesses and elderly individuals, by and large, may oblige continuous observing of their wellbeing status wherever they are. In this regard, remote patient monitoring technology plays the various important role through wearable devices to monitor patient's physiological figures. But, this must ensure some broad issues like, wearability, adaptability, interoperability, integration, security, and ne
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22

Schmidt, Tyson. ""... the menace posed to public healthy "insantiary pahs": Sir Māui Pōmare's clean up of Māori architecture." Architectural History Aotearoa 8 (January 1, 2011): 47–57. http://dx.doi.org/10.26686/aha.v8i.7100.

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Apirana Ngata, Te Puea Hērangi and Wiremu Rātana each left behind what Deidre Brown calls "a major architectural movement" – Ngata staged an architectural renaissance based on traditional practices, Te Puea looked to develop a blending of building practices, and Rātana pointed to a new direction altogether. Sir Māui Pōmare, however, left no distinctive architecture that embodied his views of his people's future, and has largely been overlooked in New Zealand's architectural history as a result. Pōmare's crusade to improve the health of Māori communities, however, did have a pervasive and direc
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23

Anthony Jnr, Bokolo, Sobah Abbas Petersen, Markus Helfert, Dirk Ahlers, and John Krogstie. "Modeling pervasive platforms and digital services for smart urban transformation using an enterprise architecture framework." Information Technology & People 34, no. 4 (2021): 1285–312. http://dx.doi.org/10.1108/itp-07-2020-0511.

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PurposeIn smart cities pervasive systems are deployed by enterprises and stakeholders in municipalities to provide digital services to citizens. But cities are faced with the challenge of achieving system pluggability, mainly service integration due to numerous actors and systems needed for smart urban transformation. Hence, there is need to employ a comprehensive and holistic approach to help achieve service integration of pervasive platforms. Therefore, this study presents an Enterprise Architecture Framework (EAF) to support smart urban transformation.Design/methodology/approachIn this stud
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24

Lim, Shin-Young, and Sumi Helal. "Inter-space Interaction Issues Impacting Middleware Architecture of Ubiquitous Pervasive Computing." International Journal of Fuzzy Logic and Intelligent Systems 8, no. 1 (2008): 42–51. http://dx.doi.org/10.5391/ijfis.2008.8.1.042.

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25

Freitas, Leandro O., Rafael T. Pereira, Henrique G. G. Pereira, et al. "A Methodology for an Architecture of Pervasive Systems to Homecare Environments." Procedia Technology 5 (2012): 820–29. http://dx.doi.org/10.1016/j.protcy.2012.09.091.

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26

Padovitz, Amir, Seng W. Loke, and Arkady Zaslavsky. "The ECORA framework: A hybrid architecture for context-oriented pervasive computing." Pervasive and Mobile Computing 4, no. 2 (2008): 182–215. http://dx.doi.org/10.1016/j.pmcj.2007.10.002.

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27

Baktir, Ahmet C., Can Tunca, Atay Ozgovde, Gulustu Salur, and Cem Ersoy. "SDN-Based Multi-Tier Computing and Communication Architecture for Pervasive Healthcare." IEEE Access 6 (2018): 56765–81. http://dx.doi.org/10.1109/access.2018.2873907.

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28

Hilal, Allaa R., and Otman A. Basir. "A Scalable Sensor Management Architecture Using BDI Model for Pervasive Surveillance." IEEE Systems Journal 9, no. 2 (2015): 529–41. http://dx.doi.org/10.1109/jsyst.2014.2334071.

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29

Kvalnes, Age, Dag Johansen, Robbert van Renesse, Fred B. Schneider, and Steffen Viken Valvag. "Omni-Kernel: An Operating System Architecture for Pervasive Monitoring and Scheduling." IEEE Transactions on Parallel and Distributed Systems 26, no. 10 (2015): 2849–62. http://dx.doi.org/10.1109/tpds.2014.2362540.

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30

Amaral, Leonardo A., Fabiano P. Hessel, Eduardo A. Bezerra, Jerônimo C. Corrêa, Oliver B. Longhi, and Thiago F. O. Dias. "eCloudRFID – A mobile software framework architecture for pervasive RFID-based applications." Journal of Network and Computer Applications 34, no. 3 (2011): 972–79. http://dx.doi.org/10.1016/j.jnca.2010.04.005.

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31

Li, Ming, John Harris, Min Chen, et al. "Architecture and protocol design for a pervasive robot swarm communication networks." Wireless Communications and Mobile Computing 11, no. 8 (2009): 1092–106. http://dx.doi.org/10.1002/wcm.856.

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32

Shao, H., L. C. Burrage, D. S. Sinasac, et al. "Genetic architecture of complex traits: Large phenotypic effects and pervasive epistasis." Proceedings of the National Academy of Sciences 105, no. 50 (2008): 19910–14. http://dx.doi.org/10.1073/pnas.0810388105.

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33

Chang, Shuchih Ernest, and Boris Minkin. "The implementation of a secure and pervasive multimodal Web system architecture." Information and Software Technology 48, no. 6 (2006): 424–32. http://dx.doi.org/10.1016/j.infsof.2005.12.012.

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34

Kim, Kangseok, Wonjeong Ha, Okkyung Choi, et al. "An interactive pervasive whiteboard based on MVC architecture for ubiquitous collaboration." Multimedia Tools and Applications 74, no. 5 (2013): 1557–76. http://dx.doi.org/10.1007/s11042-013-1458-0.

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Dourlens, Sébastien, and Amar Ramdane-Cherif. "Cognitive Memory for Semantic Agents Architecture in Robotic Interaction." International Journal of Cognitive Informatics and Natural Intelligence 5, no. 1 (2011): 43–58. http://dx.doi.org/10.4018/jcini.2011010103.

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Since 1960, AI researchers have worked on intelligent and reactive architectures capable of managing multiple events and acts in the environment. This issue is part of the Robotics domain. An extraction of meaning at different levels of abstraction and the decision process must be implemented in the robot brain to accomplish the multimodal interaction with humans in a human environment. This paper presents a semantic agents architecture giving the robot the ability to understand what is happening and thus provide more robust responses. Intelligence and knowledge about objects like behaviours i
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36

Zahoor, Saniya, and Shabir A.Sofi. "Internet of Things: A Review of Functionality, Applications, Architectures and Challenges." Journal of University of Shanghai for Science and Technology 23, no. 09 (2021): 1216–24. http://dx.doi.org/10.51201/jusst/21/09676.

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The Internet of Things (IoT) is an emerging paradigm that embodies the vision of merging smart objects while utilizing the internet as the backbone of the communication system to establish a smart interaction among physical entities in pervasive environments. In IoT, data is generated in realtime and stored in permanent repositories. Additional data in the form of meta-data that describes things adds to the data volume and to manage this data, architecture is required. IoT finds its applicability in a plethora of applications such as transportation, smart city, smart health, smart environment,
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Burge, Mark. "Pervasive computing in the undergraduate curriculum." ACM SIGCSE Bulletin 36, no. 1 (2004): 181–82. http://dx.doi.org/10.1145/1028174.971366.

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38

He, Yang, Shah Nazir, Baisheng Nie, Sulaiman Khan, and Jianhui Zhang. "Developing an Efficient Deep Learning-Based Trusted Model for Pervasive Computing Using an LSTM-Based Classification Model." Complexity 2020 (September 9, 2020): 1–6. http://dx.doi.org/10.1155/2020/4579495.

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Mobile and pervasive computing is one of the recent paradigms available in the area of information technology. The role of pervasive computing is foremost in the field where it provides the ability to distribute computational services to the surroundings where people work and leads to issues such as trust, privacy, and identity. To provide an optimal solution to these generic problems, the proposed research work aims to implement a deep learning-based pervasive computing architecture to address these problems. Long short-term memory architecture is used during the development of the proposed t
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Xie, Xiao Lan, and Guo Yong Cai. "Research of Application Mode of Manufacturing Grid in Pervasive Environment." Applied Mechanics and Materials 312 (February 2013): 694–98. http://dx.doi.org/10.4028/www.scientific.net/amm.312.694.

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The paper proposes two application modes which are Services request model and services provided - request mode in the pervasive environment. The detail architecture of manufacturing Grid based on services provided - request mode is presented and analyzed.
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40

Lima, Christopher, Mário Antunes, Diogo Gomes, Rui Aguiar, and Telma Mota. "A Context-Aware Framework for Collaborative Activities in Pervasive Communities." International Journal of Distributed Systems and Technologies 5, no. 2 (2014): 31–43. http://dx.doi.org/10.4018/ijdst.2014040103.

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Pervasive environments involve the interaction of users with the objects that surround them and also other participants. In this way, pervasive communities can lead the user to participate beyond traditional pervasive spaces, enabling the cooperation among groups taking into account not only individual interests, but also the collective and social context. In this study, the authors explore the potential of using context-aware information in CSCW application in order to support collaboration in pervasive environments. In particular this paper describes the approach used in the design and devel
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Perich, Filip, Anupam Joshi, Yelena Yesha, and Tim Finin. "Collaborative joins in a pervasive computing environment." VLDB Journal 14, no. 2 (2005): 182–96. http://dx.doi.org/10.1007/s00778-004-0127-3.

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42

Helal, Sumi. "The Landscape of Pervasive Computing Standards." Synthesis Lectures on Mobile and Pervasive Computing 5, no. 1 (2010): 1–89. http://dx.doi.org/10.2200/s00267ed1v01y201004mpc007.

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43

Cilardo, Alessandro, Nicola Mazzocca, and Paolo Prinetto. "An abstraction layer enabling pervasive hardware-reconfigurable systems." International Journal of Embedded Systems 10, no. 5 (2018): 366. http://dx.doi.org/10.1504/ijes.2018.095024.

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Mazzocca, Nicola, Paolo Prinetto, and Alessandro Cilardo. "An abstraction layer enabling pervasive hardware-reconfigurable systems." International Journal of Embedded Systems 10, no. 5 (2018): 366. http://dx.doi.org/10.1504/ijes.2018.10015749.

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45

Coronato, Antonio, and Giuseppe DE Pietro. "Formal specification of wireless and pervasive healthcare applications." ACM Transactions on Embedded Computing Systems 10, no. 1 (2010): 1–18. http://dx.doi.org/10.1145/1814539.1814551.

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Liu, Hui, Fuli Qu, Zhenmei Yu, and Yanhui Guo. "A TAO-based adaptive middleware for pervasive computing." International Journal of Embedded Systems 14, no. 2 (2021): 108. http://dx.doi.org/10.1504/ijes.2021.10036091.

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Guo, Yanhui, Zhenmei Yu, Fuli Qu, and Hui Liu. "A TAO-based adaptive middleware for pervasive computing." International Journal of Embedded Systems 14, no. 2 (2021): 108. http://dx.doi.org/10.1504/ijes.2021.113825.

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48

Lu Yan. "Enable Pervasive Computing with Java." IEEE Distributed Systems Online 6, no. 6 (2005): 4. http://dx.doi.org/10.1109/mdso.2005.30.

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49

Brajkovic, Jelena, and Lidija Djokic. "Principles and modes of new media architecture." Facta universitatis - series: Architecture and Civil Engineering 15, no. 2 (2017): 239–49. http://dx.doi.org/10.2298/fuace170303018b.

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The contemporary age is marked by the rapidly advanced digital revolution, unstoppable rise of computer technologies and omnipresence of technological advancements in all aspects of everyday life. In the information era, computer technologies have become pervasive, ubiquitous and dominant. Their hybridization with previously present media forms resulted in the emergence of a new and exuberant field of new media and technologies. New media is a hybrid field of computer based technological forms, which are used in contemporary practice, not only as tool, but also as an expressive medium. Because
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Jiang, Weiyu, Bingyang Liu, Chuang Wang, and Xue Yang. "Security-Oriented Network Architecture." Security and Communication Networks 2021 (May 26, 2021): 1–16. http://dx.doi.org/10.1155/2021/6694650.

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Internet benefits societies by constantly connecting devices and transmitting data across the world. However, due to the lack of architectural built-in security, the pervasive network attacks faced by the entire information technology are considered to be unending and inevitable. As Internet evolves, security issues are regularly fixed according to a patch-like strategy. Nevertheless, the patch-like strategy generally results in arms races and passive situations, leaving an endless lag in both existing and emerging attacking surface. In this paper, we present NAIS (Network Architecture with In
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