Journal articles on the topic 'Player's selection'
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Pratama, Fabio Fahri, and Youllia Indrawaty Nurhasanah. "PENGGUNAAN METODE PROFILE MATCHING DAN NAÏVE BAYES UNTUK MENENTUKAN STARTING ELEVEN PADA SEPAK BOLA." Jurnal Tekno Insentif 14, no. 2 (2020): 59–68. http://dx.doi.org/10.36787/jti.v14i2.268.
Full textYu, Kristen K., Matthew Guzdial, and Nathan R. Sturtevant. "Evaluating the Effects of AI Directors for Quest Selection." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 20, no. 1 (2024): 245–52. http://dx.doi.org/10.1609/aiide.v20i1.31885.
Full textGerhana, Yana Aditia, Wildan Budiawan Zulfikar, Yuga Nurrokhman, Cepy Slamet, and Muhammad Ali Ramdhani. "Decision support system for football player's position with tsukamoto fuzzy inference system." MATEC Web of Conferences 197 (2018): 03014. http://dx.doi.org/10.1051/matecconf/201819703014.
Full textDzaky, Dedi Imaduddin, Rudy Hartanto, and Silmi Fauziati. "HOW EDUCATIONAL GAME CAN IMPROVE THE PLAYER’S METACOGNITIVE SKILLS." JIKO (Jurnal Informatika dan Komputer) 7, no. 1 (2024): 1–7. http://dx.doi.org/10.33387/jiko.v7i1.6363.
Full textFranklyn, Alexander, and Yessica Nataliani. "PENGELOMPOKAN PERFORMA PEMAIN BASKET DENGAN SELEKSI FITUR NILAI STATISTIK MENGGUNAKAN K-MEANS DAN FUZZY C-MEANS." IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 1, no. 3 (2022): 166–78. http://dx.doi.org/10.24246/itexplore.v1i3.2022.pp166-178.
Full textGrigorescu, Ilie, and Yi-Ching Yao. "Maximizing the variance of the time to ruin in a multiplayer game with selection." Advances in Applied Probability 48, no. 2 (2016): 610–30. http://dx.doi.org/10.1017/apr.2016.17.
Full textŠtrumbelj, Erik, and Frane Erčulj. "Analysis of Experts’ Quantitative Assessment of Adolescent Basketball Players and the Role of Anthropometric and Physiological Attributes." Journal of Human Kinetics 42, no. 1 (2014): 267–76. http://dx.doi.org/10.2478/hukin-2014-0080.
Full textJia, Zimu, and Zhuoye Li. "Research on momentum quantification and influencing factors based on machine learning." Transactions on Computer Science and Intelligent Systems Research 5 (August 12, 2024): 1164–71. http://dx.doi.org/10.62051/z0rcmr69.
Full textWang, Qi, Yi Yang, Zhengren Li, Na Liu, and Xiaohang Zhang. "Research on the influence of balance patch on players' character preference." Internet Research 30, no. 3 (2020): 995–1018. http://dx.doi.org/10.1108/intr-04-2019-0148.
Full textYao, Xunan. "Study on the Relationship Between NBA Players' Offensive and Defensive Abilities and Game Success." Lecture Notes in Education Psychology and Public Media 91, no. 1 (2025): 49–54. https://doi.org/10.54254/2753-7048/2025.22982.
Full textJhala, Arnav, Martin Schwartz, Hector Perez Martinez, and Georgios Yannakakis. "Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 5, no. 1 (2009): 52–57. http://dx.doi.org/10.1609/aiide.v5i1.12359.
Full textKumar, Dr Naresh. "STUDY OF PEAK FLOW RATE OF HANDBALL PLAYER AT THEIR PARTICIPATION LEVEL." Innovative Research Thoughts 4, no. 1 (2018): 512–20. http://dx.doi.org/10.36676/irt.2018-v4i1-93.
Full textYevtifieva, Iryna, Yuriy Donets, Iryna Nedbailo, and Myhailo Zhurbin. "The influence of physical fitness on the choice of an individual tennis playing style." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 1(173) (January 15, 2024): 60–64. http://dx.doi.org/10.31392/udu-nc.series15.2024.1(173).13.
Full textHernandez, Jérôme, Mathieu Muratet, Matthis Pierotti, and Thibault Carron. "Can We Detect Non-playable Characters’ Personalities Using Machine And Deep Learning Approaches?" European Conference on Games Based Learning 16, no. 1 (2022): 271–79. http://dx.doi.org/10.34190/ecgbl.16.1.627.
Full textTangniyom, Nattapat, and Pruet Boonma. "A Study on Using Machine Learning to Predict Winner in Multiplayer Online Battle Arena (MOBA) Game." ASEAN Journal of Scientific and Technological Reports 27, no. 5 (2024): e252289. http://dx.doi.org/10.55164/ajstr.v27i5.252289.
Full textJoksimović, M., I. Skrypchenko, K. Yarymbash, D. Fulurija, S. Nasrolahi, and M. Pantović. "Anthropometric characteristics of professional football players in relation to the playing position and their significance for success in the game." Pedagogics, psychology, medical-biological problems of physical training and sports 23, no. 5 (2019): 224–30. http://dx.doi.org/10.15561/18189172.2019.0503.
Full textGuts, A. K. "Control of landslide processes within the framework of the theory of differential games." Mathematical structures and modeling, no. 3 (2024): 74–83. http://dx.doi.org/10.24147/2222-8772.2024.3.74-83.
Full textSuni, Vebrianus, Yoseph P. K. Kelen, and Siprianus S. Manek. "Sistem Pendukung Keputusan Seleksi Pemain Sepak Bola U-17 Menggunakan Metode Simple Additive Weighting (SAW) Studi Kasus : Persatuan Sepak Bola Kefamenanu (PSKN)." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 7, no. 5 (2024): 1021–31. https://doi.org/10.32672/jnkti.v7i5.7950.
Full textShih, Chihhsiong. "Analyzing and Comparing Shot Planning Strategies and Their Effects on the Performance of an Augment Reality Based Billiard Training System." International Journal of Information Technology & Decision Making 13, no. 03 (2014): 521–65. http://dx.doi.org/10.1142/s0219622014500278.
Full textJoksimović, Aleksandar, Daniel Stanković, Dragan Ilić, Ivana Joksimović, and Milorad Jerkan. "Hematological Profile of Serbian Youth National Soccer Teams." Journal of Human Kinetics 22, no. 1 (2009): 51–59. http://dx.doi.org/10.2478/v10078-009-0023-4.
Full textde Castell, Suzanne, and Jennifer Jenson. "Digital Games for Education: When Meanings Play." Jouer, no. 9 (August 10, 2011): 113–32. http://dx.doi.org/10.7202/1005533ar.
Full textToporetska, Z. M., C. V. Aymedov, T. V. Synitska, and O. P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. http://dx.doi.org/10.26641/2307-0404.2024.1.301141.
Full textToporetska, Z.M., C.V. Aymedov, T.V. Synitska, and O.P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. https://doi.org/10.26641/2307-0404.2024.1.301141.
Full textHafiz, Farhan Mohammad, Pratiwi Rachmadi, and Winny Purbaratri. "Decision Support System for Futsal Player Selection Using the Profile Matching Method." Jurnal Teknologi Informatika dan Komputer 11, no. 2 (2025): 594–611. https://doi.org/10.37012/jtik.v11i2.2752.
Full textHatem, Belhouchet, and Khatrouch Ikram. "A Methodology for Selection Starting Line-Up of Football Players in Qatar World Cup 2022." European Journal of Sport Sciences 2, no. 2 (2023): 46–51. http://dx.doi.org/10.24018/ejsport.2023.2.2.56.
Full textNataliani, Yessica. "Feature-reduction Fuzzy c-means Clustering for Basketball Players Positioning." JOIV : International Journal on Informatics Visualization 5, no. 4 (2021): 415. http://dx.doi.org/10.30630/joiv.5.4.651.
Full textDuda, Henryk, Mateusz Kaczor, Ewa Dybińska, and Katarzyna Kucia. "Intellectual teaching - an effective way to train young footballers." Journal of Kinesiology and Exercise Sciences 29, no. 86 (2019): 43–52. http://dx.doi.org/10.5604/01.3001.0013.7803.
Full textTaran, Faisal F., Abdul Mubarak, Firman Tempola, Achmad Fuad, and Salkin Lutfi. "The idealPosition System: Sebagai Solusi Pendukung Keputusan untuk Menentukan Pemain Bola yang Ideal Berdasarkan Posisi Pemain." JUSIFO (Jurnal Sistem Informasi) 6, no. 2 (2020): 78–88. http://dx.doi.org/10.19109/jusifo.v6i2.6468.
Full textG, Harshitha. "Performance Analysis of a Cricketer by Data Visualization." International Journal for Research in Applied Science and Engineering Technology 10, no. 1 (2022): 1800–1807. http://dx.doi.org/10.22214/ijraset.2022.40176.
Full textPramanik, Paramahansa. "Stubbornness as Control in Professional Soccer Games: A BPPSDE Approach." Mathematics 13, no. 3 (2025): 475. https://doi.org/10.3390/math13030475.
Full textZhang, Kaiqi. "Chinese chess competition strategy analysis based on the zero-sum game." Theoretical and Natural Science 12, no. 1 (2023): 32–37. http://dx.doi.org/10.54254/2753-8818/12/20230427.
Full textTya, Aditya tri wulandari, and Parjito. "Implementation of the Profile Matching Method in the South Sumatra PON Basketball Player Selection Decision Support System." INOVTEK Polbeng - Seri Informatika 10, no. 1 (2025): 389–400. https://doi.org/10.35314/0hs3hb58.
Full textYusuf, Adrian Edoardo, Budi Santoso, and Slamet Kacung. "Sistem Pendukung Keputusan Seleksi Pemilihan Pemain Tim Futsal Menggunakan Metode ROC dan ARAS." Journal of Information System Research (JOSH) 5, no. 4 (2024): 977–87. https://doi.org/10.47065/josh.v5i4.5457.
Full textWang, Siyuan, Jinming Chen, and Haolong Chen. "Player score prediction based on multiple linear regression model." Advances in Engineering Technology Research 4, no. 1 (2023): 246. http://dx.doi.org/10.56028/aetr.4.1.246.2023.
Full textShuba, L. V., V. V. Shuba, V. O. Shuba, and Н. А. Omok. "Educational and training process for football players at the stage of initial training." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 7(180) (July 25, 2024): 218–22. http://dx.doi.org/10.31392/udu-nc.series15.2024.7(180).43.
Full textGui, Yong Feng, and Xin Li. "The Research Overview on Pertinence between Badminton Players’ Athletics Standards and Psychological Diathesis." Advanced Materials Research 271-273 (July 2011): 756–59. http://dx.doi.org/10.4028/www.scientific.net/amr.271-273.756.
Full textSilva, João Vítor Rocha da, and Paulo Canas Rodrigues. "All-NBA Teams’ Selection Based on Unsupervised Learning." Stats 5, no. 1 (2022): 154–71. http://dx.doi.org/10.3390/stats5010011.
Full textAzzami, Salman Yuris Adila, Heru Pramono Hadi, Farrikh Alzami, Candra Irawan, Aris Nurhindarto, and MY Teguh Sulistyono. "Clustering and Profiling Analysis for FIFA Football Player using K-Means." Jurnal Informatika: Jurnal Pengembangan IT 10, no. 1 (2025): 178–89. https://doi.org/10.30591/jpit.v10i1.7897.
Full textWardana, Ari Kusuma, and Andri Arif Kustiawan. "Optimization of U-23 futsal player selection through a simple additive weighting approach." Fizjoterapia Polska 24, no. 4 (2024): 407–11. http://dx.doi.org/10.56984/8zg01a8d6e8.
Full textKang, Hongwei, Mie Wang, Yong Shen, Xingping Sun, and Qingyi Chen. "Trust-based partner switching among partitioned regions promotes cooperation in public goods game." PLOS ONE 16, no. 6 (2021): e0253527. http://dx.doi.org/10.1371/journal.pone.0253527.
Full textPerdana, Muhammad Rizky, Andika Sundawaijaya, and Ahlijati Nuraminah. "Penerapan Algoritma Fuzzy Mamdani untuk Memberikan Saran yang Optimal dalam Pengambilan Keputusan pada Permainan KArtu Monster." Jurnal Teknologi Informasi dan Ilmu Komputer 9, no. 7 (2022): 1641. http://dx.doi.org/10.25126/jtiik.2022976765.
Full textButler, David, Robert Butler, Justin Doran, and Sean O’Connor. "Explaining international footballer selection through Poisson modelling." Journal of Economic Studies 45, no. 2 (2018): 296–306. http://dx.doi.org/10.1108/jes-10-2016-0194.
Full textZhang, Haotian, Cristobal Sciutto, Maneesh Agrawala, and Kayvon Fatahalian. "Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players." ACM Transactions on Graphics 40, no. 3 (2021): 1–16. http://dx.doi.org/10.1145/3448978.
Full textGalingana, Cesar D., and Rolan B. Cagadas. "Enticing Player-NPC Dialogue System in a Visual Novel Game Using Intent Recognition with BERT." East Asian Journal of Multidisciplinary Research 2, no. 7 (2023): 2999–3014. http://dx.doi.org/10.55927/eajmr.v2i7.4887.
Full textPratama, Ilham, and Nur Wulan. "Pemilihan Squad di Game E Football Mobile Menggunakan Metode Topsis." Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 6, no. 2 (2024): 110–23. https://doi.org/10.35447/jikstra.v6i2.993.
Full textChetan, Kapadiya, Shah Ankit, Adhvaryu Kinjal, and Barot Pratik. "Intelligent Cricket Team Selection by Predicting Individual Players' Performance using Efficient Machine Learning Technique." International Journal of Engineering and Advanced Technology (IJEAT) 9, no. 3 (2020): 3406–9. https://doi.org/10.35940/ijeat.C6339.029320.
Full textKhazaeli, Mehdi, and Leili Javadpour. "Golf Club Selection with AI-Based Game Planning." Entropy 26, no. 9 (2024): 800. http://dx.doi.org/10.3390/e26090800.
Full textNam, B. W., D. H. Han, S. M. Kim, J. Hong, H. Hwang, and K. J. Min. "Temperamental and Neurocognitive predictors in Korean basketball league draft selection." European Psychiatry 67, S1 (2024): S380—S381. http://dx.doi.org/10.1192/j.eurpsy.2024.782.
Full textCarrillo, Juan D., and Thomas R. Palfrey. "The Compromise Game: Two-Sided Adverse Selection in the Laboratory." American Economic Journal: Microeconomics 1, no. 1 (2009): 151–81. http://dx.doi.org/10.1257/mic.1.1.151.
Full textVijayabalaji, Srinivasan, and Parthasarathy Balaji. "Best’11 strategy in cricket using MCDM, rough matrix and assignment model." Journal of Intelligent & Fuzzy Systems 39, no. 5 (2020): 7431–47. http://dx.doi.org/10.3233/jifs-200784.
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