Dissertations / Theses on the topic 'Physical animation'
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Widerberg, Caroline. "Animation som instruktionsverktyg : the physical activity tool kit." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17116.
Full textChapman, Peter Michael. "Towards a physical model for virtual environments." Thesis, University of Hull, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342870.
Full textWojtan, Chris. "Animating physical phenomena with embedded surface meshes." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37256.
Full textBarrielle, Vincent. "Leveraging Blendshapes for Realtime Physics-Based Facial Animation." Thesis, CentraleSupélec, 2017. http://www.theses.fr/2017CSUP0003.
Full textCarolus, Adam. "The influence of animation on physical science learning in a grade 10 rural classroom." Diss., Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-09112009-170835.
Full textBaecher, Moritz Niklaus. "From Digital to Physical: Computational Aspects of 3D Manufacturing." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11149.
Full textTan, Jie. "Locomotion synthesis in complex physically simulated environments." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54238.
Full textKalantari, Saman. "Introduction de fonctionnalités de changements d'états topologiques dans le formalisme de modélisation et de simulation CORDIS-ANIMA." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENS004.
Full textEllsworth, Thomas Sterling. "The Bird and The Fish: Motion Field-Based Frame Interpolation in the Context of a Story." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7721.
Full textSimiriotis, Nikolaos. "Numerical study and physical analysis of electroactive morphing wings and hydrodynamic profiles at high Reynolds number turbulent flows." Thesis, Toulouse, INPT, 2020. http://www.theses.fr/2020INPT0041.
Full textKim, Leejin. "Analysis and Construction of Engaging Facial Forms and Expressions: Interdisciplinary Approaches from Art, Anatomy, Engineering, Cultural Studies, and Psychology." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/567.
Full textTorstensson, Erik. "Physically-based Real-time Animation." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10076.
Full textWang, Huamin. "Practical water animation using physics." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31745.
Full textKonečný, Kamil. "Animovaný 3D model." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255330.
Full textWang, Suwen. "Physics-based animation of primate locomotion." Thesis, University of British Columbia, 2011. http://hdl.handle.net/2429/37098.
Full textDarlet, Ludovic. "Système de visualisation scientifique assistée par ordinateur." Université Joseph Fourier (Grenoble), 1995. http://www.theses.fr/1995GRE10044.
Full textHabibi, Arash. "Visualisation d'objets très déformables : relations mouvement-forme-image." Grenoble INPG, 1997. http://www.theses.fr/1997INPG0008.
Full textAina, Olusola Olumide. "Generating anatomical substructures for physically-based facial animation." Thesis, Bournemouth University, 2011. http://eprints.bournemouth.ac.uk/18900/.
Full textWarburton, Mark. "Physically based forehead modelling and animation including wrinkles." Thesis, University of Sheffield, 2014. http://etheses.whiterose.ac.uk/7994/.
Full textRoach, Matthew Douglas. "Physically based simulation of explosions." Thesis, Texas A&M University, 2005. http://hdl.handle.net/1969.1/2409.
Full textSlioa, Silvia. "Visuella rekonstruktioner av skulpturer i Assurnasirpal II:s tronsal och utställningstekniker på British Museum." Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-296398.
Full textLennartsson, Henrik, and Lina Wijkander. "Physically-Based Animation Follow : A Comparison of Player Experiences." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17057.
Full textConventi, Maurizio. "Physically-based animation of 3D Biped characters with genetic algorithms." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8513.
Full textCoull, Alasdair D. "A physically-based muscle and skin model for facial animation." Thesis, University of Glasgow, 2006. http://theses.gla.ac.uk/3450/.
Full textCaldwell, Craig Bernreuter. "A physically-based simulation approach to three-dimensional computer animation /." The Ohio State University, 1989. http://rave.ohiolink.edu/etdc/view?acc_num=osu148759830383988.
Full textKim, Yootai. "Control of physics-based fluid animation using a velocity-matching method." Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1149087881.
Full textTorres, Vidal Ernesto. "Modeling standing, walking and rolling skills for physics-based character animation." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/43614.
Full textThürey, Nils. "Physically based animation of free surface flows with the Lattice Boltzmann method." [S.l.] : [s.n.], 2007. http://deposit.ddb.de/cgi-bin/dokserv?idn=984511156.
Full textPicard-Limpens, Cécile. "Expressive Sound Synthesis for Animation." Phd thesis, Université de Nice Sophia-Antipolis, 2009. http://tel.archives-ouvertes.fr/tel-00440417.
Full textDing, Xiangyang. "Physically-based Simulation of Tornadoes." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/1200.
Full textKeiser, Richard. "Meshless Lagrangian methods for physics-based animations of solids and fluids /." Zürich : ETH, 2006. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=16785.
Full textTurchet, Fabio. "Physics-based modelling, simulation, placement and learning for musculo-skeletal animations." Thesis, Bournemouth University, 2018. http://eprints.bournemouth.ac.uk/31092/.
Full textLagula, Daniel, and Filip Karlsson. "Comparison of Two Different Methods of Generating Physics-Based Character Animation using Reinforcement Learning." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20227.
Full textLarsson, Jarl. "Performance of Physics-Driven Procedural Animation of Character Locomotion : For Bipedal and Quadrupedal Gait." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1832.
Full textBourguignon, David. "Interactive Animation and Modeling by Drawing -- Pedagogical Applications in Medicine." Phd thesis, Grenoble INPG, 2003. http://tel.archives-ouvertes.fr/tel-00528758.
Full textBen, Salah Fatma. "Modélisation et simulation à base de règles pour la simulation physique." Thesis, Poitiers, 2018. http://www.theses.fr/2018POIT2293.
Full textNedel, Luciana Porcher. "Simulação de objetos deformáveis baseada na análise dinâmica." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 1993. http://hdl.handle.net/10183/35352.
Full textWilliams, Brent Warren. "Fluid surface reconstruction from particles." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/906.
Full textGaloppo, Nico Lin Ming C. "Animation, simulation, and control of soft characters using layered representations and simplified physics-based methods." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2008. http://dc.lib.unc.edu/u?/etd,2051.
Full textHansson, Henrik. "Craft Physics Interface." Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8497.
Full textFoshee, Jacob Wesley. "Resolution independent curved seams in clothing animation using a regular particle grid." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1226.
Full textCarlson, Mark Thomas. "Rigid, Melting, and Flowing Fluid." Diss., Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/4807.
Full textHa, Sehoon. "Developing agile motor skills on virtual and real humanoids." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54355.
Full textSethi, Ricky Jaineet. "A physics-based, neurobiologically-inspired stochastic framework for activity recognition." Diss., [Riverside, Calif.] : University of California, Riverside, 2009. http://proquest.umi.com/pqdweb?index=0&did=1957340981&SrchMode=2&sid=1&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1268416562&clientId=48051.
Full textTournier, Maxime. "Réduction de dimension pour l'animation de personnages." Phd thesis, Université de Grenoble, 2011. http://tel.archives-ouvertes.fr/tel-00650696.
Full textSilva, Daniele Fernandes e. "A levels-of-precision approach for physics-based soft tissues modeling." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2015. http://hdl.handle.net/10183/119120.
Full textFlynn, Sean A. "Adaptive Fluid Simulation Using a Linear Octree Structure." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/6837.
Full textJones, Heather Patti. "Researching Effective Methods for Teaching the Phases of the Moon." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3865.
Full textAzevedo, Vinicius da Costa. "Preserving geometry and topology for fluid flows with thin obstacles and narrow gaps." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/149954.
Full textGreenwood, Shannon Thomas. "The incorporation of bubbles into a computer graphics fluid simulation." Thesis, Texas A&M University, 2003. http://hdl.handle.net/1969.1/2267.
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