Academic literature on the topic 'Play text – Adaptation theory'

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Journal articles on the topic "Play text – Adaptation theory"

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Shrestha, Rupak. "Juxtaposing Sama’s Bhimsenko Antya with Shakespeare’s Richard II." JODEM: Journal of Language and Literature 11, no. 1 (December 31, 2020): 155–66. http://dx.doi.org/10.3126/jodem.v11i1.34823.

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The works of William Shakespeare (1564-1616) have occasioned such a history of being altered to fit new historical periods, new cultures and new media that they have dominated literary studies related to the term „adaptation‟. Adaptation of a main source into different trans-genres, such as graphic novels, movies, performances on different kinds of stages, and indeed translations, are the study area of Adaptation Theory. The goal of an adaptation is to transfer works from one culture and language to make them usable for another culture and society. This research paper offers a comparative approach to two different plays produced in two different cultures, which have to date been regarded as wholly independent. As I will show, of the two, the source play, or „hypo text‟, is William Shakespeare’s historical tragedy King Richard II (text „A‟), while I will juxtapose Balalkrishna Samas play Bhimsenko Antya [The Doom of Bhimsen as a hypertext (text „B‟), which I will analyse in the light of Adaptation Theory. The paper shows that the plots and characters of the two plays are closely interrelated. Fourteen major incidents correspond closely between the main source and the adapted version, along with broad similarities in settings, even where characterizations of the principal characters suggest a diverging relationship with the hypo text. Sama‟s The Doom of Bhimsen, in short, is an appropriation of Shakespeare’s King Richard II, newly contextualized to Nepalese history and culture while being produced as a completely new Nepalese product. As this aspect of Sama’s play has never previously been explored; this research paper brings a breakthrough in the study of Nepalese literary history, and at the same time, makes a fresh contribution widening the area of adaptation theory.
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Nichols, Glen. "Interpreting Multi-text Analysis: Is a Theory of Adaptation Possible?" Theatre Research in Canada 13, no. 1 (January 1992): 152–67. http://dx.doi.org/10.3138/tric.13.1.152.

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The multi-level problems associated with the transformation of dramatic texts from one cultural context to another are examined in this paper, with reference to adaptations of popular European plays made specifically for use by all-male amateur groups in Quebec at the end of the 19th century. Some suggestions are offered concerning the general kinds of information to be gleaned from close multi-text analysis, the specific cultural indicators gatheredfrom this particular study, and the possibility of developing a usable 'theory of adaptation.'
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Höglund, Johan, and Martin Willander. "Black Hawk-Down: Adaptation and the Military-Entertainment Complex." Culture Unbound 9, no. 3 (February 1, 2018): 365–89. http://dx.doi.org/10.3384/cu.2000.1525.1793365.

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This article investigates the non-fiction book Black Hawk Down (1999) by Mark Bowden, Black Hawk Down the movie (2001) directed by Ridley Scott, and the computer game Delta Force: Black Hawk Down (2003). The article suggests that while the movie and the game must be studied as adaptations of the first text, the tools developed by adaptation studies, and that are typically used to study the transfer of narratives from one media form to another, do not suffice to fully describe the ways in which these narratives change between iterations. To provide a more complete account of these adaptations, the article therefore also considers the shifting political climate of the 9/11 era, the expectations from different audiences and industries, and, in particular, the role that what James Der Derian has termed the Military-Industrial-Media-Entertainment Network (MIME-Net) plays in the production of narrative. The article thus investigates how a specific political climate and MIME-Net help to produce certain adaptations. Based on this investigation, the article argues that MIME-Net plays a very important role in the adaptation of the Black Hawk Down story by directing attention away from historical specificity and nuance, towards the spectacle of war. Thus, in Black Hawk Down the movie and in Delta Force: Black Hawk Down, authenticity is understood as residing in the spectacular rendering of carnage rather than in historical facts. The article concludes that scholarly investigations of the adaptation of military narratives should combine traditional adaptation studies tools with theory and method that highlight the role that politics and complexes such as MIME-Net play within the culture industry.
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Javidshad, Mahdi. "Individualization and Oedipalization in Reza Servati’s Adaptation of William Shakespeare’s Macbeth: An Expressionist Reworking." Multicultural Shakespeare: Translation, Appropriation and Performance 23, no. 38 (June 30, 2021): 127–42. http://dx.doi.org/10.18778/2083-8530.23.08.

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This article investigates Reza Servati’s Macbeth, an Iranian prize-winning adaptation of Shakespeare’s Macbeth, to discuss the way the adaptor prunes the source text aiming at presenting his distinctive reading of Shakespeare’s play. First, this study is concerned with the way Servati minimalizes the source text and how the process of minimalization serves the adaptor’s preoccupation with the psychological complexities of the characters. Second, it is discussed how Servati’s changes to the source text takes the Renaissance inclination for individualism a step forward. Third, it is argued that the individualism in Servati’s adaptation is aimed at Oedipalization of the play, an attempt that shows the influence of Freudian psychoanalysis. Finally, this article investigates the way Servati’s adaptation can be considered as an expressionist reworking of Shakespeare’s Macbeth by making the individualization of the plot subservient to the expression of the typical course that everyman goes through.
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Reichmann, Brunilda Tempel. "“Tá dificil competir": Adaptação da trilogia de Michael Dobbs, House of Cards, pela BBC e pela Netflix." Ilha do Desterro A Journal of English Language, Literatures in English and Cultural Studies 72, no. 1 (February 1, 2019): 213–34. http://dx.doi.org/10.5007/2175-8026.2019v72n1p213.

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This paper presents a reading of the political trilogy House of Cards, To Play the King e The Final Cut, by Michael Dobbs, an English writer; and their adaptation by the BBC and Netflix series. I try to demonstrate how novelists, script writers and directors of series celebrate the unparalleled art of Shakespeare by reworking themes, updating contexts and rebuilding personality traits of his unforgettable characters. In short, this text aims to analyze the series and to recover some of the genetic characteristics of Shakespeare’s plays in contemporary artistic/mediatic production.
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Arakkal, Rinshila. "From Birnamwood to Bollywood: A View of the Cinematographic Adaptation of Macbeth into Maqbool." International Journal of English and Comparative Literary Studies 1, no. 1 (November 22, 2020): 1–20. http://dx.doi.org/10.47631/ijecls.v1i1.144.

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Purpose: The study aims to explore the similarities and dissimilarities between William Shakespeare’s Macbeth and its film adaptation Maqbool by Vishal Bhardwaj. The study also aims to compare both the film and the play in terms of politics and power from a psychoanalytic perspective. Methodology/ Approach: This study is based on thematic analysis and the main changes when the original play is adapted to film, in order to check the variation from stage to screen. Adaptation theory, Sigmund Freud’s psychoanalysis theory are used in this analysis. Bollywood movie Maqbool (2003) by director Vishal Bhardwaj and William Shakespeare’s great tragedy Macbeth (1606) are used as primary sources for this analysis. Findings: The result of the analysis indicates that film and drama are entirely different. When an original play is adapted into film, there are many merits and demerits.Shakespeare mounded more on poetic language than on spectacle and other scenic devices to create the necessary emotional effect. The Elizabethan theatre gores were more audiences than spectators. But the modern spectators habituated to the computer-generated technique of cinematography expect something considerably different. The result is that when the text of the play is converted into a screenplay, there will be a remarkable reduction in the number of spoken words because mainstream cinema depends for its effect largely on visual rather than dialogue. However, the director maintained the originality of play despite the additions and reductions. Conclusion: The paper throws light on the main changes from English Renaissance theatre to contemporary modern world or theatre. It depicts the Psychological behavioural differences and the power and political structures of the two different periods. The paper suggests that film adaptation is an effective and attractive tool to maintain the value and to understand the original text.
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Christensen, Sofija, and Per Esben Myren-Svelstad. "“Akin to Peer Gynt” – Remolding Peer in Adaptation." European Journal of Scandinavian Studies 50, no. 1 (April 28, 2020): 45–65. http://dx.doi.org/10.1515/ejss-2020-0003.

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AbstractIbsen’s Peer Gynt holds a unique position in Norwegian culture as a ‘national epic’ that simultaneously satirizes the idea of coherent national and individual identities. This article analyzes the dramatic text’s recent adaptation into a graphic novel, published in Norway in 2014. We argue that this adaptation indicates which aspects of the play seem relevant to modern Norwegian readers. Through close, comparative readings of two key scenes in Ibsen’s text and in the adaptation, we show how the many metaliterary aspects of the former are creatively and irreverently treated in the latter. Moreover, we argue that one of the most striking aspects of Peer Gynt, the graphic novel, is its depiction of postmodern, performative identities, and the ‘liquidity’ of modern Western individuals.
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Ying, Yu, Fengjie Jing, Bang Nguyen, and Junsong Chen. "As time goes by ... maintaining longitudinal satisfaction: a perspective of hedonic adaptation." Journal of Services Marketing 30, no. 1 (February 8, 2016): 63–74. http://dx.doi.org/10.1108/jsm-05-2014-0160.

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Purpose The purpose of this paper is to improve our understanding of how firms can maintain longitudinal satisfaction. Previous research on longitudinal satisfaction demonstrates that the product attributes weight on satisfaction shifts over time. However, the existing literature lacks an understanding of the intervening mechanism. Inspired by the hedonic adaptation theory, this research first argues that the shift depends on the attribute’s variability. Then, it posits that hedonic adaptation might play a mediation role in connecting the attribute’s weight and longitudinal satisfaction. Finally, the research incorporates consumer intentional activities into the antecedents of longitudinal satisfaction. Design/methodology/approach The authors test a series of hypotheses across two studies. Using the Slope-shift Parameter Theory and Structural Equation Modeling, data collected from smartphone owners in four MBA classes (Study 1) and eight business venues in China (Study 2) are analyzed to confirm the research model. Findings The findings suggest that hedonic adaptation occurs during the ownership process. It is revealed that both the attribute’s variability and consumption behavior play important roles in sustaining long-term satisfaction, confirming the mediating effects of hedonic adaptation on the relationship above. Originality/value The hedonic adaptation theory is applied to study the mediating role of product attribute variability and consumption behavior in sustaining customer satisfaction over time. Three contributions are offered: First, hedonic adaptation occurs during the ownership process; second, the attribute’s variability and consumption behavior both play important roles in sustaining longitudinal satisfaction; third, the mediating effects of hedonic adaptation are confirmed for the relationship between attribute’s variability and sustaining satisfaction and consumption behavior and sustaining satisfaction.
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Özmen, Özlem. "A Postdramatic Engagement with Robinsonade Motifs in Tim Crouch’s I, Caliban." Porównania 25 (December 15, 2019): 101–12. http://dx.doi.org/10.14746/por.2019.2.6.

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Tim Crouch’s I, Caliban is a postdramatic adaptation of Shakespeare’s The Tempest included in a collection titled I, Shakespeare in which he recreates Shakespeare’s most marginalised characters. The focus in this sequel adaptation is on Caliban who tries to survive after Prospero and all others have left the island. Different from the representation of Caliban in postcolonial reworkings of Shakespeare’s play, Caliban, in this work, is not preoccupied with taking revenge. Instead, he emphasises the need for social interaction as he has been left alone on his island. Drawing on former structural comparisons of The Tempest and Daniel Defoe’s Robinson Crusoe based on their common themes such as the island setting, master-servant relationship, colonial expansion, and power politics, the aim of this paper is to discuss Crouch’s adaptation as a transformation of common motifs of the Robinsonade in its attempt to respond to the ideologicalformations of Shakespeare’s text. Among such transformations, the concept of survival, for instance, is handled from the native’s viewpoint in Crouch’s work. Instead of the figure of the stranger who finds life on an unknown land difficult to cope with, this time, the native turns into a captive on the island though it is a familiar setting. Another motif used in an alternative manner is isolation, which is not presented as fuel for civilisation but as Caliban’s psychological trauma, which he explores through storytelling as a postdramatic element. Apart from the narration, the play demonstrates other uses of postdramatic elements to suggest an isolated figure on an uninhabited island like the use of objects such as toy boats and tape of sea sounds. Instead of seeing Crouch’s work as a postcolonial response to Shakespeare’s work, this paper will try to investigate how the use of island setting and the theme of isolation can make it closer to a Robinsonade. By this means, it will also try to ask whether an adaptation could also be read in relation to a work that is not intended as its source text.
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Chun, Tarryn Li-Min. "Spoken Drama and Its Doubles: Thunderstorm 2.0 by Wang Chong and Théâtre du Rêve Expérimental." TDR/The Drama Review 63, no. 3 (September 2019): 155–63. http://dx.doi.org/10.1162/dram_a_00862.

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Thunderstorm 2.0 at the 2018 Under the Radar Festival introduced a modern Chinese classic to US audiences via radical adaptation and an assemblage of textual deconstruction, live-feed video, and Suzhou pingtan performance. It offered a timely interrogation of gender politics and deftly triangulated among tensions of live vs. mediated performance, folk traditions vs. modern drama, Chinese text vs. foreign context, and re-presenting a canonical play vs. flying “under the radar.”
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Dissertations / Theses on the topic "Play text – Adaptation theory"

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Heslinga, Margaretha Elizabeth. "The significance of editing techniques in the adaptation of play texts into film." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/86533.

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Thesis (MDram)--Stellenbosch University, 2014.
ENGLISH ABSTRACT: This thesis sets out to provide comparative analyses of selected play texts and their film adaptations in order to demonstrate the significant role that editing techniques play in translating the play text’s dramatic elements into the visual language of film. The purpose of a film adaptation is to present a new interpretation of the play text that audiences will find engaging. In order to establish how the film medium is potentially able to enhance or alter the audience’s understanding of the original source text, the study turns to the field of semiotics to determine how the play text’s themes, plot and characters – embodied in a verbal sign system – are adapted into the audio-visual sign system of film. While cinematography, production design and music are critical elements in film making, editing can be regarded as the distinctive and fundamental signifying practice in the construction of meaning in a film. This will be the point of departure in analysing how meaning is “translated” from one sign system into another in the process of adaptation. By manipulating the key relations between shots, editing is able to guide the audience’s understanding of the film narrative, amplify character development, and generate intellectual and emotional responses. Different editing conventions have therefore been developed to amplify the dramatic effect of the narrative and the filmmaker’s vision. The different effects that editing conventions create in the interpretation of a play text are demonstrated by comparing two cinematic versions of William Shakespeare’s Romeo and Juliet. The use of continuity editing techniques in Franco Zeffirelli’s 1968 film adaptation of Romeo and Juliet is compared to Baz Luhrmann’s use of modern MTV conventions in his William Shakespeare’s Romeo + Juliet (1996). Zeffirelli and Luhrmann both employ different editing conventions to amplify their “readings” of Shakespeare’s play text, thereby presenting an adaptation that their target audience will find engaging. The film adaptations of Shakespeare’s Romeo and Juliet therefore demonstrate the significance of different editing techniques in conveying meaning within a specific reception context. The series of reinterpretations of Christopher Isherwood’s Goodbye to Berlin (1939) illustrates how editing techniques are able to transfer Isherwood’s themes and political commentary on the rise of Nazism in Weimar Berlin across various texts and mediums, which include the film adaptation I am a Camera (1955) directed by Henry Cornelius, the Broadway musical Cabaret (1966) directed by Joe Masteroff, and finally Bob Fosse’s musical film Cabaret (1972). The comparative analyses of the above-mentioned source texts and their subsequent film adaptations demonstrate how different editing techniques are able to highlight new perspectives on the source material. Editing conventions are therefore highly significant in the creation of cinematic representations of the play text as they lead audiences to “read” the dramatic narrative within new contexts, using the visual language of film to create new insights that will complement the audience’s understanding and appreciation of the play.
AFRIKAANSE OPSOMMING: Vergelykende analises tussen gekose speeltekste en hul verwerkings vir film word in hierdie tesis uiteengesit om die betekenisvolle rol wat redigeertegnieke in die vertolking van die speelteks se dramatiese elemente in die visuele styl van die film speel, te demonstreer. Die doel met ’n filmverwerking is om ’n nuwe interpretasie van die speelteks aan te bied wat gehore vasgevang sal hou. Om te bepaal hoe die filmmedium die gehoor se begrip van die oorspronklike teks potensieel kan versterk of verander, gebruik hierdie studie die veld van semiotiek om vas te stel hoe die speeltekste se temas, intrige en karakters – beliggaam in ’n verbale simboolstelsel – aangepas word in die oudiovisuele simboolstelsel van die film. Terwyl filmfotografie, produksie-ontwerp en musiek kritiese elemente in die vervaardiging van films is, word redigering as die onderskeidende en fundamentele belangrike praktyk in die konstruksie van betekenis in ’n film geag. Hierdie is die vertrekpunt in die analisering van hoe betekenis “vertaal” word van een simboolstelsel na ’n ander tydens die verwerkingsproses. Redigering kan deur middel van manipulering van die sleutelverwantskappe tussen skote die gehoor lei om die narratief van die film te verstaan, karakterontwikkeling uit te brei en intellektuele en emosionele reaksies te skep. Onderskeie redigeerkonvensies is dus ontwikkel om die dramatiese effek van die narratief en die filmvervaardiger se visie te versterk. Die verskillende resultate wat deur middel van hierdie tegnieke in die interpretasie van ’n speelteks verkry word, word toegelig deur die twee filmweergawes van William Shakespeare se Romeo and Juliet te vergelyk. Die gebruik van kontinuïteit-redigeertegnieke in Franco Zeffirelli se 1968 filmverwerking van Romeo and Juliet word vergelyk met Baz Luhrmann se gebruik van moderne MTV-konvensies in sy William Shakespeare’s Romeo + Juliet (1996). Beide Zeffirelli en Luhrmann gebruik verskillende redigeerkonvensies om hulle “lees” van Shakespeare se speelteks toe te lig en daarmee ’n verwerking wat hulle teikengehoor vasgevang sal hou, te bied. Die filmverwerkings van Shakespeare se Romeo and Juliet demonstreer dus die belang van verskillende redigeertegnieke in die oordra van betekenis binne ’n spesifieke konteks waarin dit ontvang word. Die reeks herinterpretasies van Christopher Isherwood se Goodbye to Berlin (1939) illustreer hoe redigeertegnieke in staat is om Isherwood se temas en politieke kommentaar aangaande die opkoms van Nazisme in Weimar Berlyn oor verskeie tekste en mediums oor te dra. Insluitend hierby is die filmverwerking I am a Camera (1955) onder regie van Henry Cornelius, die Broadway musiekblyspel Cabaret (1966) onder regie van Joe Masteroff, en laastens Bob Fosse se musiekfilm Cabaret (1972). Die vergelykende analise van bogenoemde tekste en hul daaropvolgende filmverwerkings demonstreer hoe verskillende redigeertegnieke nuwe perspektiewe op die oorspronklike materiaal na vore kan bring. Redigeerkonvensies is uiters betekenisvol in die skep van filmiese voorstellings van die speelteks aangesien die gehoor daarmee gelei word om die dramatiese narratief binne nuwe konteks te “lees” deur gebruik te maak van die visuele styl van die film om nuwe insig te skep wat die gehoor se verstaan en waardering van die stuk aanvul.
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Whittemore, Rhys Duncan. "Tabletop Role-Playing Games and the Actual Play Show: Author, Audience, and Adaptation." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/103882.

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Though tabletop role-playing games, or TRPGs, have received some scholarly attention since the creation of Dungeons and Dragons in the 1970s, very few scholars have considered how TRPGs function as a vehicle for long-form narrative. As an inherently collaborative form of narrative, the TRPG demonstrates a unique relationship between author and audience, as participants take on both roles during play. Previous narratological models of author-audience interaction are insufficient to understand the way that authorship functions in the TRPG, and the rise of actual play shows, where TRPGs are broadcast for an audience of nonparticipants, adds an extra layer of complexity to these author-audience relations. This thesis identifies key narrative elements of the TRPG, including game mechanics, framing, and collaboration, and examines how popular actual play shows and their graphic adaptations engage with these elements to create their narratives. This examination indicates that TRPGs create complex author-webs where each participant is both author and audience, and this influence pushes actual play shows and further adaptations of TRPG narratives to expand the ways in which audiences can influence and interact with narratives as they are created. The TRPG genre continues to explore how these elements can be developed beyond traditional understandings of narrative, and this development provides a framework for further narratological study of interactive works, which will only continue to evolve and grow in popularity and complexity in the continuing digital era.
Master of Arts
The tabletop role-playing game, or TRPG, has been growing in popularity since the creation of Dungeons and Dragons in the 1970s, and the rise of the actual play show, where a TRPG game is broadcast to viewers via video or podcast, has spurred both casual and scholarly interest in the TRPG. Players of TRPGs create narratives through collaborative storytelling moderated by certain rules and game mechanics, so each participant in a TRPG acts as both author and audience, as they create certain elements of the narrative and also witness the narrative creations of the other players. This particular collaborative author-audience model is not seen in any other form of narrative, and existing models of author-audience interactions do not account for authorship in the TRPG. Therefore, this thesis examines how several elements of the TRPG, such as the use of game mechanics to structure the narrative, the multiple frames in which players interact with each other, and the collaboration inherent in every game, contribute to the ways that authorship and audience interact in the narrative. It also looks at how popular actual play shows and the graphic novels they've created of their narratives engage with these elements to create their own unique audience interactions. As audience participation in the development of the stories they're consuming become more prominent with the rise of video games and other interactive media, an understanding of the evolving relationship between authorship and audience developed by the TRPG becomes important for examining interactive works in general.
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Kirkman, Mackenzie Raine. ""Man, the Creature": A Dramaturgically Driven Adaptation of Dostoevsky's "Notes from a Dead House"." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami156450135543229.

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Pérez, Latorre Óliver. "Análisis de la significación del videojuego. Fundamentos teóricos del juego, el mundo narrativo y la enunciación interactiva como perspectivas de estudio del discurso." Doctoral thesis, Universitat Pompeu Fabra, 2010. http://hdl.handle.net/10803/7273.

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Esta Tesis Doctoral tiene como objeto de estudio la significación de los videojuegos.
Si la forma en la que, desde niños, construimos universos de valores y damos sentido a nuestras vidas está indisolublemente unida a los medios y las obras de la cultura de masas, el estudio de los modos de significación del videojuego requiere, hoy en día, un desarrollo en profundidad.
En relación con ello, el principal resultado de esta investigación consiste en la fundamentación teórica y metodológica de tres modelos de análisis del videojuego como discurso: un modelo de estructuras lúdicas, un modelo del discurso como universo narrativo y un modelo de enunciación interactiva. Asimismo, se ofrece una sistematización de los códigos de significación que conforman el lenguaje del diseño de videojuegos. Estos modelos constituyen una aportación metodológica innovadora a la Teoría del Videojuego y al Análisis del Discurso.
Las fuentes teóricas y metodológicas fundamentales del trabajo son la Semiótica, la Ludología y la Narratología.
La aplicación empírica de los modelos de análisis propuestos se centra en ejemplos y estudios de caso de videojuegos figurativos/narrativos, pero los modelos han sido construidos pensando en su posible utilidad para el análisis de un amplio espectro de videojuegos y otro tipo de textualidades colindantes, como los mundos narrativos de la literatura y las series televisivas.
Finalmente, se cierra la investigación con dos estudios de caso donde se prueba el sistema teórico en su conjunto, sobre los videojuegos Ico (2001) y Shadow of the Colossus (2005), ambos del diseñador Fumito Ueda.
The object of study in this Doctoral Dissertation is the signification of videogames.
Since early childhood, the way we construct universes of values and make sense of our lifes is closely related to the media and works of mass culture. Therefore, the study of the modes of signification of videogames requires to be fully developed.
According to that, this research provides the theoretical and methodological fundamentals of three models of analysis of videogame as discourse: a model of ludic structures, a model of discourse as narrative universe and a model of interactive "énonciation". Besides that, a systematization of the main signification codes which compose the language of videogame design is carried out. These models constitute an innovative methodological contribution to Videogame Theory and Discourse Analysis.
The theoretical and methodological framework of the research is built upon Semiotics, Ludology and Narratology.
The empirical application of the proposed analytical models is focused on examples and case studies of figurative/narrative videogames. Nevertheless, the models have been constructed bearing in mind their possible utility for the analysis of a broad spectrum of videogames and other kinds of close textualities, like the narrative worlds from literature or television series.
At the end of the research, the theoretical system is tested as a whole in two case studies: Ico (2001) and Shadow of the Colossus (2005). Both videogames have been designed by Fumito Ueda.
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Miller, Mary-Corinne. "Interpreting Dreams: Directing an Immersive Adaptation of Strindberg's A Dream Play." 2018. https://scholarworks.umass.edu/masters_theses_2/730.

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This written portion of my thesis documents how I, as director, conceptualized, devised and staged an immersive adaptation of August Strindberg’s A Dream Play, with the support of a large team of collaborators including: assistant directors, dramaturgs, designers, stage managers, and actors. In this document I attempt to synthesize the discoveries I made in this process regarding the challenges and experience of directing immersive theater, including the importance of giving up directorial control and relying on my collaborators as partners in the creation of the production. I begin with an introduction to the research I conducted into the field of immersive theater as well as my research on the work of August Strindberg, with a specific emphasis on the themes and context of A Dream Play. I then describe how I led my creative team through the process of designing a devised immersive theater production by encouraging open communication and fostering an atmosphere of trust. I also discuss the casting process and my efforts to establish an autonomous ensemble by allowing the actors to choose their own parts, write their own scripts, and devise their own scenes. I reflect on how I navigated the unpredictable nature of immersive theater, through a careful balance between detailed planning and free exploration, all the while embracing the possibility of failure as an expected part of the process. Finally, I attempt to assess the success of the production through examination of the impact it had on its audiences based on my own personal observations, as well as feedback collected through formal methods of survey.
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Eisenstein, Craig Martin Fels. "Schrödinger's man: why I want to both die and try : a cognate, historic apology of narratology, structuralist narrative theory and character theory via the gateway of theatre text creation and reception & presenting the play Double Shot." Thesis, 2016. http://hdl.handle.net/10539/19392.

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A Thesis and Play submitted to the School of Arts and Faculty of Humanities, University of the Witwatersrand, in fulfilment of the requirements for the Degree of Masters in Drama by Creative Project: Playwriting.
The present study examines the ways in which a creative text can be created purely through theoretical elements generally first brought to the fore by way of the Russian formalist school of literary thought. Presented with the thesis is a full theatrical play (to be found on page 106) spawned solely as a product of the theoretical tenets set out under the components of structuralist narrative theory - a literary field often referred to as narratology. The play Double Shot is the creative artefact that is built from and inhabits the areas formulated by structuralist thought. Additionally, narratological theory operates as a framework with which to deconstruct the play Double Shot as to determine the efficacy and meaning generated through its precise theoretical provenance. By determining the success, and varying degrees thereof, of Double Shot's finality, it is possible to draw conclusions that a modern formulation of structuralist narrative theory is a viable gateway via which it is possible to generate a creative artefact. By touching on the following processes, Schrödinger’s Man, establishes the pathway for this cognate apology and vindication of narratology. Both the historic forms of formalist narrative theory are considered as well as the different forms of structuralist theory that consequently evolved over several decades. The strident, contemporary applicable elements from various incarnations of the literary theory are highlighted, and the failings, or less congruent elements, are given over to more modern and better fitting considerations. In this way the proposed form of Receptive Narratology is defined and is subsequently used as the primordial soup to give life to the play, Double Shot. Following a modern conceptualisation of narratology, a synopsis of Double Shot is presented, revealing the entire plot of the play while also illustrating several of the key scenes chosen for examination in later chapters. While a full copy of the play is reproduced with the thesis, the inclusion of the synopsis benefits the theory by means of rendering the critical aspects of the play (with its underlying, foundational theories) patently and provides the possibility for the thesis to be read as a standalone work if it were required. Ultimately, all the constituents of structuralist narrative theory are delineated and ordered in their presentation. A narrative text is classified according to its story and its discourse, the story forming the message of play and discourse occupying the mechanisms by which that message is conveyed and altered as it passes to an audience or reader. The story component is further broken into events (plot) and existents (environment) which are finally arrayed into four elements: actions, happenings, characters and settings. Each of these aspects, from action to discourse occupies its own chapter and demonstrates the theory informing its makeup. From this, the technique in appropriating the theory into the creative text's narrative is disclosed and analysed as to its effectiveness. By means of this setup, the modifications required by theory to contort to a theatrical text (which are minor) are given some attention despite the main focus on establishing the puissance of narratology constructing and deconstructing a narrative within a literary modern milieu. The thesis concludes with a declamation that the aegis granted by a modified, contemporary form of structuralist narrative theory is a stalwart armour with which to don a narrative text, for it well safeguards fundamental storytelling techniques and multiple forms of audience interpretation, while fending off barbarous hordes of time-shifting literary forms of text analysis, allowing a classical theory Platonian origins to remain sturdy and sound where modern Gauls abound.
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Books on the topic "Play text – Adaptation theory"

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Marsden, Jean I. The re-imagined text: Shakespeare, adaptation, & eighteenth-century literary theory. Lexington: University Press of Kentucky, 1995.

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Marsden, Jean I. The re-imagined text: Shakespeare, adaptation, and eighteenth-century literary theory. Lexington: University Press of Kentucky, 1995.

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Shakespeare: The seven ages of human experience. 2nd ed. Malden, MA: Blackwell Pub., 2005.

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Shakespeare: An introduction. Oxford, UK: Blackwell Pub., 2002.

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Marie, Welsh Anne, and Greenwald Michael L. 1945-, eds. Shakespeare: Script, stage, screen. New York: Pearson/Longman, 2006.

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Bevington, David M. Shakespeare. Malden, MA: Blackwell Pub., 2002.

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Booker, Lashon, Stephanie Forrest, Melanie Mitchell, and Rick Riolo, eds. Perspectives on Adaptation in Natural and Artificial Systems. Oxford University Press, 2005. http://dx.doi.org/10.1093/oso/9780195162929.001.0001.

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This book is a collection of essays exploring adaptive systems from many perspectives, ranging from computational applications to models of adaptation in living and social systems. The essays on computation discuss history, theory, applications, and possible threats of adaptive and evolving computations systems. The modeling chapters cover topics such as evolution in microbial populations, the evolution of cooperation, and how ideas about evolution relate to economics. The title Perspectives on Adaptation in Natural and Artificial Systems honors John Holland, whose 1975 Book, Adaptation in Natural and Artificial Systems has become a classic text for many disciplines in which adaptation play a central role. The essays brought together here were originally written to honor John Holland, and span most of the different areas touched by his wide-ranging and influential research career. The authors include some of the most prominent scientists in the fields of artificial intelligence evolutionary computation, and complex adaptive systems. Taken together, these essays present a broad modern picture of current research on adaptation as it relates to computers, living systems, society, and their complex interactions.
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Leitch, Thomas. Introduction. Edited by Thomas Leitch. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199331000.013.41.

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This introduction begins by tracing the history of adaptation studies as a series of evolutionary phases defined more by their critique of the previous paradigms of fidelity, medium specificity, and intertextuality than by their uncritical embrace of new paradigms. From its beginnings, adaptation studies has been organized around a series of foundational debates: What is an adaptation? What responsibility do adaptations owe the texts they adapt? What role should evaluation play in adaptation studies? Should the field be driven by close readings or general theories? The present volume, born out of the conviction that adaptation studies has thrived because of its anti-canonical approach to the classics of literature, cinema, and critical theory, attempts to foster these debates and provoke new ones, especially those that have the power to cross disciplinary boundaries, rather than attempting any definitive resolutions.
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The Re-Imagined Text: Shakespeare, Adaptation, and Eighteenth-Century Literary Theory. University Press of Kentucky, 2014.

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Meikle, Kyle. Adaptation and Interactivity. Edited by Thomas Leitch. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199331000.013.31.

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In recent years, the novel/film debate of adaptation studies yore has given way to another binary between old media and new, one in which adaptation scholars posit apps and videogames as more participatory than such predecessors as novels and films. This essay turns to the eminently interactive genre of children’s fiction to challenge the claim that digital adaptations necessarily involve different kinds of participation than other adaptive modes. Instead of asking what new media can do that old media cannot, it asks what adaptations can do that other texts cannot, tracing the movement of Maurice Sendak’s Where the Wild Things Are across books, films, plays, and videogames to ask what kinds of interactivity adaptations—rather than particular media—invite from their audiences.
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Book chapters on the topic "Play text – Adaptation theory"

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Cappelli, Federica. "Con chi vengo vengo di Michele della Marra fra Calderón e Angiola D’Orso." In Studi e saggi, 267–87. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-150-1.17.

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This paper aims at studying the Italian fortune of the Calderonian play Con quien vengo vengo , firstly, by focusing on its first version by Michele della Marra (1665) and then moving on to a triple textual comparison between the Calderonian source-text, the rewriting of Della Marra and the second adaptation by the actress Angiola D'Orso, whose first edition came out in 1666. Despite his faithfullness to the plot of the original text, the first translator remodels the text either by summarizing it, or removing certain typically Calderonian rhetorical artifices, or replacing the figure of the gracioso by that of the southern servant, who uses the dialect. On the contrary, Angiola D'Orso shows greater respect for the Spanish play, displaying more sensitiveness toward its rethorical beauty, which she is able to reproduce successfully.
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Scuderi, Alessandro, Luisa Sturiale, Giuseppe Timpanaro, Giovanni La Via, and Biagio Pecorino. "A Possible Circular Approach for Social Perception of Climate Adaptation Action Planning in Metropolitan Cities." In Smart and Sustainable Planning for Cities and Regions, 155–69. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-57764-3_11.

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AbstractOne of the factors that will affect the livability of cities and the overall citizens’ quality of life in the future is certainly climate change. Urban areas will play a fundamental role in the commitment against climate change and will have to develop appropriate adaptation actions, in accordance with the European Strategy against climate change, including the planning and implementation of Green Infrastructures (GIs). They produce various environmental and social benefits in the urban context. Various studies have shown that citizenship involvement at all levels is necessary for the evaluation of the sharing of the proposed projects. The research proposes an innovative methodological model to support administrations in the strategic planning choice of GIs according to a shared and circular approach. To perform a multi-layer assessment, the multi-criteria evaluation will be combined with the circular evaluation model called Green City Circle. The evaluation is set up as a circular process, followed by a first investigative phase, followed by a proactive phase of solutions and an implementation phase up to a final stage of evaluation of the results and strategies for long-term sustainability. The study was carried out in the city of Catania to test a planning and management tool for GIs envisaged by the administration as win–win climate adaptation measures.
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Stevens, E. Charlotte. "Adapting Starbuck: Dualbunny’s Battlestar Galactica Trilogy." In Fanvids. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462985865_ch06.

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What does it mean for a series or f ilm to be adapted to a vid? The final chapter of Fanvids is an analysis of three Battlestar Galactica (2004-2009) vids, designed to examine both the vid’s relationship with adaptation and the central role that songs play in making meaning in vids. Vids rely heavily on their soundtrack to structure meaning, with vocals, lyrics, and instrumentation vital in completing the vid’s reinterpretation of its source text. In this case, the music, voice, and star image of the recording artist Pink are used to appraise Kara ‘Starbuck’ Thrace. Each vid in the trilogy was made at different points during Battlestar’s production; the trilogy reflects the character’s development and memorializes the series’ (frustrated) potential for a particular kind of feminist representation.
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Bovkunova, Oksana. "SEMANTIC FEATURES OF LEXICAL UNITS AND THE MAIN ASPECTS OF THEIR TRANSLATION PROBLEMS." In Іншомовна комунікація: інноваційні та традиційні підходи, 73–97. Primedia eLaunch LLC, 2021. http://dx.doi.org/10.36074/ikitp.monograph-2021.05.

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The article examines the linguistic and non-linguistic aspects of translation, certain components of translation activity and their relationship. It specified features of the translation process, taking into account its linguistic and non-linguistic aspects. Particular attention is paid to the role of background knowledge and the correct understanding of the subject situation in the translation process, the stylistic components of modeling text translation systems are emphasized. The article highlights the interpretation of a number of concepts of modern cognitive semantics. The semantic characteristics of metaphorical and phraseological units are investigated. The article discusses the specificity of translation of certain categories of vocabulary, the compatibility of words in the translation process, the features of translation of stable phrases, methods of reproduction of phraseological units, translation of figurative phraseological units, metaphors. Special attention is paid to the expressive transformation of phraseological units and their reflection in translation. Formal-meaningful transformations with a pragmatic component as a change in the form and content of units in the text, text fragments in order to balance the pragmatic impact of translation on its reader (phraseological, figurative, conceptual, axiological, metatextual) play an essential role in modern translation studies. The concept of the communicative purpose of the text, the transfer of the stylistic coloring of words, expressive concretization while translating into the native language, pragmatic adaptation of the text are investigated. Special attention is paid to words expressing specific concepts and to their translation into the native language; historical and extralinguistic factors in the selection of the means of their translation are also stressed in the article.
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"Chapter 5. Variations on the Bilingual Play Text." In Theatrical Translation and Film Adaptation, 103–22. Bristol, Blue Ridge Summit: Multilingual Matters, 2005. http://dx.doi.org/10.21832/9781853598340-006.

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Wray, Ramona. "The Butcher and the Text: Adaptation, Theatricality and the ‘Shakespea(Re)-Told’ Macbeth." In Macbeth: The State of Play, 261–82. Bloomsbury Publishing Plc, 2014. http://dx.doi.org/10.5040/9781472503220.ch-011.

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"Text as Ruleset: How Games Precede Humanities." In Engaging with Videogames: Play, Theory and Practice, 169–76. BRILL, 2014. http://dx.doi.org/10.1163/9781848882959_016.

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DESSEN, ALAN C. "Staging Matters: Shakespeare, the Director, and the Theatre Historian." In Proceedings of the British Academy, Volume 139, 2005 Lectures. British Academy, 2007. http://dx.doi.org/10.5871/bacad/9780197263945.003.0002.

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This chapter discusses the bases for the gap between Globe practitioners and the Shakespearean academic community and develops some implications. It attempts to recover a lost or blurred vocabulary of the theatre. The discussion also includes two assumptions: that Shakespeare and his colleagues actually knew what they were doing, and that their methods and working assumptions were not being taken for granted more than four centuries later. It notes that there is a proposition for the play adaptations of Shakespeare's work to be approached as scripts designed to be staged, rather than as solely literary texts to be read.
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Murdaca, Anna Maria, and Oliva Patrizia. "Dysfunctional Use of Online Gaming and Socio-Emotional Adaptation at School." In Internet and Technology Addiction, 208–18. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8900-6.ch013.

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Although online gaming can have many advantages, there are still many young people that tend to be excessively addicted to these online technologies, with a negative impact on their emotional and social functioning. For this reason, the attempt to understand the factors related to online gaming dependence and those related to encouraging positive use is an essential area of health promotion and a priority in preventing serious problems in school context. The aim of the study was to analyze psychological factors (anxiety traits and motivation) related to online gaming and the relation between gaming behaviour and emotional and social functioning at school. 62 secondary school students were recruited for the study. The participants completed the TAD (Anxiety and Depression Test), S.E.D.S. (Social-Emotional Dimension Scale), SDQ (Strength and Difficulties Questionnaire) and The Internet Gaming Disorder Scale (IGD) and their time spent online gaming was recorded. The results showed that psychological factors are strongly related to online gaming time and, both seem to play a significant role in structuring gaming behavior abuse and maladaptive school habits.
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Murdaca, Anna Maria, and Oliva Patrizia. "Dysfunctional Use of Online Gaming and Socio-Emotional Adaptation at School." In Substance Abuse and Addiction, 363–73. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7666-2.ch019.

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Although online gaming can have many advantages, there are still many young people that tend to be excessively addicted to these online technologies, with a negative impact on their emotional and social functioning. For this reason, the attempt to understand the factors related to online gaming dependence and those related to encouraging positive use is an essential area of health promotion and a priority in preventing serious problems in school context. The aim of the study was to analyze psychological factors (anxiety traits and motivation) related to online gaming and the relation between gaming behaviour and emotional and social functioning at school. 62 secondary school students were recruited for the study. The participants completed the TAD (Anxiety and Depression Test), S.E.D.S. (Social-Emotional Dimension Scale), SDQ (Strength and Difficulties Questionnaire) and The Internet Gaming Disorder Scale (IGD) and their time spent online gaming was recorded. The results showed that psychological factors are strongly related to online gaming time and, both seem to play a significant role in structuring gaming behavior abuse and maladaptive school habits.
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Conference papers on the topic "Play text – Adaptation theory"

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Humphrey, J. D. "Constrained Mixture Models of Arterial Homeostasis and Adaptation." In ASME 2009 Summer Bioengineering Conference. American Society of Mechanical Engineers, 2009. http://dx.doi.org/10.1115/sbc2009-204922.

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Phenomenological models of the mechanical behavior of the arterial wall continue to play important roles in vascular mechanics. Indeed, such models revealed the importance of residual stresses in homogenizing the transmural distribution of stress in normalcy [1], which in turn led to one of the most important hypotheses in vascular mechanobiology — the existence of a mechanical homeostasis [2]. Nevertheless, classical models are not able to exploit the growing information on the different mechanical properties and rates and extents of turnover of different structurally significant constituents within the arterial wall. To address this need, we have proposed a structurally-motivated, materially nonuniform model of the arterial wall based on a theory of constrained mixtures [cf. 3]. Key features of this model include the ability to prescribe individual stored energy functions for different structurally significant constituents that are constrained to move together within the overall wall while being allowed to possess individual evolving natural (stress-free) configurations, and the ability to prescribe separate stress-mediated constitutive relations for constituent production and removal. We have shown that this constrained mixture approach can capture many salient features of arterial adaptations (e.g., evolving changes in geometry, overall material behavior, and collagen to elastin ratios) to both altered mechanical loading (e.g., altered blood flow and pressure as well as axial stretch) and disease progression (e.g., enlargement of intracranial aneurysms and the development and resolution of cerebral vasospasm). We submit that, in contrast to models built on the assumption of kinematic growth, this constrained mixture approach can incorporate increasingly detailed biological information on cell and matrix turnover and can thereby begin to generate and test novel hypotheses on mechanisms of arterial homeostasis and adaptation. We will show, for example, that the constrained mixture model suggests a possible mechanism for the origin of residual stresses and axial prestretches, the importance of cellular deposition of new extracellular matrix proteins within stressed states, the complementary roles of vasoactivity and matrix remodeling, and stress mediation of matrix turnover [4,5]. We note, in particular, the importance of residual stress and axial prestress in establishing arterial homeostasis and thus targets for subsequent adaptations [5,6].
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Rennie, Monique Y., Michael Danilchik, Kent L. Thornburg, and Sandra Rugonyi. "Hemodynamic Forces Regulate Collagen Deposition in the Embryonic Chicken Outflow Tract." In ASME 2013 Summer Bioengineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/sbc2013-14299.

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Alterations in blood flow at early embryonic stages can lead to detrimental remodeling and heart defects, but these structural adaptations are not well understood. We hypothesize that deposition of collagens will be increased as shear stress is increased — leading to a stiffer wall. To test this hypothesis a suture (OTB) was tightened around the outflow tract (OFT) of stage HH18 chick embryos for 24 hours to reduce cross sectional area of the lumen. Sham and OTB embryos were immunostained for collagen I, III, VI and XIV, imaged with confocal microscopy, and staining was quantified by grayscale analysis. Changes in fibril collagens I and III were not observed, however deposition of collagens VI and XIV increased in a degree-of-constriction dependent manner. The observed increase in collagen VI and XIV deposition suggests they play a key role in structural adaptation to increased hemodynamic pressure.
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Abd Rahman, Siti Humairah, Anatoly Medvedev, Andrey Yakovlev, Yon Azwa Sazali, Bipin Jain, Norhasliza Hassan, and Cameron Thompson. "Development of New Geopolymer-Based System for Challenging Well Conditions." In International Petroleum Technology Conference. IPTC, 2021. http://dx.doi.org/10.2523/iptc-21371-ms.

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Abstract With the development of new oil formations and with the advent of new directions in the global energy sector, new requirements for materials for well construction appear. With the close attention to environmental footprint and unique properties, one of the promising materials for well cementing is geopolymers. Being a relatively new material, they are characterized by low carbon footprint, high acid resistance and attractive mechanical properties. This article is aimed at developing new geopolymer slurries for the oil industry, their characterization and field implementation analysis. With the ultimate goal of developing a methodology for the analysis of raw materials and designing the geopolymer slurries, studies were carried out on various raw materials, including different types of fly ash. Based on the data obtained and rapid screening methods, an approach was developed to formulate a geopolymer composition recipe. Since not all cement additives directly work in geopolymers, special attention was paid to control the thickening time and fluid loss. The methods of XRD, XRF, ICP-MS, density, particle size distribution measurements as well as API methods of cement testing were used to understand the composition and structure of the materials obtained, their properties and design limitations. A special approach was applied to study the acid resistance of the materials obtained and to compare with conventional cements and slags. Using one of the most common sources of aluminosilicate, fly ash, formulations with a density of 13.5 – 16.5 lbm/galUS were tested. A sensitivity analysis showed that the type of activator and its composition play a critical role both in the mechanical properties of the final product and in the solidification time and rheological properties of the product. The use of several samples of fly ash, significantly different in composition, made it possible to formulate the basic rules for the design of geopolymers for the oil industry. An analysis was also carried out on 10 different agents for filtration and 7 moderators to find a working formulation for the temperature range up to 100°C. The samples were systematically examined for changes in composition, strength, and acid resistance was previously measured. Despite the emergence of examples of the use of geopolymers in the construction industry and examples of laboratory testing of geopolymers for the oil industry, to the best of our knowledge, there has been no evidence of pumping geopolymers into a well. Our work is an attempt to develop an adaptation of the construction industry knowledge to the unique high pressure, high temperature conditions of the oil and gas industry. The ambitions of this work go far beyond the laboratory tests and involve yard test experiments.
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Sandholm, Tuomas. "Super-Human AI for Strategic Reasoning: Beating Top Pros in Heads-Up No-Limit Texas Hold'em." In Twenty-Sixth International Joint Conference on Artificial Intelligence. California: International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/4.

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Poker has been a challenge problem in AI and game theory for decades. As a game of imperfect information it involves obstacles not present in games like chess and Go, and requires totally different techniques. No program had been able to beat top players in large poker games. Until now! In January 2017, our AI, Libratus, beat a team of four top specialist professionals in heads-up no-limit Texas hold'em, which has 10^161 decision points. This game is the main benchmark challenge for imperfect-information game solving. Libratus is the only AI that has beat top humans at this game. Libratus is powered by new algorithms in each of its three main modules: 1. computing blueprint (approximate Nash equilibrium) strategies before the event, 2. novel nested endgame solving during play, and 3. fixing its own strategy to play even closer to equilibrium based on what holes the opponents have been able to identify and exploit. These domain-independent algorithms have potential applicability to a variety of real-world imperfect-information games such as negotiation, business strategy, cybersecurity, physical security, military applications, strategic pricing, product portfolio planning, certain areas of finance, auctions, political campaigns, and steering biological adaptation and evolution, for example, for medical treatment planning.
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Hittner, Dominique, Carmen Angulo, Virginie Basini, Edgar Bogusch, Eric Breuil, Derek Buckthorpe, Vincent Chauvet, et al. "HTR-TN Achievements and Prospects for Future Developments." In Fourth International Topical Meeting on High Temperature Reactor Technology. ASMEDC, 2008. http://dx.doi.org/10.1115/htr2008-58249.

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It is already 10 years since the (European) HTR Technology Network (HTR-TN) launched a programme for the development of HTR Technology, which expanded through 3 successive Euratom Framework Programmes, with many coordinated projects in line with the strategy of the Network. Widely relying in the beginning on the legacy of the former European HTR developments (DRAGON, AVR, THTR...) that it contributed to safeguard, this programme led to advances in HTR/VHTR technologies and produced significant results, which can benefit to the international HTR community through the Euratom involvement in the Generation IV International Forum (GIF). The main achievements of the European programme performed in complement to national efforts in Europe and already taking into consideration the complementarity with contributions of other GIF partners are presented: they concern the validation of computer codes (reactor physics, system transient analysis from normal operation to air ingress accident and fuel performance in normal and accident conditions), materials (metallic materials for the vessel, the direct cycle turbines and the intermediate heat exchanger, graphite...), component development, fuel manufacturing and irradiation behaviour and specific HTR waste management (irradiated fuel and graphite). Key experiments have been performed or are still ongoing, like irradiation of graphite to high fluence, fuel material irradiation (PYCASSO experiment), high burn-up irradiated fuel PIE, safety test and isotopic analysis, IHX mock-up thermo-hydraulic test in helium atmosphere, air ingress experiment for a block type core, etc. Now HTR-TN partners consider that it is time for Europe to go a step forward towards industrial demonstration. In line with the orientations of the “Strategic Energy Technology Plan (SET-Plan)” recently issued by the European Commission, which promotes a strategy for the deployment of low carbon energy technologies and mentions Generation IV nuclear systems as one of the key contributors to this strategy, HTR-TN proposes to launch a programme for extending the contribution of nuclear energy to industrial process heat applications addressing jointly 1) The development of a flexible HTR able to be coupled to many different process heat and cogeneration applications with very versatile requirements 2) The development of coupling technologies with industrial processes 3) The possible adaptations of process heat applications which might be needed for coupling with a HTR and 4) The integration and optimisation of the whole coupled system. As a preliminary step for this ambitious programme, HTR-TN endeavours presently to create a strategic partnership between nuclear industry and R&D and process heat user industries.
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Boze, W., A. Chemaly, M. E. Diggs, and J. J. Walker. "Ship Cable Management." In SNAME Maritime Convention. SNAME, 2012. http://dx.doi.org/10.5957/smc-2012-p08.

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Ship construction and modernization costs for naval vessels are escalating and becoming unaffordable relative to authorized funding levels. The Navy and its contractors must find new and innovative ways to reduce the cost of ship system design and upgrades. The current engineering processes for layout, production planning, and management of cable installations for electrical power and signals of Navy vessels are extremely complex and time consuming, taking hundreds of thousand man-hours for large naval combatants. Millions of feet of cabling are required to support the advanced and highly sophisticated systems now common to most ships of the U.S. Navy. While in the last thirty years 3D CAD packages and multi-physics analysis have become common in the design of ships, the cable route validation, production planning, and installation management for ships has remained unchanged: a labor-intensive process that cannot meet the current cost and schedule demands. In fact, the current cable management processes found in U.S. shipyards is not integrated and there are no tools currently available that address the complete process from validation to final production planning. A two-year National Shipbuilding Research Program (NSRP) project began in late 2011 focusing on the adaptation, enhancement, and customization of wiring application software applicable to all ship programs to reduce cost and time for validation of cable layout design, creation of wiring and signal schematics, generation of production work packages, progressing the installation of hangers and cables, and the generation of test procedures. The project builds upon a proven wiring and cable management solution developed by TechnoSoft and successfully deployed on military aircraft. The same basic approach applies to a complex ship design with the potential to save millions of dollars based on the Navy’s shipbuilding plan. Newport News Shipbuilding in conjunction with TechnoSoft is customizing the wiring application software and plans to validate the application on the first ship of a new aircraft carrier class (CVN 78) with the intent of deploying it on numerous ship acquisition and modernization programs. CVN 78 includes hundreds of systems for power, communication, and control. These systems are connected through wire ways with more than fourteen million feet of cables over thousands of hangers. The validation and updates of the cables’ layout and hangers, the generation of the schematic drawings, installation drawings, and work packages along with the planning and tracking of the installation schedules is estimated to take hundreds of thousands of man-hours. The application will be used on the CVN 78 in parallel with the current “as-is” process on at least five cable systems to validate the application and to provide metrics against a baseline design process. Expected benefits resulting from the application development include a fifty percent reduction in initial deployment and a ninety percent reduction in the work associated with design modifications. This paper will document savings realized to date via the deployment of the application on CVN 78 and report on the progress towards transitioning this technology on different ship programs.
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Reports on the topic "Play text – Adaptation theory"

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Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. The most popular platform for mass information and social interaction is, first of all, network journalism, which is characterized by mobility and unlimited time and space. Authors have complete freedom to express their views in direct language, including their own word formation. Phonetic, lexical, phraseological and stylistic means of speech create expression of the text. A figurative word, a good aphorism or proverb, a paraphrased expression, etc. enhance the effectiveness of a multimedia text. This is especially important for headlines that simultaneously inform and influence the views of millions of readers. Given the wide range of issues raised by the Internet as a medium, research in this area is interdisciplinary. The science of information, combining language and social communication, is at the forefront of global interactions. The Internet is an effective source of knowledge and a forum for free thought. Nonlinear texts (hypertexts) – «branching texts or texts that perform actions on request», multimedia texts change the principles of information collection, storage and dissemination, involving billions of readers in the discussion of global issues. Mastering the word is not an easy task if the author of the publication is not well-read, is not deep in the topic, does not know the psychology of the audience for which he writes. Therefore, the study of media broadcasting is an important component of the professional training of future journalists. The functions of the language of the media require the authors to make the right statements and convincing arguments in the text. Journalism education is not only knowledge of imperative and dispositive norms, but also apodictic ones. In practice, this means that there are rules in media creativity that are based on logical necessity. Apodicticity is the first sign of impressive language on the platform of print or electronic media. Social expression is a combination of creative abilities and linguistic competencies that a journalist realizes in his activity. Creative self-expression is realized in a set of many important factors in the media: the choice of topic, convincing arguments, logical presentation of ideas and deep philological education. Linguistic art, in contrast to painting, music, sculpture, accumulates all visual, auditory, tactile and empathic sensations in a universal sign – the word. The choice of the word for the reproduction of sensory and semantic meanings, its competent use in the appropriate context distinguishes the journalist-intellectual from other participants in forums, round tables, analytical or entertainment programs. Expressive speech in the media is a product of the intellect (ability to think) of all those who write on socio-political or economic topics. In the same plane with him – intelligence (awareness, prudence), the first sign of which (according to Ivan Ogienko) is a good knowledge of the language. Intellectual language is an important means of organizing a journalistic text. It, on the one hand, logically conveys the author’s thoughts, and on the other – encourages the reader to reflect and comprehend what is read. The richness of language is accumulated through continuous self-education and interesting communication. Studies of social expression as an important factor influencing the formation of public consciousness should open up new facets of rational and emotional media broadcasting; to trace physical and psychological reactions to communicative mimicry in the media. Speech mimicry as one of the methods of disguise is increasingly becoming a dangerous factor in manipulating the media. Mimicry is an unprincipled adaptation to the surrounding social conditions; one of the most famous examples of an animal characterized by mimicry (change of protective color and shape) is a chameleon. In a figurative sense, chameleons are called adaptive journalists. Observations show that mimicry in politics is to some extent a kind of game that, like every game, is always conditional and artificial.
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