Academic literature on the topic 'Physical animation'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Physical animation.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Physical animation"

1

Kelly, Resa M., Sevil Akaygun, Sarah J. R. Hansen, and Adrian Villalta-Cerdas. "The effect that comparing molecular animations of varying accuracy has on students’ submicroscopic explanations." Chemistry Education Research and Practice 18, no. 4 (2017): 582–600. http://dx.doi.org/10.1039/c6rp00240d.

Full text
Abstract:
In this qualitative study, we examined how a group of seventeen first semester General Chemistry students responded when they were shown contrasting molecular animations of a reduction–oxidation (redox) reaction between solid copper and aqueous silver nitrate for which they first viewed a video of the actual experiment. The animations contrasted in that they portrayed different reaction mechanisms for the redox reaction. One animation was scientifically accurate and reflected an electron exchange mechanism, while the other was purposefully inaccurate and represented a physical exchange between
APA, Harvard, Vancouver, ISO, and other styles
2

Ehrlich, Nea. "The Animated Document: Animation’s Dual Indexicality in Mixed Realities." Animation 15, no. 3 (2020): 260–75. http://dx.doi.org/10.1177/1746847720974971.

Full text
Abstract:
Animation has become ubiquitous within digital visual culture and fundamental to knowledge production. As such, its status as potentially reliable imagery should be clarified. This article examines how animation’s indexicality (both as trace and deixis) changes in mixed realities where the physical and the virtual converge, and how this contributes to the research of animation as documentary and/or non-fiction imagery. In digital culture, animation is used widely to depict both physical and virtual events, and actions. As a result, animation is no longer an interpretive visual language. Instea
APA, Harvard, Vancouver, ISO, and other styles
3

Fujioka, Sadam. "drop." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 2 (2021): 1–8. http://dx.doi.org/10.1145/3465613.

Full text
Abstract:
This paper describes an interactive art installation titled "drop." It is the first artwork using the Waterdrop Projection-Mapping (WPM) system, which animates levitating waterdrops. With this artwork, the anno lab team infuses physical characteristics into computer graphics and materializes them as tangible pixels. WPM consists of a waterdrop generator and an ultra high-speed projector. The team uses an ultra high-speed projector to cast stroboscopic spotlights mapping on waterdrops to create an optical illusion of animating each waterdrop individually. This is a new technique to show compute
APA, Harvard, Vancouver, ISO, and other styles
4

Norton, Alan, Greg Turk, Bob Bacon, John Gerth, and Paula Sweeney. "Animation of fracture by physical modeling." Visual Computer 7, no. 4 (1991): 210–19. http://dx.doi.org/10.1007/bf01900837.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Ni, Jian, and Xi Fei Wei. "Summary of Fluid Simulation Based on Physical Model." Advanced Materials Research 268-270 (July 2011): 1326–31. http://dx.doi.org/10.4028/www.scientific.net/amr.268-270.1326.

Full text
Abstract:
Fluid animation based on physical model has produced a number of new research achievements ,and it has also become a hot spot of research in the field of computer animation in recent years.This paper presents a survey on the development of fluid simulation animation based on physical model,with Summarizing all kinds of methods adopted in the research direction.The methods applied mainly include Euler method and Lagrangian method which are compared in this paper. Finally ,this paper introduces the direction of future research.
APA, Harvard, Vancouver, ISO, and other styles
6

Ciofu, Anca-Mihaela. "4. The Feldenkrais Method in the Puppeteer’s Training from the Perspective of Nicolas Gousseff’s Handheld Puppets Workshops." Review of Artistic Education 15, no. 1 (2018): 155–60. http://dx.doi.org/10.2478/rae-2018-0015.

Full text
Abstract:
Abstract Although the Feldenkrais method is quite well-known and used in relation to dance, music, and acting, it is rather uncommon to associate it with animation theatre. The puppeteer’s art is a profession that requires motor skills and sustained physical effort, which demands that the animating actor has an extended consciousness of oneself and of the space. Therefore, the Feldenkrais method can be a useful instrument in the puppeteer’s education and training, as the placing of the body in a relaxed stance, one which helps in the management of pain and effort, facilitates the conscious and
APA, Harvard, Vancouver, ISO, and other styles
7

Oore, Sageev, Demetri Terzopoulos, and Geoffrey Hinton. "Local Physical Models for Interactive Character Animation." Computer Graphics Forum 21, no. 3 (2002): 337–46. http://dx.doi.org/10.1111/1467-8659.00593.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

SUZUKI, Katsuyuki, Hideomi OHTSUBO, and Kohei KODAMA. "CG Animation of Deformation Using Physical Simulation." Proceedings of The Computational Mechanics Conference 2000.13 (2000): 605–6. http://dx.doi.org/10.1299/jsmecmd.2000.13.605.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Hughes, Christopher J., Radek Grzeszczuk, Eftychios Sifakis, et al. "Physical simulation for animation and visual effects." ACM SIGARCH Computer Architecture News 35, no. 2 (2007): 220–31. http://dx.doi.org/10.1145/1273440.1250690.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Horswill, I. D. "Lightweight Procedural Animation With Believable Physical Interactions." IEEE Transactions on Computational Intelligence and AI in Games 1, no. 1 (2009): 39–49. http://dx.doi.org/10.1109/tciaig.2009.2019631.

Full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Physical animation"

1

Widerberg, Caroline. "Animation som instruktionsverktyg : the physical activity tool kit." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17116.

Full text
Abstract:
Det finns många olika typer av instruktionsmetoder alla har de sina för och nackdelar. Detta arbete går in på animation som ett instruktionsverktyg, och jämför sedan detta med stillbilds samt filmade instruktioner, för att få fram relevanta resultat. Inom ramen för detta resoneras det kring teorier angående kognitiv lagring samt kognitiv belastning. Teorier så som mirror- neurons samt jämförelser av de tre tidigare nämnda instruktionsmetoderna blir också uppdagade. Ett mindre experiment utfördes också där animerade, stillbilds och filmade instruktioner jämfördes utifrån tre frågor. Experimente
APA, Harvard, Vancouver, ISO, and other styles
2

Chapman, Peter Michael. "Towards a physical model for virtual environments." Thesis, University of Hull, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342870.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Wojtan, Chris. "Animating physical phenomena with embedded surface meshes." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37256.

Full text
Abstract:
Accurate computational representations of highly deformable surfaces are indispensable in the fields of computer animation, medical simulation, computer vision, digital modeling, and computational physics. The focus of this dissertation is on the animation of physics-based phenomena with highly detailed deformable surfaces represented by triangle meshes. We first present results from an algorithm that generates continuum mechanics animations with intricate surface features. This method combines a finite element method with a tetrahedral mesh generator and a high resolution surface mesh, and i
APA, Harvard, Vancouver, ISO, and other styles
4

Barrielle, Vincent. "Leveraging Blendshapes for Realtime Physics-Based Facial Animation." Thesis, CentraleSupélec, 2017. http://www.theses.fr/2017CSUP0003.

Full text
Abstract:
La génération d'animation faciale de synthèse constitue une étape cruciale en génération d’images de synthèse. Il est cependant difficile de produire des animations convaincantes. Le paradigme dominant pour la création d'animations faciales de haute qualité est la méthode des blendshapes, où les expressions sont décomposées comme la combinaison linéaire d’expressions plus basiques. Toutefois, cette technique requiert une grande quantité de travail manuel, réservée aux films à grand budget, pour produire la qualité requise. La production d'animation faciale réaliste est possible à l'aide de la
APA, Harvard, Vancouver, ISO, and other styles
5

Carolus, Adam. "The influence of animation on physical science learning in a grade 10 rural classroom." Diss., Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-09112009-170835.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Baecher, Moritz Niklaus. "From Digital to Physical: Computational Aspects of 3D Manufacturing." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11149.

Full text
Abstract:
The desktop publishing revolution of the 1980s is currently repeating itself in 3D, referred to as desktop manufacturing. Online services such as Shapeways have become available, making personalized manufacturing on cutting edge additive manufacturing (AM) technologies accessible to a broad audience. Affordable desktop printers will soon take over, enabling people to fabricate<br>Engineering and Applied Sciences
APA, Harvard, Vancouver, ISO, and other styles
7

Tan, Jie. "Locomotion synthesis in complex physically simulated environments." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54238.

Full text
Abstract:
Understanding and synthesizing locomotion of humans and animals will have far-reaching impacts in computer animation, robotic and biomechanics. However, due to the complexity of the neuromuscular control and physical interactions with the environment, computationally modeling these seemingly effortless locomotion imposes a grand challenge for scientists, engineers and artists. The focus of this thesis is to present a set of computational tools, which can simulate the physical environment and optimize the control strategy, to automatically synthesize locomotion for humans and animals. We first
APA, Harvard, Vancouver, ISO, and other styles
8

Kalantari, Saman. "Introduction de fonctionnalités de changements d'états topologiques dans le formalisme de modélisation et de simulation CORDIS-ANIMA." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENS004.

Full text
Abstract:
Dans cette recherche, nous étudions les problèmes de modélisation de discontinuités topologiques d'objets physiques déformables. Parmi toutes les discontinuités topologiques possibles, nous nous intéressons à celles que nous avons qualifiées de « discontinuités de 1 vers N » dans le contexte de la modélisation physique. Entrent dans cette catégorie les phénomènes de fractures, de cassures, de déchirures et de fissures. De nombreux travaux se sont intéressés à la modélisation et la simulation de ce type de phénomènes. Plusieurs méthodes ont été proposées, à partir de systèmes de modélisation di
APA, Harvard, Vancouver, ISO, and other styles
9

Ellsworth, Thomas Sterling. "The Bird and The Fish: Motion Field-Based Frame Interpolation in the Context of a Story." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7721.

Full text
Abstract:
Animating by hand can be a long and challenging process in part because of the necessity of drawing every frame by hand. 3D animation media minimize this problem with the use of automatically interpolated frames, but despite significant research no universally acceptable techniques have been demonstrated for 2 dimensional interpolation. In this paper we explore computer-assisted optimizations to the animation pipeline. Specifically, we utilize 3D motion fields to create more realistic in-between frames for sets of 2D ``key frames.'' We demonstrate our method by using it to create 2D special ef
APA, Harvard, Vancouver, ISO, and other styles
10

Simiriotis, Nikolaos. "Numerical study and physical analysis of electroactive morphing wings and hydrodynamic profiles at high Reynolds number turbulent flows." Thesis, Toulouse, INPT, 2020. http://www.theses.fr/2020INPT0041.

Full text
Abstract:
La présente thèse étudie par simulation numérique et analyse physique les effets du morphing électroactif pour le design des ailes du futur permettant de réduire l’impact environnemental et d’accroître l’efficacité du transport aérien. La thèse examine les effets du morphing électroactif hybride. Ce concept consiste en une association de diverses classes d’actionneurs électroactifs opérant à des échelles de temps et de longueur multiples, en accord avec la dynamique du spectre turbulent et dans un contexte de bio-inspiration concernant l’actionnement des ailes, ailerons et plumes de grands ois
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Physical animation"

1

Railey, Jim H. Managing physical education, fitness, and sportsprograms. Mayfield, 1988.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Railey, Jim H. Managing physical education, fitness, and sports programs. 2nd ed. Mayfield Pub. Co., 1993.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Railey, Jim H. Managing physical education, fitness, and sports programs. Mayfield Pub. Co., 1988.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Bounce, tumble, and splash!: Simulating the physical world with Blender 3D. Wiley Technology Pub., 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

House, Donald, and John C. Keyser. Foundations of Physically Based Modeling and Animation. A K Peters/CRC Press, 2016. http://dx.doi.org/10.1201/9781315373140.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Christopherson, Robert W. Geosystems Animation Edition. Pearson Education, Limited, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

McKnight, Tom L., Darrel Hess, and Darrell Hess. Physical Geography: A Landscape Appreciation, Animation Seventh Edition. Prentice Hall, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

McKnight, Tom L., Darrel Hess, and Darrell Hess. Physical Geography: A Landscape Appreciation, Animation Seventh Edition. 7th ed. Prentice Hall, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Geosystems: An Introduction to Physical Geography: Fifth Edition: Animation Edition: Annotated Instructor's Edition. Pearson/Prentice Hall, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Jacek, Laura Lee. Gender differences in learning physical science concepts: Does computer animation help equalize them? 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Physical animation"

1

Parisy, Olivier, and Christophe Schlick. "Physical Animation and Control of Simulated Creatures." In Smart Graphics. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-37620-8_24.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Song, Miao, Serguei A. Mokhov, and Peter Grogono. "Teaching Physical Based Animation via OpenGL Slides." In Innovations in Computing Sciences and Software Engineering. Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-90-481-9112-3_82.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Haumann, David, Jakub Wejchert, Kavi Arya, et al. "Aspects of Motion Design for Physically-Based Animation." In Scientific Visualization of Physical Phenomena. Springer Japan, 1991. http://dx.doi.org/10.1007/978-4-431-68159-5_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Rojas, Francisco, Sandra Baldassarri, and Francisco J. Serón. "Software Laboratory for Physical Based Human Body Animation." In Articulated Motion and Deformable Objects. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-36138-3_19.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Portells, Miquel Mascaró, Arnau Mir, and Francisco Perales. "P3DMA: A Physical 3D Deformable Modelling and Animation System." In Articulated Motion and Deformable Objects. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-36138-3_6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Arnaldi, Bruno, Georges Dumont, and Gérard Hegron. "Animation of Physical Systems from Geometric, Kinematic and Dynamic Models." In Modeling in Computer Graphics. Springer Japan, 1991. http://dx.doi.org/10.1007/978-4-431-68147-2_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Ono, Hiromi. "Practical experience in the physical animation and destruction of trees." In Eurographics. Springer Vienna, 1997. http://dx.doi.org/10.1007/978-3-7091-6874-5_11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Stępień, Jakub. "A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies." In Motion in Games. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34710-8_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Gowanlock, Jordan. "Simulation and R&D: Knowing and Making." In Palgrave Animation. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_2.

Full text
Abstract:
AbstractThis chapter of Animating Unpredictable Effects charts the development of the software tools used to create uncanny simulation-based digital animations, drawing a genealogy that starts with nineteenth century mathematics, which were transformed into management and prediction tools by private and military R&amp;D between the 1940s and 1980s. Through this, the chapter identifies a connection between these animation tools and simulation tools used in fields as diverse as meteorology, nuclear physics, and aeronautics that create unpredictability through stochastic or dynamic simulation. Using this information, the chapter offers a theoretical framework for understanding how fictional simulations in animation and visual effects make meaning through “knowing how” as opposed to cinema’s tradition approach of “knowing that,” leveraging concepts from the history of science.
APA, Harvard, Vancouver, ISO, and other styles
10

Zhao, Yan. "Research on Virtual Human Animation Based on Motion Capture Data." In 2020 International Conference on Data Processing Techniques and Applications for Cyber-Physical Systems. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1726-3_154.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Physical animation"

1

Gao, Haitao, Lei Zhang, Wenzheng Ding, Fei Hao, and Yinglu Zhou. "Physical animation simulation of robot kit." In 2016 23rd International Conference on Mechatronics and Machine Vision in Practice (M2VIP). IEEE, 2016. http://dx.doi.org/10.1109/m2vip.2016.7827313.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Sugisaki, Eiji, Yizhou Yu, Ken Anjyo, and Shigeo Morishima. "Cartoon hair animation based on physical simulation." In ACM SIGGRAPH 2004 Posters. ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186447.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Hughes, Christopher J., Radek Grzeszczuk, Eftychios Sifakis, et al. "Physical simulation for animation and visual effects." In the 34th annual international symposium. ACM Press, 2007. http://dx.doi.org/10.1145/1250662.1250690.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Ding, Lin, Chen Chongcheng, Tang Liyu, Wang Qinmin, and Xu Wenqiang. "Interactive Physical Based Animation of Tree Swaying in Wind." In 2009 10th ACIS International Conference on Software Engineering, Artificial Intelligences, Networking and Parallel/Distributed Computing. IEEE, 2009. http://dx.doi.org/10.1109/snpd.2009.66.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Chen, Xian, Nailiang Zhao, Gaoqi He, Lin Zhang, and Zhigeng Pan. "Virtual Human Animation in Networked Physical Running Fitness System." In 16th International Conference on Artificial Reality and Telexistence-Workshops (ICAT'06). IEEE, 2006. http://dx.doi.org/10.1109/icat.2006.144.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Fukusato, Tsukasa, and Shigeo Morishima. "Automatic depiction of onomatopoeia in animation considering physical phenomena." In MIG '14: Motion in Games. ACM, 2014. http://dx.doi.org/10.1145/2668064.2668096.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Yan, Chunxia, Ke Wu, Shurong Liu, and Ke Liu. "The Application of Three-Dimensional Interactive Animation in Physical Teaching." In 2015 International Conference of Educational Innovation through Technology (EITT). IEEE, 2015. http://dx.doi.org/10.1109/eitt.2015.25.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Wang, Guanglei, Bin Wang, Qinguo Gang, Suiping Zhou, and Xiulin Liu. "Physical Modeling of Vascular Tissues and Stress Analysis Optimization Based on Real Soft Tissue Characteristics." In CASA '16: Computer Animation and Social Agents. ACM, 2016. http://dx.doi.org/10.1145/2915926.2915934.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Thingvold, Jeffrey A., and Elaine Cohen. "Physical modeling with B-spline surfaces for interactive design and animation." In the 1990 symposium. ACM Press, 1990. http://dx.doi.org/10.1145/91385.91430.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Kearney, Kevin G., Elizabeth M. Starkey, and Scarlett R. Miller. "Leveraging Animations to Enhance Learning Through Virtual Product Dissection." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-98285.

Full text
Abstract:
Abstract Product dissection, in either physical or virtual form, has been found to be an effective learning tool. With the rapid growth of technology, effective virtual education tools have the potential to continue increasing in value. Although physical product dissection is often implemented in the classroom, there are some limitations to employing these tools. One such limitation is the inability to see into a product and view the internals of a product while it is functioning. Recent research has found that students who dissect physical or virtual products have similar conceptual understan
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!