Dissertations / Theses on the topic 'Physical- and Virtual presence'
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Rehnberg, Andrée. "Virtual prototyping of physical space - The value of presence, place and direct communication in prototyping." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22511.
Full textKarlgren, Kasper. "Perceived physical presence in Mixed reality embodiment vs Augmented reality robot interaction." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-265568.
Full textThellman, Sam. "Social Dimensions of Robotic versus Virtual Embodiment, Presence and Influence." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130645.
Full textAndersson, Fabian, and David Stark. "The New Normal : a qualitative study of how Covid-19 influences the digitalization of Swedish SMEs within their international operations." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105332.
Full textBlair, Peter J. "A Descriptive Case Study of Writing Standards-Based Individualized Education Plan Goals Via Problem-Based Learning in a Virtual World." DigitalCommons@USU, 2017. https://digitalcommons.usu.edu/etd/5697.
Full textCasaneuva, Juan S. "Presence and co-presence in collaborative virtual environments." Master's thesis, University of Cape Town, 2001. http://hdl.handle.net/11427/6383.
Full textChertoff, Dustin. "EXPLORING ADDITIONAL FACTORS OF PRESENCE." Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3051.
Full textSollins, Brandon. "Predictors of presence in virtual reality." Honors in the Major Thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/515.
Full textBreneman, Samuel. "Physical-virtual workspaces /." Online version of thesis, 2008. http://hdl.handle.net/1850/6187.
Full textChilds, Mark. "Learners' experience of presence in virtual worlds." Thesis, University of Warwick, 2010. http://wrap.warwick.ac.uk/4516/.
Full textMaletkovic, Maja. "Cultural institutions: Digital Interfaces and Virtual Presence." Thesis, Stockholms konstnärliga högskola, Institutionen för film och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uniarts:diva-744.
Full textNunez, David. "A connectionist explanation of presence in virtual environments." Thesis, University of Cape Town, 2003. http://pubs.cs.uct.ac.za/archive/00000109/.
Full textSallnäs, Eva-Lotta. "The effect of modality on social presence, presence and performance in collaborative virtual environments." Doctoral thesis, KTH, Numerisk analys och datalogi, NADA, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3717.
Full textPeters, Kevin Christopher. "TOUCHSPICE: PHYSICAL-VIRTUAL CIRCUIT EMULATOR." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/769.
Full textNunez, David. "A Capacity Limited, Cognitive Constructionist Model of Virtual Presence." Thesis, University of Cape Town, 2007. http://pubs.cs.uct.ac.za/archive/00000454/.
Full textFranceschi-Diaz, Katherine G. "Group presence in virtual worlds : supporting collaborative e-learning." FIU Digital Commons, 2008. http://digitalcommons.fiu.edu/etd/3523.
Full textFranceschi-Diaz, Katherina G. "Group Presence In Virtual Worlds: Supporting Collaborative e-Learning." FIU Digital Commons, 2008. http://digitalcommons.fiu.edu/etd/3504.
Full textSnow, Michael P. "Charting Presence in Virtual Environments and its Effects on Performance." Diss., Virginia Tech, 1998. http://hdl.handle.net/10919/30329.
Full textArapan, Sergiu. "Understanding Physical Reality via Virtual Experiments." Doctoral thesis, Uppsala universitet, Institutionen för fysik och materialvetenskap, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-9314.
Full textLiu, Bingjian. "Integration of physical and virtual prototyping." Thesis, Loughborough University, 2011. https://dspace.lboro.ac.uk/2134/9080.
Full textMoore, Tonia L. "Student-Directed Inquiry: Virtual vs. Physical." Youngstown State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ysu1342540170.
Full textRundquist, Björn, and Johan Joensen. "Medierade Verkligheter : Verklighetsuppfattningen i Virtual Reality." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12649.
Full textAhluwalia, Kyle. "Projecting Presence: Creating an "Effet de Présence" for Virtual Characters." Thèse, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/30454.
Full textHuthmann, Andre. "PRESENCE-DEPENDENT PERFORMANCE DIFFERENCES BETWEEN VIRTUAL SIMULATIONS AND MINIATURE WORLDS." Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4227.
Full textPeterson, Anne Cordelia. "Reconsidering "Liveness":Interactivity and Presence in Hybrid Virtual Reality Theatre." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu159507997218491.
Full textHåkonsson, Jakob. "Haptic-Enhanced Presence in VR: Exploring the importance of haptic feedback in virtual environments to achieve presence." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22352.
Full textHeimonen, Magnus. "Virtual Musicality : Soundtrack enters VR." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12824.
Full textKnudsen, Claus Jørgen Schibsted. "Presence production." Doctoral thesis, KTH, Numerical Analysis and Computer Science, NADA, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3823.
Full textOlsberg, Hans, and Robert Perrakoski. "E-Commerce Strategy : Being Physical or Virtual?" Thesis, Stockholm University, School of Business, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6032.
Full textZakaib, Derek Andrew. "Continuum, linking the physical and the virtual." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0032/MQ47515.pdf.
Full textChapman, Peter Michael. "Towards a physical model for virtual environments." Thesis, University of Hull, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342870.
Full textFisher, Mario. "Performance benchmarking physical and virtual linux envrionments." Master's thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/10493.
Full textArpak, Asli. "Physical And Virtual: Transformation Of The Architectural Model." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609663/index.pdf.
Full textBergström, Mattias. "Getting physical : tangibles in a distributed virtual environment /." Luleå : Luleå University of Technology, 2006. http://epubl.ltu.se/1402-1757/2006/01/.
Full textFriedmann, Martin Richard. "Distributed physical simulations and synchronization in virtual environments." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/66352.
Full textKrishnan, Sherly Rishi, and Christopher Fisher. "A Virtual Spectacle." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-384232.
Full textSjölie, Daniel. "Human brains and virtual realities : Computer-generated presence in theory and practice." Doctoral thesis, Umeå universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-68664.
Full textLeibbrandt, Tim. "Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art." Master's thesis, University of Cape Town, 2013. http://hdl.handle.net/11427/14245.
Full textDesai, Dharmesh Rajendra. "Measuring Presence in a Police Use of Force Simulation." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/td/2314.
Full textNarayanan, Siddharth. "Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/82142.
Full textYoginath, Srikanth B. "Virtual time-aware virtual machine systems." Diss., Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/52321.
Full textProthero, Jerrold D. "The role of rest frames in vection, presence, and motion sickness /." Thesis, Connect to this title online; UW restricted, 1998. http://hdl.handle.net/1773/7057.
Full textLatimer, Jennifer Michelle. "Physical and chemical weathering of illite in the presence of oxalate." Pullman, Wash. : Washington State University, 2010. http://www.dissertations.wsu.edu/Thesis/Spring2010/j_latimer_042210.pdf.
Full textThao, Nancy. "The Effect of Peer Presence on Moderate-to-Vigorous Physical Activity." Scholarly Commons, 2018. https://scholarlycommons.pacific.edu/uop_etds/3566.
Full textWalker, Brian K. "Bridging the distance how social interaction, presence, social presence, and sense of community influence student learning experiences in an online virtual environment /." Greensboro, N.C. : University of North Carolina at Greensboro, 2007. http://libres.uncg.edu/edocs/etd/1472WalkerB/umi-uncg-1472.pdf.
Full textPrice, Matthew. "The Relation of Presence and Virtual Reality Exposure for Treatment of Flying Phobia." Digital Archive @ GSU, 2006. http://digitalarchive.gsu.edu/psych_theses/26.
Full textSra, Misha. "A framework for enhancing the sense of presence in virtual and mixed reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119074.
Full textBrenner, Alexander Julian. "Virtual Reality: The Game Changer for Residential Real Estate Staging through Increased Presence." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/cmc_theses/1471.
Full textOng, Henry Tong. "Physical based toolkit for real-time distributed virtual world." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA303720.
Full textLee, Yu-fung. "Develop students' spatial ability with physical and virtual manipulatives." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B35677806.
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