Journal articles on the topic 'Photon tracing on GPU'
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Blyth, Simon. "Opticks : GPU Optical Photon Simulation for Particle Physics using NVIDIA® OptiXTM." EPJ Web of Conferences 214 (2019): 02027. http://dx.doi.org/10.1051/epjconf/201921402027.
Full textBlyth, Simon. "Integration of JUNO simulation framework with Opticks: GPU accelerated optical propagation via NVIDIA® OptiX™." EPJ Web of Conferences 251 (2021): 03009. http://dx.doi.org/10.1051/epjconf/202125103009.
Full textBlyth, Simon. "Meeting the challenge of JUNO simulation with Opticks: GPU optical photon acceleration via NVIDIA® OptiXTM." EPJ Web of Conferences 245 (2020): 11003. http://dx.doi.org/10.1051/epjconf/202024511003.
Full textParker, Steven G., Heiko Friedrich, David Luebke, et al. "GPU ray tracing." Communications of the ACM 56, no. 5 (2013): 93–101. http://dx.doi.org/10.1145/2447976.2447997.
Full textWeiskopf, Daniel, Tobias Schafhitzel, and Thomas Ertl. "GPU-Based Nonlinear Ray Tracing." Computer Graphics Forum 23, no. 3 (2004): 625–33. http://dx.doi.org/10.1111/j.1467-8659.2004.00794.x.
Full textHu, Wei, Yangyu Huang, Fan Zhang, Guodong Yuan, and Wei Li. "Ray tracing via GPU rasterization." Visual Computer 30, no. 6-8 (2014): 697–706. http://dx.doi.org/10.1007/s00371-014-0968-8.
Full textPérard-Gayot, Arsène, Javor Kalojanov, and Philipp Slusallek. "GPU Ray Tracing using Irregular Grids." Computer Graphics Forum 36, no. 2 (2017): 477–86. http://dx.doi.org/10.1111/cgf.13142.
Full textCouturier, David, and Michel R. Dagenais. "LTTng CLUST: A System-Wide Unified CPU and GPU Tracing Tool for OpenCL Applications." Advances in Software Engineering 2015 (August 19, 2015): 1–14. http://dx.doi.org/10.1155/2015/940628.
Full textLiu, Baoquan, Li-Yi Wei, Xu Yang, et al. "Non-Linear Beam Tracing on a GPU." Computer Graphics Forum 30, no. 8 (2011): 2156–69. http://dx.doi.org/10.1111/j.1467-8659.2011.01905.x.
Full textOhkawara, Masaru, Hideo Saito, and Issei Fujishiro. "Experiencing GPU path tracing in online courses." Graphics and Visual Computing 4 (June 2021): 200022. http://dx.doi.org/10.1016/j.gvc.2021.200022.
Full textJaroš, Milan, Lubomír Říha, Petr Strakoš, and Matěj Špeťko. "GPU Accelerated Path Tracing of Massive Scenes." ACM Transactions on Graphics 40, no. 2 (2021): 1–17. http://dx.doi.org/10.1145/3447807.
Full textHe Jin, Fang Zhiyi, Ji Liang, Cai Ruicheng, and Chen Lin. "GPU-Based Research of Highly Efficient Ray Tracing." INTERNATIONAL JOURNAL ON Advances in Information Sciences and Service Sciences 3, no. 10 (2011): 207–15. http://dx.doi.org/10.4156/aiss.vol3.issue10.26.
Full textYang, Xin, Duan-qing Xu, Lei Zhao, and Bing Yang. "Complex shading efficiently for ray tracing on GPU." Multimedia Tools and Applications 74, no. 3 (2013): 1091–106. http://dx.doi.org/10.1007/s11042-013-1712-5.
Full textKuchelmeister, Daniel, Thomas Müller, Marco Ament, Günter Wunner, and Daniel Weiskopf. "GPU-based four-dimensional general-relativistic ray tracing." Computer Physics Communications 183, no. 10 (2012): 2282–90. http://dx.doi.org/10.1016/j.cpc.2012.04.030.
Full textHachisuka, Toshiya, and Henrik Wann Jensen. "Robust adaptive photon tracing using photon path visibility." ACM Transactions on Graphics 30, no. 5 (2011): 1–11. http://dx.doi.org/10.1145/2019627.2019633.
Full textHofmann, Nikolai, Jon Hasselgren, Petrik Clarberg, and Jacob Munkberg. "Interactive Path Tracing and Reconstruction of Sparse Volumes." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 1 (2021): 1–19. http://dx.doi.org/10.1145/3451256.
Full textBaack, D., and W. Rhode. "GPU based photon propagation for CORSIKA 8." Journal of Physics: Conference Series 1690 (December 2020): 012073. http://dx.doi.org/10.1088/1742-6596/1690/1/012073.
Full textBatagelo, Harlen Costa, and João Paulo Gois. "GPU-Based Sphere Tracing for Radial Basis Function Implicits." International Journal of Image and Graphics 14, no. 01n02 (2014): 1450004. http://dx.doi.org/10.1142/s0219467814500041.
Full textMartins, Jorge R., Vasco S. Costa, and João M. Pereira. "Efficient Hair Rendering with a GPU Cone Tracing Approach." International Journal of Creative Interfaces and Computer Graphics 8, no. 1 (2017): 1–19. http://dx.doi.org/10.4018/ijcicg.2017010101.
Full textHeinrich, H., P. Ziegenhein, C. P. Kamerling, H. Froening, and U. Oelfke. "GPU-accelerated ray-tracing for real-time treatment planning." Journal of Physics: Conference Series 489 (March 24, 2014): 012050. http://dx.doi.org/10.1088/1742-6596/489/1/012050.
Full textHoriuchi, Shuma, Shuhei Yoshida, and Manabu Yamamoto. "Fast GPU-based ray tracing in radial GRIN lenses." Applied Optics 53, no. 19 (2014): 4343. http://dx.doi.org/10.1364/ao.53.004343.
Full textSzirmay-Kalos, László, Barnabás Aszódi, István Lazányi, and Mátyás Premecz. "Approximate Ray-Tracing on the GPU with Distance Impostors." Computer Graphics Forum 24, no. 3 (2005): 695–704. http://dx.doi.org/10.1111/j.1467-8659.2005.0m894.x.
Full textZins, Pierre, and Michel Dagenais. "Tracing and Profiling Machine Learning Dataflow Applications on GPU." International Journal of Parallel Programming 47, no. 5-6 (2019): 973–1013. http://dx.doi.org/10.1007/s10766-019-00630-5.
Full textCheng, Sining, Huiyan Qu, and Xianjun Chen. "Ray tracing collision detection based on GPU pipeline reorganization." Journal of Physics: Conference Series 1732 (January 2021): 012057. http://dx.doi.org/10.1088/1742-6596/1732/1/012057.
Full textCollin, Charly, Mickaël Ribardière, Adrien Gruson, Rémi Cozot, Sumanta Pattanaik, and Kadi Bouatouch. "Visibility-driven progressive volume photon tracing." Visual Computer 29, no. 9 (2013): 849–59. http://dx.doi.org/10.1007/s00371-013-0845-x.
Full textZheng, Quan, and Chang-Wen Zheng. "Visual importance-based adaptive photon tracing." Visual Computer 31, no. 6-8 (2015): 1001–10. http://dx.doi.org/10.1007/s00371-015-1104-0.
Full textvan Aart, Evert, Neda Sepasian, Andrei Jalba, and Anna Vilanova. "CUDA-Accelerated Geodesic Ray-Tracing for Fiber Tracking." International Journal of Biomedical Imaging 2011 (2011): 1–12. http://dx.doi.org/10.1155/2011/698908.
Full textFazliddinovich, Mekhriddin Rakhimov, and Yalew Kidane Tolcha. "Parallel Processing of Ray Tracing on GPU with Dynamic Pipelining." International Journal of Signal Processing Systems 4, no. 3 (2016): 209–13. http://dx.doi.org/10.18178/ijsps.4.3.209-213.
Full textPajot, Anthony, Loïc Barthe, Mathias Paulin, and Pierre Poulin. "Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering." Computer Graphics Forum 30, no. 2 (2011): 315–24. http://dx.doi.org/10.1111/j.1467-8659.2011.01863.x.
Full textde Greef, M., J. Crezee, J. C. van Eijk, R. Pool, and A. Bel. "Accelerated ray tracing for radiotherapy dose calculations on a GPU." Medical Physics 36, no. 9Part1 (2009): 4095–102. http://dx.doi.org/10.1118/1.3190156.
Full textSingh, J. M., and P. J. Narayanan. "Real-Time Ray Tracing of Implicit Surfaces on the GPU." IEEE Transactions on Visualization and Computer Graphics 16, no. 2 (2010): 261–72. http://dx.doi.org/10.1109/tvcg.2009.41.
Full textPopov, Stefan, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek. "Stackless KD-Tree Traversal for High Performance GPU Ray Tracing." Computer Graphics Forum 26, no. 3 (2007): 415–24. http://dx.doi.org/10.1111/j.1467-8659.2007.01064.x.
Full textCosta, Vasco, João Madeiras Pereira, and Joaquim A. Jorge. "Accelerating Occlusion Rendering on a GPU via Ray Classification." International Journal of Creative Interfaces and Computer Graphics 6, no. 2 (2015): 1–17. http://dx.doi.org/10.4018/ijcicg.2015070101.
Full textPerrotte, Lancelot, and Guillaume Saupin. "Fast GPU perspective grid construction and triangle tracing for exhaustive ray tracing of highly coherent rays." International Journal of High Performance Computing Applications 26, no. 3 (2011): 192–202. http://dx.doi.org/10.1177/1094342011403785.
Full textMENDONÇA, J. T., K. HIZANIDIS, D. J. FRANTZESKAKIS, L. OLIVEIRA e SILVA, and J. L. VOMVORIDIS. "Covariant formulation of photon acceleration." Journal of Plasma Physics 58, no. 4 (1997): 647–54. http://dx.doi.org/10.1017/s0022377897006168.
Full textYu, Xuan, Rui Wang, and Jingyi Yu. "Interactive Glossy Reflections using GPU‐based Ray Tracing with Adaptive LOD." Computer Graphics Forum 27, no. 7 (2008): 1987–96. http://dx.doi.org/10.1111/j.1467-8659.2008.01348.x.
Full textÁfra, Attila T., and László Szirmay-Kalos. "Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing." Computer Graphics Forum 33, no. 1 (2013): 129–40. http://dx.doi.org/10.1111/cgf.12259.
Full textInui, Masatomo, Kohei Kaba, and Nobuyuki Umezu. "Fast Dexelization of Polyhedral Models Using Ray-Tracing Cores of GPU." Computer-Aided Design and Applications 18, no. 4 (2020): 786–98. http://dx.doi.org/10.14733/cadaps.2021.786-798.
Full textStone, John E., Melih Sener, Kirby L. Vandivort, et al. "Atomic detail visualization of photosynthetic membranes with GPU-accelerated ray tracing." Parallel Computing 55 (July 2016): 17–27. http://dx.doi.org/10.1016/j.parco.2015.10.015.
Full textCelestino, Simone, Giuliano Laccetti, Marco Lapegna, and Diego Romano. "A bidirectional path tracing method for global illumination rendering on GPU." Applied Mathematical Sciences 8 (2014): 6783–90. http://dx.doi.org/10.12988/ams.2014.49694.
Full textCreaner, Oisín, Simon Blyth, Sam Eriksen, Lisa Gerhardt, Maria Elena Monzani, and Quentin Riffard. "GPU simulation with Opticks: The future of optical simulations for LZ." EPJ Web of Conferences 251 (2021): 03037. http://dx.doi.org/10.1051/epjconf/202125103037.
Full textGruson, Adrien, Mickaël Ribardière, Martin Šik, et al. "A Spatial Target Function for Metropolis Photon Tracing." ACM Transactions on Graphics 36, no. 1 (2017): 1–13. http://dx.doi.org/10.1145/2963097.
Full textGruson, Adrien, Mickaël Ribardière, Martin Šik, et al. "A Spatial Target Function for Metropolis Photon Tracing." ACM Transactions on Graphics 36, no. 4 (2017): 1. http://dx.doi.org/10.1145/3072959.2963097.
Full textGruson, Adrien, Mickaël Ribardière, Martin Šik, et al. "A spatial target function for metropolis photon tracing." ACM Transactions on Graphics 36, no. 4 (2017): 1. http://dx.doi.org/10.1145/3072959.3126811.
Full textWilkie, Alexander, Robert F. Tobler, and Werner Purgathofer. "Orientation lightmaps for photon tracing in complex environments." Visual Computer 17, no. 5 (2001): 318–27. http://dx.doi.org/10.1007/s003710100101.
Full textJIANG, CHAO, HENG HE, PENGCHENG LI, and QINGMING LUO. "GRAPHICS PROCESSING UNIT CLUSTER ACCELERATED MONTE CARLO SIMULATION OF PHOTON TRANSPORT IN MULTI-LAYERED TISSUES." Journal of Innovative Optical Health Sciences 05, no. 02 (2012): 1250004. http://dx.doi.org/10.1142/s1793545812500046.
Full textMirzapour, M., K. Hadad, R. Faghihi, R. J. Hamilton, and C. J. Watchman. "Fast Monte-Carlo Photon Transport Employing GPU-Based Parallel Computation." IEEE Transactions on Radiation and Plasma Medical Sciences 4, no. 4 (2020): 450–60. http://dx.doi.org/10.1109/trpms.2020.2972202.
Full textGaranzha, Kirill, and Charles Loop. "Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing." Computer Graphics Forum 29, no. 2 (2010): 289–98. http://dx.doi.org/10.1111/j.1467-8659.2009.01598.x.
Full textZhou, Bo, Kai Xiao, Danny Z. Chen, and X. Sharon Hu. "GPU-optimized volume ray tracing for massive numbers of rays in radiotherapy." ACM Transactions on Embedded Computing Systems 13, no. 3 (2013): 1–17. http://dx.doi.org/10.1145/2539036.2539038.
Full textBourgoin, A., M. Zannoni, and P. Tortora. "Analytical ray-tracing in planetary atmospheres." Astronomy & Astrophysics 624 (April 2019): A41. http://dx.doi.org/10.1051/0004-6361/201834962.
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