Journal articles on the topic 'Physical and Virtual Environment'
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Nichols, Sarah. "Physical ergonomics of virtual environment use." Applied Ergonomics 30, no. 1 (1999): 79–90. http://dx.doi.org/10.1016/s0003-6870(98)00045-3.
Full textChen, Y., Z. Cui, and L. Hao. "Virtual reality in lighting research: Comparing physical and virtual lighting environments." Lighting Research & Technology 51, no. 6 (2019): 820–37. http://dx.doi.org/10.1177/1477153518825387.
Full textLitaker, Harry, Ron Archer, Brett Montoya, and Robert Howard. "Evaluation Methodologies for Virtual Reality and Physical Test Environments for Spaceflight Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 1340–44. http://dx.doi.org/10.1177/1071181320641320.
Full textWu, Yizhou, Yueer Wu, and Yaxin Pan. "Sustainability Optimization Method of Built Environment with Integrated Physical Environment and Virtual Perception Simulation: A Case Study of Campus Open Space." Sustainability 16, no. 20 (2024): 8936. http://dx.doi.org/10.3390/su16208936.
Full textAtanas, Jean-Pierre. "Is Virtual-Physical or Physical-Virtual Manipulatives in Physics Irrelevant within Studio Physics Environment?" Athens Journal of Education 5, no. 1 (2018): 29–42. http://dx.doi.org/10.30958/aje.5-1-2.
Full textKedia, Pooja, and Renuka Nagpal. "Performance Evaluation of Virtual Environment with Respect to Physical Environment." International Journal of Computer Applications 89, no. 11 (2014): 17–22. http://dx.doi.org/10.5120/15676-4425.
Full textMiyoshi, Kouki, Norihiro Abe, Yoshihiro Tabuchi, Hirokazu Taki, and Shoujie He. "Quadruped virtual robot simulation in a virtual environment obeying physical laws." Artificial Life and Robotics 14, no. 3 (2009): 321–23. http://dx.doi.org/10.1007/s10015-009-0661-6.
Full textHolland, Sam, and Kate Tregloan. "Virtual Plus Physical." Pacific Journal of Technology Enhanced Learning 7, no. 2 (2025): 39–40. https://doi.org/10.24135/pjtel.v7i2.229.
Full textCubukcu, Ebru, and Jack L. Nasar. "Influence of Physical Characteristics of Routes on Distance Cognition in Virtual Environments." Environment and Planning B: Planning and Design 32, no. 5 (2005): 777–85. http://dx.doi.org/10.1068/b31191.
Full textWickman, Casper, and Rikard So¨derberg. "Comparison of Non-Nominal Geometry Models Represented in Physical Versus Virtual Environments." Journal of Computing and Information Science in Engineering 4, no. 3 (2004): 171–77. http://dx.doi.org/10.1115/1.1765120.
Full textChang Hyuck Im, Min-Geun Lee, and 이명원. "An Implementation Method of Virtual Environment Physical Properties." Journal of the Korea Computer Graphics Society 13, no. 1 (2007): 25–32. http://dx.doi.org/10.15701/kcgs.2007.13.1.25.
Full textFrankenhuis, Willem E., Ron Dotsch, Johan C. Karremans, and Daniël H. J. Wigboldus. "Male physical risk taking in a virtual environment." Journal of Evolutionary Psychology 8, no. 1 (2010): 75–86. http://dx.doi.org/10.1556/jep.8.2010.1.6.
Full textWiegand, Thomas E. von, David W. Schloerb, and W. L. Sachtler. "Virtual Workbench: Near-Field Virtual Environment System with Applications." Presence: Teleoperators and Virtual Environments 8, no. 5 (1999): 492–519. http://dx.doi.org/10.1162/105474699566422.
Full textHolden, Maureen K., and Thomas Dyar. "Virtual Environment Training." Neurology Report 26, no. 2 (2002): 62–71. http://dx.doi.org/10.1097/01253086-200226020-00003.
Full textZafra Navarro, Alberto, Javier Rodriguez Juan, Victor Igelmo García, Enrique Ruiz Zúñiga, and Jose Garcia-Rodriguez. "UniRoVE: Unified Robot Virtual Environment Framework." Machines 11, no. 8 (2023): 798. http://dx.doi.org/10.3390/machines11080798.
Full textMartinez-Ruedas, Cristina, Jose-Maria Flores-Arias, Isabel M. Moreno-Garcia, Matias Linan-Reyes, and Francisco Jose Bellido-Outeiriño. "A Cyber–Physical System Based on Digital Twin and 3D SCADA for Real-Time Monitoring of Olive Oil Mills." Technologies 12, no. 5 (2024): 60. http://dx.doi.org/10.3390/technologies12050060.
Full textLi, Meng Long, Hong Jian Peng, and Xin Kang Zhang. "Research on Virtual Learning Community Based on Physical Knowledge." Advanced Materials Research 214 (February 2011): 688–92. http://dx.doi.org/10.4028/www.scientific.net/amr.214.688.
Full textMitchell, William. "A changing environment: the virtual world meets the physical world." Architectural Research Quarterly 3, no. 4 (1999): 303–6. http://dx.doi.org/10.1017/s1359135500002207.
Full textHabermehl, Christian, Achim Kramer, and Georg Jacobs. "Interconnected Drivetrain Development in a Physical and Virtual Environment." ATZ worldwide 121, no. 7-8 (2019): 78–83. http://dx.doi.org/10.1007/s38311-019-0073-8.
Full textSadowski, Adam S., and Anna M. Lomanowska. "Virtual intimacy: Propensity for physical contact between avatars in an online virtual environment." Computers in Human Behavior 78 (January 2018): 1–9. http://dx.doi.org/10.1016/j.chb.2017.09.011.
Full textFoster, G. T., D. E. N. Wenn, W. S. Harwin, and F. O'Hart. "Generating Virtual Environments to Allow Increased Access to the Built Environment." International Journal of Virtual Reality 3, no. 4 (1998): 11–19. http://dx.doi.org/10.20870/ijvr.1998.3.4.2630.
Full textHuang, Xincheng, and Robert Xiao. "SurfShare." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (2023): 1–24. http://dx.doi.org/10.1145/3631418.
Full textShi, Jing-Cheng, Yang Yu, Qing Da, Shi-Yong Chen, and An-Xiang Zeng. "Virtual-Taobao: Virtualizing Real-World Online Retail Environment for Reinforcement Learning." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 4902–9. http://dx.doi.org/10.1609/aaai.v33i01.33014902.
Full textGrabowski, Patrick J., Drew N. Rutherford, and Andrea H. Mason. "Modeling Prehension for Physical Collaboration in Virtual Environments." Presence: Teleoperators and Virtual Environments 20, no. 6 (2011): 577–90. http://dx.doi.org/10.1162/pres_a_00083.
Full textGe, Zhexue, Yi Zhang, Yongmin Yang, Xu Luo, Qiang Li, and Fang Wang. "A New Maintainability Evaluation Method Based on Virtual-real Fusion Scene Construction." Scientific Programming 2022 (March 9, 2022): 1–12. http://dx.doi.org/10.1155/2022/6547225.
Full textVogt, Tobias, Rainer Herpers, Christopher D. Askew, David Scherfgen, Heiko K. Strüder, and Stefan Schneider. "Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State." Neural Plasticity 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/523250.
Full textDu Plessis, Andries, and Bernhardett Theron. "Virtual World – Physical World: What is the Real World?" International Journal of Management Science and Business Administration 2, no. 6 (2015): 43–57. http://dx.doi.org/10.18775/ijmsba.1849-5664-5419.2014.26.1004.
Full textLee, Eun-Ji, Sung-Jun Park, and Joon-Ho Choi. "Effect of a Virtual Biophilic Residential Environment on the Perception and Responses of Seniors." Applied Sciences 14, no. 23 (2024): 11431. https://doi.org/10.3390/app142311431.
Full textVincent, Gausi, and Mkandawire Mtende. "Interactive virtual physics lab environment." i-manager’s Journal on Software Engineering 19, no. 1 (2024): 1. https://doi.org/10.26634/jse.19.1.21072.
Full textErkan, İlker. "Investigation of the contribution of virtual reality to architectural education." Art, Design & Communication in Higher Education 19, no. 2 (2020): 221–40. http://dx.doi.org/10.1386/adch_00024_1.
Full textChesney, Thomas, Swee-Hoon Chuah, Angela R. Dobele, and Robert Hoffmann. "Information richness and trust in v-commerce: implications for services marketing." Journal of Services Marketing 31, no. 3 (2017): 295–307. http://dx.doi.org/10.1108/jsm-02-2015-0099.
Full textEzugwu, Absalom E., Seyed M. Buhari, and Sahalu B. Junaidu. "Virtual Machine Allocation in Cloud Computing Environment." International Journal of Cloud Applications and Computing 3, no. 2 (2013): 47–60. http://dx.doi.org/10.4018/ijcac.2013040105.
Full textKim, Hyungil, Jessica D. Isleib, and Joseph L. Gabbard. "Virtual Shadow." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 2093–97. http://dx.doi.org/10.1177/1541931213601474.
Full textBrelsford, John W. "Physics Education in a Virtual Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 18 (1993): 1286–90. http://dx.doi.org/10.1177/154193129303701818.
Full textCaiza, Gustavo, and Ricardo Sanz. "Digital Twin to Control and Monitor an Industrial Cyber-Physical Environment Supported by Augmented Reality." Applied Sciences 13, no. 13 (2023): 7503. http://dx.doi.org/10.3390/app13137503.
Full textMohd Bahar, Farhana Harzila, Jamilah Al-Muhammady Mohammad, Fairrul Kadir, Fatimah Ahmedy, Mohammad Saffree Jeffree, and Muhamad Saiful Bahri Yusoff. "Perception of Face-To-Face and Virtual Educational Environment during COVID-19 Pandemic: Medical Undergraduates’ Experiences in Northern Borneo." Education in Medicine Journal 16, no. 4 (2024): 43–63. https://doi.org/10.21315/eimj2024.16.4.4.
Full textLi, Yunwang, Sumei Dai, Yong Shi, Lala Zhao, and Minghua Ding. "Navigation Simulation of a Mecanum Wheel Mobile Robot Based on an Improved A* Algorithm in Unity3D." Sensors 19, no. 13 (2019): 2976. http://dx.doi.org/10.3390/s19132976.
Full textMin, Xin, Wenqiao Zhang, Shouqian Sun, Nan Zhao, Siliang Tang, and Yueting Zhuang. "VPModel: High-Fidelity Product Simulation in a Virtual-Physical Environment." IEEE Transactions on Visualization and Computer Graphics 25, no. 11 (2019): 3083–93. http://dx.doi.org/10.1109/tvcg.2019.2932276.
Full textWright, R. Glenn, and Michael Baldauf. "Correlation of Virtual Aids to Navigation to the Physical Environment." TransNav, the International Journal on Marine Navigation and Safety of Sea Transportation 10, no. 2 (2016): 287–99. http://dx.doi.org/10.12716/1001.10.02.11.
Full textChauhan, Vanshika. "Using Mixed Reality for Iterative Sketching and Prototyping in Product Design." International Journal for Research in Applied Science and Engineering Technology 11, no. 6 (2023): 704–42. http://dx.doi.org/10.22214/ijraset.2023.53648.
Full textXiong, Wei, Xinying Wang, Franz Wotawa, and Qiaozhi Hua. "Optimizing Resource Scheduling for Multi-Scenario Mixed Service Groups under Edge Cloud-Native Environments Using Simulation Learning." Journal of Internet Technology 25, no. 7 (2024): 1071–81. https://doi.org/10.70003/160792642024122507011.
Full textKohonen-Aho, Laura, and Pauli Alin. "Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments." Presence: Teleoperators and Virtual Environments 24, no. 2 (2015): 113–31. http://dx.doi.org/10.1162/pres_a_00222.
Full textPaulauskas, Lukas, Andrius Paulauskas, Tomas Blažauskas, Robertas Damaševičius, and Rytis Maskeliūnas. "Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality." Technologies 11, no. 2 (2023): 36. http://dx.doi.org/10.3390/technologies11020036.
Full textLoJacono, Chanel T., Ryan P. MacPherson, Nikita A. Kuznetsov, Louisa D. Raisbeck, Scott E. Ross, and Christopher K. Rhea. "Obstacle Crossing in a Virtual Environment Transfers to a Real Environment." Journal of Motor Learning and Development 6, no. 2 (2018): 234–49. http://dx.doi.org/10.1123/jmld.2017-0019.
Full textWest, Ruth, Eitan Mendelowitz, Zach Thomas, et al. "Designing a VR Arena: Integrating Virtual Environments and Physical Spaces for Social Sensorial Data-Driven Experiences." Electronic Imaging 2020, no. 13 (2020): 360–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.13.ervr-360.
Full textBenedetti, Viola, Gioele Gavazzi, Fiorenza Giganti, et al. "Virtual Forest Environment Influences Inhibitory Control." Land 12, no. 7 (2023): 1390. http://dx.doi.org/10.3390/land12071390.
Full textStavropoulos, Georgios, John Violos, Stylianos Tsanakas, and Aris Leivadeas. "Enabling Artificial Intelligent Virtual Sensors in an IoT Environment." Sensors 23, no. 3 (2023): 1328. http://dx.doi.org/10.3390/s23031328.
Full textBarends, Ard J., Reinout E. de Vries, and Mark van Vugt. "Gamified Personality Assessment." Zeitschrift für Psychologie 227, no. 3 (2019): 207–17. http://dx.doi.org/10.1027/2151-2604/a000379.
Full textMaltsev, A. V. "Integration of Physical Reality Objects with Their 3D Models Visualized in Virtual Environment Systems." Scientific Visualization 16, no. 2 (2024): 97–105. http://dx.doi.org/10.26583/sv.16.2.08.
Full textBrendley, Keith W., Joseph Cohn, Jed Marti, and Paul DiZio. "Demonstration of a Motion Coupled Virtual Environment (Mocove) – a Device for Reducing Spatial Disorientation in Uncoupled Virtual and Motion Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 7 (2002): 766–70. http://dx.doi.org/10.1177/154193120204600704.
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