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Journal articles on the topic 'Pixar animation studios'

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1

Gowanlock, Jordan. "Animating Management: Nonlinear Simulation and Management Theory at Pixar." Animation 15, no. 1 (2020): 61–76. http://dx.doi.org/10.1177/1746847719898783.

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Existing scholarship finds that early industrialized animation studios sought to emphasize the unpredictable liveliness of creativity at their studios, while also demonstrating their ability to control and manage production through industrial management techniques that promoted regulation and efficiency. This article examines how this dynamic between unpredictability and control has been negotiated by digital animation studios since the early 1980s, with a focus on the way Pixar Animation Studios represents its management theory through popular books, business journal articles, DVD extras, and
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Haswell, Helen. "To infinity and back again." Alphaville: Journal of Film and Screen Media, no. 8 (February 9, 2015): 24–40. http://dx.doi.org/10.33178/alpha.8.02.

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In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation. La Luna (Enrico Casarosa) marks a pivotal shift in Pixar's short film canon by displaying hand-drawn artwork and man-made textures. Widely considered the innovators of computer-generated animation, Pixar is now experimenting with 2D animation techniques and with textures that oppose the clean and polished look of mainstream American animation. This article aims to outline the significant technological developments that have facilitated an organic aesthetic by suggesting
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Bezerra, Camila Paschoal. "Criatividade S.A." Organicom 16, no. 31 (2019): 209–13. http://dx.doi.org/10.11606/issn.2238-2593.organicom.2019.159895.

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Este livro inventivo ilustra a fascinante narrativa contemplando detalhes sobre como a Pixar nasceu. Escrito por Ed Catmull, co fundador da Pixar Animation Studios e presidente da Pixar Animation e da Disney Animation, este livro permite aos leitores navegarem uma bonita jornada rumo à criatividade, comunicação e gestão.Esta narrativa única contém múltiplos exemplos sobre como a inovação pode ser gerenciada através de diversas metodologias e métricas.Certamente é uma excelente leitura que irá deliciar os entusiastas do entretenimento assim como especialistas em comunicação.
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Brydon, Suzan G. "“I’ve Got to Succeed, So She Can Succeed, So We Can Succeed”: Empowered Mothering, Role Fluidity, and Competition in Incredible Parenting." Social Sciences 7, no. 11 (2018): 215. http://dx.doi.org/10.3390/socsci7110215.

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The social influence of Disney discourse is difficult to ignore, as is their repetitive matricide and positioning of the patriarchal and heteronormative family model in their bloc.kbuster animated films. Yet, through its Pixar Animation Studios subsidiary, Disney has pushed progressively at the boundaries, not only in terms of animation artistry but also through the social topics explored. This study builds on previous research of male mothering in Finding Nemo by visiting the subsequent 11 Pixar animated films, with in-depth exploration of their most recent release, Incredibles 2. Ultimately,
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de Leonardis, Maria Chiara. "La creativitŕ fra tecnologia e management: riflessioni sul caso Pixar." IKON, no. 53 (February 2009): 323–63. http://dx.doi.org/10.3280/ikr2006-053012.

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- A new digital language of extreme technological refinement, able to tell stories of great emotional impact, has been generated by computer animation. Pixar Animation Studios is a production company that in few years has given a considerable push to 3D animation: they use the new technologies giving always a great importance to story. Their huge success attracted more and more the attention of a world- wide colossus like the Disney, who proposed different deals for coproduction and distribution. After various events, on January 24th, 2006, the Mouse House acquired Pixar, with an operation of
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Azizah, Siti Nur, and Choeriah Pramadanti. "Karakter Tokoh Utama Film Animasi “Turning Red” Karya Domee Shi." Literature Research Journal 1, no. 1 (2023): 104–13. http://dx.doi.org/10.51817/lrj.v1i1.394.

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The purpose of this research is to describe the main character in the animated film "Turning Red" which will be released by Pixar Animation Studios and Walt Disney Pictures in 2022. This research is descriptive qualitative research. The data in this study is in the form of dialogue with the main character based on a literary psychology approach. Data collection is done by documentation techniques. Triangulation of sources, techniques, and theory is very important to ensure the validity of this research. The results showed: 1) Mei Lee showed all three personality structures, with 7 data of Id,
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Jiang, Weiyi. "Analyzing the Future of Pixar Based on the Current Status." Advances in Economics, Management and Political Sciences 102, no. 1 (2024): 159–64. http://dx.doi.org/10.54254/2754-1169/102/2024ed0061.

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Pixar Animation Studios is currently facing a challenging situation due to the intense competition in the animated film market. As a result, the study's purpose is to investigate how Pixar should develop in the future to get out of this predicament. To solve the research question, this article will discuss Pixar's achievements in animated films as a case study. The first reason for the problem is technological innovation. The suggestion is to develop the use of artificial intelligence (AI) and virtual reality (VR) in animated film production and formats. The second reason for the problem is co
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Wojciechowska-Pieszko, Anna. "Translating intertextuality in animated films – an analysis of DreamWorks, Disney and Pixar animations." Polonica 42 (2022): 5–28. http://dx.doi.org/10.17651/polon.42.1.

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Intertextuality focuses on the relationship between different texts, either spoken or written. These connections have been the subject of research for many scholars around the world and initially were discussed mainly from the point of view of literary theory (Tomaszkiewicz, 2006, p. 175). The aim of this paper is to examine intertextual references in the context of translation theory, taking into account the various techniques and strategies employed when translating direct or indirect references in a dubbing format. The author analy-ses dialogues from the DreamWorks production “Shrek”(2001),
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van Rooij, Malou. "Carefully Constructed Yet Curiously Real: How Major American Animation Studios Generate Empathy Through a Shared Style of Character Design." Animation 14, no. 3 (2019): 191–206. http://dx.doi.org/10.1177/1746847719875071.

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Contemporary computer-animated films by the major American animation studios Pixar, Disney and DreamWorks are often described as evoking (extremely) emotional responses from their ever-growing audiences. Following Murray Smith’s assertion that characters are central to comprehending audiences’ engagement with narratives in Engaging Characters: Fiction, Emotion, and the Cinema (1995), this article points to a specific style of characterization as a possible reason for the overwhelming emotional response to and great success of these films, exemplified in contemporary examples including Inside O
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Cuenca Orellana, Nerea. "Los arquetipos narrativos tradicionales en las películas destinadas al público infantil: Pixar Animation Studios (1995-2015)." Revista de la Asociación Española de Investigación de la Comunicación 6, no. 12 (2019): 81–94. http://dx.doi.org/10.24137/raeic.6.12.10.

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Wahyuni Esiyansyah, Tulus Rega. "MAKNA PERSAHABATAN DALAM FILM LUCA MELALUI PENDEKATAN SEMIOTIKA FERDINAND DE SAUSSURE." JURNAL Dasarrupa: Desain dan Seni Rupa 5, no. 3 (2024): 22–29. http://dx.doi.org/10.52005/dasarrupa.v5i3.168.

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Penelitian ini bertujuan untuk menganalisis makna persahabatan dalam film animasi Luca yang merupakan film hasil kolaborasi antara Pixar Animation Studios dan Walt Disney Studios. Metode yang digunakan dalam penelitian ini adalah penelitian kualitatif dengan analisis pendekatan semiotika Ferdinand de Saussure. Teknik analisis data dalam penelitian ini menggunakan langkah-langkah: 1) Menonton dan memperhatikan detail dari keseluruhan film Luca yang berdurasi 95 menit; 2) Pengambilan serta pemotongan adegan atau scene yang berupa dialog ataupun tindakan yang berhubungan dengan objek yang akan pe
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Da Cruz Gonçalves Neto, João. "A pedagogia conservadora do cinema de animação: Os Incríveis (Pixar, 2004)." Revista Interdisciplinar de Direitos Humanos 9, no. 2 (2021): 231–49. http://dx.doi.org/10.5016/ridh.v9i2.108.

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Resumo: Uma das mais poderosas formadoras do imaginário coletivo contemporâneo é a indústria cultural e, como produto privilegiado em termos de acesso a ele, há as animações voltadas principalmente para o público infantil produzidas por grandes estúdios de cinema, como a Pixar / Disney. Como contos de fada modernos, suas histórias remetem a belas mensagens morais, como a amizade, a solidariedade, a persistência, o respeito e outros valores edificantes, mas veiculados por mensagens políticas de força pedagógica essencialmente conservadoras ou reacionárias. Decodificar essas mensagens políticas
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Zhou, Wenxuan. "Analysis of Two Representative Acquisition Deals in Media and Entertainment Industries." Advances in Economics, Management and Political Sciences 20, no. 1 (2023): 39–46. http://dx.doi.org/10.54254/2754-1169/20/20230170.

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The deals in the dynamic media and entertainment industries have been paid great attention to in recent years. One of the most valuable things that companies competed for was customers attention. Hence deals were made to provide unparalleled technologies or content. The case studies adopted in this study are objective and specific. Focusing on the analysis of two representative acquisition deals in the media and entertainment industries, this article gives a comprehensive introduction to Walt Disney Company, Pixar Animation Studios, Microsoft Corporation and Activision Blizzard, lists essentia
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Han, Xiaoyu. "A Study of Disney’s Business Development." SHS Web of Conferences 193 (2024): 01011. http://dx.doi.org/10.1051/shsconf/202419301011.

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The establishment of The Walt Disney Company can be traced back to the year 1923, when two brothers, Walt and Roy O. Disney, founded a small animation studio that has further developed into a global media organization through strategic innovation, diversification, and expansion. The paper analyses the business development of Disney by looking into its historical background, diversification policies, globalization, digital transformation, and its social and environmental responsibilities. Through the acquisition of big studios like Pixar, Marvel, and Lucasfilm as well as the launch of Disney+ s
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Rahayu, Nurhadianty. "The Portrayal of Gender and Race in Cars Trilogy." ATAVISME 22, no. 1 (2019): 75–87. http://dx.doi.org/10.24257/atavisme.v22i1.532.75-87.

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As the most commercially successful animated film, Cars trilogy, produced by Pixar Animation Studios, are opted to be analysed due to its impact on formulating perception of gender and race. Considering that intolerance and gender-based injustice still happens within our society, any discussion about gender and race portrayal, particularly through films, becomes urgent. The study aims at investigating how gender and race are portrayed in Cars trilogy. Gender portrayal is analysed through Beauvoir’s concept of immanence and transcendence and Finklea’s themes about masculinities. The portrayal o
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Vivi Fauziah and Retno Purwani Sari. "Cultural Components of Film COCO: A Mexican Heritage Multicultural Culture." Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 6 (March 31, 2023): 862–74. http://dx.doi.org/10.34010/icobest.v4i.405.

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The aim of this study is to investigate the Mexican cultural components displayed in Pixar Animation Studios’ film Coco. This study examines how cultural practices and maintenances are issued and debated in Mexico, which is known for having the most cultural diversity in America. The study is based on Kennedy and Manohar’s cultural components theory. The qualitative method was used in this study, with note taking used to collect valid data. According to the findings, the film Coco contains seven types of Mexican cultural components: language, religion or belief, norms, cultural values, social
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Hewa, S. G. "‘Monsters’ vs. ‘Angels’: A Feminist Approach to the Film Brave Through the Character of Merida." Vidyodaya Journal of Humanities and Social Sciences 07, no. 01 (2022): 223–34. http://dx.doi.org/10.31357/fhss/vjhss.v07i01.14.

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Brave (2012) is an animated film produced by Pixar Animation Studios and released by Walt Disney pictures. Set in the fictional medieval times of Scotland, the story follows the journey of Merida, a rebellious young girl who strives to dismantle oppressive social norms and conventional attitudes upheld by her mother. The way in which the film presents powerful feminist ideologies is discussed by providing insight into the importance of solidarity between women, repressive gender stereotypes and the cyclical nature of oppression within the patriarchal social structure. The concept of gender and
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Fithri, Nuramalia, Siti Indah Lestari, and Noprita Elisabeth Sianturi. "ANALISIS SEMIOTIKA PADA POSTER FILM “INSIDE OUT”." Kreatif : Jurnal Karya Tulis, Rupa, Eksperimental dan Inovatif 5, no. 2 (2024): 81–90. http://dx.doi.org/10.53580/files.v5i2.66.

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Film Inside Out merupakan film animasi yang dirilis pada tahun 2015, disutradarai oleh Pete Docter dan diproduksi oleh Pixar Animation Studios. Poster Film yang memberikan gambaran tentang situasi perjalanan emosi dalam diri seorang anak perempuan bernama Riley yang pindah ke kota baru. Dalam poster terdapat beberapa karakter emosi seperti Joy, Sadness, Fear, Anger, dan Disgust. Poster di desain unik dan semenarik mungkin untuk mendapat perhatian para penonton. Setiap karakter memiliki penampilan unik dan warna mencolok, mencerminkan sifat dan emosi yang mereka tampilkan. Poster ini juga menam
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Lins, Thais Mazotti, and Giovana Cordeiro Campos. "REFLEXÕES SOBRE O PROCESSO DE ADAPTAÇÕES CULTURAIS NO FILME DIVERTIDA MENTE." Trama 18, no. 45 (2023): 25–37. http://dx.doi.org/10.48075/rt.v18i45.30337.

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O processo de traduzir não envolve apenas palavras e expressões, mas também aspectos culturais dos texto-fonte e meta, lembrando que os Estudos da Tradução se fundam na proposta da tradução como processo histórico-social-cultural. Além disso, tendo em vista que os sentidos de um produto audiovisual são produzidos por meio da “leitura” não apenas do texto oral (falado), mas também das imagens e sons (músicas, cores, montagem, cortes etc.), cabe aos Estudos da Tradução refletirem sobre o modo como todo um conjunto de componentes é relacionado na obra fonte e como se dão essas relações na obra me
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Kalmakurki, Maarit, and Marley Healy. "‘Who wants the pressure of being super all the time?’: Mid-century modern fashions and their influence on costume development in The Incredibles and Incredibles 2." Film, Fashion & Consumption 11, no. 1 (2022): 91–108. http://dx.doi.org/10.1386/ffc_00041_1.

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In this article, we examine period fashions in character costumes in the two Pixar/Disney computer-animated films, The Incredibles and Incredibles 2. These films have a strong mid-century modern design influence interwoven into the films’ narratives and aesthetic designs. The films have previously raised interest in fashion studies, due to their superhero concept. However, an analysis of the characters’ everyday dress is also valuable for understanding the influence of fashion and pop culture references on contemporary animated film costuming and how those elements embed within the technologic
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Altman, James. "Pixar and the Aesthetic Imagination: Animation, Storytelling, Digital CultureEricHerhuth. University of California Press, 2020." Journal of American Culture 43, no. 4 (2020): 345–46. http://dx.doi.org/10.1111/jacc.13211.

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Bevilacqua, Aline Handy, Carolina Garcia Yassui, Carolina Mazzola Fernandes, Luiza Helena Damiani Aguilar, and Maiara Heleodoro dos Passos. "Quer mais chá, Dona Marocas? - Uma análise do papel da cultura participativa entre os fãs do Pixar Animation Studio." Anagrama 9, no. 1 (2014): 1–19. http://dx.doi.org/10.11606/issn.1982-1689.anagrama.2015.83947.

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Esse artigo tem por objetivo perceber como uma produção específica de um fã (no caso, as teorias desenvolvidas por Jon Negroni, principalmente a Teoria da Pixar e a Teoria da Mãe do Andy) repercutiu dentro do fandom da produtora. Para tanto, utilizamos como base conceitos de Andrejevic, Castells, Anderson, Hills, Booth e, principalmente, Jenkins. Como esse assunto foi amplamente divulgado na internet nacional, utilizamos a análise de comentários de quatro vídeos do YouTube Brasil para ter uma medida da reação dos fãs à essa produção de Negroni
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Savina Rachma Oktaviandry and Virginia Suryani Setiadi. "IDENTIFIKASI SKEMA WARNA PADA COLOR GRADING SEBAGAI PEMBANGUN MOOD DALAM FILM ANIMASI PIXAR “COCO”." Jurnal Dimensi DKV: Seni Rupa dan Desain 8, no. 2 (2023): 151–66. http://dx.doi.org/10.25105/jdd.v8i2.18394.

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Movie “Coco”. Color grading is one of the important factors in the cinematography of a film. The atmosphere in a film can be formed with different coloring for each scene so that it can build the right atmosphere. This research was conducted to identify the color scheme in color grading as a mood builder in Pixar’s animated film “Coco”, using a qualitative approach, and descriptive method. Data collection comes from various visual sources and library references. From this research, it is concluded that the color scheme in color grading in Pixar’s animated film “Coco” successfully builds the au
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Duaei, Kamaluddin. "‘Riley needs to be happy’: Inside Out and the dystopian aesthetics of neo-liberal governmentality." European Journal of American Culture 39, no. 2 (2020): 199–215. http://dx.doi.org/10.1386/ejac_00023_1.

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Throughout the last decade, neo-liberalism has increasingly been the subject of academic inquiries, probed for its infiltrating influences in media and cultural products. Approaching the animation industry, this article takes a critical take at Inside Out (2015), a feature Disney‐Pixar production, to reveal the way it is embedded in the discursive network of neo-liberalism, exhibiting neo-liberal niceties and legitimating its notional structures. Inside Out renders a subjectivity of self-responsibility and self-enterprise when surveyed vis-à-vis its hypothetical grounds in positive psychology
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Monti, Silvia. "“Hola, Señorita. Do You Like Gazpacho?” Challenges and Trends in the Audiovisual Translation of Linguacultural Otherness in American Multilingual Animated Films and Their Italian Dubbed Version." Languages 8, no. 2 (2023): 116. http://dx.doi.org/10.3390/languages8020116.

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In the last decades, ethnolinguistic Otherness has assumed an increasingly prominent position in many audiovisual products focusing on non-mainstream cultures otherwise quite voiceless in audiovisual media and giving voice to multilingual discourse practices where code-switching stands out as a key conversational strategy in expressing linguacultural diverse identities. This ties issues of on-screen multilingualism to the field of audiovisual translation and raises new challenges as far as the screen representation/translation of linguacultural specificities is concerned. All this is interesti
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Holcomb, Jeanne, and Kenzie Latham-Mintus. "Disney and Disability: Media Representations of Disability in Disney and Pixar Animated Films." Disability Studies Quarterly 42, no. 1 (2022). http://dx.doi.org/10.18061/dsq.v42i1.7054.

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Since the merger of Walt Disney Animation Studios and Pixar Animation Studios, Disney has been lauded for creating more progressive content that includes representations of main characters from diverse backgrounds. However, progressive representations of disability (both physical and mental disability) have been slow to emerge in most mediums. The objective of this research is to examine whether portrayals of illness and disability in recent animated feature films produced by Walt Disney Animation Studios or Pixar Animation Studios depict progressive (or multicultural) narratives of disability
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Hashim, Mohd Khairuddin. "Creativity, Inc.: Overcoming the Unseen Forces that Stand in the Way of True Inspiration." Journal of the Asian Academy of Applied Business (JAAAB) 3 (December 6, 2017). http://dx.doi.org/10.51200/jaaab.v3i0.970.

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There seems to be little argument that creativity is crucial to the success of any organization. Interestingly, despite years of academic research on the subject, there appears to be also little agreement as to what creativity really is or what the ideal process should be to develop creativity in organizations. Written based on Pixar’s experience, Creativity, Inc. Overcoming the Unseen Forces Stand in the Way of True Inspiration offers not only a concrete example of creativity but also provides an insight into what constitutes creativity and a creative organization. In this book, author Ed C
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"REPRESENTACIONES DE LA VEJEZ EN LOS LARGOMETRAJES ANIMADOS DE PIXAR ANIMATION STUDIOS." Fonseca,Journal of Communication 28, no. 1 (2024). http://dx.doi.org/10.48047/fjc.28.01.17.

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Malarvizhi, D., S. Swetha, K. Navika, and V. Shalyni Devey. "The Evaluation of Animation and Graphics." International Journal of Innovative Science and Research Technology (IJISRT), March 13, 2024, 243–47. http://dx.doi.org/10.38124/ijisrt/ijisrt24mar082.

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From hand drawn sketch to CGI, this journal gives the historical analysis of evolution of animation and graphics in this modern world. Beginning with an exploration of early forms of animation, such as flip books and hand-drawn cell animation, the paper examines key technological advancements that revolutionized the industry, including the development of computer- generated imagery (CGI), 3D animation, and motion capture techniques. Through a historical lens, this study highlights the contributions of pioneers such as Walt Disney, Pixar Animation Studios, and Industrial Light & Magic, whos
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Pillar, Analice Dutra, and Ruth Rejane Perleberg Lerm. "Fraturas e escapatórias em Ratatouille." Revista GEARTE 2, no. 3 (2015). http://dx.doi.org/10.22456/2357-9854.60293.

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A partir de “Da Imperfeição” de Greimas (2002), o texto discorre sobre as fraturas e escapatórias em “Ratatouille”, produção da Pixar Animation Studios em parceria com a Walt Disney Pictures, lançada em 2007. A análise se concentra nas escapatórias provocadas pela personagem Remy e na fratura ocorrida na cotidianidade de outra personagem, Anton Ego. Pretende contribuir com a educação, na medida em que convida professores a provocarem escapatórias e vivenciarem fraturas em sala de aula.
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Yahiaoui, Rashid, Basema Alqumboz, Ashraf Fattah, and Amer Al Adwan. "Translating irony into Arabic – who’s having the last laugh? Dubbing Monsters Inc.: Egyptian vernacular vs. modern standard Arabic." European Journal of Humour Research 7, no. 4 (2020). http://dx.doi.org/10.7592/ejhr2019.7.4.yahiaoui.

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Monsters Inc., an animated feature film produced by Pixar Animation Studios in 2001, received significant recognition worldwide. The film was nominated in 2002 for the ASCAP Film and Television Music Awards by the Box Office Films. Two dubbed versions of the film were later released with Arabic translations using Egyptian Vernacular, a spoken dialect, and Modern Standard Arabic, used primarily in formal, written communications.This study examines humor in translation and irony as humor which represents a common technique in “Pixar plotting”. The research investigates the strategies, types, and
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Darma Putra, Gede, I. Gusti Ngurah Parthama, and Putu Lirishati Soethama. "Positive Politeness Strategies Used by Characters in an Animation Movie Script Entitled “Finding Dory”." Humanis, November 1, 2018, 846. http://dx.doi.org/10.24843/jh.2018.v22.i04.p02.

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The title of this study is Positive Politeness Strategies Used by Characters in an Animation Movie entitled “Finding Dory”. This study is aimed at finding out the types of positive politeness strategies used to extend and respond by the characters to express the utterance in movie script and also what factors that influence the usage of positive politeness strategies in the “Finding Dory” movie. The analysis of this study is concerned with the utterance of positive politeness strategies of the characters. The data of this study were collected through conducting direct observation of the movie
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Farley, Rebecca. "How Do You Play?" M/C Journal 1, no. 5 (1998). http://dx.doi.org/10.5204/mcj.1732.

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At a small suburban dinner party, the hostess asks a guest if he would like some more. Bunging on a silly accent, he grunts, "no, look. I couldn't eat another thing, I'm absolutely stuffed." Everyone at the table smiles. The host, who has no ear for accents, says, "oh, go on monsieur, wouldn't you like an after-dinner mint?" Smiles widen. "No. Bugger off," says the first guest. "O go on sir, it's only wafer-thin." "No, no," cry the other guests. "You're supposed to say, 'just one?'" "Sorry," says the host, much abashed. The first guest, however, picks up his cue and says, "oh alright, just one
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Sodel, O. "OCCASIONALISMS IN PIXAR STUDIO CARTOONS: LINGUISTIC FEATURES AND WAYS OF TRANSLATION." Mìžnarodnij fìlologìčnij časopis 14, no. 4 (2023). http://dx.doi.org/10.31548/philolog14(4).2023.04.

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The relevance of the research topic is determined, on the one hand, by the active development and spread of the cartoon genre in the world and the need for high-quality Ukrainian translation of English-language animation products, on the other hand, by the need for the correct interpretation of unique linguistic units that are currently actively used in cartoons, which contributes to the quality of the translation of such products. The aim of the research is to determine the linguistic features and ways of translating occasionalisms used in English-language cartoons of the Pixar studio into Uk
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Amir Hasan, Mohamad Zulfikar, and Muhammad E. Fuady. "Representasi Pesan Moral pada Film Inside out." Bandung Conference Series: Public Relations 3, no. 1 (2023). http://dx.doi.org/10.29313/bcspr.v3i1.5777.

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Abstrak. Film merupakan salah satumedia saluran penyampaian pesan, apakah itu pesan verbal atau nonverbal. Film juga dianggap sebagai media komunikasi yang ampuh terhadapmassa yang menjadi sasarannya, karena sifatnya yang audio visual, yaitugambar dan suara yang hidup sehinggamembuat penonton seakan-akan dapatmenembus ruang dan waktu yang dapatmenceritakan kehidupan dan bahkandapat mempengaruhi audiens. Pesanmoral yang disampaikan melalui media komunikasi salah satunya adalahmelalui media film yang bersifatkomprehensif bagi masyarakat. Namun, kebanyakan dari masyarakatkurang memperhatikan adan
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Bennett, Maxwell, and Christopher Baldassano. "img2fmri: a python package for predicting group-level fMRI responses to visual stimuli using deep neural networks." Aperture Neuro, October 10, 2023. http://dx.doi.org/10.52294/001c.87545.

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Here we introduce a new python package, img2fmri, to predict group-level fMRI responses to individual images. This prediction model uses an artificial deep neural network (DNN), as DNNs have been successful at predicting cortical responses in the human visual cortex when trained on real world visual categorization tasks. To validate our model, we predict fMRI responses to images our model has not previously seen from a new dataset. We then show how our frame-by-frame prediction model can be extended to a continuous visual stimulus by predicting an fMRI response to Pixar Animation Studio’s shor
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"Language learning." Language Teaching 37, no. 2 (2004): 118–26. http://dx.doi.org/10.1017/s0261444804222224.

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04–164Aronin, Larissa (U. of Haifa, Israel; Email: Larisa@research.haifa.ac.il) and Ó Laorie, Muiris. Multilingual students' awareness of their language teacher's other languages. Language Awareness (Clevedon, UK), 12, 3&4 (2003), 204–19.04–165Beatty, Ken (City U., Hong Kong; Email: Isken@cityu.edu.hk) and Nunan, David. Computer-mediated collaborative learning. System (Oxford, UK), 32, 2 (2004), 165–83.04–166Berry, Roger (Lingnan U., Hong Kong; Email: rogerb@ln.edu.hk). Awareness of metalanguage. Language Awareness (Clevedon, UK), 13, 1 (2004), 1–16.04–167Chang, Jin-Tae (Woosong University
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Thomas, Brennan. "The Transformative Magic of Education in Walt Disney’s <em>The Sword in the Stone</em>." M/C Journal 26, no. 5 (2023). http://dx.doi.org/10.5204/mcj.2993.

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Introduction The Disney brand has become synonymous with magic through its numerous depictions of spells, curses, prophecies, and pixie dust. Thus, it is ironic that in 2023, the 100th anniversary of the Walt Disney Studio’s founding (“Disney History”), the final film released during Walt Disney’s life, The Sword in the Stone (celebrating its 60th anniversary) remains stuck in obscurity (Aronstein 129) despite being steeped in magic and wizardry. The Sword in the Stone is regarded as “one of the most obscure [films] in the Disney animated canon” (Booker 38). Although it performed moderately we
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