Academic literature on the topic 'Physical animation'
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Journal articles on the topic "Physical animation"
Kelly, Resa M., Sevil Akaygun, Sarah J. R. Hansen, and Adrian Villalta-Cerdas. "The effect that comparing molecular animations of varying accuracy has on students’ submicroscopic explanations." Chemistry Education Research and Practice 18, no. 4 (2017): 582–600. http://dx.doi.org/10.1039/c6rp00240d.
Full textEhrlich, Nea. "The Animated Document: Animation’s Dual Indexicality in Mixed Realities." Animation 15, no. 3 (2020): 260–75. http://dx.doi.org/10.1177/1746847720974971.
Full textFujioka, Sadam. "drop." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 2 (2021): 1–8. http://dx.doi.org/10.1145/3465613.
Full textNorton, Alan, Greg Turk, Bob Bacon, John Gerth, and Paula Sweeney. "Animation of fracture by physical modeling." Visual Computer 7, no. 4 (1991): 210–19. http://dx.doi.org/10.1007/bf01900837.
Full textNi, Jian, and Xi Fei Wei. "Summary of Fluid Simulation Based on Physical Model." Advanced Materials Research 268-270 (July 2011): 1326–31. http://dx.doi.org/10.4028/www.scientific.net/amr.268-270.1326.
Full textCiofu, Anca-Mihaela. "4. The Feldenkrais Method in the Puppeteer’s Training from the Perspective of Nicolas Gousseff’s Handheld Puppets Workshops." Review of Artistic Education 15, no. 1 (2018): 155–60. http://dx.doi.org/10.2478/rae-2018-0015.
Full textOore, Sageev, Demetri Terzopoulos, and Geoffrey Hinton. "Local Physical Models for Interactive Character Animation." Computer Graphics Forum 21, no. 3 (2002): 337–46. http://dx.doi.org/10.1111/1467-8659.00593.
Full textSUZUKI, Katsuyuki, Hideomi OHTSUBO, and Kohei KODAMA. "CG Animation of Deformation Using Physical Simulation." Proceedings of The Computational Mechanics Conference 2000.13 (2000): 605–6. http://dx.doi.org/10.1299/jsmecmd.2000.13.605.
Full textHughes, Christopher J., Radek Grzeszczuk, Eftychios Sifakis, et al. "Physical simulation for animation and visual effects." ACM SIGARCH Computer Architecture News 35, no. 2 (2007): 220–31. http://dx.doi.org/10.1145/1273440.1250690.
Full textHorswill, I. D. "Lightweight Procedural Animation With Believable Physical Interactions." IEEE Transactions on Computational Intelligence and AI in Games 1, no. 1 (2009): 39–49. http://dx.doi.org/10.1109/tciaig.2009.2019631.
Full textDissertations / Theses on the topic "Physical animation"
Widerberg, Caroline. "Animation som instruktionsverktyg : the physical activity tool kit." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17116.
Full textChapman, Peter Michael. "Towards a physical model for virtual environments." Thesis, University of Hull, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342870.
Full textWojtan, Chris. "Animating physical phenomena with embedded surface meshes." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37256.
Full textBarrielle, Vincent. "Leveraging Blendshapes for Realtime Physics-Based Facial Animation." Thesis, CentraleSupélec, 2017. http://www.theses.fr/2017CSUP0003.
Full textCarolus, Adam. "The influence of animation on physical science learning in a grade 10 rural classroom." Diss., Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-09112009-170835.
Full textBaecher, Moritz Niklaus. "From Digital to Physical: Computational Aspects of 3D Manufacturing." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11149.
Full textTan, Jie. "Locomotion synthesis in complex physically simulated environments." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54238.
Full textKalantari, Saman. "Introduction de fonctionnalités de changements d'états topologiques dans le formalisme de modélisation et de simulation CORDIS-ANIMA." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENS004.
Full textEllsworth, Thomas Sterling. "The Bird and The Fish: Motion Field-Based Frame Interpolation in the Context of a Story." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7721.
Full textSimiriotis, Nikolaos. "Numerical study and physical analysis of electroactive morphing wings and hydrodynamic profiles at high Reynolds number turbulent flows." Thesis, Toulouse, INPT, 2020. http://www.theses.fr/2020INPT0041.
Full textBooks on the topic "Physical animation"
Railey, Jim H. Managing physical education, fitness, and sportsprograms. Mayfield, 1988.
Find full textRailey, Jim H. Managing physical education, fitness, and sports programs. 2nd ed. Mayfield Pub. Co., 1993.
Find full textRailey, Jim H. Managing physical education, fitness, and sports programs. Mayfield Pub. Co., 1988.
Find full textBounce, tumble, and splash!: Simulating the physical world with Blender 3D. Wiley Technology Pub., 2008.
Find full textHouse, Donald, and John C. Keyser. Foundations of Physically Based Modeling and Animation. A K Peters/CRC Press, 2016. http://dx.doi.org/10.1201/9781315373140.
Full textChristopherson, Robert W. Geosystems Animation Edition. Pearson Education, Limited, 2004.
Find full textMcKnight, Tom L., Darrel Hess, and Darrell Hess. Physical Geography: A Landscape Appreciation, Animation Seventh Edition. Prentice Hall, 2003.
Find full textMcKnight, Tom L., Darrel Hess, and Darrell Hess. Physical Geography: A Landscape Appreciation, Animation Seventh Edition. 7th ed. Prentice Hall, 2003.
Find full textGeosystems: An Introduction to Physical Geography: Fifth Edition: Animation Edition: Annotated Instructor's Edition. Pearson/Prentice Hall, 2005.
Find full textJacek, Laura Lee. Gender differences in learning physical science concepts: Does computer animation help equalize them? 1997.
Find full textBook chapters on the topic "Physical animation"
Parisy, Olivier, and Christophe Schlick. "Physical Animation and Control of Simulated Creatures." In Smart Graphics. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-37620-8_24.
Full textSong, Miao, Serguei A. Mokhov, and Peter Grogono. "Teaching Physical Based Animation via OpenGL Slides." In Innovations in Computing Sciences and Software Engineering. Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-90-481-9112-3_82.
Full textHaumann, David, Jakub Wejchert, Kavi Arya, et al. "Aspects of Motion Design for Physically-Based Animation." In Scientific Visualization of Physical Phenomena. Springer Japan, 1991. http://dx.doi.org/10.1007/978-4-431-68159-5_9.
Full textRojas, Francisco, Sandra Baldassarri, and Francisco J. Serón. "Software Laboratory for Physical Based Human Body Animation." In Articulated Motion and Deformable Objects. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-36138-3_19.
Full textPortells, Miquel Mascaró, Arnau Mir, and Francisco Perales. "P3DMA: A Physical 3D Deformable Modelling and Animation System." In Articulated Motion and Deformable Objects. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-36138-3_6.
Full textArnaldi, Bruno, Georges Dumont, and Gérard Hegron. "Animation of Physical Systems from Geometric, Kinematic and Dynamic Models." In Modeling in Computer Graphics. Springer Japan, 1991. http://dx.doi.org/10.1007/978-4-431-68147-2_3.
Full textOno, Hiromi. "Practical experience in the physical animation and destruction of trees." In Eurographics. Springer Vienna, 1997. http://dx.doi.org/10.1007/978-3-7091-6874-5_11.
Full textStępień, Jakub. "A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies." In Motion in Games. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34710-8_9.
Full textGowanlock, Jordan. "Simulation and R&D: Knowing and Making." In Palgrave Animation. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_2.
Full textZhao, Yan. "Research on Virtual Human Animation Based on Motion Capture Data." In 2020 International Conference on Data Processing Techniques and Applications for Cyber-Physical Systems. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1726-3_154.
Full textConference papers on the topic "Physical animation"
Gao, Haitao, Lei Zhang, Wenzheng Ding, Fei Hao, and Yinglu Zhou. "Physical animation simulation of robot kit." In 2016 23rd International Conference on Mechatronics and Machine Vision in Practice (M2VIP). IEEE, 2016. http://dx.doi.org/10.1109/m2vip.2016.7827313.
Full textSugisaki, Eiji, Yizhou Yu, Ken Anjyo, and Shigeo Morishima. "Cartoon hair animation based on physical simulation." In ACM SIGGRAPH 2004 Posters. ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186447.
Full textHughes, Christopher J., Radek Grzeszczuk, Eftychios Sifakis, et al. "Physical simulation for animation and visual effects." In the 34th annual international symposium. ACM Press, 2007. http://dx.doi.org/10.1145/1250662.1250690.
Full textDing, Lin, Chen Chongcheng, Tang Liyu, Wang Qinmin, and Xu Wenqiang. "Interactive Physical Based Animation of Tree Swaying in Wind." In 2009 10th ACIS International Conference on Software Engineering, Artificial Intelligences, Networking and Parallel/Distributed Computing. IEEE, 2009. http://dx.doi.org/10.1109/snpd.2009.66.
Full textChen, Xian, Nailiang Zhao, Gaoqi He, Lin Zhang, and Zhigeng Pan. "Virtual Human Animation in Networked Physical Running Fitness System." In 16th International Conference on Artificial Reality and Telexistence-Workshops (ICAT'06). IEEE, 2006. http://dx.doi.org/10.1109/icat.2006.144.
Full textFukusato, Tsukasa, and Shigeo Morishima. "Automatic depiction of onomatopoeia in animation considering physical phenomena." In MIG '14: Motion in Games. ACM, 2014. http://dx.doi.org/10.1145/2668064.2668096.
Full textYan, Chunxia, Ke Wu, Shurong Liu, and Ke Liu. "The Application of Three-Dimensional Interactive Animation in Physical Teaching." In 2015 International Conference of Educational Innovation through Technology (EITT). IEEE, 2015. http://dx.doi.org/10.1109/eitt.2015.25.
Full textWang, Guanglei, Bin Wang, Qinguo Gang, Suiping Zhou, and Xiulin Liu. "Physical Modeling of Vascular Tissues and Stress Analysis Optimization Based on Real Soft Tissue Characteristics." In CASA '16: Computer Animation and Social Agents. ACM, 2016. http://dx.doi.org/10.1145/2915926.2915934.
Full textThingvold, Jeffrey A., and Elaine Cohen. "Physical modeling with B-spline surfaces for interactive design and animation." In the 1990 symposium. ACM Press, 1990. http://dx.doi.org/10.1145/91385.91430.
Full textKearney, Kevin G., Elizabeth M. Starkey, and Scarlett R. Miller. "Leveraging Animations to Enhance Learning Through Virtual Product Dissection." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-98285.
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