Journal articles on the topic 'Photo-realistic computer graphics'
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Garvey, Gregory P. "Life Drawing and 3D Figure Modeling with MAYA: Developing Alternatives to Photo-Realistic Modeling." Leonardo 35, no. 3 (2002): 303–10. http://dx.doi.org/10.1162/002409402760105325.
Full textYang, Shunyu. "NeRF-based Real-Time Rendering Photo-Realistic Graphics Methods Review." Transactions on Computer Science and Intelligent Systems Research 5 (August 12, 2024): 397–403. http://dx.doi.org/10.62051/26c21r61.
Full textJ, Benjamin Douglas. "Analysis of Ray Tracing Methodology and Techniques and its Distinction from other Render Models." International Journal for Research in Applied Science and Engineering Technology 10, no. 8 (2022): 1205–9. http://dx.doi.org/10.22214/ijraset.2022.46397.
Full textNAKAMAE, EIHACHIRO. "AN OVERVIEW OF PHOTO-REALISM FOR OUTDOOR SCENES." International Journal of Image and Graphics 01, no. 01 (2001): 27–43. http://dx.doi.org/10.1142/s0219467801000049.
Full textSun, Di, Rui Zhan, Jiawan Zhang, and Gang Pan. "Realistic Story Visualization from Online Photo Collections." Journal of Computer-Aided Design & Computer Graphics 30, no. 8 (2018): 1479. http://dx.doi.org/10.3724/sp.j.1089.2018.16765.
Full textBaskar, Chanthini, Guga Priya Govindasamy, Sasithradevi Anbalagan, and Sindha Mohamed Mansoor Roomi. "Computer Graphic and Photographic Image Classification Using Transfer Learning Approach." Traitement du Signal 39, no. 4 (2022): 1267–73. http://dx.doi.org/10.18280/ts.390419.
Full textShin, Yoon-Seo, and Jeong-Hyun Lee. "Axonometric projection Study for Multilateral Expression of Art Hair." Korean Society of Beauty and Art 24, no. 2 (2023): 265–80. http://dx.doi.org/10.18693/jksba.2023.24.2.265.
Full textEljadid, Mahmoud Geat, Amar Aggoun, and Osama H. Attallah. "Near to Real-time Computer Generation of 3D Holoscopic Images." International Science and Technology Journal 34, no. 1 (2024): 1–17. http://dx.doi.org/10.62341/namo2725.
Full textChandran, Prashanth, Sebastian Winberg, Gaspard Zoss, et al. "Rendering with style." ACM Transactions on Graphics 40, no. 6 (2021): 1–14. http://dx.doi.org/10.1145/3478513.3480509.
Full textDeng, Xiaoming, Yinda Zhang, Jian Shi, et al. "Hand Pose Understanding With Large-Scale Photo-Realistic Rendering Dataset." IEEE Transactions on Image Processing 30 (2021): 4275–90. http://dx.doi.org/10.1109/tip.2021.3070439.
Full textTadeja, Slawomir Konrad, Wojciech Rydlewicz, Yupu Lu, et al. "Measurement and Inspection of Photo-Realistic 3-D VR Models." IEEE Computer Graphics and Applications 41, no. 6 (2021): 143–51. http://dx.doi.org/10.1109/mcg.2021.3114955.
Full textVerbiest, F., G. Willems, and L. Van Gool. "Image-based rendering for photo-realistic visualization." Virtual and Physical Prototyping 1, no. 1 (2006): 19–30. http://dx.doi.org/10.1080/17452750500283533.
Full textLiu, Xiaoju. "An overview of Neural Radiance Fields." Applied and Computational Engineering 45, no. 1 (2024): 1–6. http://dx.doi.org/10.54254/2755-2721/45/20241016.
Full textCui, Ziwei. "Application of Line Integral Convolution Techniques in the Generation of Fine Art Painting Effects." Mobile Information Systems 2022 (July 4, 2022): 1–7. http://dx.doi.org/10.1155/2022/6872214.
Full textMa, Li, Xiaoyu Li, Jing Liao, et al. "Neural Parameterization for Dynamic Human Head Editing." ACM Transactions on Graphics 41, no. 6 (2022): 1–15. http://dx.doi.org/10.1145/3550454.3555494.
Full textGong, Han, Graham D. Finlayson, Robert B. Fisher, and Fufu Fang. "3D color homography model for photo-realistic color transfer re-coding." Visual Computer 35, no. 3 (2017): 323–33. http://dx.doi.org/10.1007/s00371-017-1462-x.
Full textHalaguru, Basavarajappa Basanth Kumar, and Rajanna Chennamma Haranahalli. "Dataset for classification of computer graphic images and photographic images." International Journal of Artificial Intelligence (IJ-AI) 11, no. 1 (2022): 137–47. https://doi.org/10.11591/ijai.v11.i1.pp137-147.
Full textXue, Yuan, Yuan-Chen Guo, Han Zhang, Tao Xu, Song-Hai Zhang, and Xiaolei Huang. "Deep image synthesis from intuitive user input: A review and perspectives." Computational Visual Media 8, no. 1 (2021): 3–31. http://dx.doi.org/10.1007/s41095-021-0234-8.
Full textLuo, Haimin, Teng Xu, Yuheng Jiang, et al. "Artemis." ACM Transactions on Graphics 41, no. 4 (2022): 1–19. http://dx.doi.org/10.1145/3528223.3530086.
Full textBao, Linchao, Xiangkai Lin, Yajing Chen, et al. "High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies." ACM Transactions on Graphics 41, no. 1 (2022): 1–21. http://dx.doi.org/10.1145/3472954.
Full textBuisine, Jérôme, André Bigand, Rémi Synave, Samuel Delepoulle, and Christophe Renaud. "Stopping Criterion during Rendering of Computer-Generated Images Based on SVD-Entropy." Entropy 23, no. 1 (2021): 75. http://dx.doi.org/10.3390/e23010075.
Full textHabermann, Marc, Lingjie Liu, Weipeng Xu, Gerard Pons-Moll, Michael Zollhoefer, and Christian Theobalt. "HDHumans." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 3 (2023): 1–23. http://dx.doi.org/10.1145/3606927.
Full textSumit, Gunjate, Nakhate Tushar, Kshirsagar Tushar, and Sapat Yash. "Sketch to Image using GAN." International Journal of Innovative Science and Research Technology 8, no. 1 (2023): 772–77. https://doi.org/10.5281/zenodo.7588232.
Full textZhao, Fuqiang, Yuheng Jiang, Kaixin Yao, et al. "Human Performance Modeling and Rendering via Neural Animated Mesh." ACM Transactions on Graphics 41, no. 6 (2022): 1–17. http://dx.doi.org/10.1145/3550454.3555451.
Full textDandekar, Anushree, Rohini Malladi, Payal Gore, and Dr Vipul Dalal. "Text to Image Synthesis using Generative Adversarial Networks." International Journal for Research in Applied Science and Engineering Technology 11, no. 4 (2023): 2723–30. http://dx.doi.org/10.22214/ijraset.2023.50584.
Full textHu, Ruizhen, Xiangyu Su, Xiangkai Chen, Oliver Van Kaick, and Hui Huang. "Photo-to-shape material transfer for diverse structures." ACM Transactions on Graphics 41, no. 4 (2022): 1–14. http://dx.doi.org/10.1145/3528223.3530088.
Full textVerhoeven, G. J. "COMPUTER GRAPHICS MEETS IMAGE FUSION: THE POWER OF TEXTURE BAKING TO SIMULTANEOUSLY VISUALISE 3D SURFACE FEATURES AND COLOUR." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences IV-2/W2 (August 17, 2017): 295–302. http://dx.doi.org/10.5194/isprs-annals-iv-2-w2-295-2017.
Full textZhong, Fangcheng, Akshay Jindal, Ali Özgür Yöntem, Param Hanji, Simon J. Watt, and Rafał K. Mantiuk. "Reproducing reality with a high-dynamic-range multi-focal stereo display." ACM Transactions on Graphics 40, no. 6 (2021): 1–14. http://dx.doi.org/10.1145/3478513.3480513.
Full textGao, Lin, Feng-Lin Liu, Shu-Yu Chen, et al. "SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields." ACM Transactions on Graphics 42, no. 4 (2023): 1–17. http://dx.doi.org/10.1145/3592100.
Full textZheng, Zerong, Xiaochen Zhao, Hongwen Zhang, Boning Liu, and Yebin Liu. "AvatarReX: Real-time Expressive Full-body Avatars." ACM Transactions on Graphics 42, no. 4 (2023): 1–19. http://dx.doi.org/10.1145/3592101.
Full textZhu, Shilin, Zexiang Xu, Tiancheng Sun, et al. "Photon-Driven Neural Reconstruction for Path Guiding." ACM Transactions on Graphics 41, no. 1 (2022): 1–15. http://dx.doi.org/10.1145/3476828.
Full textLiu, Lingjie, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt. "Neural actor." ACM Transactions on Graphics 40, no. 6 (2021): 1–16. http://dx.doi.org/10.1145/3478513.3480528.
Full textSantos, Pedro, Martin Ritz, Constanze Fuhrmann, and Dieter Fellner. "3D mass digitization: a milestone for archeological documentation." Virtual Archaeology Review 8, no. 16 (2017): 1. http://dx.doi.org/10.4995/var.2017.6321.
Full textDong, Deng Yu. "Accelerating Neural Radiance Field by network pruning." Applied and Computational Engineering 45, no. 1 (2024): 152–67. http://dx.doi.org/10.54254/2755-2721/45/20241047.
Full textBaraheem, Samah S., and Tam V. Nguyen. "AI vs. AI: Can AI Detect AI-Generated Images?" Journal of Imaging 9, no. 10 (2023): 199. http://dx.doi.org/10.3390/jimaging9100199.
Full textStorozhuk, S. S., and M. H. Lysachenko. "MODERN ARCHITECTURAL SOFTWARE AND ITS DEVELOPMENT PROSPECTS. «PIPELINE»." Regional problems of architecture and urban planning, no. 16 (December 23, 2022): 220–26. http://dx.doi.org/10.31650/2707-403x-2022-16-220-226.
Full textStoll, Stephanie, Necati Cihan Camgoz, Simon Hadfield, and Richard Bowden. "Text2Sign: Towards Sign Language Production Using Neural Machine Translation and Generative Adversarial Networks." International Journal of Computer Vision 128, no. 4 (2020): 891–908. http://dx.doi.org/10.1007/s11263-019-01281-2.
Full textCiampi, Luca, Nicola Messina, Fabrizio Falchi, Claudio Gennaro, and Giuseppe Amato. "Virtual to Real Adaptation of Pedestrian Detectors." Sensors 20, no. 18 (2020): 5250. http://dx.doi.org/10.3390/s20185250.
Full textLiu, Xiyao, Yang Liu, Yuhao Zheng, et al. "Semantics‐guided generative diffusion model with a 3DMM model condition for face swapping." Computer Graphics Forum, October 30, 2023. http://dx.doi.org/10.1111/cgf.14949.
Full textCheng, Yuhao, Yichao Yan, Wenhan Zhu, Ye Pan, Bowen Pan, and Xiaokang Yang. "Head3D: Complete 3D Head Generation via Tri-plane Feature Distillation." ACM Transactions on Multimedia Computing, Communications, and Applications, January 25, 2024. http://dx.doi.org/10.1145/3635717.
Full textKim, S. M., C. Choi, H. Heo, and Y. M. Kim. "Robust Novel View Synthesis with Color Transform Module." Computer Graphics Forum, October 30, 2023. http://dx.doi.org/10.1111/cgf.14931.
Full textLiang, Chao, Qinghua Wang, Yunlin Chen, and Minjie Tang. "Wav2Lip‐HR: Synthesising clear high‐resolution talking head in the wild." Computer Animation and Virtual Worlds, December 15, 2023. http://dx.doi.org/10.1002/cav.2226.
Full textRossoni, Marco, Matteo Pozzi, Giorgio Colombo, Marco Gribaudo, and Pietro Piazzolla. "Physically-based Rendering of Animated Point Clouds for eXtended Reality." Journal of Computing and Information Science in Engineering, September 28, 2023, 1–9. http://dx.doi.org/10.1115/1.4063559.
Full textTovanche-Picon, Hector, Javier González-Trejo, Ángel Flores-Abad, Miguel Ángel García-Terán, and Diego Mercado-Ravell. "Real-time safe validation of autonomous landing in populated areas: from virtual environments to Robot-In-The-Loop." Virtual Reality 28, no. 1 (2024). http://dx.doi.org/10.1007/s10055-024-00965-6.
Full textManyar, Omey Mohan, Junyan Cheng, Reuben Levine, Vihan Krishnan, Jernej Barbic, and Satyandra K. Gupta. "PHYSICS INFORMED SYNTHETIC IMAGE GENERATION FOR DEEP LEARNING BASED DETECTION OF WRINKLES AND FOLDS." Journal of Computing and Information Science in Engineering, November 22, 2022, 1–18. http://dx.doi.org/10.1115/1.4056295.
Full textPark, Byung-Seo, Woosuk Kim, Jin-Kyum Kim, Dong-Wook Kim, and Young-Ho Seo. "Quality Enhancement of 3D Volumetric Contents Based on 6DoF for 5G Telepresence Service." Journal of Web Engineering, March 22, 2022. http://dx.doi.org/10.13052/jwe1540-9589.2138.
Full textCheng, Mengjia, Yu Zhuang, Hanjiang Zhao, Meng Li, Lingfeng Fan, and Hongbo Yu. "Development of a maxillofacial virtual surgical system based on biomechanical parameters of facial soft tissue." International Journal of Computer Assisted Radiology and Surgery, May 15, 2022. http://dx.doi.org/10.1007/s11548-022-02657-5.
Full textBrennan, Joseph. "Slash Manips: Remixing Popular Media with Gay Pornography." M/C Journal 16, no. 4 (2013). http://dx.doi.org/10.5204/mcj.677.
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