Academic literature on the topic 'Platform video games'
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Journal articles on the topic "Platform video games"
Haviv, Avery, Yufeng Huang, and Nan Li. "Intertemporal Demand Spillover Effects on Video Game Platforms." Management Science 66, no. 10 (2020): 4788–807. http://dx.doi.org/10.1287/mnsc.2019.3414.
Full textWest, Greg L., Kyoko Konishi, and Veronique D. Bohbot. "Video Games and Hippocampus-Dependent Learning." Current Directions in Psychological Science 26, no. 2 (2017): 152–58. http://dx.doi.org/10.1177/0963721416687342.
Full textBelyaev, Dmitriy A., and Ulyana P. Belyaeva. "Video games as a screen-interactive platform of historical media education: educational potential and risks of politicization." Perspectives of Science and Education 52, no. 4 (2021): 478–91. http://dx.doi.org/10.32744/pse.2021.4.32.
Full textJurgelionis, A., P. Fechteler, P. Eisert, et al. "Platform for Distributed 3D Gaming." International Journal of Computer Games Technology 2009 (2009): 1–15. http://dx.doi.org/10.1155/2009/231863.
Full textPallavicini, Federica, Alessandro Pepe, and Fabrizia Mantovani. "Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review." JMIR Mental Health 8, no. 8 (2021): e28150. http://dx.doi.org/10.2196/28150.
Full textMalhotra, Varun M., Pratyush R. Kabra, and Ritika Malhotra. "Attitudes and practices of medical students regarding video-games: should community medicine educationists get serious about serious games." International Journal Of Community Medicine And Public Health 4, no. 3 (2017): 729. http://dx.doi.org/10.18203/2394-6040.ijcmph20170748.
Full textPadilla-Zea, Natalia, Nuria Medina Medina, Francisco L. Gutiérrez Vela, Patricia Paderewski, and César A. Collazos. "PLAGER-VG: platform for managing educational multiplayer video games." Multimedia Tools and Applications 77, no. 2 (2017): 2115–52. http://dx.doi.org/10.1007/s11042-017-4376-8.
Full textKirk, Sam, and Andrew Manley. "The Active Video Game Paradox." International Journal of Serious Games 7, no. 1 (2020): 3–21. http://dx.doi.org/10.17083/ijsg.v7i1.341.
Full textQaffas, Alaa A. "An Operational Study of Video Games’ Genres." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 15 (2020): 175. http://dx.doi.org/10.3991/ijim.v14i15.16691.
Full textBogacheva, N. V., and A. E. Voiskounsky. "Computer games and creativity: the positive aspects and negative trends." Современная зарубежная психология 6, no. 4 (2017): 29–40. http://dx.doi.org/10.17759/jmfp.2017060403.
Full textDissertations / Theses on the topic "Platform video games"
Marais, Marius. "Expanding MIHL subscriber platform services." Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/49728.
Full textWarnhag, Oskar, and Nick Wedzinga. "Evaluating the Effects of Pre-Attentive Processing on Player Performance and Perception in Platform Video Games." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18429.
Full textDiot, Nicolas. "SAMP : Plateforme de modélisation à partir du paradigme multi-agents pour l’univers du jeu vidéo : vers un développement accessible et une gestion adaptée des interactions." Thesis, Bourgogne Franche-Comté, 2018. http://www.theses.fr/2018UBFCD065/document.
Full textSoto, Reátegui Boris Daniel. "Análisis de los elementos visuales utilizados en videojuegos independientes de plataforma en el Perú durante los últimos cinco años." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653069.
Full textNejepínský, Adam. "Monetizace vysokorozpočtových herních titulů." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162628.
Full textAcosta, Corrales Nieves Mauricio Jesus, Flores Diego Andres Everett, Fiorentini Luis Diego Goicochea, Mago Mauricio Nagaro, and Milligan Niccolo Noriega. "Proyecto Academia Gamer." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652261.
Full textHiguchi, Marcelo Makoto. "Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/3/3136/tde-23052018-114837/.
Full textRietveld, J. "Value creation from complements in platform markets : studies on the video game industry." Thesis, City University London, 2015. http://openaccess.city.ac.uk/13072/.
Full textNylin, Tobias. "Z Excursion : Spel-bidrag till Swedish Game Awards." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-23414.
Full textGustafsson, Viktor, and Gustav Höglund. "The cooperative future of game development : A phenomenon of collaboration between producers and consumers in the video game industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-188581.
Full textBooks on the topic "Platform video games"
Stemkoski, Lee. Platform-Style Video Games with Construct. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4446-3.
Full textIan, Bogost, ed. Video computer system: The Atari 2600 platform. The MIT Press, 2009.
Find full textThiruvathukal, George K. (George Kuriakose), ed. Codename revolution: The Nintendo Wii platform. MIT Press, 2012.
Find full textInc, ebrary, ed. Monkey game development: Beginner's guide : create monetized 2D games deployable to almost any platform. Packt Pub., 2012.
Find full textBeginning 3D game development with Unity: The world's most widely used multi-platform game engine. Apress, 2011.
Find full textBlackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. Apress, 2011.
Find full textThe ultimate unofficial guide to Robloxing: Everything you need to know to build awesome games! Sky Pony, 2017.
Find full textVideo gaming manual: The essential guide to modern and retro gaming platforms. Haynes, 2009.
Find full textAverill, Alan. Conker's Bad Fur Day: The Official Nintendo Player's Guide. Nintendo of America, Incorporated, 2001.
Find full textBook chapters on the topic "Platform video games"
Chang, Wen-Hsuan, Yu-Chieh Wu, and Jie-Chi Yang. "Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia Learning." In Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9_64.
Full textKuralić-Ćišić, Lejla, Meliha Bijedić, Irma Dobrinjic, Nermina Kravić, Aida Duraković, and Dajana Stajić. "Online Counseling “The World Without a Label”." In International Perspectives in Values-Based Mental Health Practice. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-47852-0_42.
Full textBrandse, Michael, and Kiyoshi Tomimatsu. "Challenge Design and Categorization in Video Game Design." In Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3_63.
Full textMandujano, Ricardo, Juan Gutierrez-Cardenas, and Marco Sotelo Monge. "Steganography Application Using Combination of Movements in a 2D Video Game Platform." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63089-8_4.
Full textGotsis, Marientina, Vangelis Lympouridis, Phil Requejo, et al. "Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game." In Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3_66.
Full textGuceri-Ucar, Gozem, and Stefan Koch. "Cooperative Advertising in Video Game Software Marketing: A Game Theoretic Analysis of Game Software Publisher – Platform Manufacturer Dynamics." In Lecture Notes in Business Information Processing. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-30746-1_13.
Full textChmielarz, Witold, and Oskar Szumski. "Digital Distribution of Video Games - An Empirical Study of Game Distribution Platforms from the Perspective of Polish Students (Future Managers)." In Lecture Notes in Business Information Processing. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15154-6_8.
Full textBapka, Vasiliki, Irene Bika, Charalampos Kavouras, et al. "Brain Plasticity in Older Adults: Could It Be Better Enhanced by Cognitive Training via an Adaptation of the Virtual Reality Platform FitForAll or via a Commercial Video Game?" In Advances in Intelligent Systems and Computing. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75175-7_72.
Full textWalsh, Andrew. "Writing for Platform Games." In Writing for Video Game Genres. A K Peters/CRC Press, 2009. http://dx.doi.org/10.1201/b10641-6.
Full textStemkoski, Lee. "Getting Started with Construct 2." In Platform-Style Video Games with Construct. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4446-3_1.
Full textConference papers on the topic "Platform video games"
Yu, Tong Lai, David Turner, David Stover, and Arturo Concepcion. "Incorporating video in platform-independent video games using open-source software." In 2010 3rd IEEE International Conference on Computer Science and Information Technology (ICCSIT 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccsit.2010.5565045.
Full textPour, Payam Aghaei, Tauseef Gulrez, Omar AlZoubi, Gaetano Gargiulo, and Rafael A. Calvo. "Brain-computer interface: Next generation thought controlled distributed video game development platform." In 2008 IEEE Symposium On Computational Intelligence and Games (CIG). IEEE, 2008. http://dx.doi.org/10.1109/cig.2008.5035647.
Full textZha, Daochen, Kwei-Herng Lai, Songyi Huang, et al. "RLCard: A Platform for Reinforcement Learning in Card Games." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/764.
Full textMartí-Parreño, José, Jesús Bermejo-Berros, and Joaquín Aldás-Manzano. "THE EFFECT OF BRAND FAMILIARITY AND REPETITION OF PRODUCT PLACEMENT IN VIDEO GAMES." In Bridging Asia and the World: Global Platform for Interface between Marketing and Management. Global Alliance of Marketing & Management Associations, 2016. http://dx.doi.org/10.15444/gmc2016.05.09.02.
Full textJurgelionis, Audrius, Francesco Bellotti, Alessandro De Gloria, et al. "Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs." In 2010 IEEE 24th International Conference on Advanced Information Networking and Applications Workshops (WAINA 2010). IEEE, 2010. http://dx.doi.org/10.1109/waina.2010.186.
Full textBontchev, Boyan, Dessislava Vassileva, and Yavor Dankov. "The APOGEE Software Platform for Construction of Rich Maze Video Games for Education." In 14th International Conference on Software Technologies. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0007930404910498.
Full textTerzieva, Valentina, Elena Paunova, Boyan Bontchev, and Dessislava Vassileva. "TEACHERS NEED PLATFORMS FOR CONSTRUCTION OF EDUCATIONAL VIDEO GAMES." In 10th International Conference on Education and New Learning Technologies. IATED, 2018. http://dx.doi.org/10.21125/edulearn.2018.1922.
Full textLee, Hyoil, Heekwon Jeong, and JungHyun Han. "Arcade video game platform built upon multiple sensors." In 2008 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems (MFI 2008). IEEE, 2008. http://dx.doi.org/10.1109/mfi.2008.4648118.
Full textOlarewaju, Oluseyi, Athanasios V. Kokkinakis, Simon Demediuk, et al. "Automatic Generation of Text for Match Recaps using Esport Caster Commentaries." In 6th International Conference on Computer Science, Engineering And Applications (CSEA 2020). AIRCC Publishing Corporation, 2020. http://dx.doi.org/10.5121/csit.2020.101810.
Full textEberhard, Lukas, Patrick Kasper, Philipp Koncar, and Christian Gutl. "Investigating Helpfulness of Video Game Reviews on the Steam Platform." In 2018 Fifth International Conference on Social Networks Analysis, Management and Security (SNAMS). IEEE, 2018. http://dx.doi.org/10.1109/snams.2018.8554542.
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