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Dissertations / Theses on the topic 'Playfulness'

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1

Casas, Aleysha Kirsten. "Childhood Playfulness as a Predictor of Adult Playfulness and Creativity: A Longitudinal Study." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/32797.

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The primary purpose of this study was to examine the strength of the relationship between childhood playfulness and adult playfulness. The relationship between adult playfulness and adult creativity was also examined along with the relationship between child playfulness and adult creativity. Exploratory interviews were conducted with a purposive sample of individuals to provide insight into subjectsâ perceptions of their own playfulness as well as life experiences they perceived to be related to stability or change in their own playfulness. Specifically, the researcher interviewed one subjec
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2

Huber, Franziska. "Play and playfulness in psychoanalysis." Thesis, University of Kent, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.250357.

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3

Pearton, Jordan. "Playfulness and prenatal alcohol exposure : a comparative study." Master's thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/2983.

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4

Keay-Bright, Wendy. "Designing for playfulness : investigating the therapeutic potential of technology." Thesis, Cardiff Metropolitan University, 2012. http://hdl.handle.net/10369/3263.

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Exploration and discovery are core components of play. For children with autism, whose needs are complex and diverse, the potential that technology affords for developmentally appropriate play is under researched. Many software programmes focus on operational routines and fail to maximise on the capricious, idiosyncratic and emergent fun that can evolve when children are relaxed and able to freely discover their interests. There are very few studies that reveal how children with autism benefit, in terms of their confidence and self esteem, when technology is utilised simply as a trigger for pl
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5

Svensson, Pierrau Therése. "Learning Without Knowing : A study of playfulness in educational games." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-234038.

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The use of tablet computers have increased significantly in numerous parts of society during recent years, and the educational sector is no exception. Use of games in educational situations has intrigued scholars of different disciplines, presenting both favouring and opposing opinions. Whilst the educational effectiveness of the game media is discussed, research done in the area of cognitive development, psychology and pedagogy argue for the importance of play and the positive effects it entails on education and learning. This thesis investigates to what extent playfulness has been incorporat
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6

Semanic-Lauth, Susan. "An investigation of the relationship between playfulness and self-esteem." Diss., Virginia Tech, 1990. http://hdl.handle.net/10919/39751.

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7

Taylor, Satomi Izumi. "The relationship between playfulness and creativity of Japanese preschool children." Diss., Virginia Tech, 1992. http://hdl.handle.net/10919/38537.

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8

DiZio, Jennifer Katherine. "Digital Writing in the Academy| Gains, Losses, and Rigorous Playfulness." Thesis, University of California, Berkeley, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10280532.

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<p> The ethnographic study presented here documents emergent behaviors that arose when two multimodal composing and production tools - Collabosphere and Tumblr &mdash; were used in three different college courses (Introductory Psychology, Education 1B, and College Writing 101). The work addresses how conceptions of writing in the college classroom and across disciplines shift, converge, and vary across courses and between disciplines. I use Engestr&ouml;m&rsquo;s (1999) model of activity theory to show how the introduction of new tools pushed both students and teachers to think more broadly an
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9

Weber, Tricia Anne. "Playfulness and Technology Attitude| Correlations among In-service Elementary Teachers." Thesis, Grand Canyon University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10974133.

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<p> Despite growth in the elementary classroom, the level of technology adoption by some teachers falls short of levels sought by educational stakeholders. To address this disparity, the purpose of this correlational study was to identify if, and to what extent, a correlation exists between elementary teachers&rsquo; adult playfulness factor levels and their attitude toward technology in the teaching-learning process. The theoretical lenses of the technology acceptance model and the five-factor model of personality guided the research. A convenience sample of 106 teachers was drawn from Califo
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10

Moore, Amy Jo. "Childrearing practices associated with playfulness and Type A behavior in children." Diss., Virginia Polytechnic Institute and State University, 1985. http://hdl.handle.net/10919/49887.

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The purpose of this study was to assess the relationships among childrearing practices, children‘s levels of playfulness, and Type A behaviors. Parents of 83 children in grades kindergarten, two, and four completed a Q-sort on childrearing behaviors. The children‘s teachers completed rating scales for playfulness and Type A behaviors. Results indicated that there were no differences between males and females on playfulness or Type A behavior ratings. A difference was found between the three grades used in the study, with kindergarten children displaying the highest level of playfulness and se
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Graham, Bonnie Callis. "The effects of teachers' playfulness and creativity on teacher- child interactions." Thesis, Virginia Tech, 1987. http://hdl.handle.net/10919/44677.

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<p>This study was conducted to examine the relationships among teachers' playfulness scores and creativity scores and their styles of interaction with children in a play environment. The Play Interaction Scale, the Multidimensional Stimulus Fluency Measure (MSFM), and the Adult Behavior Inventory were administered to 46 students (future teachers) and 37 teachers of three- and four-yearâ old children in group settings. The Play Interaction Scale, developed for this study, was based on the five environmental components identified by Rubin, Fein, and Vandenberg (l983) as facilitative of
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12

Mount, Mandy Kay. "Exploring the role of self-disclosure and playfulness in adult attachment relationships." College Park, Md. : University of Maryland, 2005. http://hdl.handle.net/1903/2928.

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Thesis (Ph. D.) -- University of Maryland, College Park, 2005.<br>Thesis research directed by: Dept. of Counseling and Personnel Services. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
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Karamfilov, Krasimir. "Leaders' Endorsement of Idiosyncratic Workplace Fun, Organizational Playfulness Climate, And Organizational Creativity." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5886.

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Emotionally disconnected employees, about 70% in the U.S., do not experience positive affect at work, are disengaged, and not creative. The purpose of this quantitative quasi-experimental study was to investigate the effects of leaders' endorsement of idiosyncratic workplace fun (independent variable) and organizational playfulness climate (independent variable) on organizational creativity (dependent variable). Complexity-based theoretical perspectives on organizational creativity framed this quantitative study. Data were collected via three survey instruments at two data points from 7 projec
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14

Suguimoto, Flávia Tiemi. "Paisagens lúdicas." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/16/16135/tde-19122014-171507/.

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Este trabalho se propõe a entender a dimensão lúdica da paisagem em uma área localizada na divisa entre os municípios de Santo André e São Bernardo do Campo, região metropolitana de São Paulo. Nessa área encontra-se o Parque Estadual Chácara da Baronesa, consolidado apenas em 2014. Antes de sua abertura ao público era uma área abandonada há anos. Esse abandono da área possibilitou a invasão de pessoas na busca por local de moradia, em uma parte da área do parque, que se consolidou em uma favela. No entorno do parque e da favela localizam-se bairros residenciais, tanto em Sant
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Bewley, Harvey. "Elastic Interactions & Performing Objects : Methods for Embedding Technology Playfulness into Interactive Objects." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5782.

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This thesis seeks to outline methods that explore interaction when the material object takes the role as playful provocateur. The process describes how simple, classic toys provide the guiding inspiration for prototypes. Combining the qualities of elastic freedom and surprising movement with simple mechanical input for expressive transformative form. The performative aspects of this movement are explored and described in workshops with contemporary circus artists and industrial designers, with the aim of understanding how expressive and playful behaviour can inspire the design of an interactiv
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Christian, Kelly M. "The Construct of Playfulness: Relationships with Adaptive Behaviors, Humor, and Early Play Ability." Case Western Reserve University School of Graduate Studies / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=case1310254723.

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Da, Silva Claudionor Renato. "Johan Huizinga and the concept of playfulness: contribution of Philosophy to Mathematics children’s literature." Pontificia Universidad Católica del Perú, 2018. http://repositorio.pucp.edu.pe/index/handle/123456789/123970.

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Homo Ludens, a work written by Johan Huizinga is another alternative for the conceptualization and use of the term ludic in mathematical education, with a significant contribution to the pedagogical practice involving children’s mathematical literature or children’s literature with mathematical content, replacing the recurrent use of the terms »play» and »playful» from the field of educational psychology. From the bibliographic method, the study allowed three general conclusions: the first is the presence of philosophy in mathematics education with the use of children’s literature; the second,
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Wang, Yu-Fen. "Playing Nine to Five : Ways of exploring our present relations with objects through playfulness." Thesis, Konstfack, Industridesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5883.

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Playing Nine to Five is a project that aims to raise awareness of the presence of objects in everyday situations. We often surround ourselves with objects. Some of them we touch and use everyday, and some of them we barely notice until they stop working. But are we always aware of our relations with them, or have we slightly taken them for granted? While our life quality has moved forward and our living pace has sped up, we tend to lose more of our attentions and sensitivities to things around us. During the design process, I used office space as a canvas to discuss and challenge our daily nor
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Harmsworth, Joshua James. "Crafting the web : Canadian Heathens and their quest for a 'virtuous' self." Thesis, University of Edinburgh, 2015. http://hdl.handle.net/1842/16458.

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Focusing primarily on a number of small Heathen communities known as ‘kindreds’ and their ‘kith’ near Ottawa, Toronto and Montréal in Canada, this thesis approaches Heathenry as a potential means of ‘everyday’ self- and world-making. It examines the ways in which the ‘virtuous’ words and deeds of my interlocutors helped them to actively effect certain formations of self and world, and attempts to capture the significance of Heathenry as a practical process of formative interpersonal engagement and self-fashioning. Paying special attention to the ‘playful’ character of this process, it explores
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Cornell, Lisa Wenig. "Differences in Playfulness of Girls, Ages 36 to 60 Months, Diagnosed with Autism Spectrum Disorder (ASD)." Thesis, Capella University, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=10982229.

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<p> This study examined the differences in playfulness between girls and boys, ages 36 &ndash; 60 months, diagnosed with autism spectrum disorder (ASD), and their neurotypical peers. Previous literature had noted differences in playfulness between children with ASD and neurotypical children, but none differentiated the playfulness between girls and boys with ASD or did not include girls with ASD in the study. Caregivers completed an online version of the Children&rsquo;s Playfulness scale. Data for 50 girls diagnosed with ASD, 45 neurotypical girls, 56 boys with ASD, and 49 neurotypical boys w
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Fabrizi, Sarah. "Measuring the playfulness of children with special needs in occupational therapist led, caregiver-included community playgroups." Diss., NSUWorks, 2014. https://nsuworks.nova.edu/hpd_ot_student_dissertations/36.

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The aim of this study was to investigate the effectiveness of community playgroups on the playfulness of children ages 15 months to 3 years with special needs. In addition to playfulness of the child, the sensitivity and responsiveness of the caregiver were examined. A quasi-experimental, pretest-and-posttest, repeated measures design was used to follow eight children and their caregivers receiving early intervention services and taking part in a community playgroup. The children and their caregivers were measured during a 4-week standard-of-care baseline, before and after an 8-week interventi
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22

Soares, Ilma Maria Fernandes. "Se der a gente brinca: crenças de professores sobre ludicidade e atividades lúdicas." reponame:Repositório Institucional da UFBA, 2005. http://www.repositorio.ufba.br/ri/handle/ri/11075.

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Submitted by Edileide Reis (leyde-landy@hotmail.com) on 2013-04-25T13:11:17Z No. of bitstreams: 1 Soares, Ilma.pdf: 1222867 bytes, checksum: 41cb961bcda1597431d3198fe6016199 (MD5)<br>Approved for entry into archive by Maria Auxiliadora Lopes(silopes@ufba.br) on 2013-05-17T14:41:59Z (GMT) No. of bitstreams: 1 Soares, Ilma.pdf: 1222867 bytes, checksum: 41cb961bcda1597431d3198fe6016199 (MD5)<br>Made available in DSpace on 2013-05-17T14:41:59Z (GMT). No. of bitstreams: 1 Soares, Ilma.pdf: 1222867 bytes, checksum: 41cb961bcda1597431d3198fe6016199 (MD5) Previous issue date: 2005<br>Esse estudo ana
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Faraj, Zarah. "Playfulness as a motivational tool : Using play to develop for an enhanced reception of swapping reusable goods." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177283.

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This study examines the field of playful design as a tool to affect and enhance the reception of a mundane activity. The management of swapping reusable household goods between neighbors is explored by designing playful components to enhance the experience. A pilot field study was carried out to observe recycling areas, in conjunction to 20 interviews being conducted regarding their point of views on recycling habits and their perception on their own local recycling area. The results show a clear indifferent attitude towards recycling and the environment surrounding the recycling area. However
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Huang, I.-Lan, and 黃怡嵐. "A Study of Beginning Teachers’ Personal Playfulness and Teaching Playfulness." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/87699492913439373767.

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碩士<br>國立臺北教育大學<br>教育經營與管理學系<br>103<br>The main purpose of this research is to investigate the personal and teaching playfulness of those newly junior high school teacher for 3-5 years. The research data will provide specific suggestion for beginning teachers , schools, education institute and researchers afterwards. Trying to build up a new research tool to assist the depth interview according to the research purpose and reference ,this research include one translate chat, two questionnaires , and records of two depth interviews of each participations. The 9 participations are junior high
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Eller, Dene. "Women and playfulness." 1993. http://www.oregonpdf.org.

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Thesis (Ph. D.)--University of Oregon, 1993.<br>Includes bibliographical references (leaves 149-156). Also available online (PDF file) by a subscription to the set or by purchasing the individual file.
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Tang, Jia-Ling, and 唐嘉伶. "The Influence of Organizational Playfulness and Playfulness of IT/IS Professionals." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/01189979243250341927.

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碩士<br>元智大學<br>資訊管理學系<br>99<br>Information technology industry requires highly specialized knowledge and creativity. Thus, information technology (IT) professionals often deal with great job pressure due to the rapid development of technology and overtime work, which leads low job satisfaction. How to solve this problem has become one of the important issues for organizations. In this study, we discuss organizational playfulness and personal playfulness of IT professionals on how to affect job satisfaction and their innovative behavior. We adopted survey methodology to collect data and used par
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Chen, Chih Hsun, and 陳志勳. "The Impact of Job Playfulness and Organizational Playfulness on Emotional Labor." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/68229038962451010719.

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碩士<br>大葉大學<br>管理學院碩士在職專班<br>100<br>The purposes of this study were to realize how employee feel about their job playfulness, organizational playfulness and emotional labor and the interrelationship among these factors. It was carried out by surveying all the staff members responsible. Questionnaires were sent to 350 objects with 268 returns. All returns were effective samples and thus the recovery rate was 70.28%. Important results were as follows. employee had ‘high’ emotional labor. Personal background of these people had no significant effect on their emotional labor. For the relationship b
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Hung, Yu-tzu, and 洪毓孜. "The Affect of Personal Playfulness and Team Playfulness Climate on Team Creativity Performance." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/46931635002877821790.

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碩士<br>國立中山大學<br>人力資源管理研究所<br>92<br>Under the knowledge-based economics, the roles of labors are considered important once again. The human creativity has become the main source of core competence. However, as the development of enterprises brings on a new economic type, the man-hours and work loading also increases with the development of enterprises. When people are overworked, there comes pressure, fatigue and illness. Therefore, more and more people are talking about the playfulness of jobs, which refers to the spontaneity, imagination, emotional expression, and the attitude of having fun a
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YU, FU-YU, and 游富玉. "The influence of personal playfulness, Emotional Intelligence and organizational playfulness on job performance." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/qv7us3.

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碩士<br>國立中山大學<br>人力資源管理研究所<br>97<br>This research is to discuss the relationship between personal playfulness, Emotional Intelligence, organizational playfulness and job performance. There are 1213 questionnaires provided from 30 organizations. Questionnaires’ response rate are 96.31%. Available response rate are 95.21%. The data were analyzed by descriptive statistics, reliability analysis, item analysis , factor analysis, correlation and hierarchical linear model. Due to individual’s behavior may be influenced by organization, This research was using hierarchical linear model to realize the i
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Yu, Ting-Ying, and 余亭穎. "The Relationship among Preschool’s Playfulness, Teacher’s Playfulness and Young Children’s Social and Emotional Competence." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/81828731217605428759.

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碩士<br>國立臺灣師範大學<br>人類發展與家庭學系<br>103<br>The purposes of this study were to examine the relationships among preschool’s playfulness, teacher’s playfulness and the young children’s social and emotional competence. Besides, to compare the differences of background in the preschool’s playfulness, teacher’s playfulness and the young children’s social and emotional competence. There were 37 public preschools, 104 teachers and 325 parents in Taipei participated in this study. The teachers completed “The Preschool’s Playfulness Scales” and Teacher’s Playfulness Scales.” The parents filled out “the Age &
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Huang, Li Jean, and 黃莉珍. "The Impact of Job Playfulness and Organization Playfulness on The Organizational Socialization of New." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/87115575123013349371.

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碩士<br>大葉大學<br>管理學院碩士在職專班<br>100<br>he purposes of this study were to realize how newemployee about their job playfulness, organizational playfulness and organizational socialization and the interrelationship among these factors. It was carried out by surveying all the staff members responsible. Questionnaires were sent to 350 objects with 246 returns. All returns were effective samples and thus the recovery rate was 70.28%. Important results were as follows. Personal background of these people had no significant effect on their organizational socialization. For the relationship between job pla
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Santos, Jimmy, and 許傑明. "The influences of Personality traits, Personal playfulness and Organization playfulness climate on the Employee’s innovative behavior." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/z9vzkh.

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碩士<br>國立中山大學<br>人力資源管理研究所<br>97<br>Creativity and innovation are different. How to encourage employees to produce the innovative behavior in the business organization in this century are very important and urgent. This study hopes to discuss the relationship among the personality traits, personal playfulness, organization playfulness climate and employee’s innovative behavior. It’s taken 30 organizations in Taiwan and the effective volume was 1,213, the returns-ratio reached 95.21%. We will use HLM (hierarchical linear model) to analyze the data instead of the regression analysis in tradition.
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Wu, Ching-ling, and 吳敬聆. "The Effect of Personal Playfulness, Sense of Humor, and Organizational Playfulness Climate on Staff Innovative Behavior." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/vce2c6.

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碩士<br>國立中山大學<br>人力資源管理研究所<br>97<br>This study aimed to investigate relationship between individual and organizational variables on staff innovative behavior. Individual variables were personal playfulness and sense of humor, and organizational variable was organizational playfulness climate. The analyses were done by using hierarchical linear modeling for Windows. The main findings of this study were as follows: 1. Personal playfulness had significant influence on staff innovative behavior. 2. The sense of humor had insignificant influence on staff innovative behavior. 3. Organizational playfu
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Lee, Tai-Yu, and 李岱諭. "Playfulness and Innovation-A Multilevel Study." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/15125018717633046603.

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碩士<br>國立高雄應用科技大學<br>商務經營研究所<br>96<br>Ample evidence showed that work does not preclude play and work activities might be accomplished quite playfully at times. Playfulness may make employees more adaptable, and therefore this study examined playfulness to be a predictor of creativity. Innovation is strongly affected by creativity. In fact, the relationship between creativity and innovation interact each other. Within the open and joyful atmosphere, members’ creativity can be inspired into more contribution of organizational innovation. The purpose of this study is to examine the model of the r
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Chen, Tsui-min, and 陳翠民. "The effect of Personal playfulness, Job involvenment and Organization playfulness climate on the Employee''s innovative behavior." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/epctms.

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碩士<br>國立中山大學<br>人力資源管理研究所<br>97<br>How to encourage employees to produce the innovative behavior in the business organization in this century are very important. This study hopes to discuss the relationship among the personal playfulness, Job involvenment, organization playfulness climate and employee''s innovative behavior. It''s taken 30 organizations and the effective volume was 1,213, the returns-ratio reached 95.21%. We will use HLM (hierarchical linear model) to analyze the data instead of the regression analysis in tradition. The major result of this study are as following: 1.Personal
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Hua, Chang Chia, and 張家華. "Playfulness Factors of Philosophy for Children- Pixie." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/jrf3pu.

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Lin, Tzu-Chiang, and 林子強. "The Effect of Playfulness on Job Vigor." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/62929694388410753268.

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碩士<br>大葉大學<br>管理學院碩士在職專班<br>99<br>The working style of those involved in the hi-tech industry is responsibility based. In order to fulfill the tasks assigned by the superiors and meet the requirements set forth by the customers, working overtime is not an uncommon practice. This causes the over work fatigue and reduces the job vigor. Therefore, job vigor becomes imperative for those employed by the hi-tech industry. The purpose of this research is to examine the influence of the demographic variables on the playfulness and job vigor of the em-ployed. It also examines the correlation between pl
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Ho, Horng Jiun, and 何弘竣. "The Relation between Microcomputer Playfulness and User Satisfaction." Thesis, 1994. http://ndltd.ncl.edu.tw/handle/89899958568246356107.

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碩士<br>輔仁大學<br>管理科學研究所<br>82<br>The objective of this article is to confirm the ca- sual relation of Microcomputer Playfulness. This casual relation is, software characteristic will affect Micro- computer Playfulness, then Microcomputer Playfulness will affect user explorary behavior and satisfaction. The result of this article proves this casual rela- tion. In this casual relation, Microcomputer Playfulness is highly positive with user satisfaction. This article also verify what are the eff
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洪志瑋. "Memory of Operation and Playfulness Applied to Product Design." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/45274016909602907572.

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Chen, Chiau-ru, and 陳巧如. "The Influence of Playfulness and Emotional Intelligence on Employee Creativity." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/9qafa6.

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碩士<br>國立中山大學<br>人力資源管理研究所<br>97<br>This research tests the relationship of playfulness, emotional intelligence, and creativity of employees.Questionnaire data from 1213 employees who work for 30 companies, 8 industries. Including high-tech manufacturing, private other service industry, private financiaI service industry, private traditional manufacturing industry, public and private hospital, public service industry, public and private school, others.The data was analyzed major by linear regression analysis. The results of this thesis are summarized as below: 1. In general, the positive influe
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Chien, Jui-Hsin, and 簡瑞欣. "The Influence of Playfulness and Flow Experience on Self-regulation." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/s4qs56.

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碩士<br>國立交通大學<br>理學院碩士在職專班網路學習學程<br>96<br>The purpose of this study is to investigate the difference of the flow experience on different playfulness and displaying in the problem solving situation of elementary school students. An experimental and correlation research design is adopted in the study. The participants are the 130 of fourth grade elementary school students in Taiwan. The study was implemented with a computer game, entitled “Machine-Rus”, the experimental activities lasted within 3 weeks. The research process can devided into three stages, firstly, all the students are experienced
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Wang, Heng Yu, and 王姮又. "Relationship among Employees’ Playfulness, Communication Competence and Problem Solving Skills." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/29946448189730304328.

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碩士<br>國立高雄應用科技大學<br>人力資源發展系<br>98<br>Communication is not only the essential skill for people to interact with each other but also the basic ability which employees should have in workplace. Furthermore, it is argued that problem-solving skill is indispensable for employees. Therefore, organizations nowadays evaluate staff members with high standards in communication and problem-solving skill. On the other hand, some scholars suggest that workers with higher playfulness exchange ideas with colleagues more easily, and they also are more willing to create and solve problems, which eventually ben
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Wu, Dar-You, and 伍大佑. "The influence of TeamWork Quality and Team Playfulness to Team innovation." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/18882583034140446305.

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碩士<br>國立中山大學<br>人力資源管理研究所<br>92<br>It is known that imagination causes creation. However, in an enterprise, creation may be achieved by the communication and sharing opinions among the members of the team. Working in the complicated working environment, it is the team rather than the individual that plays a vital role in the generation of the innovation. There is a lack in the academic area of the investigation the team work containing the process of the interaction within the group. Until 2001, Hoegl and Gemuenden brought a new concept called TeamWork Qauility (TWQ), which emphasizes that the
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Mortenson, Patricia Anne. "Playfulness in children with an acquired brain injury : a preliminary study." Thesis, 2003. http://hdl.handle.net/2429/14411.

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The sequelae of paediatric traumatic brain injury have been well documented in the literature, and include permanent and pervasive impairments of varying severity that impact cognitive, physical, language, social and behavioural functioning, and the ability to participate in home and school activities. While children with similar disabilities have been identified as having play deficits, the impact of traumatic brain injury on play, and in particular, a child's playfulness and ability to approach play, have not yet been investigated. Play is thought to be important as it contributes to meaning
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Minello, Karla. "Exploring Play and Playfulness in the Everyday Lives of Older Women." Thesis, 2014. http://hdl.handle.net/10012/8367.

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There is an emerging body of literature about older women and play, often focused on social groupings (e.g., Red Hats Society, Raging Grannies). This study aimed to contribute to this body of literature by exploring the meaning, experience, and place of play and playfulness in the day-to-day lives of older women. Interpreting older women’s play as a phenomenologist informed by the feminist gerontology literature, I explored, described, and interpreted play using the voices, words, lived experiences, and artful reflections of four focus groups comprised of nineteen women between the ages of 6
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Wen, Hua, and 溫樺. "An EEG Study of the Perceived Playfulness in Playing Mobile Game." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/64126883729605587234.

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碩士<br>淡江大學<br>資訊管理學系碩士班<br>101<br>Perceived playfulness is a sensory-depth enjoyment. It has mostly applied in the research of man-machine interface or Web browsing. But there is a lack of study in mobile game. The brain waves study has recently emerged, many researchers have applied advanced electronic measurement devices to experiment. Thus, this study is to understand user’s brain-waves change, by utilizing electroencephalogram (EEG) to detect user’s brain waves while playing mobile game. And a self-report perceived playfulness scale is also administered to users after playing the game with
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Tsai, Wei-Chun, and 蔡維君. "The Correlation Between Playfulness and Creativity of High Math Achievement students." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/52750036412399726435.

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碩士<br>南台科技大學<br>人力資源管理研究所<br>98<br>Abstract The purpose of this study was to investigate the correlation between playfulness and creativity of high math achieving students and based on the high achieving students personal PR value, the difference of the high math achieving students’ playfulness were discussed. The findings are provided as references to related educational departments, schools, teachers, and future study. The participants were the third graders of a junior high school in Tainan and the questionnaire was used. All of the 251 questionnaires were distributed with 251 returned. Wi
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Tu, Tsung-Hsiang, and 杜琮翔. "The Influence of Organizational Playfulness And Organizational Climate on New Employees’Socialization." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/13151317272802952329.

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碩士<br>大葉大學<br>管理學院碩士在職專班<br>100<br>The purposes of this study were to investigate how the organizational playfulness and organizational climate influenced new employees’ socialization.Questionnaires were applied to 350 new employees with variety of occupations from all over Taiwan, and there were 246 questionnaires returned. Results were as follows:The organizational playfulness had positive effect on new employees’ socialization. The organizational climate had positive effect on new employees’ socialization. The organizational climate would not strengthen the positive effect on new emplo
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Hu, Cheng-Qi, and 胡程棨. "A Study of Career Plateauing and Job Satisfaction:Organizational Playfulness as Moderators." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/96924210510127726723.

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碩士<br>國立高雄應用科技大學<br>人力資源發展系<br>99<br>The study aims at investigating the related research among Career Plateauing, Organizational Playfulness and Job Satisfaction. The entire population of 415 employees working in the organizations and enterprises in Taiwan, and 303 valid questionnaires were collected, the effective response rate was 73.01%. The data were analyzed using the statistic methods of factor analysis, descriptive statistics, t –test, one-way ANOVA, Pearson’s product-moment correlation, and multiple regression analysis using a package of SPSS 12.0, the main findings of this study are
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Coleman, Herbert Leon. "The personality traits of instrumentality and expressiveness in relation to microcomputer playfulness." 2009. http://hdl.handle.net/2152/6589.

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Differences between females and males in computer use have long been a concern. Over the past twenty years, the accessibility gap has closed and women’s use of the technology has equaled and in some cases surpassed men’s computer use. However, differences in patterns of use still remain. This study looked at underlying factors that may be involved in maintaining differences in use. Specifically, this study focused on differences in gender and gender role personality traits as they relate to microcomputer playfulness. Gender role personality traits are defined as the acceptance of stereotypic g
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