Journal articles on the topic 'Physical- and Virtual presence'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Physical- and Virtual presence.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Bojanova, Irena. "Physical Presence through Virtual Worlds." IT Professional 13, no. 4 (2011): 4–5. http://dx.doi.org/10.1109/mitp.2011.66.
Full textStanca, Liana, Cristina Felea, Ramona Lacurezeanu, and Christian Schuster. "The digitisation - measuring physical and virtual presence." Studia Universitatis Babeș-Bolyai Digitalia 62, no. 1 (2017): 112–32. http://dx.doi.org/10.24193/subbdigitalia.2017.1.09.
Full textMantovani, Giuseppe, and Giuseppe Riva. "“Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence." Presence: Teleoperators and Virtual Environments 8, no. 5 (1999): 540–50. http://dx.doi.org/10.1162/105474699566459.
Full textTerbeck, Sylvia, Jaysan Charlesford, Heather Clemans, et al. "Physical Presence during Moral Action in Immersive Virtual Reality." International Journal of Environmental Research and Public Health 18, no. 15 (2021): 8039. http://dx.doi.org/10.3390/ijerph18158039.
Full textFox, Jesse, Jeremy Bailenson, and Joseph Binney. "Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar." Presence: Teleoperators and Virtual Environments 18, no. 4 (2009): 294–303. http://dx.doi.org/10.1162/pres.18.4.294.
Full textShin, Yun-Jeong, Hyeyon Seon, Do-Yeon Lee, Young-Suk Choi, Jie-Hye Han, and Yeoju Chung. "Validation of Self-Presence in Virtual Reality Questionnaire." Jounral of Educational Therapist 16, no. 1 (2024): 191–213. http://dx.doi.org/10.35185/kjet.16.1.10.
Full textStanca, Romeo, and Rodica Sobolu. "Measuring Physical and Virtual Presence in the digital economy era." Studia Universitatis Babeș-Bolyai Digitalia 63, no. 1 (2018): 69–80. http://dx.doi.org/10.24193/subbdigitalia.2018.1.05.
Full textBlair, Charlotte. "IMS2011 Virtual Presence." IEEE Microwave Magazine 12, no. 3 (2011): 70. http://dx.doi.org/10.1109/mmm.2011.940315.
Full textCruz, Armando, Hugo Paredes, Leonel Morgado, and Paulo Martins. "Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension." JUCS - Journal of Universal Computer Science 27, no. (9) (2021): 913–54. https://doi.org/10.3897/jucs.74166.
Full textFlower, Lisa. "Virtual Justice Rituals: A Sociological Examination of the Transition from Physical Presence to Virtual Participation." European Journal of Crime, Criminal Law and Criminal Justice 33, no. 1-2 (2025): 64–83. https://doi.org/10.1163/15718174-bja10065.
Full textVenable, Hannah Lyn. "The Weight of Bodily Presence in Art and Liturgy." Religions 12, no. 3 (2021): 164. http://dx.doi.org/10.3390/rel12030164.
Full textWilkinson, Michael, Sean Brantley, and Jing Feng. "A Mini Review of Presence and Immersion in Virtual Reality." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 1099–103. http://dx.doi.org/10.1177/1071181321651148.
Full textDatcu, Dragos, Stephan Lukosch, and Heide Lukosch. "A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment." JUCS - Journal of Universal Computer Science 22, no. (2) (2016): 247–70. https://doi.org/10.3217/jucs-022-02-0247.
Full textAzevedo, António Sérgio, Joaquim Jorge, and Pedro Campos. "Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments." Presence: Teleoperators and Virtual Environments 23, no. 4 (2014): 354–68. http://dx.doi.org/10.1162/pres_a_00205.
Full textJakovljević, Nemanja, and Jovanka Jakovljević. "Attitudes of auditors in the Republic of Serbia about using of virtual meetings." Ekonomski pogledi 24, no. 2 (2022): 97–126. http://dx.doi.org/10.5937/ep24-39222.
Full textKohonen-Aho, Laura, and Pauli Alin. "Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments." Presence: Teleoperators and Virtual Environments 24, no. 2 (2015): 113–31. http://dx.doi.org/10.1162/pres_a_00222.
Full textFelnhofer, Anna, Helmut Hlavacs, Leon Beutl, Ilse Kryspin-Exner, and Oswald D. Kothgassner. "Physical Presence, Social Presence, and Anxiety in Participants with Social Anxiety Disorder During Virtual Cue Exposure." Cyberpsychology, Behavior, and Social Networking 22, no. 1 (2019): 46–50. http://dx.doi.org/10.1089/cyber.2018.0221.
Full textLepecq, Jean-Claude, Lionel Bringoux, Jean-Marie Pergandi, Thelma Coyle, and Daniel Mestre. "Afforded actions as a behavioral assessment of physical presence in virtual environments." Virtual Reality 13, no. 3 (2009): 141–51. http://dx.doi.org/10.1007/s10055-009-0118-1.
Full textCohen Zilka, Gila, Revital Cohen, and Ilan Rahimi. "Teacher Presence and Social Presence in Virtual and Blended Courses." Journal of Information Technology Education: Research 17 (2018): 103–26. http://dx.doi.org/10.28945/4061.
Full textCruz, Armando, Hugo Paredes, Leonel Morgado, and Paulo Martins. "Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension." JUCS - Journal of Universal Computer Science 27, no. 9 (2021): 913–54. http://dx.doi.org/10.3897/jucs.74166.
Full textChen, Y., Z. Cui, and L. Hao. "Virtual reality in lighting research: Comparing physical and virtual lighting environments." Lighting Research & Technology 51, no. 6 (2019): 820–37. http://dx.doi.org/10.1177/1477153518825387.
Full textKhaghani Far, Iman, Michela Ferron, Francisco Ibarra, et al. "The interplay of physical and social wellbeing in older adults: investigating the relationship between physical training and social interactions with virtual social environments." PeerJ Computer Science 1 (November 25, 2015): e30. http://dx.doi.org/10.7717/peerj-cs.30.
Full textHeeter, Carrie. "Reflections on Real Presence by a Virtual Person." Presence: Teleoperators and Virtual Environments 12, no. 4 (2003): 335–45. http://dx.doi.org/10.1162/105474603322391587.
Full textCho, Young Hoan, Su Yon Yim, and Sunhee Paik. "Physical and social presence in 3D virtual role-play for pre-service teachers." Internet and Higher Education 25 (April 2015): 70–77. http://dx.doi.org/10.1016/j.iheduc.2015.01.002.
Full textLi, Jingyi, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer, and Andreas Butz. "Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car." Multimodal Technologies and Interaction 5, no. 4 (2021): 15. http://dx.doi.org/10.3390/mti5040015.
Full textSutskova, Olga, Atsushi Senju, and Tim J. Smith. "Cognitive Impact of Social Virtual Reality: Audience and Mere Presence Effect of Virtual Companions." Human Behavior and Emerging Technologies 2023 (November 24, 2023): 1–19. http://dx.doi.org/10.1155/2023/6677789.
Full textMert, Agali, Willem Bles, and Willem Wertheim. "Letter to the Editor: Presence in virtual environments." Clinical Rehabilitation 23, no. 5 (2009): 465–66. http://dx.doi.org/10.1177/0269215509334836.
Full textMcGlynn, Sean A., Ranjani M. Sundaresan, and Wendy A. Rogers. "Investigating Age-Related Differences in Spatial Presence in Virtual Reality." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (2018): 1782–86. http://dx.doi.org/10.1177/1541931218621404.
Full textVogt, Tobias, Rainer Herpers, Christopher D. Askew, David Scherfgen, Heiko K. Strüder, and Stefan Schneider. "Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State." Neural Plasticity 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/523250.
Full textCapriotti, Alessandro, Sarah Moret, Eleonora Del Bello, Ario Federici, and Francesco Lucertini. "Virtual Reality: A New Frontier of Physical Rehabilitation." Sensors 25, no. 10 (2025): 3080. https://doi.org/10.3390/s25103080.
Full textBerthiaume, Maxine, Giulia Corno, Kevin Nolet, and Stéphane Bouchard. "A Novel Integrated Information Processing Model of Presence." PRESENCE: Virtual and Augmented Reality 27, no. 4 (2018): 378–99. http://dx.doi.org/10.1162/pres_a_00336.
Full textKarami, Ahmad Fahmi. "Design and Evaluation of Maliki V-Lab: A Metaverse-Based Virtual Laboratory for Computer Assembly Learning in Higher Education." International Journal of Information and Education Technology 14, no. 6 (2024): 814–21. http://dx.doi.org/10.18178/ijiet.2024.14.6.2106.
Full textVoo, Teck Chuan, Mathavi Senguttuvan, and Clarence C. Tam. "Family Presence for Patients and Separated Relatives During COVID-19: Physical, Virtual, and Surrogate." Journal of Bioethical Inquiry 17, no. 4 (2020): 767–72. http://dx.doi.org/10.1007/s11673-020-10009-8.
Full textWinell, Erik, Jonas Nilsson, and Erik Lundberg. "Customer engagement behaviors on physical and virtual engagement platforms." Journal of Services Marketing 37, no. 10 (2023): 35–50. http://dx.doi.org/10.1108/jsm-03-2023-0084.
Full textPresti, Olga Lo, and Maria Rosaria Carli. "Italian Catacombs and Their Digital Presence for Underground Heritage Sustainability." Sustainability 13, no. 21 (2021): 12010. http://dx.doi.org/10.3390/su132112010.
Full textLee, San Ho, Gi-Eun Lee, and Jang-Han Lee. "An exploratory study on the effect of mental rehearsal on the virtual body swapping illusion." Korean Data Analysis Society 24, no. 3 (2022): 943–54. http://dx.doi.org/10.37727/jkdas.2022.24.3.943.
Full textBiocca, Frank, Jin Kim, and Yung Choi. "Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions." Presence: Teleoperators and Virtual Environments 10, no. 3 (2001): 247–65. http://dx.doi.org/10.1162/105474601300343595.
Full textMangubat, Lexter, Jericho Dancalan, Consuelo Habito, and Roberto B. Figueroa Jr. "Presence and Situational Interest of Participants of a Virtual Art Exhibit in the Metaverse: The Case of Galeria Sinag." International Journal in Information Technology in Governance, Education and Business 6, no. 1 (2024): 46–54. http://dx.doi.org/10.32664/ijitgeb.v6i1.133.
Full textLitaker, Harry, Ron Archer, Brett Montoya, and Robert Howard. "Evaluation Methodologies for Virtual Reality and Physical Test Environments for Spaceflight Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 1340–44. http://dx.doi.org/10.1177/1071181320641320.
Full textJafari, Amirhosein, Yufeng Qian, Andrew Webb, and Yimin Zhu. "Fostering Computational Thinking Through Virtual Reality to Enhance Human-Robot Collaboration." International Journal of Innovative Teaching and Learning in Higher Education 5, no. 1 (2025): 1–17. https://doi.org/10.4018/ijitlhe.367326.
Full textAsaad, Mariam, Richard Wilson, Simon Watkinson, and Gary Cousin. "Virtual clinics between the oral surgeons and orthodontists without the physical presence of the patient." British Journal of Oral and Maxillofacial Surgery 58, no. 10 (2020): e191. http://dx.doi.org/10.1016/j.bjoms.2020.10.172.
Full textQuiroz – Barboza, Juan Antonio. "Educational Program Based on Virtual Environments to Improve Learning in the Physical Education Area." Asian Journal of Education and Social Studies 41, no. 1 (2023): 32–37. http://dx.doi.org/10.9734/ajess/2023/v41i1887.
Full textYokoyama, Takumi, Kazuya Izumi, Tatsuki Fushimi, and Yoichi Ochiai. "Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny." Proceedings of the ACM on Computer Graphics and Interactive Techniques 7, no. 4 (2024): 1–10. http://dx.doi.org/10.1145/3664217.
Full textVourdoubas, John. "The Development of Virtual Tourism in the Island of Crete, Greece: A PESTEL Analysis." International Journal of Advanced Multidisciplinary Research and Studies 5, no. 2 (2025): 491–99. https://doi.org/10.62225/2583049x.2025.5.2.3864.
Full textMartin, Debattista. "PHYSICAL, DIGITAL OR PHYGITAL? ASSESSING THE EDUCATIONAL POTENTIAL OF VIRTUAL REALITY IN HERITAGE INTERPRETATION." Malta Review of Educational Research 17, no. 1 (2023): 51–72. https://doi.org/10.5281/zenodo.8088048.
Full textFelip, Francisco, Julia Galán, Manuel Contero, and Carlos García-García. "Touch Matters: The Impact of Physical Contact on Haptic Product Perception in Virtual Reality." Applied Sciences 13, no. 4 (2023): 2649. http://dx.doi.org/10.3390/app13042649.
Full textBrown, Stephen J. "Online but Disconnected: Student Connectedness in Online Remote Learning i n Higher Education in New Zealand." European Journal of Education and Pedagogy 4, no. 2 (2023): 156–60. http://dx.doi.org/10.24018/ejedu.2023.4.2.622.
Full textMoura, João Martinho, Né Barros, and Paulo Ferreira-Lopes. "Embodiment in Virtual Reality." International Journal of Creative Interfaces and Computer Graphics 12, no. 1 (2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Full textStevens, Brett, Jennifer Jerrams-Smith, David Heathcote, and David Callear. "Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models." Presence: Teleoperators and Virtual Environments 11, no. 1 (2002): 79–92. http://dx.doi.org/10.1162/105474602317343677.
Full textCho, Soobin, Joongseek Lee, and Bongwon Suh. ""I Want to Reveal, but I Also Want to Hide" Understanding the Conflict of Revealing and Hiding Needs in Virtual Study Rooms." Proceedings of the ACM on Human-Computer Interaction 7, CSCW2 (2023): 1–27. http://dx.doi.org/10.1145/3610091.
Full text