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1

Gose, Stephen. Kiwijs Game Design Workbook: Game Development Workbook Using Kiwi JavaScript Game Framework Engine. Independently Published, 2016.

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2

Phaser. js Game Design Workbook: Game Development Guide Using Phaser JavaScript Game Framework. Independently Published, 2016.

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3

Phaser. js Game Design Workbook: Game Development Guide Using Phaser JavaScript Game Framework. Independently Published, 2016.

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4

Kiwijs Game Design Workbook: Game Development Workbook Using Kiwi JavaScript Game Framework Engine. Independently Published, 2016.

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5

Solarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.

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6

Solarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.

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7

Solarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.

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8

Solarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.

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Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. A K Peters/CRC Press, 2017.

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10

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. Taylor & Francis Group, 2016.

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11

Chico, Carey. Framework for Game Production: Reducing the Cone of Uncertainty. Taylor & Francis Group, 2019.

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12

Phaser Game Design Workbook: Game Development Guide Using HTML5 and Phaser V2. X. X. Gaming Framework. Independently Published, 2019.

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13

hu, yang. Android Games Design Patterns: Step by Step Use Design Pattern to Build Android Game Framework. Independently Published, 2020.

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14

Wihlidal, Graham. Game Engine Toolset Development. Course Technology PTR, 2006.

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15

Game engine toolset development. Thomson Course Technology, 2006.

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16

Jordan, Jorge. Getting Started with SpriteKit: Develop Fun and Exciting Games and Create Amazing Animations for Your Existing Apps with SpriteKit, Apple's 2D Game Development Framework. Packt Publishing, Limited, 2016.

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17

Itterheim, Steffen. Learn IPhone and IPad Cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications. Apress L. P., 2011.

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18

Sport and gender equality game plan: guidelines for gender-transformative sport policies and programmes. UNESCO, 2024. https://doi.org/10.54678/olbr4926.

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UNESCO's Sport and Gender Equality Game Plan has been developed within the framework of Fit for Life and with the support of UN Women and the Spotlight Initiative to end violence against women and girls. It aims to support decision-makers in government and sports organizations design and deliver evidence-based policies and programmes that advance sustainable, social transformations related to gender equality in and through sports. The Sport and Gender Equality Game Plan has been called for by practitioners, experts and representatives of the 110 countries participating in UNESCO’s 7th Global C
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19

Jotterand, Fabrice, Marcello Ienca, Tenzin Wangmo, and Bernice Elger, eds. Intelligent Assistive Technologies for Dementia. Oxford University Press, 2019. http://dx.doi.org/10.1093/med/9780190459802.001.0001.

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The development and implementation of intelligent assistive technologies (IATs) to compensate for the specific physical and cognitive deficits of older adults with dementia have been recognized by many as one of the most promising approaches to this emerging financial and caregiving burden. In the past 15 years, advancements in artificial intelligence (AI), pervasive and ubiquitous computing (PUC), and other advanced trends in software and hardware technology have led to the development and design of a wide range of IATs to help older people compensate for the physical and sensory deficits tha
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