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Books on the topic 'Physical animation'

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1

Railey, Jim H. Managing physical education, fitness, and sportsprograms. Mayfield, 1988.

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2

Railey, Jim H. Managing physical education, fitness, and sports programs. 2nd ed. Mayfield Pub. Co., 1993.

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3

Railey, Jim H. Managing physical education, fitness, and sports programs. Mayfield Pub. Co., 1988.

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4

Bounce, tumble, and splash!: Simulating the physical world with Blender 3D. Wiley Technology Pub., 2008.

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5

House, Donald, and John C. Keyser. Foundations of Physically Based Modeling and Animation. A K Peters/CRC Press, 2016. http://dx.doi.org/10.1201/9781315373140.

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6

Christopherson, Robert W. Geosystems Animation Edition. Pearson Education, Limited, 2004.

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7

McKnight, Tom L., Darrel Hess, and Darrell Hess. Physical Geography: A Landscape Appreciation, Animation Seventh Edition. Prentice Hall, 2003.

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8

McKnight, Tom L., Darrel Hess, and Darrell Hess. Physical Geography: A Landscape Appreciation, Animation Seventh Edition. 7th ed. Prentice Hall, 2003.

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9

Geosystems: An Introduction to Physical Geography: Fifth Edition: Animation Edition: Annotated Instructor's Edition. Pearson/Prentice Hall, 2005.

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10

Jacek, Laura Lee. Gender differences in learning physical science concepts: Does computer animation help equalize them? 1997.

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11

Callender, Craig. Lost Time. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198797302.003.0002.

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Abstract:
None of our physical theories have ever employed a distinguished present. Until relativity theory, however, it was always easy to imagine taking some structure, treating it as the present, and then “animating” it so it flows. This chapter shows that buried within relativity there isn’t structure suitable for “animation” á la manifest time; there are not good relativistic candidates for a flowing now. An informal dilemma seems to hold: the better a structure represents manifest time, the “less” relativistic it is; the “more” relativistic it is, the worse it represents manifest time.
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12

Panne, Michiel Van de. Control techniques for physically-based animation. 1994.

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13

Foundations of Physically Based Modeling and Animation. A K Peters/CRC Press, 2016.

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14

Barr, A. Physically Based Modeling in Computer Graphics and Animation. Addison Wesley Publishing Company, 1998.

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15

D, Vvedensky Dimitri, and Holloway S, eds. Graphics and animation in surface science. A. Hilger, 1992.

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16

PUBLISHER, PRENTICE HALL. Geoscience Animations Library 2006 (3rd Edition). 3rd ed. Prentice Hall, 2005.

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17

Bousquet, Michele. Physics for Animators. Taylor & Francis Group, 2015.

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18

Bousquet, Michele. Physics for Animators. Taylor & Francis Group, 2015.

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Bousquet, Michele. Physics for Animators. Taylor & Francis Group, 2015.

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20

Bousquet, Michele. Physics for Animators. Taylor & Francis Group, 2015.

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21

Physics for Animators. Taylor & Francis Group, 2015.

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22

Bousquet, Michele. Physics for Animators. Taylor & Francis Group, 2015.

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23

Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas. Apress, 2014.

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24

eEdition CD-Rom electronic version of the complete text (McDougal Littell Science Life, Earth, and Physical, with animations and videos). McDougal Littell, 2005.

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25

Introduction To Game Physics With Box2d. CRC Press, 2013.

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