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1

Jahn-Sudmann, Andreas, and Ralf Stockmann, eds. Computer Games as a Sociocultural Phenomenon. Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583306.

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2

1974-, Jahn-Sudmann Andreas, and Stockmann Ralf 1973-, eds. Computer games as a sociocultural phenomenon: Games without frontiers, war without tears. Palgrave Macmillan, 2007.

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3

Coupland, Douglas. Lara's Book: Lara Croft and the Tomb Raider Phenomenon. Prima Publishing, 1998.

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4

Cazenave, Tristan, Mark H. M. Winands, and Hiroyuki Iida, eds. Computer Games. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05428-5.

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5

Cazenave, Tristan, Mark H. M. Winands, and Abdallah Saffidine, eds. Computer Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75931-9.

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6

Cazenave, Tristan, Mark H. M. Winands, and Yngvi Björnsson, eds. Computer Games. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-14923-3.

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7

Cazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57969-6.

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8

Cazenave, Tristan, Abdallah Saffidine, and Nathan Sturtevant, eds. Computer Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24337-1.

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9

Cazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39402-2.

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10

L, Levy David N., ed. Computer games. Springer-Verlag, 1988.

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11

Levy, David N. L., ed. Computer Games I. Springer New York, 1988. http://dx.doi.org/10.1007/978-1-4613-8716-9.

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12

Levy, David N. L., ed. Computer Games II. Springer US, 1988. http://dx.doi.org/10.1007/978-1-4613-8754-1.

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13

Huffman, Eddie. Classic computer games. Compute Books, 1994.

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14

E, Higgins George, ed. Cybercrime: An introduction to an emerging phenomenon. McGraw-Hill Higher Education, 2010.

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15

Browne, Cameron, Akihiro Kishimoto, and Jonathan Schaeffer, eds. Advances in Computer Games. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11488-5.

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16

Plaat, Aske, Jaap van den Herik, and Walter Kosters, eds. Advances in Computer Games. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27992-3.

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17

van den Herik, H. Jaap, and Pieter Spronck, eds. Advances in Computer Games. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12993-3.

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18

Winands, Mark H. M., H. Jaap van den Herik, and Walter A. Kosters, eds. Advances in Computer Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71649-7.

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19

van den Herik, H. Jaap, Shun-Chin Hsu, Tsan-sheng Hsu, and H. H. L. M. Donkers, eds. Advances in Computer Games. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11922155.

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20

van den Herik, H. Jaap, and Aske Plaat, eds. Advances in Computer Games. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31866-5.

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21

Cazenave, Tristan, Jaap van den Herik, Abdallah Saffidine, and I.-Chen Wu, eds. Advances in Computer Games. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-65883-0.

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22

Herik, H. Jaap, Hiroyuki Iida, and Ernst A. Heinz, eds. Advances in Computer Games. Springer US, 2004. http://dx.doi.org/10.1007/978-0-387-35706-5.

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23

Ltd, Mintel International Group, ed. Video and Computer Games. Mintel International, 1996.

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24

Ltd, Mintel International Group, ed. Video and computer games. Mintel International, 2002.

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25

Group, Mintel International, ed. Video and computer games. Mintel International Group, 2002.

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26

Group, Mintel International, ed. Video and computer games. Mintel International Group, 1998.

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27

Hartisch, Michael, Chu-Hsuan Hsueh, and Jonathan Schaeffer, eds. Advances in Computer Games. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-54968-7.

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28

Fabio, Policarpo, ed. 3D games. Addison-Wesley, 2001.

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29

Marcus, Milton, Betts Robin, and Waldock Henry, eds. Games. Gloucester Press, 1985.

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30

Robbins, Judd. Amazing Windows games. Sybex, 1993.

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31

Michael, Knight, ed. Hottest PC games. Prima Pub., 1998.

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32

Shankar, Aditya Ravi. Pro HTML5 Games. Apress, 2012.

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33

Miley, George H. Laser Interaction and Related Plasma Phenomena: Volume10. Springer US, 1992.

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34

Koskelin, Al. Linux games. No Starch Press, 2000.

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35

Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. Palgrave Macmillan, 2008.

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36

Computer Games As a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. Palgrave Macmillan, 2008.

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37

Computer Games As a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. Palgrave Macmillan Limited, 2008.

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38

(Editor), Andreas Jahn-Sudmann, and Ralf Stockmann (Editor), eds. Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears. Palgrave Macmillan, 2008.

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39

Rowley, Tom, David Nichols, Tom Farrand, and Matt Avery. Brands and Gaming: The Computer Gaming Phenomenon and the Impact of Brands on Gaming. Palgrave Macmillan, 2006.

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40

Video Games: A Popular Culture Phenomenon. Taylor & Francis Group, 2017.

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41

Video Games: A Popular Culture Phenomenon. Transaction Publishers, 2002.

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42

Video Games: A Popular Culture Phenomenon. Taylor & Francis Group, 2017.

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43

Berger, Arthur. Video Games: A Popular Culture Phenomenon. Transaction Publishers, 2002.

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44

Video Games: A Popular Culture Phenomenon. Taylor & Francis Group, 2017.

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45

Harrison, Paul. Mind Games: Inside the Serial Killer Phenomenon. Urbane Publications, 2018.

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46

Cazenave, Tristan, Hiroyuki Iida, and Mark H. M. Winands. Computer Games. Springer, 2014.

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47

Computer Games. Greenhaven Publishing LLC, 2023.

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48

Cazenave, Tristan, Mark H. M. Winands, and Abdallah Saffidine. Computer Games. Springer, 2018.

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49

Cazenave, Tristan, Mark H. M. Winands, and Yngvi Björnsson. Computer Games. Springer, 2014.

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50

Grady, Patricia. Computer Games. Kingfisher, 1985.

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