Books on the topic 'Phenomenon of computer games'
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Jahn-Sudmann, Andreas, and Ralf Stockmann, eds. Computer Games as a Sociocultural Phenomenon. Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583306.
Full text1974-, Jahn-Sudmann Andreas, and Stockmann Ralf 1973-, eds. Computer games as a sociocultural phenomenon: Games without frontiers, war without tears. Palgrave Macmillan, 2007.
Find full textCoupland, Douglas. Lara's Book: Lara Croft and the Tomb Raider Phenomenon. Prima Publishing, 1998.
Find full textCazenave, Tristan, Mark H. M. Winands, and Hiroyuki Iida, eds. Computer Games. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05428-5.
Full textCazenave, Tristan, Mark H. M. Winands, and Abdallah Saffidine, eds. Computer Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75931-9.
Full textCazenave, Tristan, Mark H. M. Winands, and Yngvi Björnsson, eds. Computer Games. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-14923-3.
Full textCazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57969-6.
Full textCazenave, Tristan, Abdallah Saffidine, and Nathan Sturtevant, eds. Computer Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24337-1.
Full textCazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39402-2.
Full textLevy, David N. L., ed. Computer Games I. Springer New York, 1988. http://dx.doi.org/10.1007/978-1-4613-8716-9.
Full textLevy, David N. L., ed. Computer Games II. Springer US, 1988. http://dx.doi.org/10.1007/978-1-4613-8754-1.
Full textE, Higgins George, ed. Cybercrime: An introduction to an emerging phenomenon. McGraw-Hill Higher Education, 2010.
Find full textBrowne, Cameron, Akihiro Kishimoto, and Jonathan Schaeffer, eds. Advances in Computer Games. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11488-5.
Full textPlaat, Aske, Jaap van den Herik, and Walter Kosters, eds. Advances in Computer Games. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27992-3.
Full textvan den Herik, H. Jaap, and Pieter Spronck, eds. Advances in Computer Games. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12993-3.
Full textWinands, Mark H. M., H. Jaap van den Herik, and Walter A. Kosters, eds. Advances in Computer Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71649-7.
Full textvan den Herik, H. Jaap, Shun-Chin Hsu, Tsan-sheng Hsu, and H. H. L. M. Donkers, eds. Advances in Computer Games. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11922155.
Full textvan den Herik, H. Jaap, and Aske Plaat, eds. Advances in Computer Games. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31866-5.
Full textCazenave, Tristan, Jaap van den Herik, Abdallah Saffidine, and I.-Chen Wu, eds. Advances in Computer Games. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-65883-0.
Full textHerik, H. Jaap, Hiroyuki Iida, and Ernst A. Heinz, eds. Advances in Computer Games. Springer US, 2004. http://dx.doi.org/10.1007/978-0-387-35706-5.
Full textLtd, Mintel International Group, ed. Video and Computer Games. Mintel International, 1996.
Find full textLtd, Mintel International Group, ed. Video and computer games. Mintel International, 2002.
Find full textGroup, Mintel International, ed. Video and computer games. Mintel International Group, 2002.
Find full textGroup, Mintel International, ed. Video and computer games. Mintel International Group, 1998.
Find full textHartisch, Michael, Chu-Hsuan Hsueh, and Jonathan Schaeffer, eds. Advances in Computer Games. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-54968-7.
Full textMarcus, Milton, Betts Robin, and Waldock Henry, eds. Games. Gloucester Press, 1985.
Find full textMiley, George H. Laser Interaction and Related Plasma Phenomena: Volume10. Springer US, 1992.
Find full textComputer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. Palgrave Macmillan, 2008.
Find full textComputer Games As a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. Palgrave Macmillan, 2008.
Find full textComputer Games As a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. Palgrave Macmillan Limited, 2008.
Find full text(Editor), Andreas Jahn-Sudmann, and Ralf Stockmann (Editor), eds. Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears. Palgrave Macmillan, 2008.
Find full textRowley, Tom, David Nichols, Tom Farrand, and Matt Avery. Brands and Gaming: The Computer Gaming Phenomenon and the Impact of Brands on Gaming. Palgrave Macmillan, 2006.
Find full textBerger, Arthur. Video Games: A Popular Culture Phenomenon. Transaction Publishers, 2002.
Find full textHarrison, Paul. Mind Games: Inside the Serial Killer Phenomenon. Urbane Publications, 2018.
Find full textCazenave, Tristan, Hiroyuki Iida, and Mark H. M. Winands. Computer Games. Springer, 2014.
Find full textCazenave, Tristan, Mark H. M. Winands, and Abdallah Saffidine. Computer Games. Springer, 2018.
Find full textCazenave, Tristan, Mark H. M. Winands, and Yngvi Björnsson. Computer Games. Springer, 2014.
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