Journal articles on the topic 'Platformer game'
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Adam, Muhammad, and Iedam Fardian Anshori. "Perancangan Game Puzzle Platformer Ploop Menggunakan Model Game Development Life Cycle." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 6, no. 1 (2023): 34–48. http://dx.doi.org/10.32672/jnkti.v6i1.5560.
Full textKhoiriyah, Laila Hafidhotul. "Well – Lit : Penciptaan Game Mix-Genre Adventure Puzzle 2D." Journal of Animation & Games Studies 2, no. 1 (2017): 69. http://dx.doi.org/10.24821/jags.v2i1.1414.
Full textWicaksono, Tommy, Jeanny Pragantha, and Darius Andana Haris. "PEMBUATAN GAME 3D FPS PLATFORMER “WARMIND”." Jurnal Ilmu Komputer dan Sistem Informasi 8, no. 1 (2020): 170. http://dx.doi.org/10.24912/jiksi.v8i1.11492.
Full textOprean, Danielle, Hillary Gould, Nathan Riedel, and Soren Larsen. "Collect that Coin: Efficacy Testing of Platformer Game Mechanics with Adult Learners." European Conference on Games Based Learning 17, no. 1 (2023): 459–66. http://dx.doi.org/10.34190/ecgbl.17.1.1589.
Full textTrenaldy, Gery, Darius Andana Haris, Jeanny Pragantha, and Carlene Lim. "PERANCANGAN GAME PLATFORMER “GRAPPLE” PADA PC." Jurnal Serina Sains, Teknik dan Kedokteran 1, no. 1 (2023): 1–10. http://dx.doi.org/10.24912/jsstk.v1i1.22745.
Full textOctodinata, Steve, Jeanny Pragantha, and Darius Andana Haris. "PEMBUATAN GAME 2D PLATFORMER ‘SAVE THE FOXY’ PADA WEBSITE." Jurnal Serina Sains, Teknik dan Kedokteran 1, no. 2 (2023): 431–42. http://dx.doi.org/10.24912/jsstk.v1i2.31034.
Full textSubetha, Zinpo, Jeanny Pragantha, and Darius Andana Haris. "PEMBUATAN GAME PLATFORMER “INTERVAL” DENGAN FITUR AUTO JUMPING." Jurnal Ilmu Komputer dan Sistem Informasi 9, no. 1 (2021): 237. http://dx.doi.org/10.24912/jiksi.v9i1.11601.
Full textPanjaitan, Cherlina Helena Purnamasari. "Development of The Momon Adventure HTML5 Canvas Game Based on Website." Gameology and Multimedia Expert 1, no. 1 (2024): 6. http://dx.doi.org/10.29103/game.v1i1.14556.
Full textRetno, Sujacka, Zeny Arsya Fortilla, and Ilmi Suciani Sinambela. "Developing the Console Dash: a 2D Adventure Game using Godot Game Engine." Gameology and Multimedia Expert 1, no. 1 (2024): 10. http://dx.doi.org/10.29103/game.v1i1.14555.
Full textSuharyadi, Heri, Dian Ahkam Sani, and Mohammad Zoqi Sarwani. "Implementation of Virtual Reality in Game Platformer." Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi 5, no. 1 (2020): 32–38. http://dx.doi.org/10.25139/inform.v5i1.2327.
Full textSaputra, Rizqi Kurniawan, and Kiki Setiawan. "Pengembangan Game 2D Platformer Berbasis Microbit Menggunakan Unity." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 5, no. 1 (2024): 20–25. http://dx.doi.org/10.35870/jimik.v5i1.420.
Full textSarkar, Anurag, and Seth Cooper. "tile2tile: Learning Game Filters for Platformer Style Transfer." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 53–60. http://dx.doi.org/10.1609/aiide.v18i1.21947.
Full textArif, Rizqya Zakyyatul, Mungki Astiningrum, and DyahAyu Irawati. "Halaman PENGEMBANGAN GAME PLATFORMER 2D ATTACKING GOMI MONSTER." Jurnal Informatika Polinema 3, no. 2 (2017): 14. http://dx.doi.org/10.33795/jip.v3i2.6.
Full textYulianeu, Aneu, and Adam Abdul Aziz Kurniawan Rosadi. "Pengembangan Game Platformer Slime Jump Menggunakan Metode Sekuensial Linier." Jurnal Sisfokom (Sistem Informasi dan Komputer) 12, no. 1 (2023): 152–61. http://dx.doi.org/10.32736/sisfokom.v12i1.1576.
Full textKristanto, Andika Eko, Lailatul Husniah, and Ali Sofyan. "Line of sight implementation for game platformer." Jurnal Repositor 1, no. 2 (2020): 151. http://dx.doi.org/10.22219/repositor.v1i2.321.
Full textTawakal, Rayendra, Mela Hezma, and Dewi Regita Cahyani. "Frog Adventure: 2D Based Platformer Game Design with HTML5." Gameology and Multimedia Expert 1, no. 1 (2024): 20. http://dx.doi.org/10.29103/game.v1i1.14557.
Full textHaris, Darius Andana, Jeanny Pragantha, and Jason Jason. "INOVASI KONTROL MENGGUNAKAN SUARA PADA GAME PLATFORMER “ENDLESS JETRIDE”." Jurnal Ilmu Komputer dan Sistem Informasi 9, no. 2 (2021): 1. http://dx.doi.org/10.24912/jiksi.v9i2.13090.
Full textRoby Setiawan, Agus Nugroho, and Bima Redhy Putra. "Development of Platformer Game “Adventure Drake” Using Finite State Machine Method." Media Journal of General Computer Science 1, no. 1 (2023): 29–32. http://dx.doi.org/10.62205/mjgcs.v1i1.10.
Full textAlexander, Kevin, Jeanny Pragantha, and Darius Andana Haris. "PEMBUATAN GAME IMPOSSIBLE PLATFORMER "MY UNFAIR ADVENTURE" PADA ANDROID." Jurnal Ilmu Komputer dan Sistem Informasi 8, no. 2 (2020): 251. http://dx.doi.org/10.24912/jiksi.v8i2.11531.
Full textMa’arif, Chairul, Indah Nofikasari, and Rudi Susanto. "Game Platformer Gatotkaca Sebagai Pengenalan Tokoh Wayang Berbasis Android." DutaCom 14, no. 2 (2021): 99–105. http://dx.doi.org/10.47701/dutacom.v14i2.2023.
Full textKurniawan, Haris, Mourend Devegi, and Vidya Nofriza. "Pengembangan Game Edukasi Platformer 2D Berbasis Web dengan Metode GDLC." Jurnal Informatika Polinema 11, no. 3 (2025): 347–56. https://doi.org/10.33795/jip.v11i3.7329.
Full textFerdinand, Kelvin, Kevin Jonathan JM, and Darius Andana Haris. "Innovative Approach of 2D Platformer Mobile Game Development “Super Journey”." Teknika 13, no. 2 (2024): 233–38. http://dx.doi.org/10.34148/teknika.v13i2.857.
Full textPagnutti, Johnathan. "What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 2 (2021): 60–64. http://dx.doi.org/10.1609/aiide.v12i2.12903.
Full textFortilla, Zeny Arsya, and Muhammad Syauqi Jazuli. "Developing a 3D Virus Attack Simulation in Unity: A Case Study for Healthcare Education." Gameology and Multimedia Expert 1, no. 2 (2024): 33. http://dx.doi.org/10.29103/game.v1i2.15885.
Full textTamba, Nikolaus Hasudungan, Billy Andrian, Vincenzo, Yanfi Yanfi, and Pualam Dipa Nusantara. "The Effect of Educational Platformer Game "Loving Ma"." Procedia Computer Science 227 (2023): 670–79. http://dx.doi.org/10.1016/j.procs.2023.10.571.
Full textWirawan, Jason, Jeanny Pragantha, and Darius Andana Haris. "DESIGNING ROGUELITE PLATFORMER GAME “BONE AND SOUL” BASED ON WINDOWS." International Journal of Application on Sciences, Technology and Engineering 1, no. 3 (2023): 1094–108. http://dx.doi.org/10.24912/ijaste.v1.i3.1094-1108.
Full textBambang Irawan and Azki Ramadhan. "Pengembangan Video Permainan Prisoner’s Dilemma 2D Platformer Dengan Menggunakan Unreal Engine." KALBISCIENTIA Jurnal Sains dan Teknologi 11, no. 01 (2024): 54–62. http://dx.doi.org/10.53008/kalbiscientia.v11i01.3280.
Full textElistatia, Usi, Sisca Permatasari, and Intan Permatasari. "Development of a Construct 2-Based Platformer Game: Challenges and Implementation for Players of All Ages." Gameology and Multimedia Expert 1, no. 4 (2024): 85. http://dx.doi.org/10.29103/game.v1i4.18856.
Full textSelamet, Rachmat, Sudimanto, Maria Christina, Kezia Stefani, and Michael Chen. "Perancangan Game Simulator Memfoto Hewan di Alam Liar." Media Informatika 22, no. 2 (2023): 77–86. http://dx.doi.org/10.37595/mediainfo.v22i2.198.
Full textNuria Ulfa, Esza, Farindika Metandi, and Yusni Nyura. "PENGEMBANGAN GAME BERTEMAKAN LINGKUNGAN “Trashpocalypse” BERBENTUK VISUAL NOVEL DAN METROIDVANIA 2D PLATFORMER MENGGUNAKAN UNITY." JATI (Jurnal Mahasiswa Teknik Informatika) 8, no. 5 (2024): 10452–59. http://dx.doi.org/10.36040/jati.v8i5.11101.
Full textGadir Ahmadov, Araz Aliyev, Gadir Ahmadov, Araz Aliyev. "INTEGRATING VISUAL EFFECTS INTO 2D PLATFORMER GAMES TO ENHANCE PLAY EXPERIENCES." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 40, no. 05 (2024): 291–300. http://dx.doi.org/10.36962/pahtei40052024-291.
Full textAkbar, Yuma, and Mohammad Farroos Al Ammaar. "2D Platformer Game Prototype on Indonesian History Using Scratch." International Journal Software Engineering and Computer Science (IJSECS) 4, no. 3 (2024): 1066–76. https://doi.org/10.35870/ijsecs.v4i3.3070.
Full textAhn, Jin-Kyoung. "Aspects of the Evolution of the Platformer Game Genre." Journal of Contents and Industry 7, no. 1 (2025): 137–42. https://doi.org/10.55387/jci.2025.07.01.20.
Full textTremblay, Jonathan, Alexander Borodovski, and Clark Verbrugge. "I Can Jump! Exploring Search Algorithms for Simulating Platformer Players." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 3 (2021): 58–64. http://dx.doi.org/10.1609/aiide.v10i3.12744.
Full textSunarjo, Jonathan, Jeanny Pragantha, and Darius Andana Haris. "PEMBUATAN GAME 2D ONLINE CROSS-PLAY MULTIPLAYER CO-OP PLATFORMER “SHAPE SURVIVOR”." Jurnal Ilmu Komputer dan Sistem Informasi 9, no. 1 (2021): 142. http://dx.doi.org/10.24912/jiksi.v9i1.11585.
Full textFarrel Arrazzaq, Muhammad, Agung Panji Sasmito, and Hani Zulfia Zahro'. "PERANCANGAN GAME 2D PLATFORMER “ADVENTURE QUEST” DENGAN METODE FINITE STATE MACHINE BERBASIS ANDROID." JATI (Jurnal Mahasiswa Teknik Informatika) 7, no. 4 (2023): 2419–27. http://dx.doi.org/10.36040/jati.v7i4.7537.
Full textBaskoro, Bimo Aryo Putra Pratama, Jeanny Pragantha, and Darius Andana Haris. "DESIGNING A MULTIPLAYER PUZZLE PLATFORMER GAME 2D CHO CHO CAT ON PC PLATFORM." International Journal of Application on Sciences, Technology and Engineering 1, no. 3 (2024): 1054–67. http://dx.doi.org/10.24912/ijaste.v1.i3.1054-1067.
Full textYedithia, Fenroy, Sulistyowati, and Rosmiati. "Pengembangan Game Platformer “Ayo Lawan Virus” Berbasis Android dengan Menggunakan Game Engine Unity." Jurnal Humaniora Teknologi 8, no. 1 (2022): 1–9. http://dx.doi.org/10.34128/jht.v8i1.101.
Full textEncep Sayid Amrulloh, Rio Andriyat Krisdiawan, and Iwan Lesmana. "Fuzzy-Driven Adaptive NPC Behavior in a Meme-Based Platformer Game for Android Mobile." NUANSA INFORMATIKA 19, no. 2 (2025): 123–32. https://doi.org/10.25134/ilkom.v19i2.440.
Full textMochamad Gian Razan, Pratama Wirya Atmaja, and Afina Lina Nurlaili. "Gim Platformer “Pina Smart Adventure” Dengan Pembangkitan Level Procedural Dua Fase." Jurnal Informatika dan Sistem Informasi 2, no. 2 (2021): 352–61. http://dx.doi.org/10.33005/jifosi.v2i2.340.
Full textPrayoga, Dimas, Lili Rusdiana, and Fenroy Yedithia. "PENGEMBANGAN GAME 2D PLATFORMER “VIRUS MUST DIE” BERBASIS ANDROID MENGGUNAKAN UNITY." Jurnal SAINTEKOM 12, no. 2 (2022): 200–209. http://dx.doi.org/10.33020/saintekom.v12i2.340.
Full textJason, Jeanny Pragantha, and Darius Andana Haris. "Development of Platformer Endless Running Game “Endless Jetride” on Android." IOP Conference Series: Materials Science and Engineering 1007 (December 31, 2020): 012131. http://dx.doi.org/10.1088/1757-899x/1007/1/012131.
Full textAlexander, Kevin, Jeanny Pragantha, and Darius Andana Haris. "The Development of Android Impossible Platformer Game “My Unfair Adventure”." IOP Conference Series: Materials Science and Engineering 1007 (December 31, 2020): 012140. http://dx.doi.org/10.1088/1757-899x/1007/1/012140.
Full textSukmana, Septian Enggar, Dimas Trenggono Adi, and Hendra Pradibta. "Game Platformer Berbasis Fuzzy-Fisher Yates Dalam Pembelajaran Matematika Materi Perkalian Sekolah Dasar." Jurnal Minfo Polgan 12, no. 1 (2023): 60–66. http://dx.doi.org/10.33395/jmp.v12i1.12310.
Full textGuzdial, Matthew, and Mark Riedl. "Game Level Generation from Gameplay Videos." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (2021): 44–50. http://dx.doi.org/10.1609/aiide.v12i1.12861.
Full textRismanto, Ridwan, Rudy Ariyanto, Awan Setiawan, and Melcinsiasih Elinggar Zari. "Sugeno Fuzzy for Non-Playable Character Behaviors in a 2D Platformer Game." International Journal of Engineering & Technology 7, no. 4.44 (2018): 222. http://dx.doi.org/10.14419/ijet.v7i4.44.26995.
Full textRamadhan, Danny, Asriyanik Asriyanik, and Didik Indrayana. "PENGEMBANGAN GAME 2D PLATFORMER SEJARAH KERAJAAN MAJAPAHIT DENGAN MENGIMPLEMENTASIKAN METODE GAME DEVELOPMENT LIFE CYCLE (GDLC)." JATI (Jurnal Mahasiswa Teknik Informatika) 9, no. 2 (2025): 3418–26. https://doi.org/10.36040/jati.v9i2.13209.
Full textQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation." Lecture Notes in Education Psychology and Public Media 29, no. 1 (2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Full textPark, Se-chan, Deock-Yeop Kim, and Woo-Jin Lee. "UnityPGTA: A Unity Platformer Game Testing Automation Tool Using Reinforcement Learning." Journal of KIISE 51, no. 2 (2024): 149–56. http://dx.doi.org/10.5626/jok.2024.51.2.149.
Full textSarkar, Anurag, Adam Summerville, Sam Snodgrass, Gerard Bentley, and Joseph Osborn. "Exploring Level Blending Across Platformers via Paths and Affordances." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 280–86. http://dx.doi.org/10.1609/aiide.v16i1.7442.
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