Academic literature on the topic 'Player's selection'

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Journal articles on the topic "Player's selection"

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Pratama, Fabio Fahri, and Youllia Indrawaty Nurhasanah. "PENGGUNAAN METODE PROFILE MATCHING DAN NAÏVE BAYES UNTUK MENENTUKAN STARTING ELEVEN PADA SEPAK BOLA." Jurnal Tekno Insentif 14, no. 2 (2020): 59–68. http://dx.doi.org/10.36787/jti.v14i2.268.

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Abstrak - Pemilihan pemain starting eleven atau kesebelasan dan formasi tim dengan komposisi pemain yang tepat dalam olahraga sepak bola merupakan hal yang penting untuk meningkatkan performa permainan sebuah tim. Pelatih terkadang memilih pemain starting eleven tidak secara objektif, dikarenakan dibutuhkan keahlian dan kejelian dalam menilai kemampuan seseorang. Guna memudahkan pemilihan pemain dalam starting eleven maka dibangun sistem untuk membantu pelatih memilih posisi I deal bagi pemain dan memilih pemain secara objektif agar meningkatkan kualitas pemilihan pemain, baik dari penempatan
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Yu, Kristen K., Matthew Guzdial, and Nathan R. Sturtevant. "Evaluating the Effects of AI Directors for Quest Selection." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 20, no. 1 (2024): 245–52. http://dx.doi.org/10.1609/aiide.v20i1.31885.

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Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting elements in games. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that attempt to personalize the player experience to a player's preference. AI Directors have in the past provided inconclusive results, so their effect on player experience is currently unknown. In this paper, we take three AI Directors and directly compare them in a human subject study to test their effectiveness o
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Gerhana, Yana Aditia, Wildan Budiawan Zulfikar, Yuga Nurrokhman, Cepy Slamet, and Muhammad Ali Ramdhani. "Decision support system for football player's position with tsukamoto fuzzy inference system." MATEC Web of Conferences 197 (2018): 03014. http://dx.doi.org/10.1051/matecconf/201819703014.

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Nowadays, football is one of the most famous sports in the world. Many football clubs and football academies have been established in Indonesia. In football academy, each player will be trained and selected to get the best positon in the team formation. In fact, each player has a different ability and skill. If a player gets a correct position, he can open the opportunity for his team to win a competition. This condition absolutely gives a good impact for the team. However, it will be a serious problem if a player plays in an incorrect position. The player's best position can be deciding by hi
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Dzaky, Dedi Imaduddin, Rudy Hartanto, and Silmi Fauziati. "HOW EDUCATIONAL GAME CAN IMPROVE THE PLAYER’S METACOGNITIVE SKILLS." JIKO (Jurnal Informatika dan Komputer) 7, no. 1 (2024): 1–7. http://dx.doi.org/10.33387/jiko.v7i1.6363.

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Gamification is a basic concept of game mechanics which apply into non-game environments. Games as joyful playing is widely used in daily life, including in education. Game was assembled by fundamental elements which regulate not only how it was played but also what is the final goal of their mechanics. When a game is operated; the player's cognitive, affective, and psychomotor aspects are involved. Involving three domains was integrated into an environment which stimulated the cognitive dimension. By using more complicated mechanics it will cultivate the metacognitive of players. This paper i
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Franklyn, Alexander, and Yessica Nataliani. "PENGELOMPOKAN PERFORMA PEMAIN BASKET DENGAN SELEKSI FITUR NILAI STATISTIK MENGGUNAKAN K-MEANS DAN FUZZY C-MEANS." IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 1, no. 3 (2022): 166–78. http://dx.doi.org/10.24246/itexplore.v1i3.2022.pp166-178.

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Assessment of individual performance in an organization is needed to improve organizational performance, not least in the basketball team. Satya Wacana Saints Salatiga is a basketball team in Indonesia that competes in the Indonesian Basketball League (IBL). All players have statistical values in a basketball game, including points, assists, blocks, rebounds, and steals. These five features can be used as a reference for coaches in determining the performance of players consisting of players with good, moderate, and poor performance. Feature selection determines the feature(s) that most affect
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Grigorescu, Ilie, and Yi-Ching Yao. "Maximizing the variance of the time to ruin in a multiplayer game with selection." Advances in Applied Probability 48, no. 2 (2016): 610–30. http://dx.doi.org/10.1017/apr.2016.17.

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Abstract We consider a game with K ≥ 2 players, each having an integer-valued fortune. On each round, a pair (i,j) among the players with nonzero fortunes is chosen to play and the winner is decided by flipping a fair coin (independently of the process up to that time). The winner then receives a unit from the loser. All other players' fortunes remain the same. (Once a player's fortune reaches 0, this player is out of the game.) The game continues until only one player wins all. The choices of pairs represent the control present in the problem. While it is known that the expected time to ruin
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Štrumbelj, Erik, and Frane Erčulj. "Analysis of Experts’ Quantitative Assessment of Adolescent Basketball Players and the Role of Anthropometric and Physiological Attributes." Journal of Human Kinetics 42, no. 1 (2014): 267–76. http://dx.doi.org/10.2478/hukin-2014-0080.

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Abstract In this paper, we investigated two questions: (1) can measurements of anthropometric and physiological attributes substitute for expert assessment of adolescent basketball players, and (2) how much does the quantitative assessment of a player vary among experts? The first question is relevant to the potential simplification of the player selection process. The second question pertains directly to the validity of expert quantitative assessment. Our research was based on data from 148 U14 female and male basketball players. For each player, an array of anthropometric and physiological a
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Jia, Zimu, and Zhuoye Li. "Research on momentum quantification and influencing factors based on machine learning." Transactions on Computer Science and Intelligent Systems Research 5 (August 12, 2024): 1164–71. http://dx.doi.org/10.62051/z0rcmr69.

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From the score data of the Wimbledon tennis matches, we observed unexpected score fluctuations and even set-level variations for the leading side. This article aims to evaluate which player performs better at any given moment during the match and quantify the extent of their performance advantage, which this paper refers to as momentum. Firstly, this paper defines momentum as the player's winning probability, convert match data into a Markov chain, and establish a time-predictive model based on the score timeline using Hidden Markov Models. Upon importing match data into our model, this paper
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Wang, Qi, Yi Yang, Zhengren Li, Na Liu, and Xiaohang Zhang. "Research on the influence of balance patch on players' character preference." Internet Research 30, no. 3 (2020): 995–1018. http://dx.doi.org/10.1108/intr-04-2019-0148.

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PurposeThe balance patch is an important but not well studied area to maintain game fairness and improve player entertainment. In this paper, we examine the effect of balance patch on player's character preference and further explore the moderating effect of psychological distance and character selection pattern.Design/methodology/approachIn study 1, a web crawler was used to get server-side data of 40, 974 multi-player online battle arena (MOBA) players through official application programming interfaces (APIs). A paired-T test and a stepwise regression were performed to verify the hypothesis
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Yao, Xunan. "Study on the Relationship Between NBA Players' Offensive and Defensive Abilities and Game Success." Lecture Notes in Education Psychology and Public Media 91, no. 1 (2025): 49–54. https://doi.org/10.54254/2753-7048/2025.22982.

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This paper aims to analyze the offensive and defensive abilities of NBA professional basketball league players, especially to explore the differences in technical indicators of players in different positions and their relationship with game results. By using analysis of variance (ANOVA) and independent samples T-test, the study found that there are significant differences in certain technical performances between players in different positions. In addition, age is also an important factor affecting a player's technical performance. Finally, the impact of technical indicators on the team's winn
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Dissertations / Theses on the topic "Player's selection"

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Brettenny, Warren James. "Integer optimisation for the selection of a fantasy league cricket team." Thesis, Nelson Mandela Metropolitan University, 2010. http://hdl.handle.net/10948/1230.

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Sports fans often scrutinise the team selection strategies employed by their favourite team's coach or selection panel. Many of these fans believe that they can perform the selection process far better than those tasked with the responsibility. Fantasy leagues, provide a platform for fans to test their hand at this selection procedure. Twenty20 cricket is a new and exciting form of cricket and has become very popular in recent years. This research focuses on bringing these concepts together by proposing a binary integer program to determine a team selection strategy for fantasy league cricket.
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Croft, Chris. "Factors influencing Big 12 Conference college basketball male student-athletes' selection of a university." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2008. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.

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Lourens, Mark. "Integer optimization for the selection of a twenty20 cricket team." Thesis, Nelson Mandela Metropolitan University, 2008. http://hdl.handle.net/10948/1000.

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During the last few years, much effort has been devoted to measuring the ability of sport teams, as well as that of the individual players. Much research has been on the game of cricket, and the comparison, or ranking, of players according to their abilities. This study continues preceding research using an optimization approach, namely, a binary integer programme, to select an SA domestic Pro20 cricket team.
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Lilja, Henric. "SELECTION AND PSYCHOSOCAL PREDICTORS OF WELLBEING: A STUDY AMONG FOTBALL ACADEMY PLAYERS." Thesis, Högskolan i Halmstad, Centrum för forskning om välfärd, hälsa och idrott (CVHI), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-16605.

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The objectives were to study: (1) if psychosocial factors (such as social support from coaches and peers), within a football context, could predict psychological well-being among soccer academy players (2) the relationship between selection and well-being among football academy players and (3) compare the age categories 11-14 and 15-19 in perceived wellbeing, experiences of selection and social support from coaches and peers.  In total, 443 players from four academy settings participated in the study. The player’s ages differences were between 11-19 years. The instrument used was the Swedish h
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DUCA, MARCO. "EFFECTS OF RESISTANCE TRAINING ON SELECTION AND PERFORMANCE IN RUGBY UNION PLAYERS." Doctoral thesis, Università degli Studi di Milano, 2021. http://hdl.handle.net/2434/818776.

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Introduzione: Durante una partita, le richieste di gioco per un giocatore di rugby dipendo dalla posizione in cui gioca. Gli avanti sono coinvolti più spesso in fasi statiche (mischie, raggruppamenti a terra e in piedi), mentre i tre quarti devono svolgere più frequentemente azioni dinamiche (sprintare, saltare, cambiare direzione). Sono queste richiese di gioco a determinare le caratteristiche antropometriche e fisiche richieste ad un giocatore per avere successo. Gli avanti sono più pesanti e forti, mentre i tre quarti sono più snelli e veloci. In generale, nonostante
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Hugg, Peter J., and n/a. "The selection of Australian youth soccer players based on physical and physiological characteristics." University of Canberra. Human & Biomedical Sciences, 1996. http://erl.canberra.edu.au./public/adt-AUC20060726.172530.

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The purpose of this study was to develop a physiological profile of elite Australian Youth soccer players. Over three years, 150 players from the U'17, U'20 and U'23 national squads were tested for six measurements - height, weight, sum of eight skinfolds, vertical jump, maximum oxygen consumption and speed over twenty metres. Comparisons were made between those selected in the final team (classified as Successful) and those who failed to be selected (classified as Unsuccessful) to determine any significant differences between the two groups A physical and physiological profile was obtained fo
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Booysen, Conrad. "Designing a protocol and comparative norms for the indentification and selection of talent among elite age-group rugby players in South Africa." Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-10292008-174722.

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Masocha, Vincent. "Body composition and functional fitness capacity of young academy soccer players in South Africa and Zimbabwe." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/85748.

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Thesis (MScSportSc)--Stellenbosch University, 2013.<br>ENGLISH ABSTRACT: Talent identification and early selection into a professional soccer academy has been reported to be very important for the long term development of footballing expertise (Le Gall et al., 2010). This awareness of the need for early identification of gifted youngsters has led to an increased number of soccer centres of excellence and academies throughout the world. Traditionally, identification and selection of promising individuals into youth soccer academies has been linked to a coach’s subjectivity and preconceived imag
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Allen, Crystal N. "Factors that influence the college selection process of Division I, II, and III softball players." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1355598.

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This study investigated the factors that were influential in the college selection process of NCAA Division I, II and III softball players. It also investigated the differences between the influential factors for student-athletes at Division I small institutions, medium institutions, and large institutions. The participants in this study consisted of 21 teams or 323 female collegiate softball student-athletes and the instrument used was the Influential Factors Survey for Student-Athletes. The top five influential factors were the school offers specific major of interest, academic reputation of
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Speer, George B. (George Blake). "Factors or Criteria Used by Female Basketball Players in Selecting a College." Thesis, University of North Texas, 1992. https://digital.library.unt.edu/ark:/67531/metadc278835/.

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This study was an attempt to identify the factors that female basketball players consider important in their selection of a college to attend. A questionnaire was sent to all scholarship-granting junior colleges and Division I National Collegiate Athletic Association universities in the State of Texas during the 1991 spring semester. Students from 11 junior colleges and 11 Division I universities replied to the survey. The findings of this study are based on data collected from the 244 subjects' responses to a four-page, paired-comparison questionnaire. According to the junior college basketba
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Books on the topic "Player's selection"

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Donald, Bradman. The Bradman albums: Selections from Sir Donald Bradman's official collection. Macdonald, 1988.

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Odegbami, Segun. Me, football and more: A selection of the media writings of "Mathematical" Segun Odegbami. KD Books, 2013.

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Fudenberg, Drew. Reputation and equilibrium selection in games with a patient player. Dept. of Economics, Massachusetts Institute of Technology, 1987.

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Perry, Roland. Bradman's best Ashes teams: Sir Donald Bradman's selection of the best Ashes teams in cricket history. Random House Australia, 2003.

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Woodside, Tony. The baseball articles: A selective look at the history of the national pastime. Tony Woodside, 2002.

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Wills, Rom. Nice guys and players: Becoming the man women want. E.R.L. Publishing, 2000.

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1939-, Whittingham Richard, ed. The Di Maggio albums: Selections from public and private collections celebrating the baseball career of Joe Di Maggio. Putnam's, 1989.

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Suárez, Orfeo. Yo soy Español: Diario de la triple corona. Córner, 2012.

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Herzberg, Frank. Assessing an assessment center with regard to construct validity, interrater reliability, and inter-role-player reliability. University College Dublin, 1997.

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(Seb), Goffe S., ed. Long shot. A. & C. Black, 2008.

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Book chapters on the topic "Player's selection"

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Gil-Aluja, Jaime, and Anna M. Gil-Lafuente. "Affinity in the Selection of a Player." In Optimal Strategies in Sports Economics and Management. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13205-6_1.

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Mariano, Pedro, Luís Correia, and Carlos Grilo. "Selection of Cooperative Partners in n-Player Games." In Advances in Artificial Life. Darwin Meets von Neumann. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21283-3_60.

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Wei, Ying. "An Optimal Model of Selecting Players for Mathematics Competition." In Advances in Computer Science and Education. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27945-4_51.

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Mo, Jinyu, and Hong Xie. "A Multi-player MAB Approach for Distributed Selection Problems." In Advances in Knowledge Discovery and Data Mining. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-33377-4_19.

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Hoffman, Jay R. "Player Selection and Physical Attributes for Football Playing Success." In The Science of American Football. Routledge, 2020. http://dx.doi.org/10.4324/9781003027881-4.

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Divakarla, Usha, K. Chandrasekaran, K. Hemanth Kumar Reddy, and Manjula Gururaj. "Comprehensive Prediction Model for Player Selection in FIFA Manager Mode." In International Conference on Innovative Computing and Communications. Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-2535-1_67.

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Vijay Fidelis, J., and E. Karthikeyan. "Optimization of Artificial Neural Network Parameters in Selection of Players for Soccer Match." In Lecture Notes in Electrical Engineering. Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-9012-9_23.

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Föcker, Julia, Matin Mortazavi, Wayne Khoe, Steven A. Hillyard, and Daphné Bavelier. "Allocation of Auditory Spatial Selective Attention in Action Video Game Players." In Changing Brains. Routledge, 2022. http://dx.doi.org/10.4324/9780429342356-6.

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Michoud, Bruno, and Manfred Hafner. "Further Areas of Work." In Financing Clean Energy Access in Sub-Saharan Africa. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75829-5_11.

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AbstractThis book presented investment risks associated with the sub-Saharan African clean energy industry and an overview of risk mitigation strategies and innovative financing schemes available to public and private players, while focusing on the power and clean cooking sectors and specific energy resources. Starting from this basis, we identified the following areas for future work: (i) the quantification of investment risks; (ii) the selection of risk mitigation actions and their impact on the cost of capital; (ii) the exploration of additional sectors and energy resources; (iv) an in-dept
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Mishra, Poonam, Isha Talati, and Azharuddin Shaikh. "Supply Chain Network Optimization Through Player Selection Using Multi-objective Genetic Algorithm." In Asset Analytics. Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-9698-4_16.

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Conference papers on the topic "Player's selection"

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Raajesh, Sanjay, Noel Martin, Jyothsna Jiji, Aakash Nair, and Haritha H. "Cricket Team Selection and Player Analysis using Data Analytics." In 2024 IEEE Recent Advances in Intelligent Computational Systems (RAICS). IEEE, 2024. http://dx.doi.org/10.1109/raics61201.2024.10689923.

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Dragomir, Marian, Elena Taina Avramescu, Mihai Marian Dragomir, and Ionel Caius Drula. "THE PLAYER'S TECHNICAL-TACTICAL SKILLS AT THE JUNIOR B TEAM LEVEL (16�17 YEARS OLD)." In 11th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2024. SGEM WORLD SCIENCE, 2024. https://doi.org/10.35603/sws.iscss.2024/s08/67.

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One of the motivations for selecting this issue was the ongoing development of the training approach, particularly at the technical-tactical component level, which was supported by the underwhelming results of the Romanian football teams abroad. In this way, by endorsing specific technical-tactical models that aid Romanian football teams in playing their games more effectively, our approach also serves to increase the value level. Exploratory research was used to support our examination of the technical-tactical behavior of a junior B football club in Romania. From this research, we were able
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Nipane, Divya, Shaniya Joseph, Ramanan Karthik, Ishika Suresh Manglani, Yugal Mittal, and Anil Jadhav. "Prediction of IPL Player Selection from T20 formats using a Novel Data Balancing Approach." In 2025 International Conference on Intelligent and Innovative Technologies in Computing, Electrical and Electronics (IITCEE). IEEE, 2025. https://doi.org/10.1109/iitcee64140.2025.10915310.

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Paul, Shiladitya, and Catherine Leahy. "Performance of Damaged Thermal Spray Coatings in Phase Change Materials (PCMs) Used in Geothermal Plants." In CONFERENCE 2024. AMPP, 2024. https://doi.org/10.5006/c2024-21060.

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Abstract In the landscape of transitioning to clean energy sources, geothermal energy is likely to be a key player in the energy mix. Geothermal energy technology has expanded its scope from primarily serving the electricity market to encompass a wider array of applications within the energy sector. This evolution includes sustainable heating and cooling solutions, making geothermal energy a dependable and cost-efficient source of renewable power, unaffected by weather conditions. However, corrosion poses a significant challenge in numerous geothermal facilities, exerting a considerable advers
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Lelis, Levi H. S. "Stratified Strategy Selection for Unit Control in Real-Time Strategy Games." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/522.

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In this paper we introduce Stratified Strategy Selection (SSS), a novel search algorithm for micromanaging units in real-time strategy (RTS) games. SSS uses a type system to partition the player's units into types and assumes that units of the same type must follow the same strategy. SSS searches in the state space induced by the type system to select, from a pool of options, a strategy for each unit. Empirical results on a simulator of an RTS game shows that SSS employing either fixed or adaptive type systems is able to substantially outperform state-of-the-art search-based algorithms in comb
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Ou, Mingdong, Nan Li, Shenghuo Zhu, and Rong Jin. "Multinomial Logit Bandit with Linear Utility Functions." In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/361.

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Multinomial logit bandit is a sequential subset selection problem which arises in many applications. In each round, the player selects a K-cardinality subset from N candidate items, and receives a reward which is governed by a multinomial logit (MNL) choice model considering both item utility and substitution property among items. The player's objective is to dynamically learn the parameters of MNL model and maximize cumulative reward over a finite horizon T. This problem faces the exploration-exploitation dilemma, and the involved combinatorial nature makes it non-trivial. In recent years, th
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Sudo, Takahiko, Kazushi Goto, Yusuke Nojima, and Hisao Ishibuchi. "Effects of ensemble action selection with different usage of player's memory resource on the evolution of cooperative strategies for iterated prisoner's dilemma game." In 2015 IEEE Congress on Evolutionary Computation (CEC). IEEE, 2015. http://dx.doi.org/10.1109/cec.2015.7257066.

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Chionas, Giorgos, Bogdan S. Chlebus, Dariusz R. Kowalski, and Piotr Krysta. "Adversarial Contention Resolution Games." In Thirty-Second International Joint Conference on Artificial Intelligence {IJCAI-23}. International Joint Conferences on Artificial Intelligence Organization, 2023. http://dx.doi.org/10.24963/ijcai.2023/289.

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We study contention resolution (CR) on a shared channel modelled as a game with selfish players. There are n agents and the adversary chooses some k smaller than n of them as players. Each participating player in a CR game has a packet to transmit. A transmission is successful if it is performed as the only one at a round. Each player aims to minimize its packet latency. We introduce the notion of adversarial equilibrium (AE), which incorporates adversarial selection of players. We develop efficient deterministic communication algorithms that are also AE. We characterize the price of anarchy i
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Watson, Drew, Stacey Brickson, and Warren Dunn. "Subjective Well-being and Training Load Predict In-season Injury and Illness in Youth Soccer Players*." In Selection of Abstracts From NCE 2016. American Academy of Pediatrics, 2018. http://dx.doi.org/10.1542/peds.141.1_meetingabstract.205.

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Ivanov, Danail, Iva Dimova, Milen Gadjev, and Ivan Stoilov. "BODY COMPOSITION ANALYSIS OF YOUTH FOOTBALL PLAYERS." In INTERNATIONAL SCIENTIFIC CONGRESS “APPLIED SPORTS SCIENCES”. Scientific Publishing House NSA Press, 2022. http://dx.doi.org/10.37393/icass2022/44.

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ABSTRACT Football is the most popular game and is one of the most dynamically developing sport regarding training means, methods, and use of technologies. We are witnessing constant improvement of sport selection, increasing dynamics in both training process and speed of playing, etc. We find a lot of information regarding body composition of elite football players, but such information for adolescents is fragmentary. The aim of the following study is to reveal real data of youth football players using special equipment (In Body 270) measuring in total 13 indexes. Respondents are players from
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Reports on the topic "Player's selection"

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VEDESHKINA, NATALIA A., and VALENTINA A. MAXIMENKO. COMPUTER GAME "THE WAY TO A SECURE INTERNET". SIB-Expertise, 2023. http://dx.doi.org/10.12731/er0743.18112023.

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The computer game "The Way to a secure Internet" was created by teachers of the MDOU "D/ s № 73" of Magnitogorsk on the cross-platform environment for the development of Unity computer programs. The game is aimed at older preschool children. It is aimed at the formation of life skills of students in the information society in order to ensure the information security of children. The main educational material is the selection of rules for safe behavior when using the Internet information network by students, taking into account the peculiarities of children's perception of information. The plot
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Hille, Carsten, Daria Morcinczyk-Meier, Sarah Schneider, and Dana Mietzner. From InnoMix to University–Industry Collaboration: Fostering Exchange at Eye Level. Technische Hochschule Wildau, 2021. http://dx.doi.org/10.15771/innohub_1.

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In this paper, we address a specific tool—InnoMix—that is implemented to overcome the lack of university–industry interaction in a selected region facing structural change with its corresponding impact on the economy and society. InnoMix is facilitated and implemented by university-based transfer scouts who act as mediators and translators between the players of the regional innovation system. These transfer scouts are part of the Innovation Hub 13, in which the region’s partners and stakeholders, infrastructures and competencies are systematically networked with each other to set new impulses
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Menuhin, Jonathan. Innovation Ecosystem Management Methodology. Edited by Marcello Basani, Alejandro Minatta, and Cecilia Maroñas. Inter-American Development Bank, 2024. http://dx.doi.org/10.18235/0012851.

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The main challenges innovation faces in the water, sanitation, and solid waste sector in Latin America and the Caribbean can be split into three categories: governance efforts; sector innovation ecosystem (research, development, and innovation), and water, sanitation, and solid waste utilities. In this line, it is key to acquire knowledge of international experiences to enrich the analysis and thematic discussion on the issue. The III (III) is an NGO that was established in 2011 to promote the development and implementation of innovation addressing global challenges such as transportation, cli
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Miller, Eric T. Financial Services in the Trading System: Progress and Prospects. Inter-American Development Bank, 1999. http://dx.doi.org/10.18235/0008609.

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In the winter of 1996, Canada's third largest financial institution, the Bank of Montreal, launched a now infamous advertising campaign in which it asked the question: Can a bank change? While the resulting ads naturally responded in the affirmative, many other large financial institutions were asking themselves the same question. The dramatic acceleration since the mid-to-late 1980's of the rate at which banks are establishing branches and/or investing in financial institutions outside of their home markets combined with the dismantling by governments around the world of many traditional regu
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