To see the other types of publications on this topic, follow the link: Player's selection.

Journal articles on the topic 'Player's selection'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Player's selection.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Pratama, Fabio Fahri, and Youllia Indrawaty Nurhasanah. "PENGGUNAAN METODE PROFILE MATCHING DAN NAÏVE BAYES UNTUK MENENTUKAN STARTING ELEVEN PADA SEPAK BOLA." Jurnal Tekno Insentif 14, no. 2 (2020): 59–68. http://dx.doi.org/10.36787/jti.v14i2.268.

Full text
Abstract:
Abstrak - Pemilihan pemain starting eleven atau kesebelasan dan formasi tim dengan komposisi pemain yang tepat dalam olahraga sepak bola merupakan hal yang penting untuk meningkatkan performa permainan sebuah tim. Pelatih terkadang memilih pemain starting eleven tidak secara objektif, dikarenakan dibutuhkan keahlian dan kejelian dalam menilai kemampuan seseorang. Guna memudahkan pemilihan pemain dalam starting eleven maka dibangun sistem untuk membantu pelatih memilih posisi I deal bagi pemain dan memilih pemain secara objektif agar meningkatkan kualitas pemilihan pemain, baik dari penempatan
APA, Harvard, Vancouver, ISO, and other styles
2

Yu, Kristen K., Matthew Guzdial, and Nathan R. Sturtevant. "Evaluating the Effects of AI Directors for Quest Selection." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 20, no. 1 (2024): 245–52. http://dx.doi.org/10.1609/aiide.v20i1.31885.

Full text
Abstract:
Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting elements in games. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that attempt to personalize the player experience to a player's preference. AI Directors have in the past provided inconclusive results, so their effect on player experience is currently unknown. In this paper, we take three AI Directors and directly compare them in a human subject study to test their effectiveness o
APA, Harvard, Vancouver, ISO, and other styles
3

Gerhana, Yana Aditia, Wildan Budiawan Zulfikar, Yuga Nurrokhman, Cepy Slamet, and Muhammad Ali Ramdhani. "Decision support system for football player's position with tsukamoto fuzzy inference system." MATEC Web of Conferences 197 (2018): 03014. http://dx.doi.org/10.1051/matecconf/201819703014.

Full text
Abstract:
Nowadays, football is one of the most famous sports in the world. Many football clubs and football academies have been established in Indonesia. In football academy, each player will be trained and selected to get the best positon in the team formation. In fact, each player has a different ability and skill. If a player gets a correct position, he can open the opportunity for his team to win a competition. This condition absolutely gives a good impact for the team. However, it will be a serious problem if a player plays in an incorrect position. The player's best position can be deciding by hi
APA, Harvard, Vancouver, ISO, and other styles
4

Dzaky, Dedi Imaduddin, Rudy Hartanto, and Silmi Fauziati. "HOW EDUCATIONAL GAME CAN IMPROVE THE PLAYER’S METACOGNITIVE SKILLS." JIKO (Jurnal Informatika dan Komputer) 7, no. 1 (2024): 1–7. http://dx.doi.org/10.33387/jiko.v7i1.6363.

Full text
Abstract:
Gamification is a basic concept of game mechanics which apply into non-game environments. Games as joyful playing is widely used in daily life, including in education. Game was assembled by fundamental elements which regulate not only how it was played but also what is the final goal of their mechanics. When a game is operated; the player's cognitive, affective, and psychomotor aspects are involved. Involving three domains was integrated into an environment which stimulated the cognitive dimension. By using more complicated mechanics it will cultivate the metacognitive of players. This paper i
APA, Harvard, Vancouver, ISO, and other styles
5

Franklyn, Alexander, and Yessica Nataliani. "PENGELOMPOKAN PERFORMA PEMAIN BASKET DENGAN SELEKSI FITUR NILAI STATISTIK MENGGUNAKAN K-MEANS DAN FUZZY C-MEANS." IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 1, no. 3 (2022): 166–78. http://dx.doi.org/10.24246/itexplore.v1i3.2022.pp166-178.

Full text
Abstract:
Assessment of individual performance in an organization is needed to improve organizational performance, not least in the basketball team. Satya Wacana Saints Salatiga is a basketball team in Indonesia that competes in the Indonesian Basketball League (IBL). All players have statistical values in a basketball game, including points, assists, blocks, rebounds, and steals. These five features can be used as a reference for coaches in determining the performance of players consisting of players with good, moderate, and poor performance. Feature selection determines the feature(s) that most affect
APA, Harvard, Vancouver, ISO, and other styles
6

Grigorescu, Ilie, and Yi-Ching Yao. "Maximizing the variance of the time to ruin in a multiplayer game with selection." Advances in Applied Probability 48, no. 2 (2016): 610–30. http://dx.doi.org/10.1017/apr.2016.17.

Full text
Abstract:
Abstract We consider a game with K ≥ 2 players, each having an integer-valued fortune. On each round, a pair (i,j) among the players with nonzero fortunes is chosen to play and the winner is decided by flipping a fair coin (independently of the process up to that time). The winner then receives a unit from the loser. All other players' fortunes remain the same. (Once a player's fortune reaches 0, this player is out of the game.) The game continues until only one player wins all. The choices of pairs represent the control present in the problem. While it is known that the expected time to ruin
APA, Harvard, Vancouver, ISO, and other styles
7

Štrumbelj, Erik, and Frane Erčulj. "Analysis of Experts’ Quantitative Assessment of Adolescent Basketball Players and the Role of Anthropometric and Physiological Attributes." Journal of Human Kinetics 42, no. 1 (2014): 267–76. http://dx.doi.org/10.2478/hukin-2014-0080.

Full text
Abstract:
Abstract In this paper, we investigated two questions: (1) can measurements of anthropometric and physiological attributes substitute for expert assessment of adolescent basketball players, and (2) how much does the quantitative assessment of a player vary among experts? The first question is relevant to the potential simplification of the player selection process. The second question pertains directly to the validity of expert quantitative assessment. Our research was based on data from 148 U14 female and male basketball players. For each player, an array of anthropometric and physiological a
APA, Harvard, Vancouver, ISO, and other styles
8

Jia, Zimu, and Zhuoye Li. "Research on momentum quantification and influencing factors based on machine learning." Transactions on Computer Science and Intelligent Systems Research 5 (August 12, 2024): 1164–71. http://dx.doi.org/10.62051/z0rcmr69.

Full text
Abstract:
From the score data of the Wimbledon tennis matches, we observed unexpected score fluctuations and even set-level variations for the leading side. This article aims to evaluate which player performs better at any given moment during the match and quantify the extent of their performance advantage, which this paper refers to as momentum. Firstly, this paper defines momentum as the player's winning probability, convert match data into a Markov chain, and establish a time-predictive model based on the score timeline using Hidden Markov Models. Upon importing match data into our model, this paper
APA, Harvard, Vancouver, ISO, and other styles
9

Wang, Qi, Yi Yang, Zhengren Li, Na Liu, and Xiaohang Zhang. "Research on the influence of balance patch on players' character preference." Internet Research 30, no. 3 (2020): 995–1018. http://dx.doi.org/10.1108/intr-04-2019-0148.

Full text
Abstract:
PurposeThe balance patch is an important but not well studied area to maintain game fairness and improve player entertainment. In this paper, we examine the effect of balance patch on player's character preference and further explore the moderating effect of psychological distance and character selection pattern.Design/methodology/approachIn study 1, a web crawler was used to get server-side data of 40, 974 multi-player online battle arena (MOBA) players through official application programming interfaces (APIs). A paired-T test and a stepwise regression were performed to verify the hypothesis
APA, Harvard, Vancouver, ISO, and other styles
10

Yao, Xunan. "Study on the Relationship Between NBA Players' Offensive and Defensive Abilities and Game Success." Lecture Notes in Education Psychology and Public Media 91, no. 1 (2025): 49–54. https://doi.org/10.54254/2753-7048/2025.22982.

Full text
Abstract:
This paper aims to analyze the offensive and defensive abilities of NBA professional basketball league players, especially to explore the differences in technical indicators of players in different positions and their relationship with game results. By using analysis of variance (ANOVA) and independent samples T-test, the study found that there are significant differences in certain technical performances between players in different positions. In addition, age is also an important factor affecting a player's technical performance. Finally, the impact of technical indicators on the team's winn
APA, Harvard, Vancouver, ISO, and other styles
11

Jhala, Arnav, Martin Schwartz, Hector Perez Martinez, and Georgios Yannakakis. "Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 5, no. 1 (2009): 52–57. http://dx.doi.org/10.1609/aiide.v5i1.12359.

Full text
Abstract:
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around effective camera control, it is focused mainly on occlusion free placement and smooth movement. The relationship between information communicated by the camera about game state and the selection of camera parameters has not been investigated.In this paper, we present a systematic investigation of the effect of different camera profiles on player experience in a 3D prey/predator test-bed game. We describe a constraint-
APA, Harvard, Vancouver, ISO, and other styles
12

Kumar, Dr Naresh. "STUDY OF PEAK FLOW RATE OF HANDBALL PLAYER AT THEIR PARTICIPATION LEVEL." Innovative Research Thoughts 4, no. 1 (2018): 512–20. http://dx.doi.org/10.36676/irt.2018-v4i1-93.

Full text
Abstract:
This is influenced by the fitness and expertise of the individuals involved. We hope that by examining these factors, we might get insight into what constitutes a top-tier handball player. The goal of this research is to examine the similarities and differences between two groups of collegiate handball players. Selection criteria will include participants' handball experience and skill. The competitors' abilities on the field will be evaluated with a battery of tests testing their agility, speed, strength, and endurance. Each player's ability level will be determined by a statistical breakdown
APA, Harvard, Vancouver, ISO, and other styles
13

Yevtifieva, Iryna, Yuriy Donets, Iryna Nedbailo, and Myhailo Zhurbin. "The influence of physical fitness on the choice of an individual tennis playing style." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 1(173) (January 15, 2024): 60–64. http://dx.doi.org/10.31392/udu-nc.series15.2024.1(173).13.

Full text
Abstract:
The article presents the results of the influence of physical fitness on the choice of individual playing style in tennis players aged 10-12 years. It has been established that the main part of tennis players' workload consists of high-speed and speed-power work of a rather large capacity, which requires a high level of general and special endurance. 24 tennis players aged 10-12 who train in the tennis section of the Polytechnic Sports Club of NTU KhPI took part in the study. The physical qualities of tennis players were tested at the stage of preliminary basic training and the characteristics
APA, Harvard, Vancouver, ISO, and other styles
14

Hernandez, Jérôme, Mathieu Muratet, Matthis Pierotti, and Thibault Carron. "Can We Detect Non-playable Characters’ Personalities Using Machine And Deep Learning Approaches?" European Conference on Games Based Learning 16, no. 1 (2022): 271–79. http://dx.doi.org/10.34190/ecgbl.16.1.627.

Full text
Abstract:
Personality recognition and computational psychometrics data have become prevalent in personnel selection processes. Such assessment tools are adequate for human resources seeking tools to assess a large volume of diverse player personalities in the current "war of talents." Recently, studies about using Gamified situational judgment test approaches have shown positive results in assessing players' behavior and personality.
 Gamified situational judgment tests combine the advantages of gamification, such as enhancing players' reactions and flow state, with the acknowledged traditional sit
APA, Harvard, Vancouver, ISO, and other styles
15

Tangniyom, Nattapat, and Pruet Boonma. "A Study on Using Machine Learning to Predict Winner in Multiplayer Online Battle Arena (MOBA) Game." ASEAN Journal of Scientific and Technological Reports 27, no. 5 (2024): e252289. http://dx.doi.org/10.55164/ajstr.v27i5.252289.

Full text
Abstract:
Realm of Valor (RoV) is a famous multiplayer online battle arena (MOBA) game. An average of 25 million games are played daily in Thailand alone. The game also competes in international events, with millions of U.S. dollars in the prize pool. However, the game is very complex and requires a player to have high experience to win. In particular, the hero selection process that each user has to perform at the beginning of each game because the set of selected heroes can affect the game outcome, but there are many heroes to be selected. This paper compares machine learning techniques to predict the
APA, Harvard, Vancouver, ISO, and other styles
16

Joksimović, M., I. Skrypchenko, K. Yarymbash, D. Fulurija, S. Nasrolahi, and M. Pantović. "Anthropometric characteristics of professional football players in relation to the playing position and their significance for success in the game." Pedagogics, psychology, medical-biological problems of physical training and sports 23, no. 5 (2019): 224–30. http://dx.doi.org/10.15561/18189172.2019.0503.

Full text
Abstract:
Background: Football is a game in which anthropometric characteristics are important factors for specific player positions, where morphological characteristics differ in relation to the competitive level and the position in the game. Body composition is an important indicator of the physical fitness and general health of athletes so today its often discussed in scientific literature. The aim of the research was to determine the differences in the anthropometric characteristics of the professional football players in relation to the player's position and to determine their importance in the gam
APA, Harvard, Vancouver, ISO, and other styles
17

Guts, A. K. "Control of landslide processes within the framework of the theory of differential games." Mathematical structures and modeling, no. 3 (2024): 74–83. http://dx.doi.org/10.24147/2222-8772.2024.3.74-83.

Full text
Abstract:
In the article, the theory of differential games is applied to control of the process of sliding of landslides on mountain slopes. The optimal Nash control which guarantees the stop of the landslide process is found. The form of practical use of proposed model of landslide sliding control is discussed. A path of resistance to landslides is suggested in which the choice of the Stakelberg strategy in the frame in which the "nature" player's strategy is indicated as selection of the appropriate functions that adequately reflect the situation with heavy rain.
APA, Harvard, Vancouver, ISO, and other styles
18

Suni, Vebrianus, Yoseph P. K. Kelen, and Siprianus S. Manek. "Sistem Pendukung Keputusan Seleksi Pemain Sepak Bola U-17 Menggunakan Metode Simple Additive Weighting (SAW) Studi Kasus : Persatuan Sepak Bola Kefamenanu (PSKN)." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 7, no. 5 (2024): 1021–31. https://doi.org/10.32672/jnkti.v7i5.7950.

Full text
Abstract:
Abstrak - Sepak bola ialah salah satu permainan olahraga yang paling popular di dunia. Anak – anak hingga orang dewasa sangat familiar dan suka dengan permainan ini mulai dari yang suka memainkannya secara langsung maupun yang hanya gemar menikmati atau menonton permainan ini. Persatuan Sepak Bola Kefamenanu (PSKN) merupakan salah satu cabang olahraga sepak bola dikabupaten Timor Tengah Utara (TTU). Permainan tim juga ditentukan oleh pemain, pelatih dan strategi yang diterapkan dalam sebuah pertandingan. PSKN melakukan seleksi dan pembinaan pemain sepak bola usia 17 tahun yang dipilih oleh pel
APA, Harvard, Vancouver, ISO, and other styles
19

Shih, Chihhsiong. "Analyzing and Comparing Shot Planning Strategies and Their Effects on the Performance of an Augment Reality Based Billiard Training System." International Journal of Information Technology & Decision Making 13, no. 03 (2014): 521–65. http://dx.doi.org/10.1142/s0219622014500278.

Full text
Abstract:
The shot planning of a cue after it collides with an object ball determines a player's success in a billiard game. This paper proposes three novel gaming strategies to investigate the effect of cue shots planning on gaming performance. The first algorithm considers the nearest pocket for every selected target object ball, seeking optimal post collision positions. The second algorithm considers all pocket and target object ball combinations during both the pre- and post-collision optimal shot selection processes. The third algorithm considers a multi-objective optimization process for optimal s
APA, Harvard, Vancouver, ISO, and other styles
20

Joksimović, Aleksandar, Daniel Stanković, Dragan Ilić, Ivana Joksimović, and Milorad Jerkan. "Hematological Profile of Serbian Youth National Soccer Teams." Journal of Human Kinetics 22, no. 1 (2009): 51–59. http://dx.doi.org/10.2478/v10078-009-0023-4.

Full text
Abstract:
Hematological Profile of Serbian Youth National Soccer TeamsSoccer is one of the most widely played and complex sports in the world, where players need technical, tactical, and physical skills to succeed. Technical and tactical skills in soccer are highly dependent on the player's physical capacity. The selection, development and professional guidance of young players is a priority for many top soccer clubs in order to maintain their sporting and financial status. The aim of the present study was to determine hematological profile of youth national soccer teams and to compare the values of fif
APA, Harvard, Vancouver, ISO, and other styles
21

de Castell, Suzanne, and Jennifer Jenson. "Digital Games for Education: When Meanings Play." Jouer, no. 9 (August 10, 2011): 113–32. http://dx.doi.org/10.7202/1005533ar.

Full text
Abstract:
This paper documents the development of an educationally focused webbased game, Contagion, detailing how such a practical development project has led us to retheorize questions about what is “educational,” and how and in what ways that relates to the ludic. With reference to and within the framework of design-based research, we detail here the challenges we encountered designing this “alternative” game, and how we came to see content, not simply as “what the game is about” but as essentially tied to and enacted through all aspects of the game. We argue that content, i.e. educationally valuable
APA, Harvard, Vancouver, ISO, and other styles
22

Toporetska, Z. M., C. V. Aymedov, T. V. Synitska, and O. P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. http://dx.doi.org/10.26641/2307-0404.2024.1.301141.

Full text
Abstract:
Gambling always carries risks for the player's mental health, as it can provoke the development of gaming addiction. A direct connection between the socio-psychological portrait of the player, his gaming behavior, and the risks of game addiction can be traced. The purpose of the work is to form a socio-psychological portrait of a "pathological" gambler. The work was performed based on the State Institution "Institute of Forensic Psychiatry of the Ministry of Health of Ukraine". Methods used: CAWI (Computer Assisted Web Interviewing) questionnaires in online gambling establishments; CAPI (Compu
APA, Harvard, Vancouver, ISO, and other styles
23

Toporetska, Z.M., C.V. Aymedov, T.V. Synitska, and O.P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. https://doi.org/10.26641/2307-0404.2024.1.301141.

Full text
Abstract:
Gambling always carries risks for the player's mental health, as it can provoke the development of gaming addiction. A direct connection between the socio-psychological portrait of the player, his gaming behavior, and the risks of game addiction can be traced. The purpose of the work is to form a socio-psychological portrait of a "pathological" gambler. The work was performed based on the State Institution "Institute of Forensic Psychiatry of the Ministry of Health of Ukraine".  Methods used: CAWI (Computer Assisted Web Interviewing) questionnaires in online gambling establishments; CAPI
APA, Harvard, Vancouver, ISO, and other styles
24

Hafiz, Farhan Mohammad, Pratiwi Rachmadi, and Winny Purbaratri. "Decision Support System for Futsal Player Selection Using the Profile Matching Method." Jurnal Teknologi Informatika dan Komputer 11, no. 2 (2025): 594–611. https://doi.org/10.37012/jtik.v11i2.2752.

Full text
Abstract:
Futsal is a sport that is widely enjoyed by all groups. Each futsal team will open a selection process for players who want to become professional futsal players. Each team conducts a selection process to determine which players will join the core team. Player selection is a crucial aspect in shaping a team's strength and performance. Effective futsal player selection is key to forming a competitive and winning team. Selecting the right players is crucial to ensuring team performance and victory. The profile matching method is used to compare individual player profiles with the criteria set by
APA, Harvard, Vancouver, ISO, and other styles
25

Hatem, Belhouchet, and Khatrouch Ikram. "A Methodology for Selection Starting Line-Up of Football Players in Qatar World Cup 2022." European Journal of Sport Sciences 2, no. 2 (2023): 46–51. http://dx.doi.org/10.24018/ejsport.2023.2.2.56.

Full text
Abstract:
The process of player selection in multi-player sports is a complex multi-criteria problem. In Football, the role of a coach is selecting players as the starting line-up that is formed subjectively without regard to various criteria. The decision of the coach can impact team performance. This paper proposes a new model for selection starting line-up integrating criteria in FIFA World Cup 2022.The aim is to use MOORA method in football player selection process. We test the efficiency of the model using France National football team and we demonstrate how the methodology can facilitate decision
APA, Harvard, Vancouver, ISO, and other styles
26

Nataliani, Yessica. "Feature-reduction Fuzzy c-means Clustering for Basketball Players Positioning." JOIV : International Journal on Informatics Visualization 5, no. 4 (2021): 415. http://dx.doi.org/10.30630/joiv.5.4.651.

Full text
Abstract:
One of the best-known clustering methods is the fuzzy c-means clustering algorithm, besides k-means and hierarchical clustering. Since FCM treats all data features as equally important, it may obtain a poor clustering result. To solve the problem, feature selection with feature weighting is needed. Besides feature selection by assigning feature weights, there is also feature selection by assigning feature weights and eliminating the unrelated feature(s). THE Feature-reduction FCM (FRFCM) clustering algorithm can improve the FCM clustering result by weighting the features and discarding the unr
APA, Harvard, Vancouver, ISO, and other styles
27

Duda, Henryk, Mateusz Kaczor, Ewa Dybińska, and Katarzyna Kucia. "Intellectual teaching - an effective way to train young footballers." Journal of Kinesiology and Exercise Sciences 29, no. 86 (2019): 43–52. http://dx.doi.org/10.5604/01.3001.0013.7803.

Full text
Abstract:
Introduction. Learning the physical (technical) activity in the colloquial training of young football players is usually carried out by directly feeling the movement, that is through specific "kinesthetic instructions" (muscular-motor). Nevertheless, in order for the process of shaping the movement to take place more effectively (creating motor imaginings), it is important to provide specialist knowledge in so-called intellectual training. Research aim and research questions.The study is of utilitarian nature, because the main research goals set, aim at modifying the current concept of teachin
APA, Harvard, Vancouver, ISO, and other styles
28

Taran, Faisal F., Abdul Mubarak, Firman Tempola, Achmad Fuad, and Salkin Lutfi. "The idealPosition System: Sebagai Solusi Pendukung Keputusan untuk Menentukan Pemain Bola yang Ideal Berdasarkan Posisi Pemain." JUSIFO (Jurnal Sistem Informasi) 6, no. 2 (2020): 78–88. http://dx.doi.org/10.19109/jusifo.v6i2.6468.

Full text
Abstract:
In North Maluku, especially in Ternate, many football schools have been opened to train and find potential Indonesian National players. One of them has contributed to producing Indonesian National player candidates, namely Sekolah Sepak Bola (SSB) Tunas Gamalama. The problems that occur at this time at SSB Tunas Gamalama, managers and coaches are difficult to determine the ideal player to fill each position. Oftentimes, SSB Tunas Gamalama students choose a position according to their idol football players, and also because of the popularity of these positions. The tendency of SSB Tunas Gamalam
APA, Harvard, Vancouver, ISO, and other styles
29

G, Harshitha. "Performance Analysis of a Cricketer by Data Visualization." International Journal for Research in Applied Science and Engineering Technology 10, no. 1 (2022): 1800–1807. http://dx.doi.org/10.22214/ijraset.2022.40176.

Full text
Abstract:
Abstract: Indian Premier League is a very competitive tournament where team selection is a very tricky and tedious procedure. Analysis of sports data and Prediction of each player’s performance helps in filtering the best players. A novel method employing the techniques of Data Analytics and Data Visualization is used in this research paper to extract individual player performance from huge statistics and datasets. An application is created to bridge the space between selecting team, coaches, and team management and to give a better interpretation on player steadiness, scoring and further capa
APA, Harvard, Vancouver, ISO, and other styles
30

Pramanik, Paramahansa. "Stubbornness as Control in Professional Soccer Games: A BPPSDE Approach." Mathematics 13, no. 3 (2025): 475. https://doi.org/10.3390/math13030475.

Full text
Abstract:
This paper defines stubbornness as an optimal feedback Nash equilibrium within a dynamic setting. Stubbornness is treated as a player-specific parameter, with the team’s coach initially selecting players based on their stubbornness and making substitutions during the game according to this trait. The payoff function of a soccer player is evaluated based on factors such as injury risk, assist rate, pass accuracy, and dribbling ability. Each player aims to maximize their payoff by selecting an optimal level of stubbornness that ensures their selection by the coach. The goal dynamics are modeled
APA, Harvard, Vancouver, ISO, and other styles
31

Zhang, Kaiqi. "Chinese chess competition strategy analysis based on the zero-sum game." Theoretical and Natural Science 12, no. 1 (2023): 32–37. http://dx.doi.org/10.54254/2753-8818/12/20230427.

Full text
Abstract:
As a desktop game with a long history, Chinese chess has been widely circulated. In recent years, Chinese chess championships have become increasingly popular. During the competition, in addition to the individual abilities of the participants, the use of different strategies in the competition also become another major factor affecting the outcome of the competition. Based on the fixed ability values of the contestants, this research focuses on discussing the selection of strategies. This paper will adopt points-based match rules in common competitions and quantify the player's ability values
APA, Harvard, Vancouver, ISO, and other styles
32

Tya, Aditya tri wulandari, and Parjito. "Implementation of the Profile Matching Method in the South Sumatra PON Basketball Player Selection Decision Support System." INOVTEK Polbeng - Seri Informatika 10, no. 1 (2025): 389–400. https://doi.org/10.35314/0hs3hb58.

Full text
Abstract:
Basketball is a popular sport in Indonesia which is ranked third after badminton and football. Basketball is a platform for young people to channel their talents and develop playing skills, especially in South Sumatra Province. In selecting South Sumatra basketball players, an accurate and structured selection process is needed to get quality players. However, player selection is often still carried out by appointing players, which has the potential to cause inaccuracies in player selection. This research implements the Profile Matching method in a decision support system to select player sele
APA, Harvard, Vancouver, ISO, and other styles
33

Yusuf, Adrian Edoardo, Budi Santoso, and Slamet Kacung. "Sistem Pendukung Keputusan Seleksi Pemilihan Pemain Tim Futsal Menggunakan Metode ROC dan ARAS." Journal of Information System Research (JOSH) 5, no. 4 (2024): 977–87. https://doi.org/10.47065/josh.v5i4.5457.

Full text
Abstract:
Futsal's popularity remains undiminished, captivating communities, including school environments like SMK Unitomo Surabaya. In this school, building a strong futsal team is the cornerstone of achieving success. However, manual player selection processes often encounter obstacles, such as inefficiency and potential subjectivity. Often, coaches do not record selection results, leading them to evaluate selections subjectively.Therefore, this research presents a solution in the form of a Decision Support System (DSS) to assist coaches in identifying potential core futsal players. This DSS integrat
APA, Harvard, Vancouver, ISO, and other styles
34

Wang, Siyuan, Jinming Chen, and Haolong Chen. "Player score prediction based on multiple linear regression model." Advances in Engineering Technology Research 4, no. 1 (2023): 246. http://dx.doi.org/10.56028/aetr.4.1.246.2023.

Full text
Abstract:
The recent World Cup in Qatar has just come to an end and the performance of a player is key to winning the tournament, so predicting a player's score during the season based on various metrics and performance largely determines whether or not he or she will play. Our main work is to establish how far the linear regression model is based on the discovery of the linear relationship between the data set. First, we filtered the variables with correlations greater than 0.9 by Pearson's correlation coefficient to eliminate the co-linearity problem and identified the 11 variables we used. Then a ran
APA, Harvard, Vancouver, ISO, and other styles
35

Shuba, L. V., V. V. Shuba, V. O. Shuba, and Н. А. Omok. "Educational and training process for football players at the stage of initial training." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 7(180) (July 25, 2024): 218–22. http://dx.doi.org/10.31392/udu-nc.series15.2024.7(180).43.

Full text
Abstract:
Sports play an important role in the development of personal qualities. In sports activities, a system of the foundations of actions is formed, in which the character and individual characteristics of a person, his will, are manifested. Football is the most popular sport in the world, but significant resources are needed to maintain its popularity and pass on the game's core values to the next generation. In the process of sports training, football players develop skills and abilities. The stage of initial training turns out to be one of the most important, since it is at this stage that the f
APA, Harvard, Vancouver, ISO, and other styles
36

Gui, Yong Feng, and Xin Li. "The Research Overview on Pertinence between Badminton Players’ Athletics Standards and Psychological Diathesis." Advanced Materials Research 271-273 (July 2011): 756–59. http://dx.doi.org/10.4028/www.scientific.net/amr.271-273.756.

Full text
Abstract:
In this research paper, the relationship between the athletics standard of a badminton player and his psychological diathesis would be discussed. The purpose of this research paper is to support the psychological selection of a badminton player theoretically. In this research paper, it analyzes 57 players’ spatial memory, movement memory, time reaction, attention distribution, attention concentration, intelligence, and personality through 16 different observation factors. Based on the observation and analysis, it could be concluded that a player’s intelligence and psychological ability are clo
APA, Harvard, Vancouver, ISO, and other styles
37

Silva, João Vítor Rocha da, and Paulo Canas Rodrigues. "All-NBA Teams’ Selection Based on Unsupervised Learning." Stats 5, no. 1 (2022): 154–71. http://dx.doi.org/10.3390/stats5010011.

Full text
Abstract:
All-NBA Teams’ selections have great implications for the players’ and teams’ futures. Since contract extensions are highly related to awards, which can be seen as indexes that measure a players’ production in a year, team selection is of mutual interest for athletes and franchises. In this paper, we are interested in studying the current selection format. In particular, this study aims to: (i) identify the factors that are taken into consideration by voters when choosing the three All-NBA Teams; and (ii) suggest a new selection format to evaluate players’ performances. Average game-related st
APA, Harvard, Vancouver, ISO, and other styles
38

Azzami, Salman Yuris Adila, Heru Pramono Hadi, Farrikh Alzami, Candra Irawan, Aris Nurhindarto, and MY Teguh Sulistyono. "Clustering and Profiling Analysis for FIFA Football Player using K-Means." Jurnal Informatika: Jurnal Pengembangan IT 10, no. 1 (2025): 178–89. https://doi.org/10.30591/jpit.v10i1.7897.

Full text
Abstract:
The selection of football players is a complex process involving talent evaluation based on various performance indicators, combining objective measures with subjective assessments by coaches and scouts. This research aims to improve the football player selection process using the K-Means clustering method based on the attributes of transfer price, performance, body specifications, position, and player ability. The dataset used consists of 17.947 players taken from the FIFA 19 edition of the soFIFA.com platform, which includes complete information such as transfer price, performance, body spec
APA, Harvard, Vancouver, ISO, and other styles
39

Wardana, Ari Kusuma, and Andri Arif Kustiawan. "Optimization of U-23 futsal player selection through a simple additive weighting approach." Fizjoterapia Polska 24, no. 4 (2024): 407–11. http://dx.doi.org/10.56984/8zg01a8d6e8.

Full text
Abstract:
Futsal playing skills are the main support in successfully achieving the goals of the game. There are several underlying techniques that every player needs to master, including passing, dribbling, controlling, chipping and shooting. This study aims to optimize the selection process for the best futsal players using the Simple Additive Weighting (SAW) method. The SAW method was chosen because of its ability to combine various selection criteria into one composite score, which makes decision-making easier. This research involves analyzing the needs of a futsal group to determine the relevant cri
APA, Harvard, Vancouver, ISO, and other styles
40

Kang, Hongwei, Mie Wang, Yong Shen, Xingping Sun, and Qingyi Chen. "Trust-based partner switching among partitioned regions promotes cooperation in public goods game." PLOS ONE 16, no. 6 (2021): e0253527. http://dx.doi.org/10.1371/journal.pone.0253527.

Full text
Abstract:
In this paper, the coevolution mechanism of trust-based partner switching among partitioned regions on an adaptive network is studied. We investigate a low-information approach to building trust and cooperation in public goods games. Unlike reputation, trust scores are only given to players by those with whom they have a relationship in the game, depending on the game they play together. A player’s trust score for a certain neighbor is given and known by that player only. Players can adjust their connections to neighbors with low trust scores by switching their partners to other players. When
APA, Harvard, Vancouver, ISO, and other styles
41

Perdana, Muhammad Rizky, Andika Sundawaijaya, and Ahlijati Nuraminah. "Penerapan Algoritma Fuzzy Mamdani untuk Memberikan Saran yang Optimal dalam Pengambilan Keputusan pada Permainan KArtu Monster." Jurnal Teknologi Informasi dan Ilmu Komputer 9, no. 7 (2022): 1641. http://dx.doi.org/10.25126/jtiik.2022976765.

Full text
Abstract:
<p><span>Permainan kartu monster Yu-Gi-Oh merupakan permainan strategi yang dilakukan bergiliran antar pemain dengan mengeluarkan kartu yang tepat untuk menyerang atau bertahan dengan tujuan mengurangi poin kehidupan musuh dan melindungi poin kehidupan pemain. Dalam menentukan kartu yang tepat dalam permainan, diperlukan informasi yang akurat pada suatu kondisi permainan. Banyak pemain salah mengambil langkah dalam permainan, sehingga kesempatan kalah menjadi lebih besar. Untuk itu diperlukan sebuah sistem saran yang mampu membantu pemain dalam menentukan kartu yang sesuai untuk di
APA, Harvard, Vancouver, ISO, and other styles
42

Butler, David, Robert Butler, Justin Doran, and Sean O’Connor. "Explaining international footballer selection through Poisson modelling." Journal of Economic Studies 45, no. 2 (2018): 296–306. http://dx.doi.org/10.1108/jes-10-2016-0194.

Full text
Abstract:
Purpose Growing evidence suggests regional economic factors impact on individual outcomes, such as life expectancy and well-being. The purpose of this paper is to investigate the impact that player-specific and regional differences have on the number of senior international appearances football players accumulate over the course of their careers, for six UEFA member countries, from 1993 to 2014. Design/methodology/approach The research employs a Poisson regression model to analyse the impact of individual and regional factors on the number of senior international caps a footballer receives ove
APA, Harvard, Vancouver, ISO, and other styles
43

Zhang, Haotian, Cristobal Sciutto, Maneesh Agrawala, and Kayvon Fatahalian. "Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players." ACM Transactions on Graphics 40, no. 3 (2021): 1–16. http://dx.doi.org/10.1145/3448978.

Full text
Abstract:
We present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players. Our approach is based on controllable video textures and utilizes domain knowledge of the cyclic structure of tennis rallies to place clip transitions and accept control inputs at key decision-making moments of point play. Most importantly, we use points from the video collection to model a player’s court positioning and shot selection decisions during points. We use these behavioral models to select video clips tha
APA, Harvard, Vancouver, ISO, and other styles
44

Galingana, Cesar D., and Rolan B. Cagadas. "Enticing Player-NPC Dialogue System in a Visual Novel Game Using Intent Recognition with BERT." East Asian Journal of Multidisciplinary Research 2, no. 7 (2023): 2999–3014. http://dx.doi.org/10.55927/eajmr.v2i7.4887.

Full text
Abstract:
This study aims to develop a visual novel game in which the user can actively interact with an NPC by entering their own response rather than selecting dialogue options, as well as to improve the immersion of the Player-NPC dialogue system by obtaining the player's in-game text inputs while using intent recognition with the BERT transformer model. The researchers developed two different versions of the visual novel game to achieve their goal. The first version of the game uses the standard visual novel game mechanics, while the second version uses text input to communicate with NPCs, and the B
APA, Harvard, Vancouver, ISO, and other styles
45

Pratama, Ilham, and Nur Wulan. "Pemilihan Squad di Game E Football Mobile Menggunakan Metode Topsis." Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 6, no. 2 (2024): 110–23. https://doi.org/10.35447/jikstra.v6i2.993.

Full text
Abstract:
In the 2024 mobile e-football game, gamers are challenged to build a strong team (squad) by selecting quality players. Most gamers rely on intuition or previous gaming experience in building their squad, which is often not optimal. The main obstacle in selecting the best squad is the number of variables and data that must be considered. Player statistics play an important role in determining a player's effectiveness on the field. The purpose of this research is to create a decision support system to use to form the best squad (team) in the 2024 mobile e-football game to assist gamers in determ
APA, Harvard, Vancouver, ISO, and other styles
46

Chetan, Kapadiya, Shah Ankit, Adhvaryu Kinjal, and Barot Pratik. "Intelligent Cricket Team Selection by Predicting Individual Players' Performance using Efficient Machine Learning Technique." International Journal of Engineering and Advanced Technology (IJEAT) 9, no. 3 (2020): 3406–9. https://doi.org/10.35940/ijeat.C6339.029320.

Full text
Abstract:
In any game, selection of best players in a team plays vital role in overall team performance. The team selection in any sport is the key task to ensure good performance of the team. Players are selected based on different criteria. In game of cricket selection of players should consider parameters like players own performance, ground condition, weather forecasting, opposition strength and weakness etc. Machine learning can play vital role in players’ performance prediction. Machine learning uses historical data of team performance and past performance of individual players to predict ov
APA, Harvard, Vancouver, ISO, and other styles
47

Khazaeli, Mehdi, and Leili Javadpour. "Golf Club Selection with AI-Based Game Planning." Entropy 26, no. 9 (2024): 800. http://dx.doi.org/10.3390/e26090800.

Full text
Abstract:
In the dynamic realm of golf, where every swing can make the difference between victory and defeat, the strategic selection of golf clubs has become a crucial factor in determining the outcome of a game. Advancements in artificial intelligence have opened new avenues for enhancing the decision-making process, empowering golfers to achieve optimal performance on the course. In this paper, we introduce an AI-based game planning system that assists players in selecting the best club for a given scenario. The system considers factors such as distance, terrain, wind strength and direction, and qual
APA, Harvard, Vancouver, ISO, and other styles
48

Nam, B. W., D. H. Han, S. M. Kim, J. Hong, H. Hwang, and K. J. Min. "Temperamental and Neurocognitive predictors in Korean basketball league draft selection." European Psychiatry 67, S1 (2024): S380—S381. http://dx.doi.org/10.1192/j.eurpsy.2024.782.

Full text
Abstract:
Introduction The Korean Basketball League(KBL) holds an annual draft to allow teams to select new players, mostly graduates from the elite college basketball teams even though some are from high school teams. In sports games, many factors might influence the success of an athlete. In addition to possessing excellent physical and technical factors, success in a sports game is also influenced by remarkable psychological factors. Several studies reported that elite sports players can control their anxiety during competition, which may lead to better performance. In particular, the temperament and
APA, Harvard, Vancouver, ISO, and other styles
49

Carrillo, Juan D., and Thomas R. Palfrey. "The Compromise Game: Two-Sided Adverse Selection in the Laboratory." American Economic Journal: Microeconomics 1, no. 1 (2009): 151–81. http://dx.doi.org/10.1257/mic.1.1.151.

Full text
Abstract:
We analyze a game of two-sided private information where players have privately known “strengths” and can decide to fight or compromise. If either chooses to fight, the stronger player receives a high payoff and the weaker player receives a low payoff. If both choose to compromise, each player receives an intermediate payoff. The only equilibrium is for players to always fight. In our experiment, we observe frequent compromise, more fighting the lower the compromise payoff and less fighting by first than second movers. We explore several theories of cognitive limitations in an attempt to under
APA, Harvard, Vancouver, ISO, and other styles
50

Vijayabalaji, Srinivasan, and Parthasarathy Balaji. "Best’11 strategy in cricket using MCDM, rough matrix and assignment model." Journal of Intelligent & Fuzzy Systems 39, no. 5 (2020): 7431–47. http://dx.doi.org/10.3233/jifs-200784.

Full text
Abstract:
In 1982, Pawlak set up a fresh approach to deal with uncertainties namely rough set theory, Multiple-Criteria Decision Making (MCDM) first traced by Benjamin Franklin in 17th century. Several researchers did significant contribution to MCDM thereafter. An assignment problem involves what happens to the effective function when each of a number of sources is associated with the same number of destinations. Using MCDM, Rough matrices and Assignment model we are inducing an idea to pick Best’11 in all three formats (Test, One Day Internationals (ODI), Twenty20 International matches (T20I)) in the
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!