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1

Philosophie des jeux vidéo. Paris: Editions la Découverte, 2011.

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2

Burgun, Keith. Game design theory: A new philosophy for understanding games. Boca Raton, FL: A K Peters/CRC Press, 2012.

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3

Game design theory: A new philosophy for understanding games. Boca Raton, FL: A K Peters/CRC Press, 2012.

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4

The ethics of computer games. Cambridge, MA: MIT Press, 2009.

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5

The art of videogames. Malden, MA: Wiley-Blackwell, 2009.

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6

The art of failure: An essay on the pain of playing video games. Cambridge, Mass: MIT Press, 2013.

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7

Gaming: Essays on algorithmic culture. Minneapolis, MN: University of Minnesota Press, 2005.

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8

Vice city virtue: Moral issues in digital game play. Leuven: Acco, 2011.

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9

Ethics and game design: Teaching values through play. Hershey, PA: Information Science Reference, 2010.

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10

Allison, Anne. Millennial monsters: Japanese toys and the global imagination. Berkeley: University of California Press, 2006.

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11

McCoy, Lisa. Video Games. New York: Infobase Pub., 2010.

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12

Video games. Detroit: Lucent Books, 2009.

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13

McCoy, Lisa. Video games. New York: Ferguson, 2010.

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14

1977-, Espejo Roman, ed. Video games. Farmington Hills, MI: Greenhaven Press, 2003.

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15

Pratchett, Rhianna. Video games. New York: Crabtree Pub., 2009.

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16

Video games. New York: Ferguson, 2010.

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17

Video games. New York, USA: Random House, 1994.

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18

Hile, Kevin. Video games. Farmington Hills, MI: Lucent Books, 2009.

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19

Jozefowicz, Chris. Video games. Pleasantville, NY: Gareth Stevens Pub., 2010.

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20

Amoroso, Paolo. Video games. Derby: Derbyshire College of Higher Education, 1991.

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21

Video games. Detroit: Greenhaven Press, 2010.

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22

Parks, Peggy J. Video games. San Diego, CA: ReferencePoint Press, 2008.

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23

Erlbach, Arlene. Video Games. Minneapolis, MN: Lerner Publications, 1995.

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24

Violent video games. Farmington Hills, Mich: Greenhaven Press, A part of Gale, Cengage Learning, 2015.

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25

Parliament, Great Britain. Video Games Bill. London: Stationery Office, 2005.

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26

Tringham, Neal. Science fiction video games. Boca Raton: CRC Press, 2015.

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27

Marcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.

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28

Writing for video games. London: A. & C. Black, 2006.

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29

Sex in video games. Boston, Mass: Charles River Media, 2007.

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30

Cogburn, Jon, and Mark Silcox. Philosophy Through Video Games. Routledge, 2008.

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31

Cogburn, Jon, and Mark Silcox. Philosophy Through Video Games. Routledge, 2009. http://dx.doi.org/10.4324/9780203877869.

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32

Philosophy Through Video Games. Routledge, 2008.

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33

Halo And Philosophy Intellect Evolved. Open Court Publishing Company, 2011.

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34

Irwin, William, and Luke Cuddy. BioShock and Philosophy: Irrational Game, Rational Book. Wiley & Sons, Incorporated, John, 2015.

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35

Irwin, William, and Luke Cuddy. BioShock and Philosophy: Irrational Game, Rational Book. Wiley & Sons, Incorporated, John, 2015.

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36

Irwin, William, and Luke Cuddy. BioShock and Philosophy: Irrational Game, Rational Book. Wiley & Sons, Incorporated, John, 2015.

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37

Mol, Angus A. A., Csilla E. Ariese-Vandemeulebroucke, Krijn H. J. Boom, and Aris Politopoulos. Interactive Past: Archaeology, Heritage, and Video Games. Sidestone Press, 2017.

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38

Mol, Angus A. A., Csilla E. Ariese-Vandemeulebroucke, Krijn H. J. Boom, and Aris Politopoulos. Interactive Past: Archaeology, Heritage, and Video Games. Sidestone Press, 2017.

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39

Griliopoulos, Daniel, and Jordan Erica Webber. Ten Things Video Games Can Teach Us : (about Life, Philosophy and Everything). Little, Brown Book Group Limited, 2019.

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40

Jason, Blahuta, and Beaulieu Michel, eds. Final fantasy and philosophy: The ultimate walkthrough. Hoboken, N.J: J. Wiley, 2010.

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41

Holmes, Alexander. Controller Revolution: Why Video Games Are the Future of Philosophy. Independently Published, 2020.

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42

1980-, Cuddy Luke, ed. The Legend of Zelda and philosophy: I link thereforeI am. Chicago, Ill: Open Court, 2009.

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43

Hilvoorde, Ivo Van. Sport and Play in a Digital World. Taylor & Francis Group, 2017.

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44

Edited by Juan Carlos Piñeiro-Escoriaza ; music by David Gregory Byrne, ed. Second skin. Los Angeles, Calif.: Liberation Entertainment, 2009.

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45

Digital Games As History. Taylor & Francis Group, 2016.

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46

Digital Games As History. Taylor & Francis Group, 2018.

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47

Beyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.

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48

Sicart, Miguel. Beyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.

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49

Sicart, Miguel. Beyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.

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50

Sicart, Miguel. Beyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.

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